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[Fallout 4] Modding "Fallout 4". Mods and discussion within

I kinda like the look of that.... but I have a feeling the game was built with that in mind. You're probably going to walk into a building in Diamond City that's supposed to be well-lit and populated with a lot of people, but it's going to be damn near pitch black.
True, but after a few iterations I imagine these issues will be fixed. Gonna try it + the Pipboy shadow mod, when I get home.
 
Grasssssss

http://www.nexusmods.com/fallout4/mods/2310

2310-0-1448293599.jpg


2310-3-1448293597.jpg

Shame about the grass in this game looking pretty horrid.

True, but after a few iterations I imagine these issues will be fixed. Gonna try it + the Pipboy shadow mod, when I get home.

The pipboy shadow mod is fantastic. I just don't want to have to use the pipboy light when walking into Hotel Rexford.
 

Jedi2016

Member
That grass is actually disgusting.

I'm sorry for any of you that would do that to yourself.
I agree. It's not even grass, it's bushes. Anyone that's actually been out in the woods would know that bottom pic is not even close to realistic.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
so a lot of my settlement plots now look like this


huge graphical errors across the sky or even land like this on certain camera angles. any idea why? Im guessing its the shadow mod, because I only installed that and the 2 building materials mods, and I dont see how those building materials would fuck up the game like this

edit: yup half my settlements are broken like this (im going around trying to find a new place to build in)


any clue?
 

Trace

Banned
That's being very generous.
El9kXzz.jpg

Yea I definitely don't stand by any of his personal views, I just think that what he does with ENB is amazing and he doesn't get compensated for it like he should, much like Durante and how he's completely fixed a few games.
 

Alo81

Low Poly Gynecologist
Edit: In regards to Boris, he's a prime example of separating the work from the worker/art from the artist etc etc.

Grasssssss

http://www.nexusmods.com/fallout4/mods/2310



Shame about the grass in this game looking pretty horrid.



The pipboy shadow mod is fantastic. I just don't want to have to use the pipboy light when walking into Hotel Rexford.

Someone should try that mod with this one that makes grass green: http://www.nexusmods.com/fallout4/mods/1564/?

Might go well together.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
noooooo it actually IS one of the "add new stuff to build" mods thats fucking up my graphics, I removed the shadow fix and it didnt help, then I turned off the objects mods and the graphic errors are gone.

fuck my life :(
 

Trace

Banned
noooooo it actually IS one of the "add new stuff to build" mods thats fucking up my graphics, I removed the shadow fix and it didnt help, then I turned off the objects mods and the graphic errors are gone.

fuck my life :(

I'm wary of installing anything larger than a texture mod before the Creation Kit is released. Too much possibility of it screwing up the game or being broken by patches.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I'm wary of installing anything larger than a texture mod before the Creation Kit is released. Too much possibility of it screwing up the game or being broken by patches.

he actually just launched a new version with bug fixes and now everything is fine :D

tumblr_nd91voSZ8Z1sjbr2bo1_400.gif
 

K' Dash

Member
If this game wasn´t buggy as hell I would have done some stuff with it, right now I´m not doing anything to it until I have finished the main campaign and have my saves in 3 different cloud sevices.

I´ll just look at how pretty it looks from your SS.
 

kavanf1

Member
I've hit the limit on building in Sanctuary and I had barely gotten started...does anyone know what the best mod(s) to unlock/extend building limits are? (I've already installed the two main mods that give extra stuff.) Thanks.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
yeah Im gonna have some fun with these new building objects


bunk bed, toilet and jail door (which actually slides open like a van door, theres another jail door that opens like a normal door but I prefer the sliding) are all new from mods.
 

Shredderi

Member

Wow, looks great! An interesting comment from the author of that mod when asked by another member how the new PBR pipeline changed the author's approach to texturing: "I've been authoring my textures as PBR since around summer 2014 when we moved to Unreal 4 at work, so no change there. I'm definitely glad they improved the shaders though I wish they would have gone with a full PBR implementation instead of the halfway thing they've got going now."

