Caira is a true hardcore medic, that aiming when people jump all over the place!
Cabot's Dust Trackerbomb thing seems to get rid of Wraith decoys immediately? We were dropping it on Wraiths when the dome came down and they just could not get away due to that + Caira.
Hell yeah. Bringing me back to my Teamfortress Demoman days.
I feel like the only monster player that doesn't like Wraith at all. The low armor is just crap for me, because I like to fight at stage 1 and 2 with Goliath and Kraken.
With Wraith, I'm encouraged to continue running away with such low health + armor at stage 1, and running away is obviously very easy with Wraith. It's not what I consider fun.
Caira is a true hardcore medic, that aiming when people jump all over the place!
Lazarus has some pretty glaring flaws, especially against a monster that knows what it is doing.
About the first part, Caira can easily keep herself alive against every level 1/2 monster. Medics don't have a built in habit of dying if you try to actually dodge damage.
I feel like the only monster player that doesn't like Wraith at all. The low armor is just crap for me, because I like to fight at stage 1 and 2 with Goliath and Kraken.
With Wraith, I'm encouraged to continue running away with such low health + armor at stage 1, and running away is obviously very easy with Wraith. It's not what I consider fun.
I'd say that any monster that knows what it is doing will mercilessly target the medic at the start of every combat until they are dead, so there's really not much of a chance to do anything if you don't have invisibility. Maybe I need some tips on how to survive as Val and Caira, but in my experience just staying away from combat with Lazarus and activating cloak when needed works wonders, and gets the monster off your back when it would otherwise chase you tirelessly.
Level 1 monsters, sure, I can see that. Level 2, though? No way. Caira is simply unable to heal herself at a fast enough rate to make up for the damage being done to her by a monster who knows that the one thing to do at the start of every combat is to get rid of the medic.
Also, "dodging damage" as a human in Evolve only works for so long. A monster who wants you dead will have you dead. There's no way around that. It may pay the price with health, but if it makes you its target, it will kill you.
I very much prefer playing as Goliath myself. I feel much more confident with it, and hardly ever run into trouble in combat. Wraith is fast and easy as hell to fool hunters with, of course, but any mistakes are payed dearly. With Goliath I can easily get into combat at level 2 or even level 1 if I so choose, with minimum consequences. In fact, as a regular monster player, I have to say, the time I felt the most powerless when going up against a good team of hunters was precisely as a Wraith. My Goliath remains pretty much untouchable, though.
I get the Wraith complaints. He's annoying if not downright boring to fight, yeah. But it really isn't better or more OP than its two monster pals. All three of them are pretty much at the same level.
I feel like the only monster player that doesn't like Wraith at all. The low armor is just crap for me, because I like to fight at stage 1 and 2 with Goliath and Kraken.
With Wraith, I'm encouraged to continue running away with such low health + armor at stage 1, and running away is obviously very easy with Wraith. It's not what I consider fun.
Kraken is my favorite monster unless I'm up against Val. Because Kraken tends to be more visible as he leaps into the air to get away, Val can tranq him a lot more and it is absolutely crippling. Some maps where there's more high cover it's not so bad, but some have a lot of open air and there's not shit you can really do aside from fly full speed at very low level, which can be tricky to do.
If a monster only focuses on the Medic, the other three hunters are free to use whatever they want and punish it for it. Harpoon traps, Harpoon gun, stasis grenades, orbital strike, loads of turrets around, etc...
I'm not saying it's easy for a medic, but if the game was as simple as "focus the medic, he can't do anything, you win" for the monsters, then we'd be seeing a very different WLR and community feedback.
Sorry, I meant after Decoy has popped. So dust hits after Decoy appears, but Wraith is still in target area. Decoy goes away immediately, it seems. We beat the Wraith down so badly doing this, he switched to Goliath (and also got murdered).They can still decoy (and the dust effect will move to the decoy) but the real one will still be uncovered when it goes away. Same with Abe's dart or Val's tranq.
This is where teamwork comes in, though. A monster will not catch my speedster Caira unless I mess up. If speed runs out and the monster is still on me (remembering that I am also using Markov's mines to intimidate / throw a pick, as it were), I just yell and the Support throws his cloak up and I slip away.Level 1 monsters, sure, I can see that. Level 2, though? No way. Caira is simply unable to heal herself at a fast enough rate to make up for the damage being done to her by a monster who knows that the one thing to do at the start of every combat is to get rid of the medic.
Also, "dodging damage" as a human in Evolve only works for so long. A monster who wants you dead will have you dead. There's no way around that. It may pay the price with health, but if it makes you its target, it will kill you.
Focusing on the medic is usually not the best idea if you got caught in the arena while being level 1, yeah, but otherwise, going tirelessly after the medic is almost invariably the best option. And it works like a charm, every time. Hunters can't do much about it, because harpoon traps or stasis grenades only slightly delay the inevitable, being more of a nuisance than anything else, and orbital strikes never work in this kind of situation due to the mere fact that the medic is running for his/her life, and as such, the monster is in constant movement too.
Once the medic goes, the rest of the team is completely vulnerable, so whatever sacrifice the monster takes for focusing on the medic is 100% worth it.
I feel you are REALLY oversimplifying there whole game here.
Again, if the whole game was "Monster focuses medic, there is nothing hunters can do, monster wins" then that is all we would be seeing and hearing about. We are not though.
Why is Daisy the best and cutest Trapjaw and deserves a good belly rub?
I hated Daisy....
