Emily Rogers: Why you should be excited about NX’s software output

If Nintendo's output is around 36 games per year and NX consolidates both handheld and console software then that almost assuredly would all fix the the 1st party drought. If anything this could allow more bigger games more development time since they wouldn't be the only reliable factors.

But how would this dev process apply to stuff like SMT4? Third parties? Would there be different assets?

I'm very intriuiged by the OS they are proposing, let's see how this pans out.
 
That's not true. The GameCube $199 price adjusted for inflation is $260 in 2016 dollars.

It was $149 ($197 in 2016 dollars) by May 2002, and $99 ($128 in 2016 dollars) 22 months after launch in September 2003.

Wii U would have sold a lot more units at $129 for the last 2 years.
 
That's not true. The GameCube $199 price adjusted for inflation is $260 in 2016 dollars.

It was $149 ($197 in 2016 dollars) by May 2002, and $99 ($128 in 2016 dollars) 22 months after launch in September 2003.

Wii U would have sold a lot more units at $129 for the last 2 years.

Not if you adjust for inflation; Wii U's currently cheaper

Edit: dammit beaten lol

Considering value in terms of inflation is a slippery slope. Our dollars are "worth" more now, but perception of value doesn't change across all industries to match this.

For example, an N64 was $200 at launch in 1996, or $300 of today's dollars. SNES launched in 1991 for $200 as well, or $350 of today's dollars. A game like, say, SM64, that retailed for $60 at launch, would cost $90 now. DKLII at $35 would be nearly $55 for a GBC game.

(Join me, won't you, on a journey to 1996: http://www.buzzfeed.com/daves4/this-1996-toys-r-us-holiday-catalog-has-all-i-wa#.shq7VQ2GP)*

My overall point is that using inflation to compare costs in the gaming industry can be a slippery slope and shows more about how perception of pricing sweet spots remains largely the same across changing worth of money.

*hilariously, the source for this article is GAF: http://www.neogaf.com/forum/showthread.php?t=504415

I should be happy, or excited or something, but I keep getting hung up on this line in particular;

I'm hoping that just means a more efficient pipeline, but I can't shake the feeling that it's going to be a shift in the level of polish they give their titles, or the amount of content each game offers. Or it might even affect games at the design level, resulting in more conservative titles with recycled ideas.

Personally speaking, I don't want more games if they're going to be worse offerings.

I wouldn't expect Nintendo will ever purposely change their philosophy to one of making bad games. I don't think we'll see recycled ideas, but recycled assets are more likely, as we've seen with games like TFH and Captain Toad. And that doesn't necessarily mean anything bad, if those games are any indication; they offer completely different experiences from the titles whose assets they're built from.
 
Considering value in terms of inflation is a slippery slope. Our dollars are "worth" more now, but perception of value doesn't change across all industries to match this.

For example, an N64 was $200 at launch in 1996, or $300 of today's dollars. SNES launched in 1991 for $200 as well, or $350 of today's dollars. A game like, say, SM64, that retailed for $60 at launch, would cost $90 now. DKLII at $35 would be nearly $55 for a GBC game.

I think you meant our dollars are worth less? The money supply increases each year, which leads to price inflation as each dollar is worth less.

I'm not entirely sure what you're trying to say. You're example shows consoles selling for $300-$350 in today's dollars, which is about what one would expect to buy a console for today. On games, AAA games can get up to $90 with their season pass and dlc schemes.

It is true that inflation is different in different industries. In general, consumer technology experiences price deflation. Each year advancements in tech allow more to be done with less. So better stuff starts relatively the same price while last year's stuff gets cheaper. So even though a PS4 launched at $399, it consumes much more power and is arguably more advanced for its time than a SNES was for its time.

So I'd agree that it's a little tricky to do apples to apples comparison of inflation adjusted prices across time, but it is true that our $300 or $60 today is worth much less than it used to be.

* edit for spelling
 
I think you meant or dollars are worth less? The money supply increases each year, which leads to price inflation as each dollar is worth less.

I'm not entirely sure what you're trying to say. You're example shows consoles selling for $300-$350 in today's dollars, which is about what one would expect to buy a console for today. On games, AAA games can get up to $90 with their season pass and dlc schemes.

