Emily Rogers: Why you should be excited about NX’s software output

Trying to think what I would do I were Nintendo, and first and foremost want to make sure your loyal fans in Japan and across the world would be happy with what the NX will provide. Then after that to take steps in trying to come up with a product / services that will capture as much market share as possible. As this would lead to printing the most money for them.

- Nintendo IP launched with NX and all the way throughout to avoid 8 month long draughts the Wii U suffered from after launch.
- Nintendo's Console and Handheld teams are now just Game teams. Whatever game they develop, it will work for both the NX and the handheld. They no longer have to cater to one device. Only one SKU of the game (not including bundles and digital downloads).
- OS that supports MiiVerse as a background service, no longer have to load it as a separate app. There will probably be other Nintendo developed apps that can also stay as background services.
- Powerful enough to support the games Third Parties would easily be able to port to their platform (Xbox One and PS4 class hardware minimum). The only thing that could make them spend more time on the development of ports would be to support whatever exclusive functionality Nintendo's controllers will have. And this might be optional anyway.
- My Nintendo and the whole network functionality to at least be on par with what PSN and XBL offer and can do. For both NX and the handheld.
- If the handheld somehow allows for playing the same console game (not remote play) then this will attract Third Parties even more because they will be able to develop 1 game for 2 platforms for basically the price of 1 game. This could be huge. And definitely something I would want to do if I were Nintendo.

But I suspect to do the 1 SKU game for 2 platforms (and stop the handheld being priced too high), the game would need to support 2 rendering modes. One that runs at a lower resolution, lower textures etc but same FPS (to keep parity with multiplayer networked games I assume). This might be like running the game on Low on a PC (handheld), and High on a PC (console).

I hope that is what Nintendo plans to do anyway. It makes the most sense to me if they are indeed aiming for 1 game SKU for 2 platforms.
 
He's saying the NX's CPU is objectively and noticeably superior to the PS4's, full-stop. The reason he was down in general was because the PS4 and Xbox's CPUs are dogshit in general. So essentially, yeah it's better than existing shitty hardware but it's still worse than most if not all PC CPUs on the market.

Although isn't that what's expected for consoles in general? Always going for mid range hardware to remain affordable when sold to us consumers and they still make a decent enough profit?
 
Although isn't that what's expected for consoles in general? Always going for mid range hardware to remain affordable when sold to us consumers and they still make a decent enough profit?
It's what we at GAF expect, but that doesn't mean developers can't be disappointed even if it is better than any other console on the market.
 
until they realise with a more powerful system comes an increase in dev time due to the need for higher fidelity assets, animations and particle systems etc. i mean, all we heard about PS4 was how it was super dev friends, like the days of PSone, really fast...and yet games still take an age to be released. unless nintendo hire more people to make more studios to make more games. the software output will still be low.
 
I would rather buy a new console that has another distinct library than upgrade the PS4.

However, everything I'm hearing about the NX doesn't have that fanfare factor. To me this leak/announcement/speculation, like the ones preceding it, are the bare minimum you are expecting.

That announcement to me just reads like the old familiar games will be available at launch. So a Zelda, New Mario Bros. NX, Smash, Luigi's mansion, Super Mario Galaxy, Monster Hunter etc.

The problem is these might pique my interest but they don't 'excite' me. Really hope we see some stuff at E3.
 
If they've consolidated their development resources into one pipeline, it's really not that hard to believe at all. Nintendo publishes way more software every year than people tend to give them credit for.

I think it is also instructive to look at the Wii launch where it was somewhat similar circumstances- development had dried up on the GameCube and you saw a pretty stellar flood of first party software until holiday 2008. Between Wii U development moving over and a streamlined development pipeline, I think its realistic to expect a lot of first party software.
 
I believe Nintendo's strategy is the result of unifying home console and handheld game development.

