Archer said:This change shows that the publishers are more interested in making money in the short term rather than building longevity in the industry by cultivating a relationship with their audience (a symbiotic relationship). This is their cost/benefit analysis. This, to no surprise, is what business is all about. The problem with this idea is that, in the long run, gamers will not have a place to congregate like they did. There will be less energy in the products that drive consumers to go out into the market and get the latest products. We will grow old, perhaps mature, and perhaps leave our interest in the industry in our past.
In the end, this decision is not profitable.
fallout said:I'm not going to speak on Wellington's behalf, but do you know what it's like to do work in an environment like that? It is honestly the equivalent of trying to study the physics of amusement rides at Disneyland. You wait in line behind sweaty teenagers for 30 minutes or more just to get at what you want, which you only get for 5 minutes, anyway. So you're then forced to go wait in line again just so you can touch up on what little you managed to write down.
unless my sarcasm detector is shut off....
get a grip
1. bitter dev whose game got a bad review score
2. disgruntled web writer who got turned away at IGN/GS/1UP
3. jerk, in general.
4. http://static.flickr.com/74/20314217...cef248.jpg?v=0
Zenith said:It's 1 week. Hell, it's not even that. 5 days if you stay to cover everything. Even if you get zero sleep during that time you're still being a total drama-queen if you think that job is somehow way tougher than the average. Don't be such girls.
Oh, I'm sorry, I must have misinterpreted all the journos saying they were glad it was gone because they don't have to put so much work in anymore. For a whole week.
1. Bitter journo obsessed with whether or not he fills the man-thong Che left.
2. Overly defensive because he's being taken to task over whining about doing a whole week's work
3. Jerk, in general.
But if I were you, I'd go with the mystery box. yeah-huh.
jj984jj said:I'm bald it's being scaled back, there is never enough time to cover everything.
Zenith said:Oh, I'm sorry, I must have misinterpreted all the journos saying they were glad it was gone because they don't have to put so much work in anymore. For a whole week.
I really, really should be ignoring you, but I just can't help it.Zenith said:It's 1 week. Hell, it's not even that. 5 days if you stay to cover everything. Even if you get zero sleep during that time you're still being a total drama-queen if you think that job is somehow way tougher than the average. Don't be such girls.
Jesus, dude. Do you just want people to wait in lines to make yourself feel better in comparison? If there's a way that the same work can be done in better conditions, is it wrong for them to prefer it?Zenith said:Oh, I'm sorry, I must have misinterpreted all the journos saying they were glad it was gone because they don't have to put so much work in anymore. For a whole week.
WasabiKing said:- Hotel industry will be crying on its knees. San Francisco has been dealing with this the last 5 years, now it's LA's turn. E3 was probably the saving grace for that industry in the last 5 ears.
- Cabbies didn't take people too and from the hotel and LACC. I know I took cabs to/from the airport, Hollywood, etc... That's huge. And the cabbies just swarm onto E3 like flies on... you get what I'm saying
- Restaurants are going to lose a significant part of their revenue. There's an Italian restaurant not far from LACC that I went to at least once a year, and during lunch, the place was slammed for 3 hours. Company dinners, those will be reduced significantly.
No fair, they are not giving Sony a fair shot at redemption.Tieno said:OMG!!! Next E3 is going to be the best E3 EVAR!!!!
It will hurt the hotel and resturant industry a great deal.bluemax said:I think at least the ones in the area around the LACC won't take as big of a hit. USC graduation is that week as well. Now all the parents who had to get hotels further away will be able to get ones closer. I'm sure there will be some losses however, and this will impact hotels further away from downtown.
chespace said:Anyone who's in the industry (journos, devs, and me) will probably still make it out to whatever becomes of E3 each year. We're happy precisely because this should make our jobs easier. Why the fcuk shouldn't we be celebrating?
element said:Going from an event that has 75,000 to 5,000 hurts the entire area.
I wouldn't say that. Even this year with all the behind closed door showing, it was difficult as a developer to see things. Not to mention Irrational Games now wanting to show ANY outside developer Bioshock. Just become more of a private club.chespace said:Anyone who's in the industry (journos, devs, and me) will probably still make it out to whatever becomes of E3 each year. We're happy precisely because this should make our jobs easier. Why the fcuk shouldn't we be celebrating?
chespace said:Anyone who's in the industry (journos, devs, and me) will probably still make it out to whatever becomes of E3 each year. We're happy precisely because this should make our jobs easier. Why the fcuk shouldn't we be celebrating?
