cleveridea
Member
can you pick the "good eatin" perk without playing the DLC mission? I started a new hardcore run and will focus on the main questline first...
cleveridea said:can you pick the "good eatin" perk without playing the DLC mission? I started a new hardcore run and will focus on the main questline first...
Quikies83 said:Anyone having issues with the test facility tests (basic/advanced) in x-8 not showing as completed? I'm now going through these tests for a 3rd time! Has to be a glitch..
duckroll said:You can redo the tests even after completing them. I'm not sure what exact problem you're encountering, but...
After you complete the first Basic test, you can then trigger either the Residential test or the Advanced test. You can also redo the Basic test. After beating the Advanced test you can also redo it at any time. Later on if you return to X-8 with the kernel key, you can release the "unusual specimens" into the test area and do the Basic and Advanced tests again in these new conditions. If you do that, you get an optional reward.
-BLITZ- said:Oh yes, I know to what you refer and is a bug at the moment. After youchoosed Unusual Specimens option, do not continue choose Release Cyberdog option. It seems that the marker doesn't move to the Monitor Test Chamber. Luckly for the simple hints they wrote in quest, you can understand that you just need to go to the Monitor Test Chamber to start Basic Routine Test. Choosing Release Cyberdog option will make the list-quest "Unusual Specimen" to be complete and the marker still remain at Kennel Monitor with the quest unfinished.After finishing the Basic Test, go only to Monitor Test Chamber and choose Advanced Test, then the quest is done.
-BLITZ- said:Oh yes, I know to what you refer and is a bug at the moment. After youchoosed Unusual Specimens option, do not continue choose Release Cyberdog option. It seems that the marker doesn't move to the Monitor Test Chamber. Luckly for the simple hints they wrote in quest, you can understand that you just need to go to the Monitor Test Chamber to start Basic Routine Test. Choosing Release Cyberdog option will make the list-quest "Unusual Specimen" to be complete and the marker still remain at Kennel Monitor with the quest unfinished.After finishing the Basic Test, go only to Monitor Test Chamber and choose Advanced Test, then the quest is done.
This is what happened to me, too.-BLITZ- said:Oh yes, I know to what you refer and is a bug at the moment. After youchoosed Unusual Specimens option, do not continue choose Release Cyberdog option. It seems that the marker doesn't move to the Monitor Test Chamber. Luckly for the simple hints they wrote in quest, you can understand that you just need to go to the Monitor Test Chamber to start Basic Routine Test. Choosing Release Cyberdog option will make the list-quest "Unusual Specimen" to be complete and the marker still remain at Kennel Monitor with the quest unfinished.After finishing the Basic Test, go only to Monitor Test Chamber and choose Advanced Test, then the quest is done.
I haven't beat it yet, I still have the x-8 trials to do and I need to go to the Forbidden dome and see what is up with Mobius. I have explored every location though, good ol explorer perk. Some really interesting spots includingduckroll said:I finally beat the DLC. It was really, really good. Definitely the longest and most content packed DLC yet. Took me about 11-13 hours to complete, and I didn't even discover all the locations yet. This is also the most meaningful DLC in terms of actually adding a major gameplay expansion element into the main game, since you can return to the Big Empty and use the Sink as your home base and continue to use all the benefits of the various appliances.
With such an ambitious scale, it is not surprising that this is also the buggiest DLC yet. I got a TON of CTDs throughout the DLC, sometimes multiple ones in succession as I restart NV over and over. The performance of the game in some areas are also suspect, with the framerate dropping rapidly at some places. Worst of all, I actually ran into an infinite loop bug in a major story conversation near the end of the DLC. It just kept looping two lines over and over until I loaded a previous save. It's a script bug too, so it will always be there if you select that dialogue option. >_<
I know that JE Sawyer said that DLCs can't be patched, but I hope they either do something about this, or someone creates a hotfix mod which fixes the problem. :/
The ending slides for OWB is possibly as long or longer than the ending slides for the main game. That's pretty crazy considering how the entire DLC is basically made for fans of lulz. I never expected them to put this much effort into the entire scope and implementation of the DLC, but I'm glad they did.
Yeah, looks like I need to finish up this DLC and get a better idea of what this guy is up to. Going to make the wait for Lonesome Road even harder.duckroll said:Regarding Ulysses:
If you haven't beaten the DLC, you're missing a pretty vital part of the puzzle. If you spend time talking to Dr Mobius, you can actually find out what Ulysses and Dr Klein talked about. I won't spoil it for you.
But that aside, there are a few things I think I need to clarify. He is not going out of his way to avoid the Courier. In fact, he's trying to lure the Courier to him. Why? We won't find out until Lonesome Road. But based on what Avellone has been saying about the character and the nature of Lonesome Road, I think it is pretty likely that the final DLC will be one where the player gets to craft the past history of the Courier through a series of long conversations and possibly flashback events, and the relationship between Ulysses and the Courier will depend on how the player decides to create the Courier's past.
duckroll said:Regarding Ulysses:
If you haven't beaten the DLC, you're missing a pretty vital part of the puzzle. If you spend time talking to Dr Mobius, you can actually find out what Ulysses and Dr Klein talked about. I won't spoil it for you.
