• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

EXCLUSIVE - PS5 Pro in Development, Could Release Late 2024

rofif

Can’t Git Gud
The idea of pro consoles is a god send. Because it's 100% optional.
You damn fools. Eating the bait and thanking the hunter for the trap.
This will 100% ruin and segregate console market. There will be more and more of this and it will start turning into expensive crap like pc market and smartphones.
Why not have the 2000$ console out there. Someone will but it.

Just get a pc if you want more “optional” power.

There is nothing optional here. You will either play in a gutter or spend another 600€ every two years. Fine it’s optimisation and developing for this one specific hardware. In is pc crap with its options and crap.
The vision on 1 console never limited graphics or 30fps. There is nothing stopping devs to make 60fps4k games. Tlou2 is a ps4 game ffs.
As soon as pro consoles will release gone is one of the strengths of console and base consoles are guaranteed bad low end experience.

Why are people here so shortsighted.
Last time at least ps4 slim was 200$. This will not happen again.
 
Last edited:

rofif

Can’t Git Gud
Rock solid 60 or 120 fps? For $600-$800?

Schitts Creek Comedy GIF by CBC
Keep on dreaming. There is nothing stopping devs doing that now. If they abandon last gen, they can focus on a single console. If they add pro, then pro will get current setting games and base will get lowered stuff.
So 4k30 our 1440p60 on pro.
And 1440p30 and 1080p60 on base….
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
You damn fools. Eating the bait and thanking the hunter for the trap.
This will 100% ruin and segregate console market. There will be more and more of this and it will start turning into expensive crap like pc market and smartphones.
Why not have the 2000$ console out there. Someone will but it.

Just get a pc if you want more “optional” power.

There is nothing optional here. You will either play in a gutter or spend another 600€ every two years. Fine it’s optimisation and developing for this one specific hardware. In is pc crap with its options and crap.
The vision on 1 console never limited graphics or 30fps. There is nothing stopping devs to make 60fps4k games. Tlou2 is a ps4 game ffs.
As soon as pro consoles will release gone is one of the strengths of console and base consoles are guaranteed bad low end experience.

Why are people here so shortsighted.
Last time at least ps4 slim was 200$. This will not happen again.

I want more 30 fps games with the visuals cracked to 1000%. I don't care for having every game in 60fps. But I also have PSVR2 and more power matters in VR. Plus......the base PS5 experience will always be great. It'll be the lead platform.
 

Zuzu

Member
This would be great; hopefully it’s true. Pro models are a good thing for the console market. They keep consoles somewhat up to date with technological advances.
 

PeteBull

Member
Keep on dreaming. There is nothing stopping devs doing that now. If they abandon last gen, they can focus on a single console. If they add pro, then pro will get current setting games and base will get lowered stuff.
So 4k30 our 1440p60 on pro.
And 1440p30 and 1080p60 on base….
Thats fine too as long as games look like matrix demo or that unreal engine 5 demo, aka current gen only exclusives, most important is, ps5pr0 gotta be at least 2x stronger gpu wise from base ps5, i bet cpu wise it will be visibly faster too since what we got in ps5 is, zen2 architecture 3800x, with less cache and bigly downclocked.

Basically what i wanna make clear- by late 2024 or 2025 there will be huge room for improvement both cpu and gpu wise, so no wonder sony wants to take advantage of it and provide their customers- us- option for best possible console experience.
 
Last edited:

ProtoByte

Weeb Underling
You are ruining the market and whole console gaming with this. This is why 2000$ smartphones come out every year. Because fools would buy them.
The "market" is very quick to complain when their 500 dollar machine with controller in tow doesn't run the latest game at 60fps at high resolutions and cutting edge graphics 3+ years into its lifecycle. If people were comfortable with 30fps and/or diminishing resolutions throughout the next 5 years, you might've had a point.

But this isnt the same as phones or PCs anyway.

Because they cheaped out the consoles.. they should already aimed for better and more expensive, scalpers prooved that the 400/500 mark is a illusion...
What? Do you not realise that the scalpers wouldn't have gone even higher had the machines been launched at higher prices?