Let's consider, for instance, Nintendo's first party line-up at E3 2010:

3DS line-up: Kid Icarus: Uprising (released on March 2012), Animal Crossing: New Leaf (released on June 2013), Mario Kart 7 (released on December 2011), Star Fox 64 3D (released on September 2011), Paper Mario: Sticker Star (released on November 2012), The Legend of Zelda: Ocarina of Time 3D (released on June 2011), Pilotwings Resort (released on March 2011), Nintendogs + Cats (released on March 2011), Steel Diver (released on March 2011)

Wii line-up: The Legend of Zelda: Skyward Sword (released on November 2011), Metroid: Other M (released on August 2010), Donkey Kong Country Returns (released on November 2010), Kirby's Epic Yarn (released on October 2010), Wii Party (released on October 2013), Mario Sports Mix (released on February 2011), PokéPark Wii: Pikachu's Adventure (released on November 2010), FlingSmash (released on November 2010)

DS line-up: Golden Sun: Dark Dawn (released on November 2010), Mario vs. Donkey Kong: Mini-Land Mayhem! (released on November 2010), Pokémon Ranger: Guardian Signs (released on October 2010)

Nintendo's first party output is incredibly fast and strong when you put all platforms together. But if you look at each one individually, the releases are sparse.

The 3DS had a weak debut - around 2010-2012 Nintendo focused its efforts on revitalizing the 3DS, and left the Wii U with a poor launch line-up. If we go further back in time, the DS had a fantastic library of first party games, while the Wii struggled to satisfy the 'core' audience. So what if Nintendo shifted their focus on a single platform? (note: not necessarily a single console.)
 
Nintendo seems to realize they can no longer rely on 3rd parties in the slightest to produce content. I'm sure they would welcome all the third parties with open arms, but there has to be interest on both sides. Nintendo needs to make NX a console that is fully sustainable on first party offerings which would mean they would need to output 6-8 AAA titles per year. If 3rd parties get on board in the future then that would be icing on the cake.
This. Nintendo can't continue under the assumption that they will get third party support. Don't get me wrong, they should at least try to get them back. But Nintendo should be prepared to go it alone should the need arise. At this point, Nintendo probably won't get every single third party game that'll come to the PS4 or XB1 (Bethesda, for example). As such, Nintendo needs to be prepared to pick up the slack themselves.
 
The whole idea that the NX can build a better library in one year than the Wii U's is ridiculous no matter how you feel about the Wii U (unless you count ports of the Wii U's best games which you shouldn't). Even if the NX has new entries from series that didn't make it to the Wii U (Metroid, F-Zero, Mario collectathon, yada-yada-yada) there is the chance they won't be any good.
 
For anyone saying "I'll believe it when I see it":
If the shared library, or at least an ecosystem where porting between the handheld and console is easy as Iwata had expressed interest in several years ago happens, that pretty much guarantees faster support at least if you own one system.
Restructuring to take advantage of this only helps achieve this more efficiently.
Partnering up with more 3rd parties like with Bayonetta 2 is another great way to increase the output without increasing the workforce as well.
It should be easier to greenlight new games if the installbase/market for each is considerably bigger like releasing a game on both the handheld and console.

While Emily didn't state that this is because there will be no 3rd parties has some might be speculating (which is silly since nothing in the article points to that), being more efficient and not relying so much on 3rd parties is a good thing. If anything like the Wii U happens again it would be awful to create a system that needs 3rd parties to survive instead of being able to live off of exclusives like with the 3DS/Wii
 
I am one of the people qho bought a Wii U at launch and guess what? I am totally happy with it. From the start till now. While there were no Nintendo games I bought Third Party Titles like Darkaiders 2 or Assassins Creed. Maybe they weren't the best ports but absolutly playable and enjoyable, you know.
So when the NX will arrive I will be there at launch again because ehatever happens with the console in its life one thing is for sure: it will have, at least, some third party titles between the georgous Nintendo titles. If it will have plenty third party games? Even better.
You and so many people are just bitter and should at least be a little bit grateful for the fun you had while playing games. But you just see the negative sides and can't think positive for a second.

You may have felt that way, but I didn't. The only 2 games I got for Wii U in 2013 was W101 and Mario 3D World.