I guess that would make sense since their PBR implementation doesn't look as good as many other developers'. Can't wait for more of these sharp texture mods.
 
Edit: In regards to Boris, he's a prime example of separating the work from the worker/art from the artist etc etc.



Someone should try that mod with this one that makes grass green: http://www.nexusmods.com/fallout4/mods/1564/?

Might go well together.

I tried it out with the desaturated version of the Touch of Green mod. The grass itself looks pretty decent, but I'm not a fan of the increased density of the dead underbrush.

6or6OaD.jpg
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Anyone using the settlement supplies extended mod and crashes when you go to the extra tabs on decorations -> miscellaneous? And if so do you know a fix?
 

Teeth

Member
^^^^ Those look awesome. Does the grass 'grow' in in the distance as you walk toward it? It looks nonexistent in the distance.

I tried it out with the desaturated version of the Touch of Green mod. The grass itself looks pretty decent, but I'm not a fan of the increased density of the dead underbrush.

6or6OaD.jpg

This actually looks super great. How much of an additional load on the GPU is it?


This, on the other hand, looks anti-Fallout.

What would be awesome is if someone made this mode area-specific and/or spartan and mixed in with dead trees in other areas.

Imagine, certain areas of the world, around water sources, and the like, had some lush greenery while the rest of the world had the Fallout style deadness. Then, any settlement you built started out with dead grounds, but as more and more people came to your settlement, the more lush and green immediate and surrounding area became. How awesome would that be?

Almost makes me want to start making that mod myself. Hmmmmmm
 

Zaptruder

Banned
^^^^ Those look awesome. Does the grass 'grow' in in the distance as you walk toward it? It looks nonexistent in the distance.



This actually looks super great. How much of an additional load on the GPU is it?



This, on the other hand, looks anti-Fallout.

What would be awesome is if someone made this mode area-specific and/or spartan and mixed in with dead trees in other areas.

Imagine, certain areas of the world, around water sources, and the like, had some lush greenery while the rest of the world had the Fallout style deadness. Then, any settlement you built started out with dead grounds, but as more and more people came to your settlement, the more lush and green immediate and surrounding area became. How awesome would that be?

Almost makes me want to start making that mod myself. Hmmmmmm

In realism terms, green grass and leaves would come back pretty soon after nuclear fallout.

So we only go with Fallout look because of a false intuitive notion popularized by misunderstanding of how nuclear fallout works.
 

Steel

Banned
In realism terms, green grass and leaves would come back pretty soon after nuclear fallout.

So we only go with Fallout look because of a false intuitive notion popularized by misunderstanding of how nuclear fallout works.

Eh, if we really wanted to be realistic about how nukes the world over affected the environment, then Boston would be underwater.
 
In realism terms, green grass and leaves would come back pretty soon after nuclear fallout.

So we only go with Fallout look because of a false intuitive notion popularized by misunderstanding of how nuclear fallout works.

I always thought that the temperature was raised due to the nuclear war in these games and grass doesn't like higher temps... then again there is long grass in regions where it's too dry/hot for small grass.

Either way, I think I prefer the look with grass. Maybe it could be a little less dense or less green in some places (going by the pics in this thread only).
 

Teeth

Member
In realism terms, green grass and leaves would come back pretty soon after nuclear fallout.

So we only go with Fallout look because of a false intuitive notion popularized by misunderstanding of how nuclear fallout works.

Eh, if we really wanted to be realistic about how nukes the world over affected the environment, then Boston would be underwater.

I always thought that the temperature was raised due to the nuclear war in these games and grass doesn't like higher temps... then again there is long grass in regions where it's too dry/hot for small grass.

Either way, I think I prefer the look with grass. Maybe it could be a little less dense or less green in some places (going by the pics in this thread only).

"Fallout" is an aesthetic, not science. I don't give a shit about what would have actually happened. There wouldn't be a breed of 2 headed cows that would survive and procreate, bugs wouldn't grow to huge sizes without other physiological changes, untended to wooden structures wouldn't stay standing 200 years later, and you couldn't dump a half full magazine from a gun while reloading and have half the bullets magically go into your inventory.