So sorry if this is a dumb question but...

What has held back full, maxed out next gen games? Is it engines like UE5 not being done?
The main reason is that studios with chance in hell of achieving it only started development on their current gen projects in the last 2-3 years. With or without a Pro, those standout showpieces were always going to come later down the line. This isn't new either. Everyone forgets that Uncharted 4 was the first game to really touch the potential of the PS4, and that came out in mid 2016.

I'd argue that Forbidden West looking the way it does, running the way it does, and playing how it does with tech and resources constrained to the PS4, is a pretty good first impression of the PS5's potential, but I digress.

I get a kick out of the posters that run in with the "what would the purpose be?" or "why?" posts. I guess they've never been in the threads when games release with a 30fps cap. :messenger_grinning_smiling:
Even better is that those same posters immediate default to "underpowered consoles". They don't have any questions about optimization, and they seem to forget about other games that do run better despite looking better and being more complex.
 

mrmustard

Banned
Then what's the point? Enthusiasts already own a PS5. Profits on hardware are minimum at best. A PS5 pro isn't going to expand the user base and its only going to increase game development costs. What's the benefit here?
The point is fanservice and the image of having the most powerful console.
 
Last edited:

UnNamed

Banned
Regarding price, let's look back in time a few years...

The PS4 released 2013 at £349 / $399.

The PS4 Pro released in 2016 at - yes - £349 / $399.

So dont assume the PS5 Pro is going to be priced significantly higher than the PS5.

Except PS4 was already at 249 after 3 years with some deals under 200, PS5 not only has no price cut but also has an increase in these 3 years.
Also PS4 was widely available, PS5 is like "I've finally found one on the shelves, I couldn't find a better deal".

No way we will see PS5 at 499 any time soon. PS5Pro could cost 699$.
 

DenchDeckard

Moderated wildly
Devs now making like 18 variations if their games for all the different consoles ....poor sods...games will launch in even more of a hot mess.

Still I'm day one.
 
Last edited:

rofif

Can’t Git Gud
The "market" is very quick to complain when their 500 dollar machine with controller in tow doesn't run the latest game at 60fps at high resolutions and cutting edge graphics 3+ years into its lifecycle. If people were comfortable with 30fps and/or diminishing resolutions throughout the next 5 years, you might've had a point.

But this isnt the same as phones or PCs anyway.


What? Do you not realise that the scalpers wouldn't have gone even higher had the machines been launched at higher prices?


The main reason is that studios with chance in hell of achieving it only started development on their current gen projects in the last 2-3 years. With or without a Pro, those standout showpieces were always going to come later down the line. This isn't new either. Everyone forgets that Uncharted 4 was the first game to really touch the potential of the PS4, and that came out in mid 2016.

I'd argue that Forbidden West looking the way it does, running the way it does, and playing how it does with tech and resources constrained to the PS4, is a pretty good first impression of the PS5's potential, but I digress.


Even better is that those same posters immediate default to "underpowered consoles". They don't have any questions about optimization, and they seem to forget about other games that do run better despite looking better and being more complex.
I am fine with 30fps but it has to be good and devs forgot how to do it. They rely on system level synced cap which is 75ms slower than 30fps games on ps4.
Demons souls 30fps is fucking 75ms slower jelly to control than bloodborne. I will take slight stutter from bloodborne any day over just unplayable 30fps.
Good, proper motion blur like uncharted 4 really helps too. The uc4 remaster at 4k30 plays great
 
Last edited:

FunkMiller

Gold Member
If they're going to just keep doing these regular upgrades, then I'm just going to move over to PC gaming full time - especially if someone decides to make a PC that's more couch friendly.

Don't see the point in paying out hundreds of dollars every three years for a new plastic box.

I'd rather keep the old box, and upgrade the parts.

