i have 23 bounties in, and am in the top 50%. how many might i need for top 25?
The guys over on the forums try to keep track of this sort of thing.
They set up Google Docs and it's not perfect as it relies on people entering their data but it can give you an idea of what is needed for each tier.
Here is an example for the one in Asellus Primus.
They estimate based on the data they have that it's approx 1.7 Million in bounties to hit the top 25%
It's not the number of bounties that matter, it's the number of credits earned on the bounties. 1 bounty of 100,000 credits counts just the same as 10 bounties of 10,000 credits.
Hey, we all started with a Sidey and a thousand credits. Just give it time.You guys with your giant, 140m+ ships and I'm just flying with a small Viper Mk3, happy to have 2m in the bank lol
You guys with your giant, 140m+ ships and I'm just flying with a small Viper Mk3, happy to have 2m in the bank lol
i guess i'll just enjoy being in the 50%
then again, i got 5 days
I have 140mil and I can't find a big expensive ship I am happy with Been playing for years, and I keep going back to the small ships
You may find yourself in a big, empty Corvette someday, pining for that Viper
What's nice is with Engineer mods you can endlessly tweak the smaller ships. I can never seem to stop puttering with my Courier.
I will never give up my diamondback explorer.I have 140mil and I can't find a big expensive ship I am happy with Been playing for years, and I keep going back to the small ships
You may find yourself in a big, empty Corvette someday, pining for that Viper
What's nice is with Engineer mods you can endlessly tweak the smaller ships. I can never seem to stop puttering with my Courier.
Those numbers don't stop going up though. By the time they get near the highest Tier (bounty ones rarely ever end via the timer, normally always hit the tier cap) it'll be higher. Not sure how much higher but the 25% and under brackets are usually pretty far out.
I mean, if the prospect of 2x class 1 weapons impacting your weight and power draw in a damn Anaconda are actually points of concern for you, there are deeper issues in your build that you need to consider before doing anything else, ever.
Assuming that's not the case and your build isn't doofus, leaving hardpoints empty is an extremely sub-optimal approach explicitly because Engineers exist. Unless your ship is a pure Exploration, Trade, or Mining ship, of course. With basic grade 1 engineering, t is now trivial to make your class 1 hardpoints an important part of your build. You can put corrosive multicannons on one of them and amplify the damage of all your weapons on a target's hull. You can but shield breaker torpedoes on them in the event you find yourself dealing with another commander as a "just in case" set of weapons. You could put Emissive weapons on them to keep targets lit and targeted through silent running and heat sink discharges. You could put healing lasers on them and buff wingmate shield regen rates in CZs or RES sites.
Point is, you have no shortage of ways to make them extremely useful at a negligible cost and weight (lol). Don't waste perfectly good hard points but not putting anything in them in 2017.
Not without the horizons.Is Horizon worth the $20 it's going for on Steam? I know it was mixed reception for awhile. Thinking about diving back in.
ayy, currently at beagle. we should wing up
so i've taken to dusting off my Rift, thinking about giving this game a second shot...
thing is, i'm wondering, has anybody ever succesfully put in hours with this game with just a an xbox controller? just seems like it was made for kb&m (which i don't want to use in VR) or a HOTAS (which i'm not about to shell out for) as i can never do well in the tutorials for the life of me, especially the landing
that there's a ps4 version coming out has me thinking it's possible, so i'm inclined to give it another go, but i'm just worried it's kind of a futile endeavor here
They're having trouble getting consistent performance on the PS4 Pro right now, I think PSVR support isn't looking too good. In any case there have been no plans announced for it.
Getting really sick of of over shooting my destinations every time >:[
Also refilling ammunition should refill my drones.
Otherwise I'm loving it
Don't let the time remaining to target drop below 7 seconds and you'll never miss. I think you might even be able to get away with 6 but that's sketchy.
I always go for six. Ain't nobody got time for seven.
Okay, but how? Can you do missions together?
so i've taken to dusting off my Rift, thinking about giving this game a second shot...
thing is, i'm wondering, has anybody ever succesfully put in hours with this game with just a an xbox controller? just seems like it was made for kb&m (which i don't want to use in VR) or a HOTAS (which i'm not about to shell out for) as i can never do well in the tutorials for the life of me, especially the landing
that there's a ps4 version coming out has me thinking it's possible, so i'm inclined to give it another go, but i'm just worried it's kind of a futile endeavor here
The Xbox Version is out for a year and just like the Ps4 game it works great. Cant compare it to kbm, so this may be the best way to play it, but it works absolutely fine with a gamepad.so i've taken to dusting off my Rift, thinking about giving this game a second shot...
thing is, i'm wondering, has anybody ever succesfully put in hours with this game with just a an xbox controller? just seems like it was made for kb&m (which i don't want to use in VR) or a HOTAS (which i'm not about to shell out for) as i can never do well in the tutorials for the life of me, especially the landing
that there's a ps4 version coming out has me thinking it's possible, so i'm inclined to give it another go, but i'm just worried it's kind of a futile endeavor here
Ok ill give it shot!Don't let the time remaining to target drop below 7 seconds and you'll never miss. I think you might even be able to get away with 6 but that's sketchy.
