cybamerc said:It takes more than high'ish polygon counts to impress some people. These screens impress neither artistically nor technically. The renderer looks about on par with the CryEngine.
The backstory menat nothing to me. I got sucked in completely just by exploring and powering up my character. I read few of the books, except to get bonuses.StoOgE said:The reason Elder scrolls kicks so much ass is the story/backstory. If you want to you can literally spend hours reading a set of books about some battle that isnt all that important to finishing the game, but will give you a better appreciation of the game world...
Wholly shit!! I am officially firing Dark10x as my go-to visual critic, because cybamerc can tell all this about the game's engine from just a handful of shots!cybamerc said:The renderer doesn't demonstrate any features that aren't being used in games today. The textures aren't particularly high resolution and lack variety. The shaders are simple and poorly designed. The world looks plain and lifeless. Yes, there's a lot of vegetation in the near proximity of the camera but it doesn't stretch very far. The LOD levels are quite jarring. Trees in the background are visibly billboard objects. The mountain in one of the pics is a bunch of gouraud shaded polygons. Shadowing is quite limited.
cybamerc said:The renderer doesn't demonstrate any features that aren't being used in games today. The textures aren't particularly high resolution and lack variety. The shaders are simple and poorly designed. The world looks plain and lifeless. [blah blah blah] The mountain in one of the pics is a bunch of gouraud shaded polygons. Shadowing is quite limited.
Gattsu25 said:When you remember that the land this game takes place on will make any specific Far Cry level look insignificant in scale then I can see your point that the oblivion team are masterful programmers and designers--I mean, how they were able to have so many visual tricks and still produce an image that can compete with far cry (though not win) but achieve those results in a project where the world has a MUCH larger scale, the world itself being that much more more fleshed out, and the game also featuring a faaaar more ambitious AI system? I agree with you, the Oblivion Team should be applauded!! Especially since they seem to be doing the impossible, creating a RPG that can compete with modern FPS games in terms of visuals
You're kidding yourself if you think artists and level designers are going over everything with a fine-tooth comb.Gattsu25 said:They're computer generated; fine-tuned, altered, defined, and populated by hand.
Hey, great job invalidating anything you previously said about the game. Bethesda has made it pretty clear that their major goal with Oblivion is to have less dead space than there was in Morrowind, despite using procedurally generated natural environments. There was a moderate amount of dead space in Morrowind, but not so much as to be annoying (unless you consider the various dungeons and tombs to explore dead space as well), and a lot of that was intentionally left so that there were places for gamers to plug in their TES creations.The vast majority of the land in Elder Scrolls 4 will serve no point other than to add to the vastness of the game.
cybamerc said:You're kidding yourself if you think artists and level designers are going over everything with a fine-tooth comb.
cybamerc said:You're kidding yourself if you think artists and level designers are going over everything with a fine-tooth comb.
Azih said:I wonder if this will use the new fancy technology of having A DECENT WRITER WHO CAN MAKE THE NPCS SEEM AT LEAST A LITTLE UNIQUE.
or maybe MORE THAN ONE OVERWORLD THEME. Screw having Jeremy Soule make the music if he spends barely a day on it.
Azih said:There just wasn't enough of it Dark. There were no region specific tunes. And very few general overworld tunes. So you'd get the same music whether you were in an Empire fort, on the plains, in a wizard town, or trekking across the damn wastelands. I started hating the music at about that point. There wasn't even a generic town theme, it was just overworld music. That combined with the dull as hell NPCs made the Morrowind world extremely bland, and I play these games primarily for immersion into the word.
I don't care what size the environments are.
cybamerc said:dark10x:
> Thankfully, this isn't sporting near Quake 2 level geometry like another new installment
> into a rather popular franchise (hint: it starts with "Z" and ends with "elda").
StoOgE said:its like the same enemies apeared in the fields, the coastal planes, the volcano, the ashlands, the marshes, etc.
ravingloon said:Edit: An example of what I'm disappointed in: The forests. In those screenshots they're so messy I would have thought they were just sprites if not told better.
But don't let that stop you from trolling.
Nerevar said:Someone, please, bring back the rolleyes. We really need it.
I'm sorry. But that does not look natural to my eyes (I'm not talking about the bark... those textures are excellent. I'm talking about the leaves. Heck, the pine tree on the left looks like it was pasted over everything else.)
ravingloon said:And the horse picture posted here. The shrubs above the ridge also look like they're pasted on. That's what I meant by the sprite look. It has that pasted look.
Dark: I think people are just being overly sensitive to critisism. Obviously the game looks good. I just think a lot of people are expecting Xenon launch titles to look better than that (I guess time will tell).
Hot Ass was a veritable god when I was done with Morrowind and the expansions, there's no more that I could do with her. Perhaps a younger sister could carry on the tail in Oblivion.The Guivre said:Hot Ass +1
ravingloon said:Dark: I think people are just being overly sensitive to critisism. Obviously the game looks good. I just think a lot of people are expecting Xenon launch titles to look better than that (I guess time will tell).
ManaByte said:Huh? I thought we were looking at a PC game?