Mauricio_Magus
Banned
My will to continue on has dwindled. I need to beat Fallen One and Warped Savior, but it seems only boring grinding remains to do so
Never give up!
My will to continue on has dwindled. I need to beat Fallen One and Warped Savior, but it seems only boring grinding remains to do so
My will to continue on has dwindled. I need to beat Fallen One and Warped Savior, but it seems only boring grinding remains to do so
Shiny Depth Dancers. The horror.
Oh sweet Jesus. As if they weren't bad enough nearly wiping your entire team on turn 1 as their non-shiny version. I can imagine stories of terror where they somehow pre-empt Protector guards.
Actually I'm pretty sure they can't do that. Guards preempt pretty much everything in that game, just like Hexer commands on feared targets. However, on Expert mode, if you haven't hit them with Head Bind or Fear within the first two turns to block their beak attack that hits everyone, you are pretty much dead because they'll get so strong that it will OHKO most of your party.
But you're Dungeonman. You're a super hero.
Just yesterday a Shiny Plate Chaser grind my Medic to the ground before my Fortress can shield him. I ragequitted after that.
But you're Dungeonman. You're a super hero.
(EOIV) So i now have my Dancer subbed as a Nightseeker and am wondering why it is that SOMETIMES when a second or 3rd attack activates with her (im assuming most of the time it's Blade Flurry since when it's Sword Dance it says so and you hear a sound cue right?) i only seem to do VERY LITTLE damage compared to my first attack?
Now is this because the blade flurry attacks are off-hand compared to main or is there another reason? I could swear that sometimes it DOES do the same amount of damage than the first attack? Say my main attack does 45 damage, then the second one only like 6 or 7 which totally sucks and makes me almost regret i invested in that skill. What am i doing wrong here? *Confused*
The damage depends on the level of the skill and the second weapon equiped. I believe its 80% at max level. Sub classes can only go up to half of that so...
1) Not sure about the weapon since i equipped one that had like 20 dmg more than the previous one to see if it makes a difference and it was the same shit all over again, 6 or 7 damage basically just like the old weapon hmm can't say for sure though whether it was the same enemy as before lol
2) Yeah 40% then, basically is it even WORTH it then if you only have NS as a subclass?
Maybe they do preempt the guards after all. It's been a few months since I was doing my expert mode playthrough in EOU and even longer since I played EOIV. One thing is for sure though and that is if you land Fear on a shiny FOE with a Hexer in EOU and then use a command like Suicide on them, Hexer will always use the command first before the FOE powers up and acts. Hexers <3
My bitter experiences shows that shiny FOEs always moves first, except Sonic Break IIRC.
I guess it's fair since they gushed out crapton of EXPs when killed, but damn getting your medic killed while you ordered your Fortress to shield him in that turn is still infuriating.
Get dat Nectar ready lol.
That was the breaking point for me: I didn't bring any D:
1) Not sure about the weapon since i equipped one that had like 20 dmg more than the previous one to see if it makes a difference and it was the same shit all over again, 6 or 7 damage basically just like the old weapon hmm can't say for sure though whether it was the same enemy as before lol
2) Yeah 40% then, basically is it even WORTH it then if you only have NS as a subclass?
My bitter experiences shows that shiny FOEs always moves first, except Sonic Break IIRC.
I guess it's fair since they gushed out crapton of EXPs when killed, but damn getting your medic killed while you ordered your Fortress to shield him in that turn is still infuriating.
Burst skills should activate before shiny FOES, shouldn't they?
They do. I'll often break out the auto stun burst for a free turn when farming them.Burst skills should activate before shiny FOES, shouldn't they?
Just a wild tangent, but with Etrian Odyssey crossing over with Mystery Dungeon and Persona, I wonder how long until we see a Pokemon-EO collaboration? Granted the first two crossovers are both under the same corporate umbrella, but SEGA has made Pokemon games before, so it's not out of the question.
Spike Chunsoft is under the same corporate umbrella as Sega and Atlus?
Just a wild tangent, but with Etrian Odyssey crossing over with Mystery Dungeon and Persona, I wonder how long until we see a Pokemon-EO collaboration? Granted the first two crossovers are both under the same corporate umbrella, but SEGA has made Pokemon games before, so it's not out of the question.
A dungeon crawler where you have a party of Pokemon or you fight Pokemon as enemies? Either way, the 2 games don't really mesh as well as say Pokemon x MonHun. But then, Pokemon Conquest came out, so...
Both :v Your party could be five Pokemon, and you can recruit in random battles. Or you could have five trainers on a team, each with a selection of Pokemon that can use abilities.
The problem with a party format is that Pokemon is more skewed to single or double Pokemon battling, so having more than that makes it less... Pokemon-y. Maybe the Trainer is like a Wilding, and can call out a Pokemon out of his 6 to assist him in combat, or maybe you play as a Pokemon ala Mystery Dungeon and are limited to you and a partner Pokemon.