Console gaming should be about generational leaps. If it becomes incremental, then what really is the point?
 

rofif

Can’t Git Gud
I don't see much point in "Pro" versions, I mean what IS the point anyway? To fix performance issues? I don't get it.
There is no point. It's just to milk fools and mike devs work harder.
The hardware is not lacking anything. I was playing 4k60 on 2070 back in the day and so it can be done now on more powerful ps5. It's just up to devs to optimize and make sacrifices where needed. And I don't think every game needs to be 60. I dont care about fps that much as long as its stable and low input lag which 30fps can be
 
Last edited:
the jump in graphical quality wont be big with these mid-gen consoles .
I don't see much point in "Pro" versions, I mean what IS the point anyway? To fix performance issues? I don't get it.
Hopefully I can get a Witcher 3 60fps RT patch
That's exactly what's the Pro will be about. RT (using PC settings, Reflections + GI + shadows) at 60fps in multiplatform games like The Witcher 3, Gotham Knights, Hogwarts Legacy, A plague tale innocence etc.

For 1st party games imagine how incredible Demon's Souls patch would be at native 4K60fps + RT reflections / shadows / GI. It will be a big boost. I'd say more so than the Pro vs PS4 where we got only a resolution boost (and only for those owning 4K TVs).

But here the boost will be noticeable by everybody as everybody has a 60fps TV, and most have 4K TVs!
 

Robb

Gold Member
Don't see the point in paying out hundreds of dollars every three years for a new plastic box.
Then don’t. It’s not like the ‘Pro’ versions are new-gen systems. They’ll play the exact same games with some extra shine.

If I already had a Ps5 I wouldn’t buy a Pro.

I don’t really get the hate. An improved version is great for new costumers and makes no difference to current customers.
 

FunkMiller

Gold Member
Then don’t. It’s not like the ‘Pro’ versions are new-gen systems. They’ll play the exact same games with some extra shine.

If I already had a Ps5 I wouldn’t buy a Pro.

I don’t really get the hate. An improved version is great for new costumers and makes no difference to current customers.

I'd agree, were it not for the fact that the current consoles barely push the hardware they have in them most of the time, because the companies are so rapaciously greedy that they couldn't leave the last gen behind to concentrate on this one. That same greed fuels these pro editions. It has nothing to do with improving the quality of games, or providing anything new or exciting. It's all about selling more crap... largely unnecessary crap.
 

Robb

Gold Member
I'd agree, were it not for the fact that the current consoles barely push the hardware they have in them most of the time, because the companies are so rapaciously greedy that they couldn't leave the last gen behind to concentrate on this one. That same greed fuels these pro editions. It has nothing to do with improving the quality of games, or providing anything new or exciting. It's all about selling more crap... largely unnecessary crap.
I’d argue options are never a bad thing.

The fact that the Ps5 has barely been pushed should be taken as a positive for current owners imo since the incentive to upgrade isn’t very big if that’s the case. I.e. current owners won’t have to feel like they’re missing out/have to upgrade.
 

Azurro

Banned
There is nothing optional here. You will either play in a gutter or spend another 600€ every two years.

Are you familiar with the story of chicken little? Why would you be "in the gutter"? Most of the userbase would be on PS5, none of your fears are rational, it's complete nonsense.
 
Last edited:

Azurro

Banned
It's not that complicated? 60 FPS is already the standard and present in nearly every game. Nearly every single current gen game, both cross gen and current gen, has 60 FPS modes. 60 FPS modes is clearly something that players want, and developers are unlikely to lock it behind a Pro model if it's a much desired feature.

Is this another one of those "Devs will surely go back to 30 FPS!" even when game after game continues to ship with 60 FPS modes because it's a highly requested feature?

Here's the situation, people complain that we are in perpetual cross gen territory. Which is a shame, sure, but it means at the very least 1440p to 4K at 60 FPS with much higher detail, nicer lighting, shadows etc, almost universally, across the board. The entire reason this has happened is because of cross gen games.

Now, if we want a jump in rendering quality, what is out there? Raytracing? Nanite and Lumen on UE5? We have only one concrete example, The Matrix and the thing barely runs at 30 FPS on PS5, I don't know in what kind of fairy tale land you live where PS5 has infinite performance potential, so yes, if you want games that "take advantage of the PS5", then yes, you'll go back to 30 FPS, it's not magic.
 

