Evil Within System & Hard Disk Requirements (PC/Consoles), strongly suggests 4GB VRAM

Well, I still don't have a PS4 or XBO and my GPU most certainly does not have 4GB of VRAM. Last gen is probably gonna look and run like ass too. Guess I'm just fucked.
 
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Zing :). I'll clarify my point below on the blog as well.

It's not saying you couldn't get it to run with less, but it's strongly recommended
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At this point, we're not looking to post minimum requirements, we want to post the recommended requirements to play the game as it's intended.
 
So serious question, does GMG do refunds? I already paid 45$ for this but this bullshit is straight up cray cray.
Refunds or credits will be issued solely at Green Man Gaming's discretion. Refunds may be offered if all the following conditions are met:

- The time of your request for refund/credit is no more than 7 days from time of purchase

- The game has not been activated or downloaded

- The game activation key (including any bonus or beta keys) have not been disclosed to you by email or webpage

- Physical games are for UK distribution only. Any attempt to purchase these outside the UK (using a proxy or VPN, etc) will result in a loss purchase and will not be refunded

- We are unable to process refunds 48 hours before a game is due to be released or preload begins

- We find your request reasonable due to special circumstances

- Paypal refunds CAN NOT be processed after 60 days from purchase

- Goods lost in post will be refunded within 30 days

Please note: This means that NO refunds will be offered for MMO titles, Steam, UPlay, Origin and Games for Windows Live (GFWL) titles where the key has been disclosed to you or sent by e-mail. All such sales are final.
Seems like you're clear but their support might take a long time to respond... assuming you haven't had it for more than 7 days.

I'll take your key for you though if you don't want it
sort of joking
 
At this point, we're not looking to post minimum requirements, we want to post the recommended requirements to play the game as it's intended.
I know it's probably not your call here, but this seems like dubious customer relations. You're leaving a lot of potential buyers in the dark until the game actually ships.
 
They can run it on consoles with 512mb of ram total, but can only get it to run on a PC with 8x the amount in vram? Yeah, that'll be an unoptimised mess then.
 
Zing :). I'll clarify my point below on the blog as well.

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At this point, we're not looking to post minimum requirements, we want to post the recommended requirements to play the game as it's intended.

I really do get where you're coming from, but you should probably be more specific on what exactly that means.

Is it PC exclusive high end effects? If so, I really don't mind. Is it basic stuff like shadows on Dead Space, that, while you can play with them turned off, it's kinda garbage? If so, then yeah, better play it with 4GB only.

I guess it's too late to make a demo/benchmark, which would be ideal and let people judge for themselves if they're fine with whatever they're getting with their rigs, but being specific is the second best thing.
 
I know it's probably not your call here, but this seems like dubious customer relations. You're leaving a lot of potential buyers in the dark until the game actually ships.

The reasons for that a various.

Worst case: this game is unplayable on a number of mid-range setups yet they dont publish that before it launches.
 
It's weird seeing people blaming their video cards when this seems to be a case of a game engine once again failing when it comes to memory insufficiency because of the failed megatexture Technology.

If I was the owner of a >2gb card, i'd blame bethesda and id for their choice of this crappy engine.
 
Zing :). I'll clarify my point below on the blog as well.

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At this point, we're not looking to post minimum requirements, we want to post the recommended requirements to play the game as it's intended.

You guys must be aware, though, that it's the expected thing to do for a PC release, and not offering info about anything beyond these very high (by statistical standards) recommended requirements seems weirdly evasive and can only prompt suspicion about the product.
 
It's weird seeing people blaming their video cards when this seems to be a case of a game engine once again failing when it comes to memory insufficiency because of the failed megatexture Technology.

If I was the owner of a >2gb card, i'd blame bethesda and id for their choice of this crappy engine.

Wasn't the Megatexture streaming system supposed to be a solution to the problems of limited VRAM? Perhaps the devs aren't using it to its best advantage.

Well, whatever the case, at this point it sounds as if this might technically be a hot mess.
 
They can run it on consoles with 512mb of ram total, but can only get it to run on a PC with 8x the amount in vram? Yeah, that'll be an unoptimised mess then.

From blog;

Q: This game’s also on last-gen consoles, weaker PC hardware should be able to run it. So this is just a shoddy port of new-gen? Thanks. I really love Mikami and would like to support him, but I’m gonna pirate this.


