LOL. Well they picked the easiest method of getting explorers to shut up about no updates. Content? Nah. We can make your shitty scanner better though.
Monk said:Your point and wait timer has been reduced by 5.33516%. Enjoy, Commander
Vorxian said:It's like being £150,000 in debt, and someone hands you a fiver.
This guy from the forums sums it up pretty well
...
or this one
Phenomenal screenshots from the new camera mode:
They aren't wrong either. But it's still a minor feature debt they finally address, even if that leaves exploration the very same shallow watching doughnuts spinning game it has always been.
So far, engineer upgrades have been available for all kinds of things, especially combat related. Why the hell shouldn't they be for exploration scanners? At last they are...
The level of focal disparity being used makes it looks like all this stuff is really tiny. At the relative size of and distance from these objects everything should be roughly in focus.
That's pretty cool looking ship. I kinda hate that their docking pad design is literally ripped directly from the stations and tweaked very slightly. Seems to me it should be vastly different visually as you're landing on an exposed external pad of what can be a travelling ship. Doesn't make sense to have the same vulnerable towers etc. Hopefully it's just placeholder but with FD who knows.
To be fair the ships don't actually travel going by what I read before. They basically are just another station skin IIRC.
To be fair the ships don't actually travel going by what I read before. They basically are just another station skin IIRC.
That's pretty cool looking ship. I kinda hate that their docking pad design is literally ripped directly from the stations and tweaked very slightly.
Has Horizons typically gone on sale around the time when a new update drops?
How can you live with all ships having the exact same HUD? ^^
Just one of those things where it becomes apparent that we can't expect 'AAA' production values from FDev. It's pretty ok, imo. At the very least places in the game are getting far more varied with Horizons. At launch there were largely 4 (5?) spaceport types with two interiors and nothing else. Now there are a handful more interiors to spaceports, non-spaceport installations, asteroid stations, the mega ships, engineer installations on the surface, surface spaceports and some non port surface installations.
Overall I'd say, the asset variety is coming along ok, even with the niggles like repeated sub-assets. Now, if only there were more intersting things to do with all that stuff...
Btw. has anybody found out what the ship data link equipment is they hinted at during their second 2.3 livestream?
The HUD having the same functional layout is just smart and intuitive game design. It's one of FD's rare moments of good decision making, so don't shit on it!
However--I've mentioned this before, but I wish that each ship, or manufacturer, at least, had a different visual display of the HUD information.
Like, an older model Lakon might actually have old CRT-style monitors (invoking Alien/retro cyberpunk) instead of holograms for design. Scanlines, the occasional visual glitch, etc. Whereas the Gutamaya is all super slick, soft glow, smooth transitions.
Even changing little things, like orbit line style, SC speed indicators, font, etc. between manufacturers would be cool.
EDIT: Oh nice! Asteroid base within a ring: https://www.reddit.com/r/EliteDange...nd_mine_in_t_tauri_an_asteroid_base_within_a/
EDIT: Oh nice! Asteroid base within a ring: https://www.reddit.com/r/EliteDange...nd_mine_in_t_tauri_an_asteroid_base_within_a/
But that's exactly what we're talking about lol. I don't think anyone wants a completely different HUD arrangement and format, just different skins for each manufacturer that matches their style.
Can anyone answer any question on how missions are generated?
I understand that your rewards are tied to your affiliation with the faction, higher equals better missions / better rewards, but are the missions themselves just RNG?, I have a high tech, high pop system where I am friendly with most of the factions, and the missions often dry up.
Does the system make any different to the RNG mission system?, because it just seems completely random to me, I go to a system that should be flooded with missions (high tech, large population, in boom) and there are a handful, I go to another system that, on the face of it, should be devoid of missions (low pop etc) and there are tons.
I just can't get my head around trying to find an area of space that consistently offers up a good level of decent paying missions.
Missions are based on what's going on in the system. Current state, struggle between current factions for power, system allegiance, station economy type all factor in. It generates 20 missions (or is supposed to) based on those factors. Something like that. I think the system sucks personally. And waiting for the update ticks enrages me.
Yeah I would assume powerplay has an impact as well. Not sure about amount of missions, it's more about what types of missions are spawned.So my theory that a high tech, high pop system, in boom, should generate a lot of missions?, if someone were looking for missions, that would be a good shopping list?
I assume the powerplay, control, exploited and expansion have an impact too?
There is a heck of a lot of things at play here, most of it baffling without some proper documentation!
At least the new camera suite gave us an immersive "This is fine." meme.
https://gfycat.com/DifficultCanineIslandwhistler
Just showed a "Sagan class tourist ship" mega-ship on stream by some insane nebula. That thing definitely moves.
I'm saying it definitely jumps between systems.Whaaaaat? It was moving in the stream? I'm guessing they couldn't dock/land on it?
LOL! That's neat the first few times but I think I'd probably get annoyed having a dolphin squeal in my ears every time I have to stomp on the gas.Haha, kinda cool--the Dolphin's boost sounds somewhat like a dolphin.
I think the funniest one was the Orca, actually. It makes the "ding" sound of the fasten-seatbelt sign coming on.Haha, kinda cool--the Dolphin's boost sounds somewhat like a dolphin.
Those prices are between 2.2.0.3 and 2.3 beta:
Hight-metal content planets (no terraforming) = price is about 5.12 times bigger.
Metal-rich planets = about 6.28 times increase.
Water world (no terraforming) = about 7.88x price increase.
Hight-metal content (with terraforming) = price increase varies from 8.6-8.7x to 6.43x.
Water world (with terraforming) = about 9.52x increase.
Ammonia world - 8.5x increase.
Earth-like world - 9.53x increase.
White dwarf - x1.25 increase.
Neutron star - about 1.2x increase.
Black hole - about 1.26x increase.
Gas Giant Class I - 2.68x increase.
Gas Giant Class II - 5.12x increase.
Other Gas giant prices stay same. Prices for rocky, icy planets, main sequence stars, brown dwarfs and C, S, W (Wolf-Rayett) stars also stay same.
The bitch of it is that you have to be Elite before you can unlock her. It says she's available because my rank is Dangerous or higher, but guess which system she's in?Yep, looks like I'd better get around to unlocking Lori Jameson before 2.3 lands!
Holy shit, this fan trailer is fantastic: https://www.youtube.com/watch?v=awAdT-Z2FSw&feature=youtu.be
Also, 2.3 beta exploration buff: https://www.reddit.com/r/EliteDange..._significantly_increased_exploration_payouts/
Clearly this is what explorers wanted. Finally Mengy can stop complaining.