Now, I love the Wii U. It's got some of the best games this generation, but if I said I was satisfied with it in 2013, I'd be a lying.
 
He's saying the NX's CPU is objectively and noticeably superior to the PS4's, full-stop. The reason he was down in general was because the PS4 and Xbox's CPUs are dogshit in general. So essentially, yeah it's better than existing shitty hardware but it's still worse than most if not all PC CPUs on the market.

I'm aware. What I'm saying is that I don't know if that should be taken as a positive or negative rumor.

Off topic, but has he commented on the PS4k CPU? I want to see the reaction. I'd imagine that it's not a good one.
 
For anyone saying "I'll believe it when I see it":
If the shared library, or at least an ecosystem where porting between the handheld and console is easy as Iwata had expressed interest in several years ago happens, that pretty much guarantees faster support at least if you own one system.
Restructuring to take advantage of this only helps achieve this more efficiently.

What if you want to build a game specifically for a home console or a game specifically for a handheld? I doubt Nintendo's really going to limit their first party in that regard by doing that. The handheld and console might get the same dev tools and be able to run the same engines but expecting a shared library is unrealistic.
 
I'm aware. What I'm saying is that I don't know if that should be taken as a positive or negative rumor.

Off topic, but has he commented on the PS4k CPU? I want to see the reaction. I'd imagine that it's not a good one.

It's... whatever you want it to be? If you wanted it to have a CPU that led the competition then it's a positive. If you wanted something desktop-class it's a negative.
 
I'll believe it when I see it. Nintendo has been promising to address software droughts for 20 years, since the N64. They've promised expanded development. They've promised partnerships. They've starved systems on the market to "start strong" with new systems.

And these efforts have always resulted in the same old thing: more droughts.

And you know what? Personally, I'm fine with that. Always have been. From a business perspective, it's been a big problem, and it's embarrassing that they've been unable to address it for so long. For me personally? I say take as long as you need to make great games.

I'm actually kind of anxious at the idea of them prioritizing quantity of games, afraid it'll be quantity at the expense of quality, or at least game size/length of content.
 
What if you want to build a game specifically for a home console or a game specifically for a handheld? I doubt Nintendo's really going to limit their first party in that regard by doing that. The handheld and console might get the same dev tools and be able to run the same engines but expecting a shared library is unrealistic.
or at least an ecosystem where porting between the handheld and console is easy
I don't think all the titles will be mandated to run on the handheld, games like Zelda U and AAA multiplats will likely stay on consoles for several years.
As for handheld development, if it is as easy as porting a game from iPhone to iPad then there's little reason to think a dev would leave money on the table.
Could see more Atlus RPGs on consoles, stuff like Monster Hunter (with cross play like MH3U?) etc.
If the console does well it might bring more japanese devs to develop for the ecosystem instead of mobile which should be a good thing.
 
Nintendo seems to realize they can no longer rely on 3rd parties in the slightest to produce content. I'm sure they would welcome all the third parties with open arms, but there has to be interest on both sides. Nintendo needs to make NX a console that is fully sustainable on first party offerings which would mean they would need to output 6-8 AAA titles per year. If 3rd parties get on board in the future then that would be icing on the cake.

is there ANY software house that does this?
 
So it conveniently doesn't detail this new strategy, but we're expected to believe they will massively increase their output anyway. All while keeping the same level of quality. How? Magic?

Lol you expect Emily to detail the new strategy? Also, you aren't expected to believe shit.

Regardless, it's not hard to believe their launch window could contain more games than usual.
 
I'll believe it when I see it. Nintendo has been promising to address software droughts for 20 years, since the N64. They've promised expanded development. They've promised partnerships. They've starved systems on the market to "start strong" with new systems.

And these efforts have always resulted in the same old thing: more droughts.

Gamecube actually had a good lineup when you counted third party games, but the goalposts moved at that point to "Gamecube doesn't have enough third party games in the genres I like and PS2 crushes it there".

It wasn't until the last couple years of the system that there were really droughts and you started seeing XBox/PS2 versions of third party games as the only SKUs (which seemed to be due to Microsoft money flying around in a lot of cases).

