I understand the sentiment though. Realistic physics aren't necessarily prohibitive to spectacle, it just takes more skill and knowledge to realise both simultaneously.
This is why Iso was so good with these large-scale things. He was able to create thrilling sequences without over-exaggerating the physics or the animation, relying instead on the weight of his realistic movement.
Nah, I don't think it's a problem with the show. There's a place for both realism and "realism", but it'd still be nice to see more of the former.
Yeh that's pretty much it.
I'm well aware though that creating these kind of action pieces that are somewhat logical even in detail is one hell of a task and actually demanding that kind of quality in your average or heck, even good, production is borderline ignorant.
When it does happen though, it's a wonderful thing.
I recall going into Evangelion with the expectation of hating the mech combat sequences because the series was somewhat old and quite frankly, at that point I considered big robots fighting to be lame.
However, the fight against the first angel was actually really impressive to me and I think that's because the physics interaction you'd expect from such heavy hitters was pulled off superbly. Like I'd praise Diablo 3 for the fluid and meaty combat, it's also the impression I got there. It just felt right.
Of course the angels and Evas themselves are completely otherworldly. But the effects teh AT fields etc. had on the surroundings seemed right.
Another great example is of course Asuka's fight against the Prototypes in EoE.
Now going back to the giant wheel scene from Bahamut, it feels like they came up with the idea of a nice action sequence involving a giant wheel and put in enough work to make it somewhat plausible. Because if you want more realism it gets real tricky real quickly. For example, they obviously do not want any innocent bystander to die in that scene, shining the protagonists in a completely different light. Yet, making this more realistic means you actually gotta give a valid reason as to why that wheel is staying on course so well. Being somewhat robust build seems hardly enough for it to be THAT stable, not with that kind of street (even if it's a rolling wheel).
Well and then you have to come up with some more believable solutions for that. Or why the wheel seems to rotate so darn slowly so that Kaisar can have his stylish rise. And, while we're at it. Aren't our protagonists just darn lucky that no one gets in the way and ends up a smashed tomato? I mean, should I be expected to go into this action sequences thinking "Don't worry about the characterization. This is just for cool action
they aren't negligent assholes risking innocent lives." Because if so, that makes these setpieces inherently more lame.
If any, yet so crazy action sequence, actually manages to feel solid in those regards, I sure do appreciate that.