Everybody's Gone to the Rapture Steam listing updated with banner image

I get all the criticisms, but everything about the game was so god damn evocative. It's one of my favourite games of its type. I can't wait to see what TCR do next.
I hope this was / is a success
 
Sprint should've been unlocked after completion. Not sure I'm going for Platinum trophy if I need to trudge through the game again for the collectibles. I enjoyed the narrative but let me run around for replays.

Yeah, that's a fair point. Unlocking it post-completion would make a lot of sense.
 
I'd buy this game again on PC to support the dev. An excuse to go back to that town would be lovely.
 
So much for all the PC people bitching when the Chinese room went with Sony to develop the game. Send Sony as well is doing a good job of releasing some of their smaller titles on the PC.
 
Didn't the deal get done by The Chinese room to boost their resources for the game and studio, and then Santa Monica ended up helping with it? Let's not act like SONY swooped in to oppress ;)

One of the directors said working with Sony/Santa Monica was so bad it negatively affected her health...so yeah, opress might be exactly what they did.

I'd buy this game again on PC to support the dev. An excuse to go back to that town would be lovely.

And that soundtrack/sound design :sogood:
 
Only looked up this game last night, saw it was PS4 only published by Sony and thought oh well. Prior to that, I thought it was on PC and console.
 
What was the problem between them and Sony?

She didn't go into specifics, but I got the impression there was tremendous pressure to change things to make play testers happy resulting in compromised game design and crunching. That is just speculation though. I'd link the blog posts(s), but I'm on mobile and hate c/p on Android.
 
She didn't go into specifics, but I got the impression there was tremendous pressure to change things to make play testers happy resulting in compromised game design and crunching. That is just speculation though. I'd link the blog posts(s), but I'm on mobile and hate c/p on Android.

Here
This is a tough one to write because I don’t want to negatively affect the company – there are lots of amazing people who rely on The Chinese Room for their livelihood. So I’ll tread carefully and please be aware that I’m speaking entirely on my own behalf now. Working with a publisher made me extremely unhappy and very ill. In the end I didn’t even recognize myself anymore- I had turned from a joyful, fun-loving, creative, silly, funny person into a short-tempered, paranoid, unhappy, negative heap. So much of the stress that I experienced was caused by what I see as the desperately toxic relationship that I was in. I can’t go into detail here for the reasons above but what I can say is that I look back at the way we were treated and it still makes me shake my head with disbelief. Big business and the creation of art have always been extremely uncomfortable bedfellows and making Rapture proved to be no exception for me. I don’t want to do this anymore- in fact I can’t do it. I want to surround myself with honest, open people whom I can trust. I’ve heard so many people say, “well, this is just the way publishers are” and “this is just what the games industry is like.” What I would say to that is while we all keep accepting this, while we are so afraid to challenge this behaviour then it won’t change and we all deserve nothing but the meager crumbs we are thrown.

http://www.thechineseroom.co.uk/blog/blog/why-im-sort-of-leaving-the-chinese-room

Tho, it wasn't the primary reason why she left, there 2 to more at the link.
 
She didn't go into specifics, but I got the impression there was tremendous pressure to change things to make play testers happy resulting in compromised game design and crunching. That is just speculation though. I'd link the blog posts(s), but I'm on mobile and hate c/p on Android.
Super silly if that was the reason. If Sony funds the lion share of the game, of course they are going to dictate the terms. I don't think anyone at Chinese Room was so naive. That being said, Sony is really open to having these unusual indy games in its line up, and the game is still Dear Esther 2.0 in terms of gameplay, so what would have been compromised? Hell, the game does not even allow you to walk at a decent pace, that would be the first thing testers would complain about.
 
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