Recruiting is very SMT BTW. A SMTxPokemon seems more likely
My main dancer was Nightseeker sub for my entire time getting 100% completion. What was important was not the damage she did with her offhand but making sure that Mist Dance was getting up to 8 chances to activate each turn and that Trick Samba gave my NS main the full 3 chases from Trick Samba. My dancer was only hitting for 2-3 digits of damage but on a good day she was actually doing another 10000 damage by triggering extra hits from my NS. Every turn.
Sword Dance can give up to 4 attacks per weapon and subbing NS lets you hit with an offhand weapon, so with Mist Dance each of those 8 hits has a chance to stun the target (even bosses). At low level, like when you first get subclasses, subbing NS is not going to seem that useful, but with Sword and Mist dance maxed it's pretty amazing. I didn't use a Landshark link party but if you are using one I shouldn't have to explain any more about how awesome this is when used as your main linker.
A single dancer on her own is never going to be a major damage dealer. Unless you're doing a Beat Dance party of all dancers, look at it from the perspective of "She can heal well, buff like no one's business, evade like a champ, stunlock like a boss, give my main damage dealers more hits (chase/link),and still do a bit of damage on top of this? Dancer is awesome!" If you're doing a Beat Dance party of all dancers, just change the "a bit of damage" part to "a ton of damage."
Wait, so what was your Land doing before then?
Well, at least you now have access to your Land's full potential.
So if i understood all this correctly, i could do BOTH for my Dancer? Meaning invest into Sword Dance AND Trick Samba AND Link so i'd have these additional attacks from Sword Dance which would then trigger a Link Attack each time AND have others chase EVERY attack i do in addition? hmm.. With me already having invested a ton of points into support/buff skills, will there be enough points available to do it all by the end?
So if i understood all this correctly, i could do BOTH for my Dancer? Meaning invest into Sword Dance AND Trick Samba AND Link so i'd have these additional attacks from Sword Dance which would then trigger a Link Attack each time AND have others chase EVERY attack i do in addition? hmm.. With me already having invested a ton of points into support/buff skills, will there be enough points available to do it all by the end?
You need both a Land and a Dancer, not both in the same character. I think the general idea is to set up Chase/Trick Samba and get off a ton of hits with Sword Dance, and/or Rush Dance with a Nightseeker main at the front that does Swift Edge. If you don't have a NS main... which is purposely gimping yourself given how overpowered they are... then you have to have someone else trigger Links. You have to ask if you want your Dancer to be your main proccer for Links, essentially. If so, then just set up Chase/Trick and go to down with basic attack.
If you're a lucky SOB and can get off binds reliably, though, then grab a back Sniper and Squall Volley after a leg bind. Links for days.
My original squad, which I beat the game with, was:
Fort/Dancer, Link, Dancer/NS
NS/Arc, Sniper/Arc
It was seriously awesome that I could craft a party without a Medic or a Runemaster main.
Damn so i thought i was overpowered at level 40 for that Baboon King sidequest...
yeah, turns out he kicked my ass like nobody's business I'm actually doing great until he decides to spawn his 2 little healing helpers EVERY damn turn when i defeat them until he gets one special attack in and one shots my entire back row
I know that feeling. When I first tried that fight, I was able to bind his arms to stop him from throwing those rollers, but my binds wouldn't stick for more than a turn because my level was too low. But when I came back at level 45 or so, everything went a lot smoother and I brought him down without much trouble.Damn so i thought i was overpowered at level 40 for that Baboon King sidequest...
yeah, turns out he kicked my ass like nobody's business I'm actually doing great until he decides to spawn his 2 little healing helpers EVERY damn turn when i defeat them until he gets one special attack in and one shots my entire back row
I know that feeling. When I first tried that fight, I was able to bind his arms to stop him from throwing those rollers, but my binds wouldn't stick for more than a turn because my level was too low. But when I came back at level 45 or so, everything went a lot smoother and I brought him down without much trouble.
Still got my ass kicked and had to bail out of there pronto because (again) those DAMN HELPERS, scales in this case.
Does it make a difference when i actually destroy ALL of the scales in the room before i face him? I mean would that translate to NO helpers showing up or is that not related and he just spawns at least 2 during the fight at all times? Also didn't help that i couldn't even so much as TOUCH those helpers, not with magic OR with raw physical attacks, binds also don't stick to those buggers!
In case the previous hint was too subtle, keep in mind that ice stakes are an item you can use during the fight with the Boiling Lizard.Does it make a difference when i actually destroy ALL of the scales in the room before i face him? I mean would that translate to NO helpers showing up or is that not related and he just spawns at least 2 during the fight at all times? Also didn't help that i couldn't even so much as TOUCH those helpers, not with magic OR with raw physical attacks, binds also don't stick to those buggers!