MickeyKnox
Member
Speaking of darkness
Gorgeous screenies everyone! Has anyone tried landing on a high-gravity world ( >= 2.0 g)? I've heard it's brutally hard.
So I picked up the HOTAS X and now everything is hard as hell. I connected the two modular parts together to sit them on my lap as my desk is quite high up and it obscures my view of the screen.
I'm using the "crab" bindings with some alterations to left and right turn. I guess it just takes time?
So I picked up the HOTAS X and now everything is hard as hell. I connected the two modular parts together to sit them on my lap as my desk is quite high up and it obscures my view of the screen.
I'm using the "crab" bindings with some alterations to left and right turn. I guess it just takes time?
I don't have the hotas x, but have the thrust master 1600m (sp?) And the ch pro throttle. I find binding roll to stick twist and yaw to x axis works best for me. Yes, roll is important for maneuvering, but u don't have to be that precise about it, whereas x axis yaw helps with precise aiming.
So for the hotas x maybe bind roll to the rocker on he throttle? And x axis to yaw? Just a suggestion. Not sure if that would help with your struggles?
I've been out of the loop for a bit, but I've been seeing old posts on Reddit about smuggling out of Robigo and making serious credits. Apparently this was nerfed, can't seem to find a definite answer as to whether it's worth it or not for me to make the trip out there. I'm only merchant rank, will I be able to get smuggling missions with my rank? I don't want to trek 650 LY for nothing.
I love going on treks in the SRV, that thing is so much fun and the sense of scale you get is really something
From one side
To the other
Could be that they do not have shadowing term for indirect light.Hmmm... looking at these shots, I feel like the landscape features are too soft and indistinct. Need more features - crags, cliffs, hard edges, boulder clusters, hard silhouettes to help define more way points and areas of uniqueness.
Did a new mission tonight called "Targeted Theft" where a contact asks you to find a specific named NPC and steal its cargo. Found him, popped the shields, hatch breaker completes and I get my collectors to grab the 10 Beryllium. Head back to station and can't turn it in. The Beryllium had to be tagged "Mission specific" but he only dropped standard cargo. Wasted an hour. It's shit like this that drives me bonkers lol. Can't wait until this season is over.
Hmmm... looking at these shots, I feel like the landscape features are too soft and indistinct. Need more features - crags, cliffs, hard edges, boulder clusters, hard silhouettes to help define more way points and areas of uniqueness.
Could be that they do not have shadowing term for indirect light.
So I'm just going to consider this a loss for a few dollars. I don't think I'll keep using it. Maybe I'll give it another go in the future.
You'll want to rely on it for non crucial convenience tasks only. Not exclusively either. E.g. landing gear when you're busy with the thrusters, a request docking macro, maybe the headlights or supercruise when you're lazy. Never for crucial time sensitive tasks, like power management, weapon groups and deploymemt, sonetimes supercruise. Also, the Windows voice recognition has an option to train it. Unless you haven't done it already, you might try that to improve the reliability for you - voice attack is based on that Windows feature.
Agreed, they still have lots of work ahead to get to terrain quality seen from Outerra.No, the quality of the surface rendering is simply sub-standard. On a planetary scale it's great, but it's "Molten Ice Cream Mountain" (height maps) through and through on the surface. As it's already quiet taxing for some hardware and needs to be uniform across graphic settings however due to being a networked game (can't have people floating around details that others can't see), I suspect it wasn't reasonable to improve it much.
Klick through Outerras presentation on their terrain generation. You'll see at once where Horizons' terrain detail generation stops in comparison - before Outerra even gets to convincing surfaces with horizontal displacement.
No, the quality of the surface rendering is simply sub-standard. On a planetary scale it's great, but it's "Molten Ice Cream Mountain" (height maps) through and through on the surface. As it's already quiet taxing for some hardware and needs to be uniform across graphic settings however due to being a networked game (can't have people floating around details that others can't see), I suspect it wasn't reasonable to improve it much.