I remember the first 2-3 years being more "wait for this game to come out and then Gamecube will gain ground on PS2" as opposed to waiting for stuff to play. I actually owned a lot more Gamecube games than N64.
 
I like all the rumors and speculation about NX. It's great for building the hype. But I won't get genuinely excited until Nintendo actually says something about it. As far as I can recall, they haven't officially mentioned NX more than 10 times.

Please, Nintendo, say something soon.
 
is there ANY software house that does this?

AAA? no, not even Nintendo. Nintendo does have way more internal and first party dev teams than most other publishers, though. EA has a lot but then again, EA eats partners and spits them out when their 2nd or 3rd game does poorly because they were rushed.

If ANY publisher can manage to make 4-6+ AAA titles a year, though, it's probably nintendo, as long as they partner w/ the right devs.
 
I like all the rumors and speculation about NX. It's great for building the hype. But I won't get genuinely excited until Nintendo actually says something about it. As far as I can recall, they haven't officially mentioned NX more than 10 times.

Please, Nintendo, say something soon.

Its times like these where I wish they at least announce a new Nintendo Direct date.
 
is there ANY software house that does this?

AAA? no, not even Nintendo. Nintendo does have way more internal and first party dev teams than most other publishers, though. EA has a lot but then again, EA eats partners and spits them out when their 2nd or 3rd game does poorly because they were rushed.

If ANY publisher can manage to make 4-6+ AAA titles a year, though, it's probably nintendo, as long as they partner w/ the right devs.

I'd say Ubisoft can hit that number, and probably will this year. Nintendo certainly can as well.
 
So from what i'm understanding, Nintendo is going to churn out games at a faster rate?

Maybe its just me, but, i think the majority of us preferred Nin taking their sweet time to perfect software as apposed to rushing things.

They should have just grew their internal studios to have more projects in development and spread them out throughout the years while partnering with more small third party devs for exclusives.

Either way, i am sure the NX won't set the world on fire. And Emily has said stuff like this sooooo many times before.

Good like, Nintendo. I will likely get you along a NEO this fall, if given the options, even though i know they'll be big gaps like always.
 
I'd say Ubisoft can hit that number, and probably will this year. Nintendo certainly can as well.

Ubisoft hits 4-5 pretty consistently, true. I don't think anyone's hit 6-8+ (at least not where all 6 were good). No AC this year, though.

Division, South Park, Primal, and then whatever they have this fall.
 
[Agent]ZeroNine;201463482 said:
So from what i'm understanding, Nintendo is going to churn out games at a faster rate?

Maybe its just me, but, i think the majority of us preferred Nin taking their sweet time to perfect software as apposed to rushing things.

They should have just grew their internal studios to have more projects in development and spread them out throughout the years while partnering with more small third party devs for exclusives.

Either way, i am sure the NX won't set the world on fire. And Emily has said stuff like this sooooo many times before.

It depends why they are taking the time. If the reason isn't artistic but because they don't code fast enough, them getting done faster could simply be because they have smartly invested in ways to make their processes more efficient.
 
Ubisoft hits 4-5 pretty consistently, true. I don't think anyone's hit 6-8+ (at least not where all 6 were good). No AC this year, though.

Division, South Park, Primal, and then whatever they have this fall.

They only published South Park.

[Agent]ZeroNine;201463482 said:
So from what i'm understanding, Nintendo is going to churn out games at a faster rate?

Maybe its just me, but, i think the majority of us preferred Nin taking their sweet time to perfect software as apposed to rushing things.

They should have just grew their internal studios to have more projects in development and spread them out throughout the years while partnering with more small third party devs for exclusives.

Either way, i am sure the NX won't set the world on fire. And Emily has said stuff like this sooooo many times before.

Good like, Nintendo. I will likely get you along a NEO this fall, if given the options, even though i know they'll be big gaps like always.

Where are you reading rushed?
 
I believe Nintendo's strategy is the result of unifying home console and handheld game development.