A: The game is on the older consoles, but the PC release is intended as a next generation experience.


Sounds to me maybe they didnt even build downgrade options in the settings and such.
 
It's weird seeing people blaming their video cards when this seems to be a case of a game engine once again failing when it comes to memory insufficiency because of the failed megatexture Technology.

If I was the owner of a >2gb card, i'd blame bethesda and id for their choice of this crappy engine.

I don't really care if it's my PC that isn't good enough or their engine, I just want to know before I lose my chance to get a refund from Steam.

It's not even like I'm boycotting the game because of that or anything, I'll just get it on PS4, but I need to know. If it turns out my PC would run it better than PS4 even though they strongly recommend 4GB, I'd be salty if I cancelled my pre-order.
 
The reasons for that a various.

Worst case: this game is unplayable on a number of mid-range setups yet they dont publish that before it launches.

This is the impression I'm getting - that it will be barely (if at all) playable on midrange setups, and they'd rather spare themselves the backlash until it actually ships.
 
I don't think the game uses the assets to best effect overall and not *everything* is great, but this is complete hyperbole. There's plenty of absolutely next-gen assets being used.

The game doesn't look much better than other PC games that look comparatively better using fewer resources.
 
Zing :). I'll clarify my point below on the blog as well.

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At this point, we're not looking to post minimum requirements, we want to post the recommended requirements to play the game as it's intended.

Thanks for the transparency, but I really think Bethesda need to re-evaluate its optimizations. You are leaving a lot of potential money on the table with this requirement.
 
If I can get this running at a solid 30fps with my 3 GB card, I'll be happy.

Then again, it is an AMD card, so it'll probably run at a solid 3fps.
 
Is the game 64 bit only? You'd need at least 4GB of RAM if so anyway.

I don't recall if Wolf was 64 bit only.

While that's a legitimate remark, the real issue here is that the game strongly recommends having 4gb of VRAM.
4gb or more RAM has been a requirement since some time, and I'd wager that most people who game on PC have 8gb or more since a long time.
 
Question: so going forward with 4gb games, does that mean even a 780ti will struggle even though it's more expensive than a 970?

Which means a 970 is a better value and card. Right?
 
While that's a legitimate remark, the real issue here is that the game strongly recommends having 4gb of VRAM.
4gb or more RAM has been a requirement since some time, and I'd wager that most people who game on PC have 8gb or more since a long time.

I don't know if "most" is 100% accurate, but the Steam hardware survey reports over 40% of users have 8GB or more. (In contrast, less than 2% have 4GB of VRAM.)
 
I would assume so; the system requirements are exactly the same as Wolf's except for this new VRAM thing.

Minimum cards for Wolf were listed as GTX 460 or HD 6850.

Talking with folks on the team, you can give it a go with 2 GB VRAM, but it’s definitely not recommended.

When the devs are saying this, then no i dont think it will be good.


PC demo please :)


This would be welcome, cause if not, get the fire extinguisher come launch day.

This game has been for sale for quite some time now.
 
Q: This game’s also on last-gen consoles, weaker PC hardware should be able to run it. So this is just a shoddy port of new-gen? Thanks. I really love Mikami and would like to support him, but I’m gonna pirate this.

*edited* Cause it went over peoples head. Not talking about you Kinggi.
 
When the devs are saying this, then no i dont think it will be good.

Is that quote from the Wolfenstein developers?

This is a clusterfuck all around and it feels like an already niche title for PC is being sent to die. I really feel for those who wanted this game and are being burned by UltraMegaTextures.
 
It still may turn out that lower requirements will do the job with lowered settings, but I will not be surprised in the least if this is a case of Japanese devs + unfamiliar engine + IDTech5 + PC = OOHHH FUCKKKKK.

Is there even Japanese documentation for IDTech5?
 
I really do get where you're coming from, but you should probably be more specific on what exactly that means.

While we have the game on PS3/360 and Xbox One/PS4, the PC release does not scale both ways -- it's on the higher end of the spectrum. As mentioned previously though, I haven't had a ton of experience playing the final PC build.

To put it another way, the opposite of this post below:

Q: This game’s also on last-gen consoles, weaker PC hardware should be able to run it.

