DevelopmentArrested said:1 game breaking bug. reloaded my save.
other bugs (stuck in shit) - fast travel
Good to know..Buying this tomorrow.
Thanks man.
DevelopmentArrested said:1 game breaking bug. reloaded my save.
other bugs (stuck in shit) - fast travel
Eric WK said:If you ordered release date delivery you don't have anything to worry about. I've had it not update my shipping status until after midnight before and still got the game or item when I was supposed to.
Are you fucking KIDDING me... I thought this was coming tomorrow on PC. Why did the delay it.... Damn, I was playing to much FNV too. 30 hours in 4 days. Was hoping for another game to take me away from NV. Damn it... :/Forkball said:I'm interested in getting this for the PC when it's released. In 2011.
les papillons sexuels said:http://thegamingliberty.com/index.php/2010/10/26/fable-3-review/
seems like the reviews are beginning to trickle in, seen a couple 9's.
[in Fable 2] I found myself sometimes being randomly cruel and rather unforgiving to some people but in a matter of minutes, this thrust from power and wealth -- down into the roots of the monarch created something I havent felt in years: real compassion in gaming. The last title to really really make me care about characters to this extent and their well-being was Half-Life 2 so it is an absolute joy to mention Fable 3 in the same breath. Giving into this natural feeling finds you donating your hard-earned gold to those that are worse for wear, and generally trying to help those in need. People matter in this game and again without going into the story much -- they matter even more once you become king. Consider the game split into two parts: leading the revolution is part one, and your run as king in the second part.
The King of The Trolls returns!les papillons sexuels said:
That site loves to give out shit scores lately.les papillons sexuels said:
Fable III isn't a bad game; it's just very disappointing. Lacking the sense of adventure of the previous games and making the most simple of elements more awkward and overdrawn, it feels like a step back for the franchise. It's a shame, because its narrative goals are truly outstanding and there's still a lot of simplistic role-playing fun to be had. These positives are outweighed, however, by a downsized sense of scale, cumbersome attempts at innovation, and a total neglect when it comes to fixing some important problems.
The review isnt good at all, they pretty much get hung up on comparing it to a game that doesnt exist, which was the promise of what Fable was "supposed" to be.Snuggler said:Hmmm a 5.5/10
I'm not big on Destructoid, but it's refreshing. I was hoping to see a few less than positive reviews to shine a light on the flaws. You can't get much out of "OMG AWESOME 9/10".
Reading it now, and they do give a pretty solid explanation of the score. No worries.
Agreed. He seemed to dislike it because it was, you know, another Fable. What else did we expect?~Kinggi~ said:The review isnt good at all, they pretty much get hung up on comparing it to a game that doesnt exist, which was the promise of what Fable was "supposed" to be.
Snuggler said:Hmmm a 5.5/10
I'm not big on Destructoid, but it's refreshing. I was hoping to see a few less than positive reviews to shine a light on the flaws. You can't get much out of "OMG AWESOME 9/10".
Reading it now, and they do give a pretty solid explanation of the score. No worries.
First of all, Fable III does absolutely nothing to expand on its own formula.
First of all, Fable III does absolutely nothing to expand on its own formula. Even though you're royalty, you'll still spend most of your time farting at people to win their approval and performing mind-numbing QTE minigames in order to earn cash. In fact, once players do finally become king, the game stops being a Fable title altogether, instead becoming a glorified choose-your-own-adventure book as you sit listening to a "Good" and "Evil" proposal and decide what to do, with only the occasional short quest to break things up. That's as much as I can say without providing spoilers, but suffice it to say, it's not good to be the king.
Destructoid said:As if that wasn't bad enough, Fable III suffers from some unbelievably poor design choices that take the previous game's ideas and makes them more awkward and tedious. For a start, there are no real menus in the game. Instead of going to a menu screen to equip items, select quests, and check character progress, pressing Start now takes you to a "Sanctuary" full of rooms that you must manually enter in order to do anything. If you want to equip a hat, for example, you have to load the Sanctuary, enter the clothing room, walk to the mannequins, find the right mannequin, select the mannequin, select the hat, and then finally wear the hat. Apparently it was too convenient to just hit Start, select the clothing option, and put on the damn hat.