Let's consider, for instance, Nintendo's first party line-up at E3 2010:



Nintendo's first party output is incredibly fast and strong when you put all platforms together. But if you look at each one individually, the releases are sparse.

The 3DS had a weak debut - around 2010-2012 Nintendo focused its efforts on revitalizing the 3DS, and left the Wii U with a poor launch line-up. If we go further back in time, the DS had a fantastic library of first party games, while the Wii struggled to satisfy the 'core' audience. So what if Nintendo shifted their focus on a single platform? (note: not necessarily a single console.)
Exactly. Imagine that NX was a thing back then. Here's the result:

NX line-up: Kid Icarus: Uprising (released on March 2012), Animal Crossing: New Leaf (released on June 2013), Mario Kart 7 (released on December 2011), Star Fox 64 3D (released on September 2011), Paper Mario: Sticker Star (released on November 2012), The Legend of Zelda: Ocarina of Time 3D (released on June 2011), Pilotwings Resort (released on March 2011), Nintendogs + Cats (released on March 2011), Steel Diver (released on March 2011), The Legend of Zelda: Skyward Sword (released on November 2011), Metroid: Other M (released on August 2010), Donkey Kong Country Returns (released on November 2010), Kirby's Epic Yarn (released on October 2010), Wii Party (released on October 2013), Mario Sports Mix (released on February 2011), PokéPark Wii: Pikachu's Adventure (released on November 2010), FlingSmash (released on November 2010), Golden Sun: Dark Dawn (released on November 2010), Mario vs. Donkey Kong: Mini-Land Mayhem! (released on November 2010), Pokémon Ranger: Guardian Signs (released on October 2010)

How does it look?
 
AAA? no, not even Nintendo. Nintendo does have way more internal and first party dev teams than most other publishers, though. EA has a lot but then again, EA eats partners and spits them out when their 2nd or 3rd game does poorly because they were rushed.

If ANY publisher can manage to make 4-6+ AAA titles a year, though, it's probably nintendo, as long as they partner w/ the right devs.

Nintendo develops a lot of in-house stuff that either flies under the radar or never left Japan. But it's definitely not AAA budget.
 
Ubisoft hits 4-5 pretty consistently, true. I don't think anyone's hit 6-8+ (at least not where all 6 were good). No AC this year, though.

Division, South Park, Primal, and then whatever they have this fall.
Ghost Recon Wildlands, presumably Watch Dogs 2, and For Honor (not sure if that would be considered AAA though).

If we are talking 7-8 good titles then that probably only leaves Nintendo (maybe Square Enix if the stars aligned lol)
 
Based on what I've been following for the past couple years, with things Iwata has said and the whole company restructuring to combine console and handheld teams, this seems to make a lot of sense. Working on one single platform and strategically releasing for that platform will make for a lot more games in the right amount of time.

[Agent]ZeroNine;201463482 said:
So from what i'm understanding, Nintendo is going to churn out games at a faster rate?

Maybe its just me, but, i think the majority of us preferred Nin taking their sweet time to perfect software as apposed to rushing things.

The idea is that Nintendo will continue to take their time on games, but being able to have more resources working on the same platform means there'll be more teams taking their time to develop games, meaning we'll get more games overall. That's the goal here, I think.
 
I like Emily and appreciate her information, but damn, I wish she'd stop changing names and blogs every few months.

As for the information, it's nice to hear that they plan to go all in with first-party support. I'm all for a world with more Nintendo games.
 
[Agent]ZeroNine;201463482 said:
So from what i'm understanding, Nintendo is going to churn out games at a faster rate?

Maybe its just me, but, i think the majority of us preferred Nin taking their sweet time to perfect software as apposed to rushing things.

They should have just grew their internal studios to have more projects in development and spread them out throughout the years while partnering with more small third party devs for exclusives.

Either way, i am sure the NX won't set the world on fire. And Emily has said stuff like this sooooo many times before.