.
 
Talking with folks on the team, you can give it a go with 2 GB VRAM, but it’s definitely not recommended. As mentioned in the blog post, we’re not posting minimum requirements, because we’re looking to share requirements that show the game the way it was meant to be played.

Well, it's a shame, but I'm glad they were transparent about it. I'll stick with PS4.

Someone ban this man :/

He's just quoting the Bethesda blogs. People are making some ridiculous comments there. Especially considering they're talking directly to the people working hard on it.

EDIT:

While we have the game on PS3/360 and Xbox One/PS4, the PC release does not scale both ways -- it's on the higher end of the spectrum. As mentioned previously though, I haven't had a ton of experience playing the final PC build.

Yeah, sure, but Shadow of Mordor, for example, is also a PS4/Xbone/PC only thing, the PS360 versions will be different, and it only asks for a 660.

See, I'm not in any way implying that since they can do it, you have to do it, not at all, all I'm saying is that saying it's the PS4 version doesn't really tell us anything about what "the way it was intended" means.
 
Well, it's a shame, but I'm glad they were transparent about it. I'll stick with PS4.

They should have been transparent when it went on sale. Im gonna struggle to try and get a refund now. This is an exception and needed to be stated at the very start as most dont have the requirements they need. Irresponsible is what it is.
 
At this point, we're not looking to post minimum requirements, we want to post the recommended requirements to play the game as it's intended.

It's funny the kind of shit people in this industry get away with.

It really is.

Are they going to tell us what "intended" is? It's 30 fps, isn't it? Just tell us it's 30 fps so pc gamers can stop looking forward to this mess.
 
It still may turn out that lower requirements will do the job with lowered settings, but I will not be surprised in the least if this is a case of Japanese devs + unfamiliar engine + IDTech5 + PC = OOHHH FUCKKKKK.

Is there even Japanese documentation for IDTech5?
Artist's rendition of Tango trying to read iD Tech 5 documentation:
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Dude that wasnt my quote it was from the website. I dont need an accidental ban here!



Evil Within devs.

Damn... I feel bad for people who really wanted it :/
 
Meh, even with those comments, I'm sure it will play fine on 2gb. There is absolutely no way they'ed send a game off to die with only <2% of the main gaming population owning the correct video card to play the game.

You'll probably have to turn textures down to high instead of ultra and if they have a 'fine detail setting' or whatever like rage did, turn that off too.

Obviously I have no proof, but come on.
 
They should have been transparent when it went on sale. Im gonna struggle to try and get a refund now. This is an exception and needed to be stated at the very start as most dont have the requirements they need. Irresponsible is what it is.

Yeah, can't disagree about that. As I stated, I have nothing against making a game that only 2% of Steam users can run, on the contrary, I think it's quite ballsy, but they should know it's an exception and make it very clear. Even for their own sake, it can end up being a huge headache for them. Not everyone who bought it is following their forums or GAF, they couldn't know.

I don't expect anyone to truly get banned for posting that. Come on now lol. Now if they actually do it and post about it, I don't see them lasting much longer.

I do think they would, so it's very important to make it clear that it wasn't his comment.
 
Was looking forward to this. I'll wait and see how it runs once it's released I guess. Not hard to find good deals on PC games these days anyhow.
 
Was about to jump on the PC version pre-order, but after this, I'm just gonna Gamefly it on PS4 and see how this pans out. GMG will have another 25% coupon soon enough if it's good enough and/or I'll wait for a sale. Seems like they have some nerve how they're gong about this and pricing it at the above-typical MSRP of $59.99 to boot.
 
I guess japanese devs and PC are still a bad combination lol

How's that so? It's an engine developed with, among other platforms, PC in mind. It's an extreme simplification of things but besides porting some assets they basically just need to hit the compile button to make it run. If anything I'd blame the engine instead of the poor sods needing to work with it.
 
While we have the game on PS3/360 and Xbox One/PS4, the PC release does not scale both ways -- it's on the higher end of the spectrum. As mentioned previously though, I haven't had a ton of experience playing the final PC build.

I'm sorry but I'm just stunned by this. A game on an engine designed to stream for the primary purpose of avoiding memory issues, but somehow it doesn't scale and requires more VRAM than any other game on the system? Seriously?
 
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