Sober said:They should've named the DLC "Lifetime supply of Mentats"
good god, so many MENTATS
Er, why wouldn't they be able to patch dlc? Just replace the esp or add a patch esp, mods have been doing it since morrowind. Sounds fishy.duckroll said:I finally beat the DLC. It was really, really good. Definitely the longest and most content packed DLC yet. Took me about 11-13 hours to complete, and I didn't even discover all the locations yet. This is also the most meaningful DLC in terms of actually adding a major gameplay expansion element into the main game, since you can return to the Big Empty and use the Sink as your home base and continue to use all the benefits of the various appliances.
With such an ambitious scale, it is not surprising that this is also the buggiest DLC yet. I got a TON of CTDs throughout the DLC, sometimes multiple ones in succession as I restart NV over and over. The performance of the game in some areas are also suspect, with the framerate dropping rapidly at some places. Worst of all, I actually ran into an infinite loop bug in a major story conversation near the end of the DLC. It just kept looping two lines over and over until I loaded a previous save. It's a script bug too, so it will always be there if you select that dialogue option. >_<
I know that JE Sawyer said that DLCs can't be patched, but I hope they either do something about this, or someone creates a hotfix mod which fixes the problem. :/
The ending slides for OWB is possibly as long or longer than the ending slides for the main game. That's pretty crazy considering how the entire DLC is basically made for fans of lulz. I never expected them to put this much effort into the entire scope and implementation of the DLC, but I'm glad they did.
Ledsen said:Er, why wouldn't they be able to patch dlc? Just replace the esp or add a patch esp, mods have been doing it since morrowind. Sounds fishy.
BeeDog said:I'm going to start the DLC any day now, but before starting up, I wanted to make sure; are there any missable DLC-exclusive items/weapons I should actively search for?
duckroll said:I'm pretty sure this has to do with how PSN and XBL work in terms of patching. DLCs are separate downloads on their own and not considered actual launching titles. Hence they cannot be patched with title updates. The only option would be to completely replace the DLC file on the backend, and ask all customers affected to delete their DLC and download it again.
It is not a case of a patch being technically impossible to implement, but rather that the publishing policies prevent them from doing it in anything but the most extreme of cases.
Darkshier said:I haven't beat it yet, I still have the x-8 trials to do and I need to go to the Forbidden dome and see what is up with Mobius. I have explored every location though, good ol explorer perk.
I think that:nismogrendel said:Does this DLC work with mods?
The notable ones I have installed are:
Depth of Field
Ojo/Poco texture packs
Weapon Retexture Project
a mod to expand weapon mods
Black Company Perks
Project Nevada
Streetlight mod
I'm sure I'm forgetting a few. I know project nevada had to have patches for the other two DLCs.
This DLC looks so fun, I really want to play it. If I have to wait for mod updates, that is fine. I'm enjoying my second playthrough with Boone/the hover robot companions. It is like playing for the first time now that I can max the game out graphically. First playthru was like Fallout San Francisco or something... no draw distance at all on the old PC.
Tanolen said:I'm disappointed that OWB didnt really give me any loot worth really using. Nothing better than t-51b power armor(Which I use because remant power armor barely has any item health) or the holorifle, the perks were nice though.
Who cares if its power armor like how its been in FO3/NV? Mods like Powered Power Armor make power armor like piloting a Mech/Glitterboy.Lionheart1337 said:They wanted to put power armor in it but weren't allowed, so we got some crappy stealth suit.
-BLITZ- said:I was playing with myself-character when I blow him up from The Sink balcony and I end up on some:O So I started to walk around the The Sink to find out a way of how to get there since it was somewhere very high and I really manage to get there after some time. Made a tutorial of how to get to him. If I wasn't doing some funny things to my character I think if wouldn't find out about this fella.Follower of The Apocalypse dead guy
http://www.youtube.com/watch?v=KoYJkp-jyAA
His loot:
* Doctors Bag
* Followers Doctor Coat - Science +5
* Stimpaks - x3
* Super Stimpak
BeeDog said:Just started the DLC, and the first impression is good. It's hard as fuck though, what's up with the enemy spawns? I get swarmed by 3-4 lobotomites that completely shred me with their Hunting Revolvers and/or Brush Guns, or it's Nightstalkers that gang up on me in groups of 3-4. When I kill the lobotomites (around the Think Tank), walk 50 feet and turn around, there they are again, respawned! Talk about draining.
Wait, who said they couldn't?Lionheart1337 said:They wanted to put power armor in it but weren't allowed, so we got some crappy stealth suit.
Dr. Chaos said:Wait, who said they couldn't?
Does Bethesda have some weird rule they put forth for New Vegas about that for Obsidian?
It would explain why the trademark armor of the game is a unique form of enhanced combat armor for the first time instead of genuine power armor.
Wow wtf? What could possibly be the reason Bethesda would order Obsidian to not put in new power armor?duckroll said:http://twitter.com/#!/ChrisAvellone/status/93842785857310720
water_wendi said:Wow wtf? What could possibly be the reason Bethesda would order Obsidian to not put in new power armor?
duckroll said:Yeah I don't know what to think either. I think the Stealth Suit is pretty cool honestly, but knowing that they tried to introduce PA variants and were denied is just... weird.