Hunnybun

Member
Here's the situation, people complain that we are in perpetual cross gen territory. Which is a shame, sure, but it means at the very least 1440p to 4K at 60 FPS with much higher detail, nicer lighting, shadows etc, almost universally, across the board. The entire reason this has happened is because of cross gen games.

Now, if we want a jump in rendering quality, what is out there? Raytracing? Nanite and Lumen on UE5? We have only one concrete example, The Matrix and the thing barely runs at 30 FPS on PS5, I don't know in what kind of fairy tale land you live where PS5 has infinite performance potential, so yes, if you want games that "take advantage of the PS5", then yes, you'll go back to 30 FPS, it's not magic.

Isn't that only because it's a circular argument? (A game can only be taking full advantage of it pushes beyond a system's ability to run it well).

Why not extend it to 20fps? Or, imagine how good games could look if they REALLY took advantage of next gen and ran at 15fps?!

I've played the Matrix demo extensively and I genuinely don't want next gen games like that. The image quality is really bad, the RT is horribly low res, and the 30fps looks as shit as it always does.

I much prefer how HFW or Ratchet look to that.
 

Zuzu

Member
For some of us we do need a PS5 Pro. By late 2024 some of us will want better graphics and performance in a console package than what the PS5 offers. Like new graphics cards, Pro consoles offer better visuals and performance compared to the base consoles. That’s enough justification for their existence. Many of us want that without having to wait 6 or 7 years for a new generation.

They have no negative effect on games coming to the base consoles, while they offer a better gaming experience for people who are willing to pay for them. I don’t see any negative thing about them, and they are justified in existing if there are enough people who are willing to purchase them for the better performance and visuals that they will offer.
 

RoboFu

One of the green rats
In development and being released are two separate things. It may never be released or it may actually end up being the ps6.
 

Azurro

Banned
In development and being released are two separate things. It may never be released or it may actually end up being the ps6.

No, those would be two very different projects, they would target different generations of RDNA GPUs and Zen CPUs, gddr memory, etc. They also take a few years to do, it's not something you can whip up in a few months, so if there is a PS5 PRO, it's been in development around the PS5 launch. The PS6 is in development right now for sure.
 

SNG32

Member
Honestly a PS5 pro will not even be properly utilized as along as games will still be made for the Series S. I could understand if it’s for better 8K capabilities. Also doesn’t Sony releasing games on PC sort of scratch that itch for games to be played at high fidelity for that niche audience.
 
Last edited:
I don't see much point in "Pro" versions, I mean what IS the point anyway? To fix performance issues? I don't get it.
Consoles are already maxed out and you can only get basic raytracing. That's why you have GTA V with Raytracing only in 30 fps.

Pro consoles would allow 1440p+ improved raytracing in 60 fps.
 
Last edited:
What for? 120fps PS4 games? Give us some actual PS5 games before a a new Pro console. Come to think there’s nothing exciting on the PS5 release calendar either.
 

Rykan

Member
so yes, if you want games that "take advantage of the PS5", then yes, you'll go back to 30 FPS, it's not magic.
What most people want is 60 FPS modes included, which is exactly why 60 FPS modes keep being added. The narrative that it's "only because of cross gen" is simply not accurate: We see the exact same 60 FPS modes added in nearly every current gen only title as well.
 

DenchDeckard

Moderated wildly
You're only gripe is there's no games that even require the generations current power but ur gonna buy the more powerful version?

Does that seem to actually make sense to you?

Just this generation is where they havent pushed the current systems. I mean to say, that by the end of 2024 and into 2025 I'd like to think there is games pushing the current consoles that would benefit from Pro iterations.

Could have made that a bit clearer.
 

Mokus

Member
Never heard of these sites in my life.

Gamecube is the only debatable one, as it was not as popular as the PS2 and Xbox at the time.