There's a billion things one could jimmy up for why the wasteland's dead. They could say the dust knocked up into the air cooled the planet to a terminal fall/winter. They could say the dust is obfuscating the UV rays that react with green chlorophyll so only the plants that were a deeper shade of brown were able to survive with the rays that made it through the ionosphere. They could say all of the humans that survived had the rods and cones in their eyes permanently altered to not absorb the colour green.

It's irrelevant to me and irrelevant to creating the mood that is Fallout. It's not Last of Us/Enslaved style post apocalypse where the plants took over and nature is finding its own way. It's the mood of humans completely sabotaging their own planet until there is nothing but death and desolation with only glimmers of hope here and there. That's the look of Fallout.

Under that aesthetic, I think it would be cool to have little glimmers of life happening around the edges. But mostly, I would just like to add a bit of variance to the staging to give each wasteland area something more it can be identified with. Additionally, give a little bit of systemic reward for having people move into your settlement. Give a personification of "life" to the area from the environment. Make it look like you're doing some good. God knows the settlement stuff seems to exist as a complete adjunct to the story, gameplay systems, and themes of the entire game.
 
In realism terms, green grass and leaves would come back pretty soon after nuclear fallout.

So we only go with Fallout look because of a false intuitive notion popularized by misunderstanding of how nuclear fallout works.

Eh, if we really wanted to be realistic about how nukes the world over affected the environment, then Boston would be underwater.

I always thought that the temperature was raised due to the nuclear war in these games and grass doesn't like higher temps... then again there is long grass in regions where it's too dry/hot for small grass.

Either way, I think I prefer the look with grass. Maybe it could be a little less dense or less green in some places (going by the pics in this thread only).

Have you guys forgot that Hiroshima & Nagasaki do exist?
Hiroshima & Nagasaki, then & now.
It's not even a 100 years since the bombing.
 
Is anyone here familiar with process of actually creating mods for Bethesda games using the tools they provide? I take it it's not something one can just jump into willy-nilly but I'd like to have some vauge idea of the kind of effort I should expect to have to put in, if I wanted to at some point mod my own small locations into the game.
 

Spinifex

Member
This is a nice mod. I hope they do another one with weapons and armors soon. It's a pain in the ass trying to figure out which of my left arms is the best one when they are scattered all over the inventory.

Sadly I think armor slots / weapons are pretty much impossible without script extensions / creation kit.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Also those pretty trees, shrubs, fixed streets and shit were a government thing, and government doesnt exist in Fallout. Im not saying its realistic butbthere is that

Does anyone know where the saves are? I want to backup mine in case my nods corrupt them, I hear mods made with Fallout Snip can fuck shit up
 
In my case, I was talking about the environmental changes that thousands of nukes going off would have, not just two. And, at the same time I was pointing out that Fallout isn't really trying to be realistic. But we're waaay off topic here.

Yeah, and this is the main problem with pc gamers. People complaint too much about mods that they don't like. They're just mods, they're optional, if you don't like it then don't install it. Modders have put a lot of work to their creations, for free. The least we can do is not to complain if we don't like them. Just skip them.
 

Steel

Banned
Yeah, and this is the main problem with pc gamers. People complaint too much about mods that they don't like. They're just mods, they're optional, if you don't like it then don't install it. Modders have put a lot of work to their creations, for free. The least we can do is not to complain if we don't like them. Just skip them.

To be fair, I doubt the mod creator is trolling here. And, personally, I like having the option and I might try it out at one point.
 
Yeah, and this is the main problem with pc gamers. People complaint too much about mods that they don't like. They're just mods, they're optional, if you don't like it then don't install it. Modders have put a lot of work to their creations, for free. The least we can do is not to complain if we don't like them. Just skip them.

I can't believe how many short sighted people are tearing apart the main character voice acting removal mods on Nexus. Far as I'm concerned that shit combined with the 'full dialogue preview' mod is the way to go for second playthroughs and beyond, especially if you plan on adding created quests into the mix.
 
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