Kotaku said:Isn't there something with a butler in this game? Yes, the best addition to Fable III is one so daring I'm shocked it works. In most video games, you can press pause and access maps and text menus of items and attributes. In Fable III, you press pause and zap eye-blink fast into a sanctuary staffed by John Cleese. How walking into a map room to spot your quests or into a weapon room to change your load-out is an improvement is mind-boggling, but it is. Access to the sanctuary is lightning fast, visually charming, orderly, and technologically stunning. They got this very right.
Sigh...Jimmy.les papillons sexuels said:
Now, in order to change your clothing or weapons, or look at the map, or check your quest log--to do anything managerial at all, really--your character has to bodily teleport to a small hub level and then physically run up to the wall in your armory to change your weapons out, or over to the map table to view the world map. It's nice to get a visual representation of things like new clothing before you use them, but this intermediate step between exploring the world and accessing important information starts to make the game feel ponderous after a while.
Screen gets red when you're close to dying like almost every game without a health meter now... plus I mean really - when are you dying in this gam - oh it's Brad right!In-game, you no longer see helpful things like a life bar, so you never know exactly how close to death you are
The manual specifically says that the bread trail will disappear if you wonder too far off the path and do your own thing.The game has some other rough spots of a mostly technical nature. I had quests randomly disappear from my quest log on occasion, and the light-up breadcrumb trail that guides you to the quest locations in the game world would always disappear along with them.
Reloading the game took me right back to that exact same state, which made me think I was going to have to start the game over at the beginning and throw out almost 20 hours of progress. I eventually figured out a way to find the enemy's location by the sounds it was making, and used area-of-effect magic to kill it, but for about 10 minutes there I sort of felt like I was going to be sick.
DevelopmentArrested said:Brad Shoemaker doing his thang!
That paragraph is just... weird.Giantbomb said:I was willing to forgive all those interface issues as long as I was enjoying the adventure on offer in Fable III, which I really was for most of the game. But there's a significant shift in the storyline and, consequently, the game mechanics in the last few hours of the game, once your revolution succeeds and you take the throne, that alters the tone and the pacing of what you're doing. You're still getting to hack up hobbes and hollow men, and completing quests in exotic lands, but there's an extra layer of responsibility on top of that which feels like it introduces more urgency into the Fable experience than I'm comfortable with. And when I finally felt like I had a handle on the new stuff that was going on, I got dragged without warning past the point of no return, into a lackluster endgame scenario before I'd had time to finish up all the business I knew I wanted to take care of. Not finishing those few tasks significantly affected the way my ending turned out, and left my version of Albion in such a state that, despite having a stack of side quests and achievements to finish up, I kind of don't ever want to visit it again. I know this sounds like the world's vaguest complaint (getting more specific would require me to detail most of the story's major plot points), but the way the game wrapped up in the last few hours really lessened my experience with the package as a whole.
Big Ass Ramp said:
He's right in a sense but a) the point of no return is pretty obvious and b) it isn't really a point of no return considering you can continue to do quests and shit after the endgame.SPEA said:That paragraph is just... weird.
But the ability to do sidequests after completing the game is kind of a moot point if they really do affect the game's ending.DevelopmentArrested said:He's right in a sense but a) the point of no return is pretty obvious and b) it isn't really a point of no return considering you can continue to do quests and shit after the endgame.
sdornan said:But the ability to do sidequests after completing the game is kind of a moot point if they really do affect the game's ending.
It's true.BastardSamurai said:Brad is specifically talking aboutthe sudden jump from day 118 to day 1, without warning. By the time it's day 1, you can't try to dump money into the treasury. A heads-up about how day 118 is the last time he can add to the royal coffers is something he would have appreciated.
Also true.sdornan said:But the ability to do sidequests after completing the game is kind of a moot point if they really do affect the game's ending.
DevelopmentArrested said:He's right in a sense but a) the point of no return is pretty obvious and b) it isn't really a point of no return considering you can continue to do quests and shit after the endgame.
Consider me warned.BastardSamurai said:Brad is specifically talking aboutthe sudden jump from day 118 to day 1, without warning. By the time it's day 1, you can't try to dump money into the treasury. A heads-up about how day 118 is the last time he can add to the royal coffers is something he would have appreciated.
DevelopmentArrested said:Anyone who's put major time in it know how to unlock Driftwood Island?
Kusagari said:Do destructoid just aim to piss people off with shitty reviews?
Review: Fable III
about 1 hour ago on 10/25/2010 | Jim Sterling