1. Bitter journo obsessed with whether or not he fills the man-thong Che left.
2. Overly defensive because he's being taken to task over whining about doing a whole week's work
3. Jerk, in general.
Me either.DopeyFish said:I'm surprised there's not a lot more people furious about this, to be honest.
Fine it makes the job easier! Great!chespace said:Anyone who's in the industry (journos, devs, and me) will probably still make it out to whatever becomes of E3 each year. We're happy precisely because this should make our jobs easier. Why the fcuk shouldn't we be celebrating?
Seriously, I agree with him. stop being a baby, its not as worse as working 40 hours carrying merchandises, stocking them in the stockroom, reaching higher heights, and trying to get that same job done. I worked 40 mother ****ing hours each week during christmas doing that shit, and yet, you're complaining about working at E3, getting your shit together, walking around, getting your shit done...Hey, I was exhausted, I even ****in' embarrassed myself when I finally got to the M$ Community Connection Celebration "pre-briefing" with the girl, hyping them up. Now tell me you're being a baby all because you're working hard during the week of a spectacle.fallout said:I really, really should be ignoring you, but I just can't help it.
I've worked my ass off in a kitchen, pulling 70-80 hour weeks, little breaks, etc. and you know what? I didn't mind. Why? Because every minute I was there, I was accomplishing something. If I were spending those 5 days at E3 actually covering video games, it would be a completely different story.
element said:I wouldn't say that. Even this year with all the behind closed door showing, it was difficult as a developer to see things. Not to mention Irrational Games now wanting to show ANY outside developer Bioshock. Just become more of a private club.
If the format moves to a open floor, with high restrictions of attendees, then you might have something. But these VIP/backroom sessions would suck.
How would that solve any of the problems the publishers have with the event though? If anything it would become even more costly than it already is.Crab Shaker said:I've never been to E3 and I honestly don't know if this is good or bad. On the one hand I will miss the grand gaming news event of the year as it always was...on the other I've been to anime expo which was essentially--and hilariously--called "line-con", so I would understand the frustration behind some people trying to get their stories done.
But wouldn't the much simpler and better solution be to have 2-3 days dedicated to serious journos with creditation and the other 2-3 open admission as an exhibit to keep gamers' interest up?
The big ****ing deal is that we will not find a expo similar to E3, EVER again, unless TGS, and other conventions get as large as this. Nobody can match E3 in its sheer size of media contacts, exhibitors, and companies.chespace said:Edit: It makes our jobs easier, and yeah, I won't deny this sucks for the no-access fanboys who make the pilgrimage to mecca each year. But the end result is that you'll still get to find out plenty about the games that are coming out in fall, and still get to play them when they do come out. What's the big deal?
I don't know where the 5 million in costs or whatever per booth is coming from, but it's ridiculous. Either the ESA is laughing and growing fat with money or they were retarded and didn't have some japanese businessmen with them when they signed that contract. I say that ignorantly of course...but really, there are conventions everywhere, and this event boosts their economy, there's no reason the city of LA or whoever is in charge of that convention center should be stiffing them, especially with a cancellation scare.Chris Remo said:How would that solve any of the problems the publishers have with the event though? If anything it would become even more costly than it already is.
You missed my point entirely. Perhaps I should have clarified a bit more.CarlosX360 said:Seriously, I agree with him. stop being a baby, its not as worse as working 40 hours carrying merchandises, stocking them in the stockroom, reaching higher heights, and trying to get that same job done. I worked 40 mother ****ing hours each week during christmas doing that shit, and yet, you're complaining about working at E3, getting your shit together, walking around, getting your shit done...Hey, I was exhausted, I even ****in' embarrassed myself when I finally got to the M$ Community Connection Celebration "pre-briefing" with the girl, hyping them up. Now tell me you're being a baby all because you're working hard during the week of a spectacle.
I feel for you Dean, I do, but I assume that just about everyone is suffering with this. Hopefully the ESA gets some plans put out soon.DrEvil said:Its unfortunate though, as I usually head up the planning for E3 accomodations etc for our site; yet now with 'e3' in flux, not knowing who can actually go to this new show, and whether or not Nintendo will do their own North American show, it's putting a huge wrench in plans that would have already been taken care of by the end of this month.
chespace said:Still, I guess now I kind of regret not having gone to Sony's party back in May because it'll be their last. Oh well, at least I went to 6 previous ones.
