I want this lol.
is there a good food to plant in a settlement? right now I've planted Mutfruit which gets 1 food resource, which means every settler is having to tend to plants.
It's Q on PC. Whatever the VATS key is on consoles. You should see it as an option next to move. If you don't, you either don't have the perk or you're trying to do it on an npc that can't be assigned to supply chains.Most named settlers can't be.How do you use the local leader perk ? I see I can command a settler to go to another settlement but how do I establish a supply line, i.e shared bench.
Just to clarify for my personal interest.
Non-automatic means single shot, press trigger multiple times
Automatic means continuous shot, hold trigger down.
So effectively a single rifle weapon can straddle both perk groups (Rifleman and Autos) with use of mods?
Also, pistols now straddle two perks, Gunslinger for single shot pistols and Commando for autos and the Commando perk straddles both pistols AND rifles.
Not sure how they could have made it more complicated......
Nope, me either, wonder why that is?, IDK, just feels a little cheap to me, it's not like fusion cores are in short supply either, so you could probably use it most of the time if you were that way inclined.
I want this lol.
It's worse than you think. Every weapon uses only 1 perk at a time, but what perk it is depends on mods and Bethesda's special way of thinking. Like, a short hunting rifle. Pistol? Rifle? fuck knows. Missile Launcher: explosives? heavy weapon? goddamnit. Gauss Rifle: heavy weapon? rifle? aaaaargh. No consistency, no logic.
Thanks exactly what i needed.The weapon classification is bonkers.
They classify weapons as: heavy, explosive, automatic, single shot and pistol. Which is dumb. Heavy signifies weapon weight/size, automatic and single shot signify firing rate, explosive signifies ordinance type and pistol actually signifies a type of firearm. So 5 classifications across 4 different criteria.
So the answer is: use the wiki, because Bethesda are stupid.
Any pistol weapon including Revolvers and Laser Pistols or what-have-you --> Gunslinger.
Thanks exactly what i needed.
Just picked up a plasma sniper rifle and before i start modding i wanted to check it was going to be benefitting from the perk.
Another question is there away of seeing what your companion perks are? I finally finished Nicks mission last night but i have no idea what the perk i got from it does.
Unless you stick an auto mod on it?
Oh I don't know it's pretty easy to discern really. Anything with a Rifle in its name and requires a button push for each shot --> Rifleman. Anything automatic like Sub-Machine Guns --> Commando. Any pistol weapon including Laser Pistols or what-have-you --> Gunslinger. Missile Launchers/Minigun/Fatman --> Big Guns. Explosives? Anything that is classified as Grenades and Mines.
It's really not that difficult to figure out.
I don't think it turns into Commando and still in Gunslinger since it is, after all, still essentially a Pistol.
Except you're wrong
Fatman and Missile Launcher count as both Explosive and Heavy Weapon.
Any pistol with a stock stops using Gunslinger and starts using Rifleman.
Any automatic pistol uses Commando, not Gunslinger.
Easy to discern, eh?
Hahaha well I'll be damned.
I stand corrected then. This is what you get from trying to not look at Wikis for playing the game, hahaha.
It's wacky. I mean, I'm not even going to get into the fact that the 'Assault Rifle' is a freaking LMG, the Gauss 'rifle' is too bloody large to be wielded like a normal rifle and the .50 cal does less damage than the other rifle modified to use .308.
Goddamnit I miss NV guns.
What explain in detail.....
There's a hunting rifle that you mod to become a sniping rifle, right? It has a mod to use .50 cal ammunition. Let's call this rifle A.
Then there's the other rifle that you mod to be automatic or sniper. It has a mod to use .308 ammunition. Let's call this rifle B.
Rifle A using .50 cal does less damage than Rifle B using .308.
There's a hunting rifle that you mod to become a sniping rifle, right? It has a mod to use .50 cal ammunition. Let's call this rifle A.
Then there's the other rifle that you mod to be automatic or sniper. It has a mod to use .308 ammunition. Let's call this rifle B.
Rifle A using .50 cal does less damage than Rifle B using .308.
Make sure to remove all other salvageable objects in the building area, especially carpet(!). That solved this issue for me...Do I need to power the Reflector platform ? If yes, how do I attach wire to it ? Can't put the Molecular beam emitter on top. Tried so many things. I ran all the steam community thread, all the reddit threads. I'm stuck. Bethesda please... TT
100 hours in, no power armor on very hard.
