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Eyetoy:kinetic Impressions

mrkgoo

Member
So for the uninitiated, this game is basically a fitness game developed in conjunction with some branch of Nike. It utilises the Eyetoy camera to run you thorugh a series of games to boost (and I quote) stamina, body conditioning and relaxation.

It comes with a special wideangle lens which attaches to the front of your Eyetoy to, uh...widen the angle. This is my first experience with the Eyetoy, so I thought it'd be interesting (the 'game' comes in two flavours, with Eyetoy, or without - both have the attachment in a sponge holder stuck into the memory holder slot of the disc case).

Well, first off, the presentation is pretty top notch - tutorials teach you how to play each game, and many options to help you set up the eyetoy sensitivity and so forth. The entire pacakge is definitely presenting itself as a fitness regime - the games are organised into four groups: cardio, toning, combat, and mind&body. You can choose to set up your own routines, or enter a 12 week fitness program with a personal trainer. Included are warm up and strech down exercises. The manual and game are constantly stressing fitness hints, from diet, heart rate (letting you know whether a particular bout is too easy or hard for you), and others.

The games themselves are pretty straight forward (I didn't try them all - I'd be dead if I did), but include things like:

*smash the blue balls dropping without smashing the red ones (requires you to contort into some funky positions at times)
*smash bricks that appear
*smash blue things, while dodging some bouncing red ones.

and so on. They actually gave me a pretty decent workout, but then, I'm notoriously unfit, so go figure.

Now the Eyetoy itself was both bad and good. Options for bright and dim rooms were good, but I couldn't seem to get the game to acknowledge a part of my room with dark curtains. Upping the sensitivity worked for a bit, but later, the camera was continuously hitting the left most option in the menu (menus are controlled by movement too), not to mention the tutor kept saying I was too close, when I obviously wasn't. I get the impression the software itself is pretty good, but the camera just isn't picking up enough resolution, or contrast to really be accurate. I could use a different background if, well, I had one. And you can give up the notion of using this in a small space - you need a large one to jump around in.

Ok, so all in all, I think the package is good and probably achieves what it sets out to do, but either the Eyetoy just isn't there yet, or my surroundings are terrible. Either way, I'm not sure I will keep this.
 
Shiggy said:
So it becomes boring as fast as every other Eyetoy game did, that's my prediction.

Well, I don't think it's meant to be particularly 'fun' in the normal way. It's presented as a serious fitness program (but then, what would I know about these things?) - so it's only as fun as exercise is. Then again, maybe you're right, and it's no more than really physical mini games.

Oh yeah, technically speaking, the graphics are only as goodlooking as you (the player) are.
 
I think it's quite well done, but you really have to get the lighting/sensitivity and camera positioning right (I had problems with some of "relaxation" games setting off targets without me touching them until I fiddled around a lot with my settings). Also, someone didn't do their soak testing on this game (if you leave it on the rolling demo for more than about 10 minutes then the game will hang when trying to play the introduction), sloppy. :D

Like you said, the game really does need quite a lot of space (more than any of the Play games) even with the wide-angled lens, but I think I've got it down now. You need at least 8-10 feet of space between you and the camera to get your whole body in shot. I've persevered so far and think it's doing me some good (done 1 weeks worth of personal training so far, out of the projected 12), so I'm going to keep on going with it.

Will be interesting to see if Sony's marketing works well for Kinetic, especially as it's not aimed at "us" (gamers), it's targetted at women in their 20s and 30s who don't play games but want to keep fit.
 
mrkgoo said:
the 'game' comes in two flavours, with Eyetoy, or without
Well, that's a nice change of pace. Now do that for Antigrav, Sony!

Thanks for the impressions, mrkgoo.
 
kaching said:
Well, that's a nice change of pace. Now do that for Antigrav, Sony!

Thanks for the impressions, mrkgoo.

I presume he's talking about the PAL version which came out last Friday, rather than the US one which isn't out until November. Looks like you US folk will only get the bundle. As usual. SCEA are rubbish.
 
MadFuzzy said:
I presume he's talking about the PAL version which came out last Friday, rather than the US one which isn't out until November. Looks like you US folk will only get the bundle. As usual. SCEA are rubbish.

that's great cause EB has it listed for $29.99
 
MadFuzzy said:
I think it's quite well done, but you really have to get the lighting/sensitivity and camera positioning right (I had problems with some of "relaxation" games setting off targets without me touching them until I fiddled around a lot with my settings). Also, someone didn't do their soak testing on this game (if you leave it on the rolling demo for more than about 10 minutes then the game will hang when trying to play the introduction), sloppy. :D

Like you said, the game really does need quite a lot of space (more than any of the Play games) even with the wide-angled lens, but I think I've got it down now. You need at least 8-10 feet of space between you and the camera to get your whole body in shot. I've persevered so far and think it's doing me some good (done 1 weeks worth of personal training so far, out of the projected 12), so I'm going to keep on going with it.

Will be interesting to see if Sony's marketing works well for Kinetic, especially as it's not aimed at "us" (gamers), it's targetted at women in their 20s and 30s who don't play games but want to keep fit.

This gives me hope - I really like the package, but it's worthless if I can never set it up right - maybe I'll have a play around with my conditions. Or get new curtains.
 
It took me one messed up personal training session and about 20 minutes of arsing around to finally get things set up "properly". I ended up going with the camera 8-10 feet away from me, roughly at chest height (actually ABOVE and slightly behind the TV on a shelf), pointed slightly downwards so it could see most of my legs. Since there's a lot of downlighting in my living room I chose the "bright room" setting plus medium sensitivity and that works OK for me.

It's a bit of a mare getting it set up right (especially having to move the furniture a bit so there's enough space to do it, if your living room is small like mine) but when you do, it makes quite a lot of difference.
 
MadFuzzy said:
It took me one messed up personal training session and about 20 minutes of arsing around to finally get things set up "properly". I ended up going with the camera 8-10 feet away from me, roughly at chest height (actually ABOVE and slightly behind the TV on a shelf), pointed slightly downwards so it could see most of my legs. Since there's a lot of downlighting in my living room I chose the "bright room" setting plus medium sensitivity and that works OK for me.

It's a bit of a mare getting it set up right (especially having to move the furniture a bit so there's enough space to do it, if your living room is small like mine) but when you do, it makes quite a lot of difference.

Thanks for the tips. i think I need lighter curtains and a wall colour that doesn't match my hands.
 
weren't people comparing eyetoy to the 2nd coming of christ back when it was released? its like the equivalent to the gameboy camera/printer now. :lol
 
Lunar Aura said:
weren't people comparing eyetoy to the 2nd coming of christ back when it was released? its like the equivalent to the gameboy camera/printer now. :lol
GameBoy Camera was cool! Printer less so. I still had one, though. THAT is the pinnacle of gimmick. Ieven bought the thrid party cable to download GBCamera pics to Pc. It didn't work though.
 
I've found a solution for my issue of the eyetoy failing to recognise my movements easily...

I wear black socks on my feet...and a pair on my hands! Boy, if I didn't feel like a tit enough already...

Anyway, it works wonders. Maybe I'll go get some gloves.

Played a game where you have to push a ring around following a circle, maximising points the more you keep it on. It reminds me that Ouendan is entirely possible using the eyetoy. However, something like the revcon may even be better, considering htat would be much more responsive and accurate.
 
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