Mauricio_Magus
Banned
The shit I'd do for get Yuji Himukai's sign on one of my EO artbooks or anything.
fun battleGot stomped by some bug named Warped Savior.
k there, finished PQ so I'll have no regrets
that ending tho ;_;
fun battle
you know about the drugs, right?
Is there anything to do after the finishing the game? How many hours did it take you? I'm so slow at finishing games these days because of work, I'm about to run from work and get my copy of Captain Toad and KH2.5HD FUCK.
Got stomped by some bug named Warped Savior.
I dunno about that...
Yeah, I must've spent at least ten hours fusing personas and farming cards alone. I'm just worried it'll be overkill, as a Shura Tensei-linking Kanji with a Death Chaser/Forked Spear Yosuke seems like it'd do stupid amounts of damage. Add Eternal Melody to extend their buffs, and I doubt many enemies would last long enough for the six turns to pass.It baffles me that you can get the Shura Tensei card in the thirties but need to wait until the sixties to get the release card.
To be perfectly honest, I haven't actually played the EO series outside of EOIV and PQ, so I could be wildly off base. Even so, I still feel confident in my assertion. As much as I love PQ, there are a couple things that really hurt the overall balance.
1) Naoto.
From the ground up, this character is completely and utterly broken. She comes with both sets of instant kills (which basically trivialize most random battles) and she's a top class magic user (high magic, agility, and luck). She has no weaknesses, resists hama/mudo skills, is able to use support skills more effectively than most characters due to her Speed and high SP, and her instant kills/status effects have a higher hit rate due to her sky-high luck stat.
2) FOEs are severely toned down. In EO, they have the ability to nearly instantly wipe the party with their damaging AoE attacks. PQ FOEs (from the three dungeon's i've played through) lack this. In PQs defense, FOEs are much easier to run into due to how they're incorporated in puzzles, but regardless, confrontations against FOEs aren't nearly as tense as they are in EO. It also doesn't help that they're generally weak (the challenge in fighting them comes from their high health; they typically out last you)
3) Status effects are too strong. Poison for instance, is pretty infamous in PQ due to how effective it is against FOEs. It pretty much functions the same way as it does in EO, but since FOEs are much easier to manage, you can play defensively and win in a battle of attrition against them. The impure reach (status affect hitrate %+) doesn't do the game any favors.
4) Bosses are weak. From what i've played, they're actually weaker than the FOEs found in the dungeon.
***
With all that said, I still really, really, really like enjoy PQ. Nothing matches the joy in in succeeding with your ideal team set up. I'm definitely going to put a ton of hours into this.
Nice. I'm striving to build a link party myself haha.
Throw in a Gunner figurine and it may even revive the Vita.
The big one or the nano?Already have a Gunner figurine =P
I know Wave isn't known for making the best figures, but I was still a little bummed that they stopped before making anyone from EO III. All that game got was a bunch of teeny tiny prize figures.
The big one or the nano?
I know Wave isn't known for making the best figures, but I was still a little bummed that they stopped before making anyone from EO III. All that game got was a bunch of teeny tiny prize figures.
To be perfectly honest, I haven't actually played the EO series outside of EOIV and PQ
Most FOEs after 2 ain't the pants-shitting terror they once were. The judgement went from "after you've BEATEN the next stratum in most cases" to "after you've REACHED the next stratum in most cases". The "can't escape if your back is to a wall" bit going missing definately contributes to this.
That explains it. Balance is terrible in EOI - EOIII.
Naoto is really tame compared to EOII's Hexer. EOIII's Shogun is pretty good too, but the gap between it and the other classes in the game is a little smaller than EOII's case. I hear EOI's Medic's Immunize made damage a non-issue.
As for FOEs. Yeah, they've always been not much of a threat if you have the right party. Hell, in EOII I was running into FOEs the first time I saw them because it was quicker to kill them than to walk around.
I like status effects being useful, this is again pretty standard for EO. EOII's Hexer could go for max poison and for the first stratum all random enemies would be dead at the end of the first turn. You could still kill almost all random enemies by the end of the first turn for the main game as long as you had your other characters do a little damage first. Or you could just put everything to sleep and toss revenges.
Honestly, EO has always been an easy series if you know what you're doing, so the overpowered things don't bother me much. If I want a challenge I'll limit myself. :/
Yeah, I was regularly able to take down FOEs after reaching the next Stratum (though I thought that was the intent). Eventually, my team was strong enough to take down FOEs mid-stratum, such as when I could take down the 4th stratum Robot FOEs (thank you Lander-linking)
That last bit sounds terrifying, but I really want to experience it.
Ahh, I see. Perhaps I was being too hard on Persona Q then. I still need to beat it + try the other EO games before comparing them.
Honestly, EO has always been an easy series if you know what you're doing, so the overpowered things don't bother me much. If I want a challenge I'll limit myself. :/
That goes for pretty much every series in this genre. I can't think of one that is still difficult even if you know what you're doing.