It is true that inflation is different in different industries. In general, consumer technology experiences price deflation. Each year advancements in tech allow more to be done with less. So better stuff starts relatively the same price while last year's stuff gets cheaper. So even though a PS4 launched at $399, it consumes much more power and is arguably more advanced for its time than a SNES was for its time.

So I'd agree that it's a little tricky to do apples to apples comparison of inflation adjusted prices across time, but it is true that our $300 or $60 today is worth much less than it used to be

I'm terrible at explaining this kind of thing or articulating it properly, not to mention not very educated about it, so I'll try to reply but I think we fundamentally are on the same page even if I'm explaining it poorly.

1) Dollars are worth less. Ok. I don't know why I was thinking they are worth more. I guess I thought because stuff costs more due to inflation, that we now have more money...that is worth...ok, I think I understand. We now may have more money that is worth less.

2) Consoles are 300-350 right now. That's true. But Nintendo consoles prior to HD were significantly less than that, in those days' dollars. And if our...bear with me here...if our dollars are worth less now, and we have more of them, aren't current consoles effectively even more expensive to us than they appear to be? Or, at the least, no cheaper than they were then. I'm confusing myself here.

3) Games are $90 with DLC? I don't really follow non-Nintendo games much. I don't think that's true of most Nintendo games, certainly most don't have paid DLC. I think they have been $50ish on average this gen on the Wii U, and same on the Wii also IIRC. So I'm just comparing Nintendo to Nintendo here.

4) I see what you're saying about consumer tech and deflation. But while the PS4 offers tech for a similar price as the SNES (current dollar now compared to inflation of worth of dollar back then), all Nintendo systems prior to the Wii U cost less than that. Basically, this was the biggest flop gen Nintendo has had in a lot of ways...ever?...and as such, given prior recent comments they've made, I'm not convinced they will go for a system of power level & price commensurate with what Wii U offered in 2012. If they do go for a price nearing $350 or $400, I imagine it will be much more in line with current power levels.

5) You said "our $300 or $60 is worth less than it used to be." Not at all meaning to be dense, but does that hold true for dollars spent on handheld and console gaming as well? Given the inching climb of actual game and console prices vs. inflation, it seems that is not the case. I admittedly might be completely misunderstanding any or all of this, though.

Thanks in advance for helping better my understanding of all this. :)
 
There is rightly a lot of skepticism in this thread but it's clear that in the 2 years before his death, Iwata tried harder than ever before to sort out their software pipeline. Before the horrendous launch periods of the 3DS and Wii U, Iwata only paid lip service to the idea of stopping the software droughts, but after those machines flopped there was an enormous restructuring effort within the company and a change in their vision regarding the way they design hardware.

The move to 3DS and Wii U put huge strains on their development teams after years of working with massively outdated hardware. They were forced to launch both machines with the hardware gimmicks as the selling point (3D + second screen), breaking the golden rule of the video game business (software sells hardware) and leading to panic within the company. They diverted all resources towards saving the 3DS but that meant the Wii U was left to rot, launching with a tech demo compilation and yet another NSMB game. All the more expansive launch window titles were delayed well into the next year. They managed to limit the damage to the 3DS but the Wii U never recovered from that anaemic first year, it took 2 years for genuinely killer apps to appear and by that time the console was dead.

In response, Nintendo unified their console and handheld R&D divisions, shifted most of their internal projects to NX, and focused on outsourced spinoffs to keep their 3DS and Wii U schedules filled. The hope is that they have built up enough titles for the launch period and that going forward, the shared architecture across their hardware platforms will make it possible to release many games on both platforms at once, rather than having to develop separate entries for every franchise. They know that people have always bought Nintendo hardware to play Nintendo software, that will never change, the hope is that NX can compensate for the inevitable absence of Western AAA games with more regular first party software.

That effort was under way even before the launch of Wii U or 3DS. I remember hearing about Nintendo's construction project (for their new unified campus) back in 2011 or something, and i remember seeing the construction in person when i visited Kyoto in March 2012. Nintendo got what the problem was a while ago, but the internal restructuring came slowly as is too often the case with Japanese companies (of course, the western solution would've been buy buy buy, which carries its own risks).

