Well, finished my third playthrough (which originally was my second till a friend wanted to play the entire game in coop: #1 was pure good male character-solo, #2 was same pure-good male character but in coop with a friend, #3 was pure-evil female character-solo).
It's obviously easier being evil and it brings more money. What surprised me were the changes to the world. Nearly all have new puzzles and completely new areas to explore with chests with either money or exclusive weapons/clothing.
Some of the changes, at the top of my head:
1. Aurora:
2. Millfields:
3. Dark Sanctum:
There are some more like Brightwood getting
, the shelter becoming a
and so on.
Overall my favorite and most played Fable game so far. 50 hours and counting, since another friend got the game recently and he wants to play coop.
It's obviously easier being evil and it brings more money. What surprised me were the changes to the world. Nearly all have new puzzles and completely new areas to explore with chests with either money or exclusive weapons/clothing.
Some of the changes, at the top of my head:
1. Aurora:
Becomes more modern, better architecture, rails, mines, buildings.
2. Millfields:
Becomes more like minefield. Completely drianed, no water. Terrain's all dry. A big mine with miners working all over the place and hating you too.
3. Dark Sanctum:
The equivalent of the dark temple from II. You have to help build and open it. You can take people to be killed again.
There are some more like Brightwood getting
more inundated with dirty water
brothel
Overall my favorite and most played Fable game so far. 50 hours and counting, since another friend got the game recently and he wants to play coop.