SpacePirate Ridley
Member
Opinions, how do they work?
Ok, seems some people like to pick up every garbage item and spoon in their way, and have 20 npcs named in a city that its supposed to have a large number of people, to feel the world alive.
I ask a little more than that from any dev as big as Bethesda doing an RPG that is trying to sell me a belivable world. Like, for example putting real character interactions that are not only fetch quests and use the programming and writting to create more variables to this characters and what they do depending of your actions for it to be alive.
But hey, maybe they've done more work this time around, I could say good enough for this type of graphics for a game that is trying to do the Bethesda foundations of a big RPG (that is the part that I like, Im not trying to be a hater here, I just want them to improve, and im not talking about graphics), and then trying to imporve like other smaller studios (or even modders that program better gameplay elements and NPCs to their games) have done. IMO the png screens in the OP look good enough for a Bethesda who wants to improve themselves. Is there loading screens on every building anymore?
For me, personally, quality over quantity is far more important.
I find Bethseda games, although very fun and enjoyable, to focus a lot more on quantity in regards to where they put their resources.
In an RPG game, I care much more about the story, characters, the interaction and choices you can make that affect other aspects of how the game plays.
I would have gladly traded the ability to pick up plates/forks and other useless junk in previous elder scrolls/fallouts if they instead had smarter AI, better choices and interactivity between npc's and the player, better animation quality, more "unique" dungeons that weren't just copy and pasted.
Give me a town of fewer npc's but each are interactable with their own storyline or at least some dialogue that gives them character and flavor instead of "nameless guard" that says the same 2-3 lines as all the other ones.
At least they are trying to make all the loot "junk" matter in fallout 4 with the crafting aspect, I just hope it works out and it's not an area that falls short.
Although i agree wholeheartedly with you, they dont need fewer NPCs in a city or town. What they do need, and I suppose thats what you mean, is fewer quest and important interaction npcs with better variables and longer storylines, while making every other NPC just a walking person that doesnt want to interchange dialogue with you. Just like real life. Make a capital city a real city, not a 40 named npc fetch quest town.