Makes me wonder if they didn't intend for this generation to just be a holding pattern from the beginning, that they saw the "drought" writing on the wall in the Wii era but knew the new efforts wouldn't be ready in time for Wii and DS successors.
 
Regarding third parties, what if the fact that the machine potentially might be iterative ( Iwata making references to Android/IOS) means that they would be happier putting their games on a Nintendo system?

Even if the machine doesn't fly out of the gates, over the course of a timeframe the machine or various models will steadily grow in number; there is chance of continuous sales of a game, one day one through to year 8 or 9 and beyond.
 
Here's the interesting part: that core group used to be 21 million, back with the Gamecube. And now it's effectively little more than half that. This is the biggest worry: if Nintendo can't draw in more people to that base, it will continue to shrink to the point where a 5-6 million base simply cannot sustain them as a company, the way they are right now. There's not even a guarantee that all the Wii U owners will move on to the NX!

The idea of expanding into these other areas is a great one for them, but it also means Nintendo is stepping well outside of their comfort zone and will be encountering competitors who are firmly entrenched in those industries. Say they make a Nintendo FunLand theme park; is the casual parent honestly going to choose to take their kids there versus Disneyworld? This is why they need to be strong in the gaming sector as well, so they can leverage that towards these new initiatives.

The truth is, right now, if you ask most casuals what symbolizes gaming for them right now, you'd hear PlayStation as their answer. Maybe Xbox for a good chunk of others. But only the most hardcore or retro-nostalgic people are going to say Nintendo. I would not honestly be surprised if a hefty chunk of Wii owners thought Nintendo stopped making consoles altogether!

So the company has to work on retaining its relevance in gaming and growing it back, and using that as fuel towards these other-market initiatives where the competition is even steeper than it is in the gaming market.

Wii U has way more flaws than GameCube and is way more expensive relative to its value. I'm a Nintendo fan that skipped it not because I've abandoned Nintendo, but because it wasn't a console worth purchasing to me personally. I'm sure that I'm not alone.

That said, there's no doubt that they need to expand their audience. Unfortunately, unless Microsoft drops out, it's already too late. The shift to iterative consoles means that the opportunity cost of developing NX games will be essentially double what it was for the Wii U at launch. Devs are already complaining about having to support PS4k, so they simply aren't going to support NX even if it gives them everything they could ever ask for. EA, Ubisoft, Activision, and some Japanese companies will support it. Everyone else will say that they don't have the resources to support a fifth console. So, Nintendo needs to rely on their own output and expand that audience. Focusing on their own output is their only option. The question is, did Sony and MS do this intentionally in an effort to push Nintendo onto their own plat- OW! Tinfoil hats are so uncomfortable. X_X
 
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This is accurate for me
 
So Wii U is losing games to bring to the NX.
Basically meaning we will have Wii U quality (tech-wise) games on NX.
That's nothing to be excited about.

No.

It's not like they are taking a finished Wii U game and porting that to the NX.

The Wii U games that were moved could have been just in the concept or design stages. The graphics, or tech, as you call it, gets added later.
 
While also on the discussion of GCN vs. Wii U. I'd like to also point out that the GCN had much larger 3rd party support and more 1st party games released to it than the Wii U. Wii U doesn't even have a third of the amount of support GCN had.
 
Wii U has way more flaws than GameCube and is way more expensive relative to its value. I'm a Nintendo fan that skipped it not because I've abandoned Nintendo, but because it wasn't a console worth purchasing to me personally. I'm sure that I'm not alone.

That said, there's no doubt that they need to expand their audience. Unfortunately, unless Microsoft drops out, it's already too late. The shift to iterative consoles means that the opportunity cost of developing NX games will be essentially double what it was for the Wii U at launch. Devs are already complaining about having to support PS4k, so they simply aren't going to support NX even if it gives them everything they could ever ask for. EA, Ubisoft, Activision, and some Japanese companies will support it. Everyone else will say that they don't have the resources to support a fifth console. So, Nintendo needs to rely on their own output and expand that audience. Focusing on their own output is their only option. The question is, did Sony and MS do this intentionally in an effort to push Nintendo onto their own plat- OW! Tinfoil hats are so uncomfortable. X_X

Don't be negative! Be positive! You will live longer!

