So, once 2.1 goes live and we get station chatter, what will your callsign be in game?
The callsign is made up of the first three letters of your commander's name, so for example mine will be Mike Echo November:
juliet alpha charlie
So, once 2.1 goes live and we get station chatter, what will your callsign be in game?
The callsign is made up of the first three letters of your commander's name, so for example mine will be Mike Echo November:
I wonder how many times I have to roll the dice just to get matching custom weapons, can't wait to have multicannons that run out of ammo at differing rates because I couldn't get the RNG to roll in my favour.
Oh my god. I didn't even think of that.
Multi cannons already often run out at different rates.
Some of y'all's complaints are really grasping here. Do we even know the range that RNG draws from? Do we know it its a significant roll difference or something minor? Do we know how easily obtainable materials are, to even judge how much of a grind it will be?
What sort of content would you be happy with?I get that. I'm sure moon roving can be zen for people. I'm just saying that it's not a game that really has any need for you to max out your ships with hours of grinding and re-rolling modules with the current content (besides PvP BiS builds). Usually when games introduce that in the rpg space they have difficult or specialized content to make it worth it.
That argumentation is not any bit better than Star Citizen's white knights calling everybody who dares criticise the game's direction, their approach, their exploding scope etc. "Dereck Smart".
What sort of content would you be happy with?
I'm happy with the amount of things you can tackle in the game right now, I think what it really needs isn't more stuff to do, it's refined mechanics and a lot more liveliness and personality, which is what 2.1 seems to be about.
If AI alone is really improved in 2.1, then to me they have more than justified the existence of custom builds. Good luck soloing haz res sites in a Vulture if the AI stops being so stupid.
The main point was there's nothing combat oriented that's hard enough to make that grind for the perfect modules/hard points engineer re-rolls worth it. This is assuming of course that the AI isn't massively improved.
Yea there really has been 0 shown for PvE that would make bothering with Engineers worth the time or effort. And tbqh, I'm not sure what Frontier would be able to introduce to make it so. A really hard set of elite missions? But what would be the reward? It can't be money. Special unique skins? Unique variants of ships that allow you to peacock or otherwise show off your efforts and success in style? I think both would do quite nicely, actually. But yea money (cash payout) won't be a compelling enough reason for non PvPers to be bothered. Based on what they've shown so far, anyway. That said, I'll happily grind for a 10%-20% pitch rate increase in my Cutter. HAPPILY. For an enhanced power distributor as well while we're at it.
The main point was there's nothing combat oriented that's hard enough to make that grind for the perfect modules/hard points engineer re-rolls worth it. This is assuming of course that the AI isn't massively improved.
On the missiom front, I really want to see some competently linked missions or missions that feel like they're accomplishing something. That's a combination of difficulty and adequate reward/feedback. If it's a state/status mission in a system going through quarantine, make it immersive. I never feel like I'm in a living galaxy. I always feel like I'm in a game with repeating npcs and a shitty background sim.
Watching this in a bit. Perhaps while playinghttps://youtu.be/qgK4LjtPnkY
This probably went under most radars, but all the biggest Elite YouTubers got together and started doing a podcast. Cornelius, ObsidianAnt, and some others are in it.
Hey guys. Just picked this up for XB1. Are there any benefits to playing Open Play vs Solo?
Hey guys. Just picked this up for XB1. Are there any benefits to playing Open Play vs Solo?
Open you can team up with other players... They can also kill you, neither can happen in solo so you only worry about AI and your own lack of piloting skills.
https://youtu.be/qgK4LjtPnkY
This probably went under most radars, but all the biggest Elite YouTubers got together and started doing a podcast. Cornelius, ObsidianAnt, and some others are in it.
You could set the Rift as the default audio device and run a podcast through the speakers, at least. It ain't Netflix but it's something.Watching this in a bit. Perhaps while playing
BTW: playing with the rift and doing trading is booooring You cannot do something in parallel like you are able to, when playing without VR. Anyway, I'm trading and mining a bit right now
Open you can team up with other players... They can also kill you, neither can happen in solo so you only worry about AI and your own lack of piloting skills.
What he said. If you want something to spice up the experience, then you probably want Open. Although I've rarely been straight up attacked by players. Only in conflict zones.
Solo is probably best if you're learning the ropes, and also probably best in certain situations. One example is Resource Extraction Site farming, as the spawn tables don't change on re-instance, and you have to fight against other players (that probably have more powerful ships than you if you're just starting out) for bounties to claim.
