I'm downloading right now with the launcher from steam.Can the beta be launched from the Steam launcher or will I need to do what I did for the Horizon's beta and launch from the other launcher?
I'm downloading right now with the launcher from steam.
does the beta improve the issues with the Vive?
2.1 + gemFX
Credits : AlexeiTND
If you don'T see this looks better, you may be blind.
My GPU is a GTX 770, and previously I was getting about 40-50 fps with all the planetary stuff on high, and sometimes it would spasm down to about 20 for periods.
So far on 2.1, I'm getting a rock steady 60fps, both flying around the planet and scooting about in the buggy. Seems like a really major improvement to me. Might even see how it handles on ultra in a minute.
"Exploration discovery scanners also have an angular field of view, no more scanning an entire system with a single pulse"
LOL. Enjoy Mengy. Finally got an exploration update!
Where are you seeing this? it's not in the patch notes....
Max angle of the advanced scanner view range is ten degrees. If you guys try and defend this I'm out.
Beta 2 update incoming (1.6/2.1)
Hi Commanders,
A patch is incoming, at around 8:45pm (BST), with the following fixes:
Crash fixes:
- Crash when attempting to enter Supercruise after scanning a nav beacon
- Fix for crash found in wear and tear component
- Fixed frequent server crash
General:
- Missing collision audio when hitting SRV and Skimmer wreckage with an SRV
- Corvette shield not being in the correct place
- Some planet side POIs spawning under ground
- General improvements to NPC visuals and their backgrounds
- Engineer invite missions not appearing
- Planet dust VFX now matches terrain colour
- Unable to use mouse input on OSX
Thanks,
Adam
I hope it's not what I think it is. 10 degree angle lol
I've been thinking about it and it's technically not bad, as a standalone value and if it existed in a vacuum. A 10 degree angle over thousands and thousands over kilometers is a HUGE area.
However, as a downgrade from what we had, it is awful. MUCH more tedious to scan systems, especially considering the system map isn't actually representative of the structure of a system.
It still says "active range" INF. So are you sure you guys are reading this right?
"Exploration discovery scanners also have an angular field of view, no more scanning an entire system with a single pulse"
LOL. Enjoy Mengy. Finally got an exploration update!
I know they've made some strange decisions but I can't imagine FDev is that tone deaf to add tedium to an already tedious underdeveloped major occupation in the game.
Man... I get that you're angry/disappointed/sad/''insert emotion'' and all but have you maybe thought you should maybe go away from this game?
Come back later? I mean, that,s what I,m doing. I'm waiting for when it's gonna get better. I've already ''given'' that game over 200h so I had more fun with this game than many other in my life.
Just my two cents.
Man... I get that you're angry/disappointed/sad/''insert emotion'' and all but have you maybe thought you should maybe go away from this game?
Come back later? I mean, that,s what I,m doing. I'm waiting for when it's gonna get better. I've already ''given'' that game over 200h so I had more fun with this game than many other in my life.
Just my two cents.
I would imagine that's affecting only the passive discovery, that your ship must be pointed at the object and within range to pick it up. I think a lot of people forget that there is passive detection with those.. they pick up the star that you jump to before you can even set off the burst.Re: exploration nerf, most people seem to regard it as a non issue--check my post here.
They think they're just stats that may have already existed but were hidden. Doesn't seem like anyone has actually done a comparison yet, but I wouldn't cry foul just yet.
Man... I get that you're angry/disappointed/sad/''insert emotion'' and all but have you maybe thought you should maybe go away from this game?
Come back later? I mean, that,s what I,m doing. I'm waiting for when it's gonna get better. I've already ''given'' that game over 200h so I had more fun with this game than many other in my life.
Just my two cents.
Are you pleased with the current engineer progression implementation* ?
Or : would you rather have a progression based on missions matching the engineer theme ?
*Current implementation is progress upon crafting modules. E.g. you craft an improved lvl1 FSD, get some "XP" for it.
Upon reaching an XP threshold, you get access to the next level of upgrades. Issue is : you need to craft way more
modules than you will ever need to unlock the "ranks".
I.e. Craft and Trash like the infamous leather helmets and iron daggers in Skyrim.
