NullPointer
Member
True that. Its solid and I had a good time getting the challenge for it.SapientWolf said:The pistol is the odd exception to the 'weak feeling weapons' complaint. Could be the most OP pistol since Halo.
The shotgun requires two shots for everybody unless you literally jam it into their face or chest before firing, so I usually avoid it unless in extremely close quarters. The SMG and automatic weapons feel like they should, but enemies don't react to getting shot well enough to fully satisfy. Headshots with the assault rifle are awesome though, and gruesome. Grenade throwing is pretty busted though. It can be hard to get the trajectory right and the grenade is cooking while you're trying to fine tune it, and sometimes you'll end up with some unnatural arc that puts it right into your face or behind you.
Every time I stuck to cover though, it just didn't seem right. The natural rhythm of the gameplay lends itself to running from cover to cover (without attaching mind you) and using slow time for aggressive rushes or as an "oh shit" button. Every time I stuck to cover I felt like I was doing it wrong, only to be reinforced by getting accolades for camping like a bitch ;P
The actual firing of the guns and taking dudes down often works and feels great. Its just the scenario design, and level design for the most part that left me in meh country. The very open and layered first level gave me hope though, although it didn't last long.