Finally starting up my game and I decided to go with classic. I went with Defender, Ronin, Hex, Alch, and Trubby. Should I be going with both Defender and Ronin in the front and the other 3 in the back? Got some skills in and equipment bought, it's time to go exploring! ... and probably die
Edit: Okay I'm level 3 and just got rocked by some Venomous Flies or something. I'm noticing that each skill takes 10 points to max and i'm confused as to what I should be putting points into. If I'm only getting 1 skill point per level I would only be able to max like 6 or 7 skills, so I'm guessing that I'm not supposed to max the skills at all? Except for maybe essential ones?
So far I've put on Protector: Def Up 1/10, Shield Mastery 1/10 (Which gave me Front and Rear Guard 1) I still have 2 skill points with him I don't know what I should be focusing on with so many skills.
My Ronin: Katana Mastery 3/10 (Slantwise Cut 1 came with it) and I put 1 point in Mine with 1 point leftover.
Alch: Formula Mastery 1/10 with Fire Formula 2/10 (others still at 1). 1 point in Chop. 2 point leftover
Hexer: Curse Mastery 2/10, Sapping Curse 1/10, Frailty Curse 2/10, Deceit Curse 1/10, TP up 1/10. No skill points leftover (so useful so far)
Trouby: Sony Mastery 1/10 (warrior and Shelter song 1/10 come with it), HP up 3/10, Take 1/10. No Skill point leftover right now. I was aiming for the healing skills which is why I went for the quick HP ups. Good idea or bad?
I don't need a detailed skill build or anything, just advice on what skills I should focus on with points or how I should be spending the points, knowing that there are so many skills and each take 10 skill points to master.
As a rule, most skills have a big increase in damage/%effect at half level and max (5 and 10), at the same time at both levels they increase in tp cost a lot, maxing a skill early can mean that your guys wont be able to use them more than 3/4 times per run, so I recomend you to go for level 4/5 at first (depending on the mana pool of your character) but max them in the long run.
And yes, you are not supposed to max everything. Eventually you will have to give up on some stuff. Some recomendations:
For the Protector, try to get skills that reduce the damage in the front line, so they can survive longer.
For the roning, Slantwise Cut is good at level 1 and allows you to acces the stance moves without commiting to a stance, try to go for the area stance skill like Flame Grater, Lighting Stab and Frigid Slash, at least one level in each. Flame Grater is great early in the game at level 1, deals lots of damage to a full line of enemies, the others will be useful a little later, so is a good idea to open them up asap.
Also, get breath (req: HP up lvl 3), and put the ronin in the middle of the front line. He/she will heal your front line early in the game until the troubador can heal them too. Oh and you can move the roning to the middle of the back row and use heal in the same turn in case things are getting out of hand, next turn move him/her to the front and attack.
For the Alch, generally for magic users I go for Tp up so they can cast spells for a long time, most of the time I had to go back to the inn when the mage became dead weight, even though everyone else could still fight. Since most enemies and bosses from the first floors do not have higher resistence for magic, one point of fire should be enough until you max the tp up. The most important thing about this is that your most important source of magic damage can last a few turns longer vs bosses.
The hexer will be dead weight for a while, but will become amazing later.
For the troub: Havent tried the HP up skill, but in previous games it added HP to your max without healing it, so if your character was at 50/120 it would make it 50/200. Usefull when used with regenerate or Healliong lullaby but useless by itself. Try to get Healing lullaby asap, since you dont have any dedicated healer. After that is a matter of choice between dealing more damage or being a little bit more tanky with Warrior/Shelter song
Remeber you can reset all your Skillpoints at the cost of two levels at the Explorers Guild