You crazy 50 post per pager.Pretty good that we are now on page 11 and we still havent played a single session. Thats gotta be a new record in this group right?
You crazy 50 post per pager.
Lol. The most stupid of all the traditional mockeries on gaf, most be this "100 post pr thread-overlord"-based one
100 posts is actually worse because it increases the GAF serverload. Now you know who to blame for the next gaf downtime
Couldn't help itLol. The most stupid of all the traditional mockeries on gaf, must be this "100 post pr thread-overlord"-based one
O man, we got a new player!
Welcome Eldarion/Gamma!
Can someone re-link the spreadshit please? Lost it in the threads of the interwebs.
So guys, we are aiming to start at 2nd of November.
Yes, we won't have time practice the game.
Any objections? You have untill 00:00 CEST today to complain.
I'm in.
That whats Morfeo is saying 6-7 times per week.
So he's all talk.
You thought something else?
Yeah, after all those snapchat photos that he leaked ...
So guys, we are aiming to start at 2nd of November.
Yes, we won't have time practice the game.
Any objections? You have untill 00:00 CEST today to complain.
The 2nd is fine by me, eager to get going. 3 days is plenty of time to try the new stuff, especially with the patch notes supposedly coming out later today.
I wish I had a bathtub, the printed out patch notes and a pencil to make notes would be my bath reading material.
...I should have done this with marching music in the background.
For all your reading needs.
That whats Morfeo is saying 6-7 times per week.
So he's all talk.
You thought something else?
Yeah, after all those snapchat photos that he leaked ...
nah man, that's Domenico Morfeo, the football player.
Did we ever agree on the new rules? Fanboi had a list of them, but I don't think they were ever finalized.
Current list:
1. Players must allow the war leader to negotiate for them in player vs. player wars.
2. Maximizing the ticking war score means that the losing side must automatically meet the demands of the winning side. I still favor forcing players to make concessions if the war score reaches a very high number, like 80 or 90%.
3. Limited alliances as it's currently written.
4. Can't attack a player nation with more than 50% tech group disparity, unless through a third party. Maybe this should have a sunset clause, like around 1650 or 1700?
5. One rejoin per session.
6. Player nations are open to attack once they miss three straight sessions. If the AI attacks another player in his absence, they can demand up to 50%, as kab said.
7. Maybe a general anti-exploit rule. Basically, if it looks like an exploit, then don't do it.
8. Pausing only allowed when DoW happens to you. Then during the war it isn't acceptable. Players can pause once to make peace deals, but only for the allotted 25 seconds or so before others can unpause. PvP wars are exempted.
What is that number 4 rule about? If someone stays at less than 50% tech than the others, they can NEVER be attacked? I could have easily abused that rule as mamluks.
It's talking about differences in tech groups. For instance, the Muslim tech cost is 40% more than western, so any western player is free to attack them. But a western player cannot attack anyone still in the Chinese tech group. This is already a rule in the OP, as rule number eight, but it's expressed in terms of protectorate status and not tech cost differences. However, the rule is probably capable of being abused, which is why I suggested that it should end after a certain date.What is that number 4 rule about? If someone stays at less than 50% tech than the others, they can NEVER be attacked? I could have easily abused that rule as mamluks.
It's talking about differences in tech groups. For instance, the Muslim tech cost is 40% more than western, so any western player is free to attack them. But a western player cannot attack anyone still in the Chinese tech group. This is already a rule in the OP, as rule number eight, but it's expressed in terms of protectorate status and not tech cost differences.
How? Mamluks are much closer in tech group than that. 50% means Indian tech group and below, basically.
It's talking about differences in tech groups. For instance, the Muslim tech cost is 40% more than western, so any western player is free to attack them. But a western player cannot attack anyone still in the Chinese tech group. This is already a rule in the OP, as rule number eight, but it's expressed in terms of protectorate status and not tech cost differences. However, the rule is probably capable of being abused, which is why I suggested that it should end after a certain date.
The tech rule was because in 1.7.3, protectorates do not receive any AE, at all, meaning a Western-tech player could guarantee their worse-tech ally essentially free expansion against the AI just by making that ally a protectorate, which is a bit of a game-breaker for certain nations. Apparently, this has been fixed for AoW, so can be abolished entirely as a rule.
This rule is actually one we formulated ourselves to prevent Western European players to just bump off Far East nations with ease before they even have a chance to develop a little, since Paradox has still not decided to limit the Western European ability to project power and reinforce their troops thousands of miles away.
This rule is actually one we formulated ourselves to prevent Western European players to just bump off Far East nations with ease before they even have a chance to develop a little, since Paradox has still not decided to limit the Western European ability to project power and reinforce their troops thousands of miles away.
Didn't troops not reinforce in overseas territory in EU3 until you'd occupied some land? I could swear I remember playing as Castile and armies in North Africa not replenishing until I'd occupied some land. Not that that'd be a solution in this situation of course, but a move in the right direction.
Starts on November 2nd.Well hello, I did not know that this existed.
Will there be a new game when AoW starts?
I wasn't thinking of hordes when I wrote it. If the rule is written so that you can't declare war on any player nation whom you can make a protectorate, then that would work better because it would exclude anyone in the nomad tech group.Agreed with Toma, <50% tech disparity would make us hordies immune to anyone in Europe. No war vs a potential protectorate pre X-date (outside of alliances etc) is fine by me, though it shouldn't be long, 1600 is more than enough time imo.
edit: Also if I'm reading it correctly, the proposal is that you can pause at the start and end of any PvE war, and any time during a PvP war? I think 1 pause if declared on, and 1 at the end of a large PvE/any PvP war is just right.
The tech disparity truce is going to make the Ming empire a formidable foe.
But Ming isn't a player nation, it's an AI. Also, I suck with Ming.