Klick through Outerras presentation on their terrain generation. You'll see at once where Horizons' terrain detail generation stops in comparison - before Outerra even gets to convincing surfaces with horizontal displacement.
Did a new mission tonight called "Targeted Theft" where a contact asks you to find a specific named NPC and steal its cargo. Found him, popped the shields, hatch breaker completes and I get my collectors to grab the 10 Beryllium. Head back to station and can't turn it in. The Beryllium had to be tagged "Mission specific" but he only dropped standard cargo. Wasted an hour. It's shit like this that drives me bonkers lol. Can't wait until this season is over.
Is it literally just "last hit gets the credit"?
Yes.
Anyone encountered a surface mission where you're tasked with delivering some cargo to a planetary outpost but the planet (and the outpost) doesn't exist? Happened twice to me last night. Jumped into the destination system and did a scan with my advanced discovery scanner and it was just a multiple star system with no planets, and no stations/outposts with the name of the place I was supposed to go. Happened two different times last night and I had to abandon the mission and lost a lot of progress toward my next federation rank.
So I was used to the old bounty system where you could just pay them off at a station. Lo and behold I'm docking somewhere this weekend, when a security NPC scans me. No biggie I think to myself, I don't have any contraband or anything. All of a sudden the station's all like FUCK YOU as I'm just about to enter the dock, and my shields disappear.
Punched full reverse and got the hell out of there with 2% hull remaining when I low waked my Cobra out of there. Guh..
Surprise, learned they added time-based bounties you don't just pay down immediately.
Yep, that sounds about right.Same thing happened with me. Had a decent 80k bounty from some assassination missions and botched rescue Ops in a system, but no big deal I though. Took on some humanitarian job to deliver them some food for a nice chunk of change. Right as I'm entering the station, boom! docking request rescinded, shields are nearly gone and I've got 3-4 patrol vehicles bearing down on me. I had to quick get inside of the station, turn around and boost out of it and just kept boosting till I cleared the Mass Lock and promptly dumped their food stuffs when I was clear.
"Imagine if this were IRL. You get a speeding ticket and you goto the court house to pay the fine. Instead of getting treated with respect. The officers draw there firearms and shoot you without remorse."
That's one sexy lookin' beast:
There's an even bigger gun on the bottom that I can't even use... cost me 13M credits, but I don't have a good enough power plant to actually run it. Everything else is pretty much A-class across the board now. Went toe-to-toe with an Anaconda tonight and didn't even lose my shields.
Yep, that sounds about right.
For the uninitiated: http://elite-dangerous.wikia.com/wiki/Bounty
I love this quote from there:
The advantage of the Advanced Discovery Scanner is that with one scan you can detect every object in the entire system (the basic discovery scanner only detects bodies within a 500ls range, intermediate is 1000ls). Regardless of the scanner, you still have to fly to each and scan them normally. It just makes it so you don't have to fly around spamming the scanner trying to find out if there are more objects around. If you're planning on doing any exploration, it's absolutely worth the money for the ADS. I think it costs around 1.5 million CR.Do advance scanners allow you to get detailed scans when you are further away from the planet, etc? For example if you could scan a planet when you are a 100Ls can you scan it when you are a 500ls or 1000ls away? Or does it just allow you to detect more objects at once and you still have to get really close to objects to scan them?
Right now I have a basic scanner and a detail surface scanner. Wondering if it's worth the money to upgrade to a intermediate or advance scanner (not sure on the price for this one). About to start exploring now that we can land on planets.
The advantage of the Advanced Discovery Scanner is that with one scan you can detect every object in the entire system (the basic discovery scanner only detects bodies within a 500ls range, intermediate is 1000ls). Regardless of the scanner, you still have to fly to each and scan them normally. It just makes it so you don't have to fly around spamming the scanner trying to find out if there are more objects around. If you're planning on doing any exploration, it's absolutely worth the money for the ADS. I think it costs around 1.5 million CR.