I understand your feelings. I'm worried about lack of third party support too.

Get a Wiiu if you can, no matter if it's second hand. There are many interesting games there. You will like it.
 
No.

It's not like they are taking a finished Wii U game and porting that to the NX.

The Wii U games that were moved could have been just in the concept or design stages. The graphics, or tech, as you call it, gets added later.

Don't bother. The guy was just here to shit-post rather than have an actual conversation.
 
One caveat I would bring up when comparing GC sales to Wii U- with the Gamecube Nintendo aggressively tried to salvage the userbase with drastic price cuts- reducing the price to $100 in under 2 years from launch. By contrast, Wii U has seen one $50 price cut on the premium model in over 3 years.

Maybe there has been erosion, but I don't think its quite apples to apples given Nintendo's emphasis on stemming the bleeding on losses as opposed to aggressively trying to grow the userbase.

Good point. But that actually makes the situation seem worst than it may be perceived already.

Supposing Nintendo didn't do those price cuts, is it possible to say GC may not have gone beyond 15 million in LTD sales? If that? And that perhaps the reason they haven't needed to do such for Wii U to maintain sales where they are is actually thanks moreso to Sony and Microsoft conditioning gamers to put up with higher prices for consoles over a longer span of time as seen in 360 and (especially) PS3, and sort of now in a way w/ PS4? As otherwise, it could be fair to say some 4-5 million Wii U owners would have been holdouts waiting until that $100-$150 price point to buy one.

I don't know if there are satisfying answers for these questions but it's certainly giving us a lot to think about now. In any case, GC did worst that gen than a lot of us remember b/c, as you say, the price cuts. Take those away and it's possible it'd of done about what Wii U is at right now, maybe another couple of million on top. That's a bit frightening to pontificate.

People forget the Gamecube managed to get to that number on the back of a much cheaper price for the system as well. The Wiiu STILL costs more than the Gamecube did at launch.
I dare to assert that at a sub 200 price or lower, the WiiU would have gotten way closer to the 20 million figure.

Hmm, I'm thinking maybe it would have. I think GC's lineup, both 1st and 3rd party, was more diverse than what Wii U has, as some of the other posters have mentioned. I'm conflicted as to how much a sub-$200 Wii U would sell honestly, at this point.

Now, had it been that price back in 2014, or even mid-2013, that'd of help out a lot. But not today. Not a lot of people are going to rush for a $200 Wii U when for maybe $50-$100 more they can pick up an XBO, or for a bit more than that, a PS4. They could even just get a 3DS instead, which is better value proposition for the money, or wait for NX and/or PS4K/Neo.

A sub-$200 Wii U coming around today is "too little, too late" in the same way launching Wii U in 2012 was instead of 2010.
 
What's that about?
Her last tweet, it's probably going to be something like "Nintentendo needs to listen to 3rd Parties somethin somethin" or "Nintendo needs to listen opinions not aligned with their business model" or "How Nintendo's quietness is doing something" IDK just a guess. She can boom roast me with the real aricle. But it will have those type of tones you'd expect from an article titled like those examples.
 
Her last tweet, it's probably going to be something like "Nintentendo needs to listen to 3rd Parties somethin somethin" or "Nintendo needs to listen opinions not aligned with their business model" or "How Nintendo's quietness is doing something" IDK just a guess. She can boom roast me with the real aricle. But it will have those type of tones you'd expect from an article titled like those examples.
Interesting.
 
Good point. But that actually makes the situation seem worst than it may be perceived already.

Supposing Nintendo didn't do those price cuts, is it possible to say GC may not have gone beyond 15 million in LTD sales? If that? And that perhaps the reason they haven't needed to do such for Wii U to maintain sales where they are is actually thanks moreso to Sony and Microsoft conditioning gamers to put up with higher prices for consoles over a longer span of time as seen in 360 and (especially) PS3, and sort of now in a way w/ PS4? As otherwise, it could be fair to say some 4-5 million Wii U owners would have been holdouts waiting until that $100-$150 price point to buy one.

