Does the 1.6 beta also have the graphical improvements? Kinda want to see for myself how the landable planets have improved and if they've worked on the earth-like ones.
Pretty sure they said all graphical improvements were in for both versions
If your incessantly negative feedback is that important in your mind to voice, don't let us stop you from sending said comments to FDev directly and/or posting them on Reddit or their official forums where people who matter are actually around to read them. Hell, send them an email or support ticket if you're so inclined. All of those channels are easily found. .
Class 3 thruster speed in an eagle without an engineer mod. Absolutely nuts.
Yeah, that's pretty insane. I thought for sure they'd offer missions that help you "rank" up. I've never liked "you have to craft X amount of items" in MMOs *unless* what you were crafting was actually valuable and useful.
Is the AI that much improved? Bounty hunting can get tiresome pretty quickly as the challenge just isn't there once you're in a larger ship (and I'm only in a FAS).
Wow
https://gfycat.com/SpecificAdorableCranefly
Another wow
People complaining about better AI are pissing me off...
DaleEmasiri_Frontier Social Media Manager 10 points 3 hours ago
I think the current internal record is over the 800 mark, but 600+ will see me splat against canyon sides more times than I can count.
So do I understand this right, you have to craft lots and lots of the lower upgrades in order to qualify for the highest ones? That does not sound like a lot of fun....although depending on how you collect the mats it might not be too terrible?
Well every engineer is slightly different. Some want mats, others want data, others want you to have a certain bounty level or exploration rank. It varies, depending on what makes sense for the character.
I can't believe this is the community that manged to figure out the Alien Artifacts mystery but can't figure the engineers out. The description is not the only way to increase rep with the engineer it's just one way. For example, I'm at Felicity Farseer engineer who if you read her profile is an Explorer. So I sold some exploration data and discovered some new materials after killing a few pirates in USS which is classed as cartography data and my rep increase to 7/100 with her. Frontier have never given instructions and expect players to discover this sort of stuff for themselves.
It's just the running when shields are down that sucks if you're not in a nimble ship. They'll stay out of range until they have 1 ring of shields and make another suicide run at you. That's the part that isn't more intelligent or challenging. It just wastes my time.People complaining about better AI are pissing me off...
Well every engineer is slightly different. Some want mats, others want data, others want you to have a certain bounty level or exploration rank. It varies, depending on what makes sense for the character.
I can't believe this is the community that manged to figure out the Alien Artifacts mystery but can't figure the engineers out. The description is not the only way to increase rep with the engineer it's just one way. For example, I'm at Felicity Farseer engineer who if you read her profile is an Explorer. So I sold some exploration data and discovered some new materials after killing a few pirates in USS which is classed as cartography data and my rep increase to 7/100 with her. Frontier have never given instructions and expect players to discover this sort of stuff for themselves.
Mike Evans said:The info in my post was somewhat cryptic but the three questions had the info in them. Yes we designed missions to be a way to earn rep and even to get introductions to engineers. No we didn't have time to implement this and had to go with a simpler solution. Yes we will look into using missions and the faction system to earn rep and introductions in future.
Mike Evans said:Engineers are like factions so we thought it would be easy to at least get some basic missions going for them. However they're not enough like factions that it isn't a non-trivial amount of work to get going. And besides, you'd want actual hand crafted and themed missions for each engineer which we didn't have time to do either. However that isn't to say we can't look into this more in future, it'll just be after the beta.
Mike Evans said:That is also something we might be able to do sooner than missions at least but I have no time frame for it. I think there is quite a psychological barrier with crafting in that players feel they don't want the lower grade stuff but at the end of the day that lower grade stuff is more often than not better than stock, and it only gets better as the ranks increase. I know you can see the god tier rank 5 recipes but that should dissuade you from getting better gear along the way towards getting it. The resources required for the higher ranks aren't the same as the lower ranks either so it's not like you have to save them up for later rather spending them now. However we are looking at ways we can ease this issue so players don't feel so bummed out they have to work their way up with modules they don't want in the first place.
Mike Evans said:AI brave-sir-robin'ing it is being looked at. It was one of the major feedback points to get addressed today. I'm not sure what the solution is going to be however but I believe we're injecting more variety in how long and when they do it rather than the binary situation we have now.
Surface textures among other bits here and there have improved when close up but since no one uses texture filtering in their screenshots I want to see it for myself, just needed to make sure they were in the 1.6 beta.
edit - Well now I feel stupid, I thought that because I own Horizons that I could land on planets in the 1.6 beta. Guess I'm waiting for the full release of Engineers to see the goods.
Wait, Engineers update allows you to land on more than just airless planets?
I don't think anything was expected this year in terms of landing on more planet types except maybe Volcanic. This is a feature building year (again).