Xbox and N64 were not flops, Xbox did really well for being in the market for 4 years as a brand new console in the industry with no prior recognition.
It depends where. Both did well in US, but they kinda floped in the other two major markets for those times. Sega Saturn (initially) did well in Japan and got a lot of games, but sold miserably in the North American and European markets.
 

Azurro

Banned
What most people want is 60 FPS modes included, which is exactly why 60 FPS modes keep being added. The narrative that it's "only because of cross gen" is simply not accurate: We see the exact same 60 FPS modes added in nearly every current gen only title as well.

It's not a narrative, it's a fact, things take time to process and if you want better than cross gen graphics, you'll have to make use of things not currently in the rendering pipeline and those cost processing time. If you think the current gen machines will have the headroom to offer a 1440p/60 FPS version of The Matrix, well, I don't know what to tell you except that I'd like to know how you technically are so confident of that.
 
Before playing so many games at 60fps and above now, I would have agreed that a P55 Pro would have been pointless, but I don't want to go back. 30fps as well as internal resolutions below 1440p will become the new norm in a year or so when these consoles are eventually pushed. If we do get a performance mode, it will be an unstable 40fps. Historically as a generation progresses graphics do get better but performance does not like Shadow of the Colossus on the PS2.
 

Rykan

Member
It's not a narrative, it's a fact, things take time to process and if you want better than cross gen graphics, you'll have to make use of things not currently in the rendering pipeline and those cost processing time. If you think the current gen machines will have the headroom to offer a 1440p/60 FPS version of The Matrix, well, I don't know what to tell you except that I'd like to know how you technically are so confident of that.
It's not a fact. The only actual fact here is that having 60 FPS modes is the standard for current gen only exclusive titles as well.

At no point have I said or even suggested that current gen consoles can do a 60 FPS version of The Matrix Tech Demo. But that's just what The Matrix is: A Tech Demo and a Cross Promotion piece at that. You're not going to see a substantial improvement in visual fidelity in most games over the generation, because Budget has a way bigger influence on the scope of a game than hardware does.
 
I don't see much point in "Pro" versions, I mean what IS the point anyway? To fix performance issues? I don't get it.

The point would be to offer an option for users that want to run at higher fps and/or higher rez and settings than the base console. It doesn't seem that confusing to me.

The mid-gen refreshes are the best way to achieve that with consoles simply because the base models never really have a chance at higher framerates long term (because developers will adapt the games to that hardware pushing it towards 30 in high fidelity modes). Because the base demands of the game will not scale up for the mid-gen you get that opportunity to maybe have the high fidelity modes at 60fps.
 

Bernardougf

Member
What? Do you not realise that the scalpers wouldn't have gone even higher had the machines been launched at higher prices?
And ? It dosent invalidate my point... the side market selling consoles at 700/800/900 with easy proves that price is not a problem IF the demand is there ... if the side market was selling for 1.000 1.200 or whatever would be even more evidence that the initial price of 400/500 was really conservative ...

And people with 1500 dollars phone in their poket that they intend to change in one year complaining about consoles prices is becoming ridiculous
 

Lone Wolf

Member
I hope they make it a digital console with the option to add the same disc drive as the upcoming PS5 redesign. Would help with the price.
 

Ozrimandias

Member
Full backwards compatibility or GTFO. Digital purchases on PS3 should be playable on PS5.

But sure, it will not happen, so, no PS5 Pro for me.
 

StreetsofBeige

Gold Member
Do it. Xbox Series Pro too.

I doubt I'll even get Xbox pro. But if other people want to, go ahead and enjoy.

Console gaming is the only product line in the world you get whiners saying keep it same for 7 years. All because they are broke and dont like other gamers buying into a better spec system.

I doubt any of them care if people upgrade their phone, PC or even change to a better car when the lease is up. People seem to love options for products........... except the console crybaby.

Just think of it. Techie products are the broad stroke kinds of products that advance the fastest. You arent going to get a lot of innovation in microwaves or boxes of table salt. Yet, for consoles some gamers actually want locked in specs for 7 year spans.

lol
 
Last edited:
Top Bottom