Good like, Nintendo. I will likely get you along a NEO this fall, if given the options, even though i know they'll be big gaps like always.
Nintendo puts out a ton of software every year. Around 20 if you combine 3DS and Wii U, IIRC.
Restructuring their teams for modern development and a work environment where it's easier to share resources and a development ecosystem where it's easier to port assets from handheld to console would make them more efficient and each system can have more games to play
 
[Agent]ZeroNine;201463482 said:
So from what i'm understanding, Nintendo is going to churn out games at a faster rate?

Maybe its just me, but, i think the majority of us preferred Nin taking their sweet time to perfect software as apposed to rushing things.

They should have just grew their internal studios to have more projects in development and spread them out throughout the years while partnering with more small third party devs for exclusives.

Either way, i am sure the NX won't set the world on fire. And Emily has said stuff like this sooooo many times before.

The assumption is that games that would have normally been exclusive to portable will also now be on console. So, even last year, if you ignore which platform games were released on, you have a release schedule that looks like this:
  1. Affordable Space Adventures
  2. Amiibo Tap: Nintendo's Greatest Bits
  3. Animal Crossing: Amiibo Festival
  4. Animal Crossing: Happy Home Designer
  5. BOXBOY!
  6. Chibi-Robo! Zip Lash
  7. Code Name: S.T.E.A.M.
  8. Dementium: The Ward
  9. Devil's Third
  10. Etrian Mystery Dungeon
  11. Etrian Odyssey II Untold: The Fafnir Knight
  12. FAST Racing NEO
  13. Fatal Frame: Maiden of Black Water
  14. Flipnote Studio 3D
  15. Fossil Fighters: Frontier
  16. Goosebumps: The Game
  17. Gravity Falls: Legend of the Gnome Gemulets
  18. Just Dance 2016
  19. Kirby and the Rainbow Curse
  20. LBX: Little Battlers eXperience
  21. Legend of Kay Anniversary
  22. LEGO Batman 3: Beyond Gotham
  23. LEGO Jurassic World
  24. LEGO Marvel Super Heroes
  25. LEGO Ninjago: Shadow of Ronin
  26. Mario & Luigi: Paper Jam
  27. Mario Party 10
  28. Mario Tennis: Ultra Smash
  29. Mario vs. Donkey Kong: Tipping Stars
  30. Minecraft
  31. Monster Hunter 4 Ultimate
  32. Moon Chronicles
  33. Pokémon Picross
  34. Pokémon Rumble World
  35. Pokémon Shuffle
  36. Pokémon Super Mystery Dungeon
  37. Puzzle & Dragons Z + Super Mario Bros. Edition
  38. Rodea the Sky Soldier
  39. Splatoon
  40. SteamWorld Heist
  41. Stretchmo
  42. Super Mario Maker
  43. The Legend of Zelda: Tri Force Heroes
  44. Ultimate Angler
  45. Ultimate NES Remix
  46. Xenoblade Chronicles 3D
  47. Xenoblade Chronicles X
  48. Yoshi's Woolly World

Note: I manually edited a list, so I may have made mistakes.

I mean, 48 isn't as much as ps4/xb1 last year, maybe not even half, but 48 is way closer than if you take each platform on its own.

(and before anyone points out that this list also includes third party - I know. But PS4 and XB1 would absolutely FLOP if it weren't for third party. My point is, I think NX will do AT LEAST as well as WiiU/3DS, if not better, when it comes to third party.)
 
I just hope that accelerated releases of games won't mean a drop in quality. That is what makes Nintendo stand out to me. They release great games when they are done (with a few exceptions of course)


Lots more here (including commentary on our dearly departed friend, 10k):

Did I miss something? Did 10K get banned for the rumors post in the other thread?
 
The way that Emily seems to be actively downplaying power and won't give any specifics on her "power level is wrong" comment combined with this really gives the impression that it won't be powerful enough for third-party games after all.
?

Maybe i missed something, afaik the only thing she said about power was that 10k's rumor about NX being on par with the PS4K (even better at some things) was wrong, but despite that specs are still good. How is that downplaying? Nintendo releasing a 400+$ console never made sense in the first place.
 
Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.
 
Retro never got to show us what it was capable of on the Wii U which is disappointing. But stoked their shit is likely on NX.
 
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