I don't know if there are satisfying answers for these questions but it's certainly giving us a lot to think about now. In any case, GC did worst that gen than a lot of us remember b/c, as you say, the price cuts. Take those away and it's possible it'd of done about what Wii U is at right now, maybe another couple of million on top. That's a bit frightening to pontificate.



Hmm, I'm thinking maybe it would have. I think GC's lineup, both 1st and 3rd party, was more diverse than what Wii U has, as some of the other posters have mentioned. I'm conflicted as to how much a sub-$200 Wii U would sell honestly, at this point.

Now, had it been that price back in 2014, or even mid-2013, that'd of help out a lot. But not today. Not a lot of people are going to rush for a $200 Wii U when for maybe $50-$100 more they can pick up an XBO, or for a bit more than that, a PS4. They could even just get a 3DS instead, which is better value proposition for the money, or wait for NX and/or PS4K/Neo.

A sub-$200 Wii U coming around today is "too little, too late" in the same way launching Wii U in 2012 was instead of 2010.

Half the point is that Nintendo was trying throughout the GC's lifespan, or at least through holiday 2004 (software support even from ninty themselves was pretty thin in 2005, beyond Resident Evil 4 the year as a whole was unremarkable, much as i love Fire Emblem: PoR). Following Wii U, it's pretty clear that after 2013 holidays failed to move the needle, Nintendo just resolved to go fishing for whales with Amiibo to mitigate the damage and let Wii U ride out on its own, while still showing strong support for most of the software that arrived in order to keep the base active and continue to build positive support for their software.

TLDR, it's not just about the price. Nintendo just gave up on getting good sales from Wii U a while ago and that has to be factored in.
 
The problem is the shift in their childish games. Before, they were more like all public. Right now... It's getting childish but not in the right way. Yoshi's Island is what you can call a childish game. Yet, it had a charming story and setting but also a lot of quality content and had a lot of passion put inside to make it an amazing game. The problem nowadays is that for Nintendo, childish now means lazy, bland and easy.
Along with Kirby's Rainbow Curse. And Tropical Freeze. And Capitan Todd.

More childish, please!
 
LOL that was one of my thoughts very very early into this thread.

Rumor - "Increased 1st party support"

Gaffer - "DAMMIT Nintendo! Where's the 3rd party support? Fail."

Really people?

Nintendo threads are to shitposts what rotting animal carcasses are to flies.
 
Holy crap these arguments are turning petty as ****, not to mention boring to talk about Nintendo's past. I miss that closed thread with rumors from 10k. Speculating about possible hardware specs for the NX is exciting.
 
Kinda off topic but I don't know where else to post this, but here's an interesting video I found that sums up my thoughts on most of these NX rumors.

https://www.youtube.com/watch?v=s9yOOeH3tJE

In summary, it's better to just wait for Nintendo to reveal the system themselves before getting caught up in rumors and hype. Hopefully things turn out well this time around.
 
I'm terrible at explaining this kind of thing or articulating it properly, not to mention not very educated about it, so I'll try to reply but I think we fundamentally are on the same page even if I'm explaining it poorly.

1) Dollars are worth less. Ok. I don't know why I was thinking they are worth more. I guess I thought because stuff costs more due to inflation, that we now have more money...that is worth...ok, I think I understand. We now may have more money that is worth less.

2) Consoles are 300-350 right now. That's true. But Nintendo consoles prior to HD were significantly less than that, in those days' dollars. And if our...bear with me here...if our dollars are worth less now, and we have more of them, aren't current consoles effectively even more expensive to us than they appear to be? Or, at the least, no cheaper than they were then. I'm confusing myself here.

3) Games are $90 with DLC? I don't really follow non-Nintendo games much. I don't think that's true of most Nintendo games, certainly most don't have paid DLC. I think they have been $50ish on average this gen on the Wii U, and same on the Wii also IIRC. So I'm just comparing Nintendo to Nintendo here.