Thanks guys. I appreciate it. I'll flip between the two to vary my experience, but I can't help but feel too new in a game that's been out for quite some time.
How many of you fly without shields? I have probably flown like that for four months or so, and i was upgrading my ship and i was trying to find space to place shields but i just couldn't remove any of my stuff because honestly, i haven't really needed them at all, chaffs and silent running has kept me safe from fights.
I did when I was a trader in the mid-tier ships to max the cargo. Got rammed by an NPC in the letterbox and lost 18 million. That was back in Premium Beta. Good times.
Pretty sure I read that the scan and ram behavior is being addressed in 2.1's patch notesIt's a shame that npcs are still doing the whole ramming thing i got almost destroyed when i decided to check if that navpoint thing was implemented and got rammed by a trade vessel.
Speaking of Derek Smart, did you see did you see the latest blog where he, Derek Smart, had taken it upon himself to actually get access to the financials of CIG next month? He bought back in to SC on the grey market soo he had a legal claim to to see them, Derek Smart is doing gods work right there...
No, I've long stopped following the while "Smart vs. Star Citizen" affair. The sentiment about financial transparency is not wrong though. As a backer financed project that is several years late and asks for sometimes outrageous sums for ships in the "jpg-stage" of development (all in the name of supporting SC of course *rollseyes*), Star Citizen could possibly build a lot of trust with backers if they released financial reports and showed openly that all the money is handled well. And of course, they could lose a lot of it, if it isn't.
But it's the "god's work" lunacy and his ego that undermines him. Nobody but the most blinded fans ought to argue that Star Citizen has not fallen victim to feature creep and the project as a whole probably sufferes from it. But that man's threat to sue them and his attempt to build the whole argument of Star Citizen being impossible on his experience with his own games...
I read that Elite is not working right with the Vive? I planned to try Elite as my first seating game when my Vive arrives.
is it a closed beta? or can anyone sign up?
at this point I'm really curious to see the mission changes
is it a closed beta? or can anyone sign up?
at this point I'm really curious to see the mission changes
I can't watch as I'm at work now, but please post any juicy details here!
I'm expecting more weapon engineer crafts though......but I'd love to finally be wrong!
imho too many good things for combat driven players
Missiles and Torpedos do not look good for traders (they penetrate all modules in a certain radius around the impact area). And so does the shield piercing weapon (can penetrate hull despite shield is up)
btw beta is divided into two parts. First part is with sped up reputation gain to test this part. Second part is called mayhem - everybody has access to all modules and changes without any cost.
Mass Lock Torpedo - Torpedo applies the effect of a very large ship nearby, slowing down jumps to supercruise.
Shift Lock Cannister - This mine will restart your FSD, preventing a hyperspace jump.
Mass Lock Torpedo - Torpedo applies the effect of a very large ship nearby, slowing down jumps to supercruise.
Phasing Sequence Beam Laser - A small amount of damage bleeds through the shield onto the hull.
Shift Lock Cannister - This mine will restart your FSD, preventing a hyperspace jump.
The Dweller Base Approach and WIP Crafting - Approaching an engineer's base. The Dweller lives in Black Hide and can modify your weapons and modules... for a price. You'll also have to earn his trust.
You guys better bring some serious point defense/ECM modules that are upgraded. Good lord.
That RNG looks like it could be killer. In the example vid, module Integrity can be between 173 and 248 (he gets 181 :-|) and mass can be between 50 and 44.8 (he gets 48).
Tone that down a bit please FD thx
Yeah, sounds like crafting will be a necessity even if you just want to survive. Hm.
Lol. The amount of re-rolls required will be absolutely absurd. They've managed to really outdo themselves with the grind. Haven't fully watched it yet, are the experimental effects all a random chance of being applied like to looked in the newsletter? Because even if you manage to get the perfect roll on a weapon, you might not get the effect you wanted or one at all. That's just way too many rolls. Rolls within rolls, grinds within grinds.
Check my edits for more info.
I wish they gave you a choice of Special effect (from a loot table/pool). Like, the Concordant Sequence would be GREAT...if you consistently work with a wing. Otherwise, it sounds like its extra heat generation for nothing.
Okay so Primary and Secondary rolls are completely separate. Are the special effects like Concordant Sequence part of the Secondary roll? Like I can get something with decreased Power Draw that I'm hoping for but get a weapon effect I don't want, so when I re-roll to get the special effect I want, I lose that perfect secondary effect?