You think every media company gets their jobs done? You think GameSpot, IGN finished their jobs after 5 to 6 days on the job? I laugh at you if you think that way. Small websites, medium websites, even large websites don't finish their job, but do they complain? No. I think working for a recognized media website, is more of an accomplishment for me, than working for a small website, who is a no name. Xbox Evolved, last august, renewed their home. Guess what? Over the next few months, leading up to E3, things start to look up, and start to look better for us, since E3 and other events took place. If you feel like you delivered to your readers, then that must mean something.It's not the working hard that's the problem. I don't mind hard work, in fact, at times, I relish it. Accomplishing a lot is a good feeling. However, at E3, for the time you put in, you don't accomplish a whole lot.
A lot of people seem to be confusing "hard work" with "hard to get work done".
I hope so, too....and it better look good.I feel for you Dean, I do, but I assume that just about everyone is suffering with this. Hopefully the ESA gets some plans put out soon.
.mcdonnell said:It will focus on press events and small meetings with media, retail, development, and other key sectors. While there will be opportunities for game demonstrations, E3Expo 2007 will not feature the large trade show environment of previous years.
I'm not sure what you mean by this. His point is that the output of E3 is not nearly what it should be given what a huge deal the whole thing is. E3 is a horrible system, and it's unnecessary. It everything was split up into smaller, more manageable chunks, not only could individual journalists cover more games, but their impressions would be more in depth and useful to readers. What's the point of thousands of people all going and getting the exact same experience out of a game and then writing up the exact same impressions? It's just a big weird pointless week-long pageview grab. It's not actually a good environment for doing work, and it's not actually a good system for delivering content to readers, and it's not actually a good way for publishers to display their products.CarlosX360 said:You think every media company gets their jobs done? You think GameSpot, IGN finished their jobs after 5 to 6 days on the job? I laugh at you if you think that way. Small websites, medium websites, even large websites don't finish their job, but do they complain? No. I think working for a recognized media website, is more of an accomplishment for me, than working for a small website, who is a no name. Xbox Evolved, last august, renewed their home. Guess what? Over the next few months, leading up to E3, things start to look up, and start to look better for us, since E3 and other events took place. If you feel like you delivered to your readers, then that must mean something.
How do you think I feel? I bailed out last second two years ago and couldn't go last year. The Frankman am cry...pakbeka.. said:great, they cancelled e3 before I ever had the chance to go to one, thanks a lot
But how are you going to finish all of them just by appointments? Hmm? Intimate encounters with developers only gives you "routine" feel, wheras, events like E3 every year, gives you the option of meeting them, and playing some of the "next door neighbors' games" during breaks or at the same time (if you have a group with you).Chris Remo said:I'm not sure what you mean by this. His point is that the output of E3 is not nearly what it should be given what a huge deal the whole thing is. E3 is a horrible system, and it's unnecessary. It everything was split up into smaller, more manageable chunks, not only could individual journalists cover more games, but their impressions would be more in depth and useful to readers. What's the point of thousands of people all going and getting the exact same experience out of a game and then writing up the exact same impressions? It's just a big weird pointless week-long pageview grab. It's not actually a good environment for doing work, and it's not actually a good system for delivering content to readers, and it's not actually a good way for publishers to display their products.
CarlosX360 said:But how are you going to finish all of them just by appointments? Hmm? Intimate encounters with developers only gives you "routine" feel, wheras, events like E3 every year, gives you the option of meeting them, and playing some of the "next door neighbors' games" during breaks or at the same time (if you have a group with you).
skip said:che's thong fits quite nicely, thanks very much.
Tell me you don't know what breaks.Tempy said:And what breaks?
If there is going to be no big show floor with demo stations, why would developers even bother creating functional demo builds? Presumably this means less downloadable demos (and we only got a handful of them in May anyhow).Billy Rygar said:Downloadable demos will become a huge part of E3 now, especially now.
CarlosX360 said:Tell me you don't know what breaks.
Tell me you didn't have some void to fill between appointments.
I will tell you both of those things.CarlosX360 said:Tell me you don't know what breaks.
Tell me you didn't have some void to fill between appointments.
Kobun Heat said:lol breaks