4) I see what you're saying about consumer tech and deflation. But while the PS4 offers tech for a similar price as the SNES (current dollar now compared to inflation of worth of dollar back then), all Nintendo systems prior to the Wii U cost less than that. Basically, this was the biggest flop gen Nintendo has had in a lot of ways...ever?...and as such, given prior recent comments they've made, I'm not convinced they will go for a system of power level & price commensurate with what Wii U offered in 2012. If they do go for a price nearing $350 or $400, I imagine it will be much more in line with current power levels.

5) You said "our $300 or $60 is worth less than it used to be." Not at all meaning to be dense, but does that hold true for dollars spent on handheld and console gaming as well? Given the inching climb of actual game and console prices vs. inflation, it seems that is not the case. I admittedly might be completely misunderstanding any or all of this, though.

Thanks in advance for helping better my understanding of all this. :)

No problem, I'll go line by line.

1) That's right. We have "more" dollars, and each dollar is worth less. A dollar buys you less today than it did before. That's why items on the "dollar" menu are getting smaller, and the "dollar" menu is now the "value" menu, with items costing $2 or $3.

2) Consoles prior to HD were cheaper than $300 - $350 in dollars at their respective times. But those dollars were worth more than dollars are worth today. So the $200 N64 in 1996, is actually worth about $300 in 2016 dollars.

The $200 SNES in 1991 is worth $350 in 2016 dollars.

The real shocker, the $200 in 1986 is worth $430 in 2016 dollars.

So, when you ask:
"aren't current consoles effectively even more expensive to us than they appear to be? Or, at the least, no cheaper than they were then. I'm confusing myself here."

You're more correct that current consoles are no cheaper than they were then. They're around the same cost. The $400 is a little more than the avg nintendo console, but it's not so far off.

3) Fair point about comparing nintendo games. Current AAA games on other platforms will be $60, plus anywhere from $20 to $30 for a season pass of DLC. Nintendo I think is trying to make up other revenue in Amiibo, mobile, and the like. They're doing DLC as well, but they've never done a season pass.

4) I don't think the Wii U was that far off from what they've sold consoles for in the past. I think Wii and Gamecube were cheaper, but the rest were very close or the same (more in the case of NES, though NES was really first of its kind and could charge that premium for that type of exclusive experience at the time). The problem, as you said, is that the value didn't match the cost, in consumer's minds. I agree that their next system will try to offer better value, likely by offering power commensurate with what consumers expect out of a box of that price.

5) This is where it gets tricky. Our $300 buys less, in general, than it did in 1996. In 1991 you could get a N64 for $200. But what was a N64 compared to other tech at the time? I think at the time, up until the 360/PS3, consoles were still very low power toys that played video games. Now, they are expected to be higher end media boxes that play video games. They draw power comparable to PCs (though still pretty low). The older consoles didn't even have active cooling.

So what i'm saying is that even though the price of consoles has roughly stayed the same throughout time, you are getting way more for your money. This is due to the advancement in tech which makes things smaller, faster, and cheaper.

Not to disparage the older tech. PCs at the time also drew less power than PCs today. I'm just trying to get the point across that there is a deflationary trend in consumer tech that sort of counters the general price inflation. Which results in consumers getting way better stuff for comparable prices of yesterday, even when adjusted for inflation.

But to the original point, it is important to consider inflation when you compare consoles today to consoles of yesteryear. But value is subjective, and specific to the market which exists at the time. Wii U was bad value for its time (as judged by consumers). SNES was good value for its time.
 
Just as a heads-up, Emily Rogers decided that she's holding off on her "not as nice and polite" piece, at least for now. She feels "she's said enough about NX for one week".
 
Just as a heads-up, Emily Rogers decided that she's holding off on her "not as nice and polite" piece, at least for now. She feels "she's said enough about NX for one week".

Considering she said, right after she wrote the article about software, that it was the "last for rumours before E3", I wonder what she would've talked about without being related to rumours. Her perspective on Wii U / Nintendo errors in this gen? I would've liked to read it :P
 
Just as a heads-up, Emily Rogers decided that she's holding off on her "not as nice and polite" piece, at least for now. She feels "she's said enough about NX for one week".

That sounds like she was writing something in an emotional state, then calmed down and decided against it.
 
