Disclaimer: I don't play the game. I just lurk in this thread because I like the concept of asymmetrical multiplayer and enjoy the meta game talk.
That said, yesterday after helping my sis demolish her old kitchen I recharged my batteries with some pizza while watching some Evolve streams with her spouse.
There was a Bucket player who was absolutely killing it in Nest mode. Ran off straight away on his own, plunged some missiles in the first egg and pooped out sentries around it, then ran straight past it and on to the next while the sentries decimated the egg, and so on. I think he managed to kill two or maybe even three eggs by the time his team had offed one and started damaging the next (the monster had barely even hatched one itself). The result was that the fight was over incredibly quickly, and I doubt the monster ever had a realistic chance to win this.
Sadly, the player breezed past the initial setup and post-game summary screens, so I don't know what kinda level or perks he had. Maybe he was some over-levelled and experienced pro dropped into a game between bunch of shrubs...
So, what I'm asking, was that a fluke, or is that standard Bucket behaviour? For an outsider (and Evolve layman) like me it seems pretty darn imbalanced. The monster already has to juggle evolving, the minion versus remaining eggs issue and evading or killing hunters to slow the team down as per usual, but it can only fight at one place by itself, and when a single hunter can separate from the team and shred through the eggs at lightning speed like that, it is put at a tremendous disadvantage.
That solo player popped his cloak when he heard the monster nearby, then continued on with his race towards the next egg without so much as slowing down to spot it, so I bet trying to hunt the Bucket player down can become a huge time-waster for the monster as well. Something just doesn't seem to add up for me.
It can be valid, but going solo in this game is super dangerous. If the monster smelled and saw the cluster of 3 hunters, he should head towards the egg being damaged on the other side instead of engaging(since the trapper will dome and stall). You can still see footprints when a hunter cloaks, which I think people need to look out for more in general. A little red trail that goes right towards him. Also, hatching an egg makes the minion rush towards the hunters. I dunno what the player did in this scenario but they shouldn't hatch and feed, since it will rush the hunters and engage them alone, which is basically a free kill. The monster should attack with it, and even in the situation above if it's a monster + minion vs. the team minus the support, they're likely gonna get wrecked since it's very hard to fight both at once. I basically always armor up at the start, break an egg(not the nearest one since that's usually far from the hunters, I got one close to the one being attacked) and engage with the minion. You can wipe at the first fight usually. Minion goes berserk on the medic so you can just focus the rest.
I think Nest is in the monster's favor tbh. Rescue is a pain in the ass and has a similar tactic for it, where a single hunter can try to split from the pack and revive everyone just to queue the shuttle timer. It's extremely risky to engage at the first set of survivors at stage 1, especially if Laz is on the team. A stage one monster with no backup here is wasting his time focusing the survivors like usual since he can be nearby to revive and they're too weak at this point to camp a body and won't get away with eating them. Laz gets around the initial healthstrike, and can also cloak and run towards the next set. But it's harder to manage a bunch of moving AI and keep them down when he's running around like a jackass zapping them back up. The other medics are also good, as Val/Caira and heal them from far away and get them up on their feet faster than Lazarus. Maggie is also a good pick if Laz isn't here as Daisy basically gets a shot of drugs and runs super fast to pick everyone up.
Defend I also think is in the hunter's favor, but there's a lot I see monsters do wrong. Coordinate with the minion respawn to attack, always go for the turrets first as those alone will kill the minions. Kite around the area and try to have them fight you as the minions go past, if they split focus then you can usually down half the team. In this you actually do not want a full party wipe as they come back on a reduced timer without strikes, and the ideal situation is to basically rotate around so the whole team is never there. So if you down the medic, someone goes out of their way to pick them up, focus them again, etc. and once they're dead you can weaken the team but leave them low on hp. This lets you drop them all pretty easily when the medic comes back. You mostly want to stall them so the minions tear up in the background. Also, elite perks can still show up and damage bonus is fucking insane for the monster. They're gonna steamroll everyone if that shows up.
The real struggle in defend is if the hunters from the start all run forward and dome you, since you start with no armor and need to scrounge it up. This lets them immediately focus on your HP, and if it's done right cuts the generator off with the dome, blocking the minions in.
Ultimately Evacuation as a whole, Nest, Rescue, and Defend aren't build from the ground up as balanced and are more as a fun mode. Hunt is the only one striving for it, though there's a lot of fun strategies in all the modes.