....until we fought a Kraken who snuck EVERYWHERE. No tracks, no birds, nothing. It was insane. Wish we had Daisy then.
Or, your trapper could have used sound spikes or tracers on animals.
I've mastered Maggie, and Daisy is the worst part about playing her.
Or, your trapper could have used sound spikes or tracers on animals.
I've mastered Maggie, and Daisy is the worst part about playing her.
I feel like Daisy is drunk half the time as she has lead us in the opposite direction multiples times.
Focusing on the medic is usually not the best idea if you got caught in the arena while being level 1, yeah, but otherwise, going tirelessly after the medic is almost invariably the best option. And it works like a charm, every time. Hunters can't do much about it, because harpoon traps or stasis grenades only slightly delay the inevitable, being more of a nuisance than anything else, and orbital strikes never work in this kind of situation due to the mere fact that the medic is running for his/her life, and as such, the monster is in constant movement too.
Once the medic goes, the rest of the team is completely vulnerable, so whatever sacrifice the monster takes for focusing on the medic is 100% worth it.
can I just say I am really happy every time I read someone has a rgeat time with the game?
It might be controversial and the community might shrink/has shrunk but I still feel the game was well worth it's money and is always fun to play.
It annoys me that the PR for this game is so bad.
So I'm thinking about picking this up but I'm wary because I'm not that interested in playing as the monster. However, I can get the game for really cheap and I'm expecting to have it as a pick up and play game as opposed to a game I play for days on end.
Is it fun playing as the hunters and are you ever forced to play as the monster? I plan to try out the monster if I get it but I prefer team play to solo play.
Really want a new game to try out and I'm gutted I was away during both the alpha and the beta but again, I really want an mp game to play alongside the order when it comes out. Do you guys think it would be a good idea fore to pick it up?
God damn Val needs 100 60 meter tranqs?
I'm hoping this could be spammed too? Or would it be like Abe?
Oh yeah I know that but can it be spammed? Or do I have to wait until it wears off?Pro tip: Go into solo defend games against Kraken and keep far away and just tranq like a madman. Works on the minions too.
Oh yeah I know that but can it be spammed? Or do I have to wait until it wears off?
Oh yeah I know that but can it be spammed? Or do I have to wait until it wears off?
If Hank is on the field, then I think he is the #1 target over the medic. Mainly because he can prevent damage to his teammates, while most medics can only reduce the damage to teammates. So if you attack the medic first, Hank can abosultely render the monsters attacks ineffect for a long period of time. If the monster attacks Hank ( depending on the monsters attack levels ) then the best the hunters can do is reduce the damage hank takes by healing, but eventually Hank is going to go down.
On top of that Hanks invisibility makes him a pain in the rear for the monster when reviving teammates.
Also hanks orbital strike can force the monster off a teammates incapacitated body, but other members have a hard time forcing monster off hanks corps. Plus its hard for hank to call in his strike when he is running for his life
I am very early on in playing the monster, but in my uniformed opinion Hank is a higher priority target than the medics. Once Hank is down, I shift to the medic.
Again I am very early and only have a handful of games to draw on as the monster. So I could be completely off.
Feels good to catch the hiding monster your teammates missed. Even if it was by luck.
http://xboxclips.com/finalknight92/cdd422e8-ee0b-4d9c-bfe7-7515157c4887
So I got put into yet another ongoing game as Lazarus. I'm doing my job, healing as best I can, spot the monster in the distance so I mark him and boost a few times in its direction. All of a sudden I see two skull icons on my screen. One teammate was grabbed by a megamouth and the other walked into a plant. Over a hundred meters away. As I start heading over to them to revive, I see yet another skull icon: the third teammate continued to the monster solo and was pounced.
And that's why I always play Monster.
So I got put into yet another ongoing game as Lazarus. I'm doing my job, healing as best I can, spot the monster in the distance so I mark him and boost a few times in its direction. All of a sudden I see two skull icons on my screen. One teammate was grabbed by a megamouth and the other walked into a plant. Over a hundred meters away. As I start heading over to them to revive, I see yet another skull icon: the third teammate was pounced.
And that's why I always play Monster.
This is where teamwork comes in, though. A monster will not catch my speedster Caira unless I mess up. If speed runs out and the monster is still on me (remembering that I am also using Markov's mines to intimidate / throw a pick, as it were), I just yell and the Support throws his cloak up and I slip away.
All the while he is taking murderous damage / getting harassed by harpoons or stasis grenades. Caira works great with Cabot due to this because that dps add makes it so the Monster life just looks like it's constantly disappearing.
If Hank is on the field, then I think he is the #1 target over the medic. Mainly because he can prevent damage to his teammates, while most medics can only reduce the damage to teammates. So if you attack the medic first, Hank can abosultely render the monsters attacks ineffect for a long period of time. If the monster attacks Hank ( depending on the monsters attack levels ) then the best the hunters can do is reduce the damage hank takes by healing, but eventually Hank is going to go down.
I feel you are REALLY oversimplifying the whole game here.
Again, if the whole game was "Monster focuses medic, there is nothing hunters can do, monster wins" then that is all we would be seeing and hearing about. We are not though.
So I got put into yet another ongoing game as Lazarus. I'm doing my job, healing as best I can, spot the monster in the distance so I mark him and boost a few times in its direction. All of a sudden I see two skull icons on my screen. One teammate was grabbed by a megamouth and the other walked into a plant. Over a hundred meters away. As I start heading over to them to revive, I see yet another skull icon: the third teammate continued to the monster solo and was pounced.
And that's why I always play Monster.