The perspective of what Easy is, folks.
not difficult != easy
The big one. I also have the Paladin girl figure, but not the rest since I didn't have that much money then. I also did pick up a set of the EO3 prize figures but they're ugly >.<
I want proper Princess and Ninja figures pls.
Aren't the Paladin and Gunner figures sold out?
I wish I could get one.
I got it back when they were new. I think there was a re-release but that was some time ago too. They're out of production now.
Though out-of-print, they do still turn up on Yahoo Japan's auction site pretty frequently. Here's a search from a deputy service that shows a couple of them up right now. Otherwise, perhaps Figure GAF might know where to track some down.
Setting subsclass is very hard. I don't which should I choose for Landskecht, Fortress and Sniper. Any suggestion?
What kind of Landshark? If links, Runemaster, if not, Bushi. Fortress works well with Dancer for evade, and Sniper, Arcanist for Releasal.
When in doubt, Bushi.
The slang is landshark? Is it just for typing convenience or is there anything else behind it lol
Runemaster seems a solid choice since my landshark heavily invested in link skills, but that mean there will be three runemaster since my medic also subbed it. Maybe I should see what skills offered by Bushi first. Similar situation also where my runemaster already subbed as arcanist, I wonder if the circle can be stacked?
Setting subsclass is very hard. I don't which should I choose for Landskecht, Fortress and Sniper. Any suggestion?
I beat the game on Expert classic mode but I used a Paladin. Final stratum is easier with a paladin in your party to use elemental shield skills, but troubadour using elemental dances can also work. Defense buffs are a waste of time IMO.Well, I beat my playthrough of NG+ in Etrian Untold. I was getting hit hard by FOEs so I switched it back to picnic mode at the end and that made the final boss way too easy. I don't have a protector on my team, so maybe that was why I couldn't take much damage. I was getting way to hard even with decent armors for defense. What's up with that? I can't even imagine how hard they would hit on hard mode.
Even with troubadour's defense buff, I was getting hit hard. Some FOEs have way too much hp too. I'm not sure if my team was unbalanced, I was using: Dark Hunter/ Highlander in front, and Alchemist/ Survivalist/ Troubadour in the back.
Yeah, it is for now... unfortunately with that there there was no room for anything else because it was taking up like 7000 characters. I am hoping to bring it back in some form at some point, like maybe as group images or something.Is the list of classes gone from the OP? I liked that part a lot.
Runemaster (if links) or Bushi (if not), Dancer, and Arcanist or Bushi.
Change your medic's sub to Arcanist instead of Runemaster and your Runemaster's sub to Bushi or Imperial.
Group images of all the classes per game would be cool.
You can change subclass?
Sounds fab. I'll make something soon with all the classes per game then!
We really were hurting for space but I too loved the huge wall of classes and descriptions.
Having a character rest at the guild removes their subclass and resets their skill points so you can pick another subclass and redistribute their points.
Most FOEs after 2 ain't the pants-shitting terror they once were. The judgement went from "after you've BEATEN the next stratum in most cases" to "after you've REACHED the next stratum in most cases". The "can't escape if your back is to a wall" bit going missing definately contributes to this.
I should listen closely to what the guild master said lol
I'm still in Land 3, have yet to unlock land 4 so Imperial is out of question.But since it seems that you can change subclass easily, I'll tinkering with what I have first.
I can't imagine the horror of Rare FOE (if rareness is already there) in EO I and II since in IV they always crapped my team.
I can't imagine the horror of Rare FOE (if rareness is already there) in EO I and II since in IV they always crapped my team.
Im not the popular opinion but truthfully these types of games are better off being played with you thinking for yourself, reason being is that so you can understand what type of player you are, instead of having others play for you with their play style.
In general these Wizardry type of games are huge personality tests basically. As you are given a bunch of tools (the various classes) laid out before you and after picking up 5 pieces you are kicked into a dungeon. Sure there are adjustments to be made and whatnot but thats all your own doing and by learning of what is necessary for the next step or how you think you can improve your own situation within the dungeon.
It ain't fun when both of your Fotress and Medic got one shotted before they can make any setupNah, that's a new one for 4, and a fun one!
That's sounds terrifying lolI really miss the "can't run away if your back is to the wall in a FOE battle" thing. Shame on them for taking that out in later games.
Shiny Depth Dancers. The horror.
I just stubbornly push through with my party rather than use rest. I always end up with a lot of the wrong skills. lol Some people raise new character, but I never do. Sort of wish I did take the time to do that. I sometimes (read: all the time) use maps.
in the elminage games for example i always had to have a sub party ready for when something terrible happened to the main one and i needed to go and drag their corpses back to the church lol
It was. FOEs were serious business in the first two games. You really had to pick your battles and know when it was best to just avoid even getting entangled in a fight at all.That's sounds terrifying lol
The evil bird FOEs in the EOU that spawn endlessly from the sides of the walls and chase you. I had several game overs to them on Expert mode. They don't mess around.What's that?
I can't imagine the horror of Rare FOE (if rareness is already there) in EO I and II since in IV they always crapped my team.