FD forum thread regarding the same complaint that Bo has: https://forums.frontier.co.uk/showthread.php?t=246739
Agreed, but there's a stark difference between constructive criticism that encourages discussion and critiques that regularly and unreasonably question the intelligence of clearly capable designers and developers. It's one thing to dislike an idea or approach and want to discuss what a better approach may be like. It's quite another to say, "you're stupid." I see quite a bit of the later with very little of the former from certain posters. With respect, its fucking exhausting. If your incessantly negative feedback is that important in your mind to voice, don't let us stop you from sending said comments to FDev directly and/or posting them on Reddit or their official forums where people who matter are actually around to read them. Hell, send them an email or support ticket if you're so inclined. All of those channels are easily found.i would tell you to keep your two cents. if the passive route is what you've chosen, fine, but I appreciate people speaking up to make this game better. Some of these changes sound like shit, and if people know the right trees to shake, do it. I see nothing that makes me want to upgrade to Horizons just yet, and I have this earmarked 37.99 just waiting for a real deserving reason.
Currently 30-0 in favor of the change. Looks like they're not all insane like previously thought.
Except if the voices wanting to improve different parts of the game go, they'll get even less attention.
Yeah, my bad. I'll just jog on and join the "Don't change anything, they're cry babies." "Don't do that, that's EVE!" "These babies don't want to work for anything!" crowd.
i would tell you to keep your two cents. if the passive route is what you've chosen, fine, but I appreciate people speaking up to make this game better. Some of these changes sound like shit, and if people know the right trees to shake, do it. I see nothing that makes me want to upgrade to Horizons just yet, and I have this earmarked 37.99 just waiting for a real deserving reason.
Agreed, but there's a stark difference between constructive criticism that encourages discussion and critiques that regularly and unreasonably question the intelligence of clearly capable designers and developers. It's one thing to dislike an idea or approach and want to discuss what a better approach may be like. It's quite another to say, "you're stupid." I see quite a bit of the later with very little of the former from certain posters. With respect, its fucking exhausting. If your incessantly negative feedback is that important in your mind to voice, don't let us stop you from sending said comments to FDev directly and/or posting them on Reddit or their official forums where people who matter are actually around to read them. Hell, send them an email or support ticket if you're so inclined. All of those channels are easily found.
I don't usually comment on things like this but really, fuck outtahere with that. The game isn't all flowers for sure. It's also not a bad game made by stupid developers because there are elements that you don't like or because they aren't addressing your issues fast enough. In short, chill the fuck out and add a touch more constructive to your criticism. We don't want to read your venting, snark and cynicism.
Yeah, that's pretty insane. I thought for sure they'd offer missions that help you "rank" up. I've never liked "you have to craft X amount of items" in MMOs *unless* what you were crafting was actually valuable and useful.
This could mean either as an equipment upgrade or trade/sell with other players for profit. Neither of those seem to be the case.
Also, unlike MMOs, you can't just go and click a bunch of times to gather materials or hack 15 spiders to death in 10 minutes. Everything takes a significant amount of time in ED compared to the MMOs they're trying to emulate--they need to take this into consideration.
You're fine. Just giving you a hard time. I'm the first to admit that I'm an asshole.Sure, but I'm just saying that at this point it seems past criticism.
Not at all what I said. No need to do 180°.
I appreciate people that can put in words better than me all the criticism we have against the game because YES the game should be better than it is. But like I'm saying, this seems past the criticism threshold, but again, that's just my point of view and I get your point too.
Sorry guys >>
I admit that that crafting to rank up thing is pretty jarring... If they have upgraded the mission system, why not use it there???
I appreciate people that can put in words better than me all the criticism we have against the game because YES the game should be better than it is. But like I'm saying, this seems past the criticism threshold, but again, that's just my point of view and I get your point too.
Sorry guys >>
Well every engineer is slightly different. Some want mats, others want data, others want you to have a certain bounty level or exploration rank. It varies, depending on what makes sense for the character.
I can't believe this is the community that manged to figure out the Alien Artifacts mystery but can't figure the engineers out. The description is not the only way to increase rep with the engineer it's just one way. For example, I'm at Felicity Farseer engineer who if you read her profile is an Explorer. So I sold some exploration data and discovered some new materials after killing a few pirates in USS which is classed as cartography data and my rep increase to 7/100 with her. Frontier have never given instructions and expect players to discover this sort of stuff for themselves.