Mike Evans said:AI brave-sir-robin'ing it is being looked at.
Holy mother of God, 600+ speed???? So small ships are about to become completely uncatchable by anything with a Class 4 thruster or above? That HAS to be a bug, it's just so extreme....
The way it should be IMO, an Eagle shouldn't be a threat to an Anaconda class ship, but it should be MUCH faster in a straight line if you want it to be. Give the Anaconda's larger weapons the range advantage to make it risky for an Eagle to get close.
I don't think anything was expected this year in terms of landing on more planet types except maybe Volcanic. This is a feature building year (again).
If you don’t already have beta access, Horizons owners can upgrade by visiting the Frontier store for only $9.99, €9.49, £6.99 or 562 Rubles.
I mean I get why people think that the AI running away when their shields are down is annoying, but let's not act like most players don't do the same thing. While it is annoying to have to chase AI more, it actually makes sense that they would run when their shields are down.
As far as the engineer grind goes, as long as what some of those other posts are saying is true (different engineers require different things to level) then I'm fine with it. IF all engineers require that you have to craft so many mats to get anything done, then it'll be an issue.
40 million for 1 mission. Holy shit. I can't believe those rewards will make it through to the final release.
Amazing! I need a high speed Eagle as well!
Woah, I need to get to Robigo anywayAlso, check out Robigo missions/payouts in 2.1...
=>Holy mother of God, 600+ speed???? So small ships are about to become completely uncatchable by anything with a Class 4 thruster or above? That HAS to be a bug, it's just so extreme....
The way it should be IMO, an Eagle shouldn't be a threat to an Anaconda class ship, but it should be MUCH faster in a straight line if you want it to be. Give the Anaconda's larger weapons the range advantage to make it risky for an Eagle to get close.
I second those two opinions as well! An Eagle should be able to be a threat for an Anaconda but it should be like playing Dark Souls. Intense fight without any mistake or it's instant kill from the Conda if it hits.I'm thinking it will be a good thing. It seems like the variables of combat (speed, power, weapons, etc.) have expanded and have more extremes. While there are much faster ships now, making pursuit more difficult, there are also potentially much more powerful weapons.
Small ships should be only used for harassing large ships, but at great risk. Large ships shouldn't really be able to pursue them.
This makes deployed fighters that much more relevant once they're released, IMO. Prior to 2.1, their inclusion was kinda thought of as a joke, given how weak they currently are.
ah, he confirms that changing the hud color is messing with the portraits
I never really noticed this myself, but apparently the ocean reflecting the nearby star is new?
I'm thinking it will be a good thing. It seems like the variables of combat (speed, power, weapons, etc.) have expanded and have more extremes. While there are much faster ships now, making pursuit more difficult, there are also potentially much more powerful weapons.
Small ships should be only used for harassing large ships, but at great risk. Large ships shouldn't really be able to pursue them.
This makes deployed fighters that much more relevant once they're released, IMO. Prior to 2.1, their inclusion was kinda thought of as a joke, given how weak they currently are.
Praise be.Sarah Jane Avory (The AI Queen) said:I'm changing the shield-down behavior, making AI ships more aggressive and fight more. They'll have a random chance to flee, but will flee until out of range or they fall inside your firing cone. They won't flee if your shield is down or low. Hopefully this should make people happier.
So we still can't store modules, or transport them in some form or fashion other than equipping them? Do I really have to make the 25 jump trip from my home system to the weapons engineer every time?
Does anyone have any vids of entering/exiting supercruise in 2.1? I keep hearing how it's close to seamless.
I have seen vids of dropping into orbital for engineer bases and those load times seem pretty long sometimes. Hope that's a kink they are working out.
It sounds like they're planning on doing this but it's not going to be in 2.1.
Edit: Update from FD
Praise be.
What is required to scan a nav beacon? I figured the ships standard scanners would do but I dropped out of supercruise and came within a few hundred meters of the nav beacon and nothing happened. Do you need a discover scanner for nav beacons?
Why would you scan a nav beacon?
If it's crashed you need a data link scanner on your SRV
What is required to scan a nav beacon? I figured the ships standard scanners would do but I dropped out of supercruise and came within a few hundred meters of the nav beacon and nothing happened. Do you need a discover scanner for nav beacons?
What. Need a donation?My 20 million dollar souped up Federal Dropship was toasted...twice. No insurance. I am despondent and in a Sidewinder on the side of the road, thinking about life.
yes its raining.
What. Need a donation?
This game keeps looking better and better.
You know, I was really worried that their talk of "we've tried to future-proof our engine" was just bullshit, but they've been making great strides.
Yeah, visually they've been doing a good job. The network/instance limitations and terrain generation are the only real letdowns for me.