Hmmm... looking at these shots, I feel like the landscape features are too soft and indistinct. Need more features - crags, cliffs, hard edges, boulder clusters, hard silhouettes to help define more way points and areas of uniqueness.
No, the quality of the surface rendering is simply sub-standard. On a planetary scale it's great, but it's "Molten Ice Cream Mountain" (height maps) through and through on the surface. As it's already quiet taxing for some hardware and needs to be uniform across graphic settings however due to being a networked game (can't have people floating around details that others can't see), I suspect it wasn't reasonable to improve it much.
Klick through Outerras presentation on their terrain generation. You'll see at once where Horizons' terrain detail generation stops in comparison - before Outerra even gets to convincing surfaces with horizontal displacement.
Yep, that sounds about right.
For the uninitiated: http://elite-dangerous.wikia.com/wiki/Bounty
I love this quote from there:
Elite Dangerous: Horizons patch 2.0.02 incoming
Greetings commanders, we're rolling out an update this morning.
We expect the servers to be down for up to 30 minutes. The servers will come down at 10.30AM this morning and will return around the top of the hour.
Here's the changes...
- Crash fix for following crafting sub-menu access from modular menu
- Crash fix for skimmer firing
- Fix crash from NPC messenger
- Fix crash with missing asteroid physics
- Fix an audio crash near planetary ports or when deploying SRV's
- Fix an error when resurrecting a dead commander with an alive vehicle
- Don't overwrite the plotted route in the galaxy map if opening the system map
- Fix an issue where the planned route could be wiped after a hyperjump
- Fix module buyback not correctly preserving full details of the module being restored
- Stop disconnecting players with a transaction server error when failing to eject cargo
- Ship spins very fast after launch and is destroyed fixed
- Make POI's that were supposed to be visible from the ship be visible
- Cargo racks at POI's do not spawn loot
- Add planetary checks to "don't die" missions
- Add missing timers for off base planetary missions
- Extract mission destinations for mission external panel entries so mission icon shows up on galaxy map
- Off set Wing members drop outs to avoid collisions
- Apply cargo transfer to cached ship state so it won't forget our cargo changes when we dismiss/recall our ship
- Fixed stolen flag being sent incorrectly in cargo transfer and boarding
- Fix for incorrect landing volumes on Diamondback Scout
- Fixed some missing paint job references
- Don't set the near planet flag on saves for platforms that don't support Horizons
- Don't generate rocks when in a glide
- Fix for floating rocks after switching vehicle types
- Select correct GPU if an nVidia Optimus is installed
- Minor surface shader optimization
- Balance tweak for GPU timings on min spec AMD cards
- Changed the way we find the gpu version to match the way we select the graphics adapter. We now the first non-Intel card instead of the last card
- Unable to accept CQC squad invite with mouse, can only use controller to select it
- Added the user's time played to the Commander statistics screen
- Fix missing black paint job for Viper MkIV
- Various text fixes
- Latest translation batch added
I think I'm going to really try and actually get good(more like not total shit) at Flight Assist Off once I get my Pro Throttle. I've dabbled with it a bit, mostly in dog fights just to quickly turn about on a passing enemy and other simple stuff, but I've never really tried to go full no assist and really fly around with it. I can keep myself steady decently enough in normal flight but once a fight rolls around I just don't have the finesse and muscle memory to keep on point, especially with fixed lasers. My hit/miss ratio is like 1/30 without FA. Watching videos of people just dance around space is so amazing though. To be able to be just a fraction as good as them would be greatly rewarding.
I think having a real full range throttle will help a lot with that, and especially with the Pro Throttle's mini-joystick for vertical and lateral thrusters instead of using WASD like I am now, with FR keys as 10% incremental Forward/Reverse thrust controls, which can be tricky to manage all at once. Doubly so once you throw in power management which I still have to the default 123 keys.
not me, but watch the video below, some people are just too good with flight assist off.
https://www.youtube.com/watch?v=fC6QvX6JfTc&feature=share