I was raped so many times though lol.
Make sure to remove all other salvageable objects in the building area, especially carpet(!). That solved this issue for me...
The reflector platform doesn't need it's own power and should just go under the big Beam thing.
There's a hunting rifle that you mod to become a sniping rifle, right? It has a mod to use .50 cal ammunition. Let's call this rifle A.
Then there's the other rifle that you mod to be automatic or sniper. It has a mod to use .308 ammunition. Let's call this rifle B.
Rifle A using .50 cal does less damage than Rifle B using .308.
Wait, how's that? My sniper is .50 and is at 219 dmg, if I use any of the mods with .308 it isn't going over 199 unless I'm missing something.
Sorry, I have no idea then. I assume you have the required materials.place is clean of all scrap. Can't build the emiter. Plateform is build but emiter is a no go. No idea why. It just doesn't show up in transparency
Both don't have affixes that affect their shown damage, and they're both fully modded and single shot?
Weird. I'll take some screenshots of mine after work. That being said, your .50 cal is only doing 10% more damage than your .308, which isn't exactly what I'd expect.
The only thing that should be affecting the damage are the rifleman/sandman perks but I kept the silencer and stuff on for both. It has the double shot ability though that shouldn't change the value.
Both don't have affixes that affect their shown damage, and they're both fully modded and single shot?
Weird. I'll take some screenshots of mine after work. That being said, your .50 cal is only doing 10% more damage than your .308, which isn't exactly what I'd expect.
I have a Two Shot .50 Cal Sniper and a Two Shot .308 Combat Rifle ( Overseer's Guardian ), both fully modded with the best stuff. .50 shows 161, .308 shows 144. I should have no perks active that would only affect one of them.The only thing that should be affecting the damage are the rifleman/sandman perks but I kept the silencer and stuff on for both. It has the double shot ability though that shouldn't change the value.
I have a Two Shot .50 Cal Sniper and a Two Shot .308 Combat Rifle ( Overseer's Guardian ), both fully modded with the best stuff. .50 shows 161, .308 shows 144. I should have no perks active that would only affect one of them.
Do perk modifiers show up in the damage numbers?
So speaking of perks.... Which one of them gives bonuses to shotguns like the combat shotgun?
Rifleman!
Or Commando!
...depends if you've made it automatic or not.
Yeah, cause a Shotgun is a rifle............
Yeah, cause a Shotgun is a rifle............
I'm totally serious. Commando affects Combat Shotguns if you've modded them to be automatic.
I know, I was just commenting that it's bizarre how Bethesda have managed the gun/perk system.
I've hit level 37 and my armour has been with me since about level 10. I'm looking to change it. What's the best armour/apparel to wear (not power armour)?
Silver Shroud if you're looking for a single armor setI've hit level 37 and my armour has been with me since about level 10. I'm looking to change it. What's the best armour/apparel to wear (not power armour)?
Oh, yeah. It's super weird.
Here's an odd twist: if you get an automatic weapon (low damage, high fire rate) with the Explosive legendary affix (+15 explosive damage, turned every shot into AOE) then your Demolitions talent affects the extra damage. This turns the weapon into death incarnate, basically. So your 37 damage rapid fire Assault Rifle? it becomes a 67 damage assault rifle that hits everything in a radius.
I've heard that Miniguns can spawn with the Explosive affix. Just imagine.
god i wish there was an easy way to see what's weighing what. Even something like "You're carrying so much food spaghetti is overflowing out of your pants". Instead I have to hunt through all my items and guess.
I don't really mind the weight limit stuff but the UI is so god-awful ugh
Yeah a sort by weight would be nice.
Yeah a sort by weight would be nice.
god i wish there was an easy way to see what's weighing what. Even something like "You're carrying so much food spaghetti is overflowing out of your pants". Instead I have to hunt through all my items and guess.
I don't really mind the weight limit stuff but the UI is so god-awful ugh
Yeah. That was a good review. Sums up my feelings pretty well.Holy fuck Angry Joe's review is hilarious (he loves it btw)
Some of his best skits and jokes so far.