Considering she said, right after she wrote the article about software, that it was the "last for rumours before E3", I wonder what she would've talked about without being related to rumours. Her perspective on Wii U / Nintendo errors in this gen? I would've liked to read it :P

That's what I had assumed it would be about, even though she already wrote a great piece about the Wii U and its contradictions to the Wii philosophy some time ago.

For NX, Nintendo's online/virtual console plans are still a big question mark. On the software side, I need to see the games. Lot's of titles are nice, but can they create sales momentum and keep it going?

The more I observe trends from outside the world of gaming, and see companies like Disney doing live adaptations of their past animated works, and lots of CGI animation driving popular family and PG 13 entertainment, the more I believe a cel-shaded Zelda is not going to have any serious mainstream impact, regardless of its game-play. I don't believe there is a huge market wanting to embark on an anime/studio ghibli fantasy adventure. They want fantasy brought closer to life.

A Smash Bros. port that's already obtainable on Wii U, a system that'll obviously have a library bigger than NX when that console launches, won't mean much by itself either. Of the known games, I only see Nintendo fans biting.

So with that said, I look forward to seeing what NX's "Wii Sports" could be, assuming their will be a new game made to show off NX and its unique features. I think it should be a new IP, not shackled to any Nintendo franchise. Wii Sports and Wii Fit led the way for third party success stories like Just Dance and several mini game and fitness software titles to happen, and certain multiplatorm games, like Guitar Hero and Tiger Woods Golf, sold best on the Wii.

Nintendo is going to need some hits that can create an environment for more games to succeed. Iwata re-mentioned Blue Ocean strategy at an investor's meeting a long time ago after revealing NX and QoL was happening, so I don't think they'll simply be competing directly for the most powerful hardware with the best shooters, RPG's, cinematics, etc...

I'm curious to see the road map they'll show for NX and QoL in the coming days. It'll likely be much easier to start guessing Nintendo's future after E3, or whenever it is they decide to show NX and its upcoming software.
 
I don't think the Virtual Console can sustain the same old model. I really hope they don't ask us to buy these games again. I mean it's 2016. Enough with that nonsense.

I wonder if Nintendo would roll out some type of subscription service for it. I don't know though.
 
I don't think the Virtual Console can sustain the same old model. I really hope they don't ask us to buy these games again. I mean it's 2016. Enough with that nonsense.

I wonder if Nintendo would roll out some type of subscription service for it. I don't know though.

I think we will have to buy our VC games one more time, but from the NX version forward we won't.
 
I think we will have to buy our VC games one more time, but from the NX version forward we won't.

See I just can't fully get behind that. I think with Wii U they saw they tried to appease Wii owners with that whole discount thing. And now we have NNID to connect devices and My Nintendo. I think they are taking steps to introduce the ability to carry over Wii U to NX VC games.

With that said I wouldn't be shocked if they don't.
 
I don't think the Virtual Console can sustain the same old model. I really hope they don't ask us to buy these games again. I mean it's 2016. Enough with that nonsense.

I wonder if Nintendo would roll out some type of subscription service for it. I don't know though.
You'll have to buy them again lol
 
What are you even talking?? Nintendo had sold the most consoles and handheld in their last generation, dude! Everyone had a DS or a Wii and Nintendo is known by every kid. Pokémon and Mario games still sell extremly well, even if the consoles don't. So just stop writing such nonsense please, gosh.

The Wii is an outlier and anomoly... The DS came out 3 years before phones/tablets took off so yes they had the market cornered. They won't be selling that kind of number again.

So basically you have an outlier that sold to mums/dads/grandparents literally everyone. The type of market who aren't going to continue buying software or new hardware (As seen by the attach rate). And their other product of mention is having it's lunch eaten by smart phones and tablets. The core audience of Nintendo continue to dwindle when Nintendo can only just eek out more units than the failed Playstation Vita.

The best Nintendo can hope for is to play second fiddle to Sony/Microsoft where a NX might be an excellent second console. As for the handheld if they release one, provided the price is cheap I'm sure it will sell fine, but as far as home consoles are concerned Nintendo will not be setting the world on fire again.

That's being realistic folks, go and graph Nintendo home console sales and outside of the Wii have a look at the trend line. They are less and less relevant.
 
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