I actually tried putting railguns on the small hardpoints. THAT was the right decision for sure. I cleaned house in a Hazardous RES just now.
Keeping in mind that I had been largely out of the Elite loop for a while, I gave launching a fighter a try in a fight...lol
Now the pilot I had was Mostly Harmless, because I didn't want to spend the cash on a better one, but...lol. I think even an Elite pilot would have done fuck all. It launched and got vaporized almost instantly. I tried myself in a regular RES, and again, I was nearly decimated from full to zero against a couple of Sidewinders. I got down to 9%, and the mothership helped me (did most of the damage). The only thing I really did useful was take down their shields with my fighter's dual beam lasers. I have the Imperial Fighter with the two beam lasers and one heat sink.
Is the general concensus that fighters are by and large useless? They certainly seem like a good idea, and of course they are super mobile, more agile than any of the other ships in the game, but goddamn if you fart in their general direction they die.
So does that mean the HOTAS 4 doesn't work? Or are you saying it's more or less the same as the HOTAS X so you're not sure why it's not working. I really wanted to buy the HOTAS 4 but need to know if its fully compatible with the game.
As far as the headscanning, are you guys able to look left and right? I have no problems looking up and down, but whenever I look to the left, the screen actually shifts slightly right, but never enough to bring up the monitor, and vice versa for when I look to the right. Is the headscanning supposed to be just to look up and down?
so i've taken to dusting off my Rift, thinking about giving this game a second shot...
thing is, i'm wondering, has anybody ever succesfully put in hours with this game with just a an xbox controller? just seems like it was made for kb&m (which i don't want to use in VR) or a HOTAS (which i'm not about to shell out for) as i can never do well in the tutorials for the life of me, especially the landing
that there's a ps4 version coming out has me thinking it's possible, so i'm inclined to give it another go, but i'm just worried it's kind of a futile endeavor here
Keeping in mind that I had been largely out of the Elite loop for a while, I gave launching a fighter a try in a fight...lol
Now the pilot I had was Mostly Harmless, because I didn't want to spend the cash on a better one, but...lol. I think even an Elite pilot would have done fuck all. It launched and got vaporized almost instantly. I tried myself in a regular RES, and again, I was nearly decimated from full to zero against a couple of Sidewinders. I got down to 9%, and the mothership helped me (did most of the damage). The only thing I really did useful was take down their shields with my fighter's dual beam lasers. I have the Imperial Fighter with the two beam lasers and one heat sink.
Is the general concensus that fighters are by and large useless? They certainly seem like a good idea, and of course they are super mobile, more agile than any of the other ships in the game, but goddamn if you fart in their general direction they die.
I played a lot of X-3 Terran Conflict, to the point where I got a bit bored if I'm honest.
I thought this game was like an MMO version of that?
I heard this came out for the PS4 but I am so busy lately. Can you enjoy everything in the game in solo mode? Or will you be missing out on stuff if you go solo?
Did they change something for the console version or the interface is the same ?
Thanks.
How vital is horizons? I only have the base game and am looking to dig into this.
How vital is horizons? I only have the base game and am looking to dig into this.
Wanna know this aswell.
And here I was surprised to see scratches on his hull from my laser fire [nice detail]:
And last but not least, that view, damn...
I keep getting small ships in high intensity RES. Feels bad man.
So... uhm... I just killed John Shepard, welp, Mass Effect is truly dead:
Pro tips:
1.) If you see any HUMAN Commanders out there, leaving and returning will NOT reset the table of ships spawning. At which time you have 2 choices:
a) switch to Solo mode. The spawn table will always reset.
b) find a different RES site.
2.) If after 90 seconds you don't see medium or large ships, it's time to exit the RES site and re-enter OR simply exit to the main menu and re-enter. Either way, you reset the spawn table. It may take a few resets (or several), but you'll get a better table sooner or later.
3.) When possible, let the cops do most of the work on Wanted ships. Save your ammo and shields. You get the same credit for helping shoot holes in the last 50% of that hull as you would if you took him on from 100% shields.
Pro tips:
1.) If you see any HUMAN Commanders out there, leaving and returning will NOT reset the table of ships spawning. At which time you have 2 choices:
a) switch to Solo mode. The spawn table will always reset.
b) find a different RES site.
2.) If after 90 seconds you don't see medium or large ships, it's time to exit the RES site and re-enter OR simply exit to the main menu and re-enter. Either way, you reset the spawn table. It may take a few resets (or several), but you'll get a better table sooner or later.
3.) When possible, let the cops do most of the work on Wanted ships. Save your ammo and shields. You get the same credit for helping shoot holes in the last 50% of that hull as you would if you took him on from 100% shields.
Swap that Point Defense out for a Shield Booster or a Heat Sink launcher. Or more Chaff. PD isn't helping you, I assure you.
Very nice screens. FDev went into great detail to make ships look good. Especially in combat.
Swap that Point Defense out for a Shield Booster or a Heat Sink launcher. Or more Chaff. PD isn't helping you, I assure you.