Lamplight was fucking atrocious, not just because it was the lamest, wimpiest portrayal of the wasteland, but because kids are only ever tolerable when they're red gooey bits smeared across the walls and ceiling.
on one hand i'm glad it's not the micromanagement hell i was envisioning, where i have to go out of my way to find a bed every in-game day. my character seems to be an insomniac. but i'm a bit disappointed that i hardly ever notice that hardcore mode is on. whenever the message pops up that i need to consume something, i simply do so and proceed on my merry way. it doesn't help that food and water is just so damned abundant. i would have preferred it if they were more scarce and costly, so that that acquisition actually meant something. i love scrounging around every container in every location, anyway.
it's kinda like the radiation, which in F3 was good idea, bad execution as well. you have a meter that goes to a bazillion yet never crosses the first threshold because anti-rad items are too plentiful. tho in NV i loved
vault 3 as i went in unprepared and was burning through x's and aways like crazy.
health replenishing slowly and by increments is a very cool feature, tho.
The key to hardcore mode is really just the slow health repleneshing. That's what makes the real difference. The sleep/food/water deprivation stuff never really becomes a huge obstacle - I'm playing on Very Hard and I believe those values increase more quickly there, but it still isn't significant. That mechanic exists mostly just to give more of the items in the wasteland a function, as well as the survival skill and the whole campfire cooking stuff.
I agree they should have made those items more rare - I think the solution they went with instead was to make nearly every consumable irradiated. But that stuff is never very significant, anyway. It never adds a lot of radiation immediately, and you can just use some Rad-Away or go to a doc and pay 100 caps to get RAD removed completely.
But what does undoubtedly make Hardcore very different is its effect on combat. Since you can't just pause and eat 10 stimpaks whenever your health gets low and you'll be good, you're forced to become more tactical by default, or you die. Not to mention requiring a doctor's bag to fix or even simply heal any damaged/crippled limb. Did anyone ever bother targeting anything other than the head in Fallout 3, or to be more mindful about sneaking around and first weakening the enemy from afar? You may have, but it wasn't very necessary. Now it actually becomes useful to do things like first target the legs on some of the faster enemies.
I found that Hardcore mode has had a substantial impact on the way I actually approach combat now, whereas in Fallout 3 I'd literally just walk up to an enemy (any enemy), go into VATS, and just start pegging away at their heads. If I got hurt, full healing was just a couple clicks away.
Agreed. They also nailed the radio, the DJ concept (didnt care much for ThreeDog but he was okay), the VR simulation, and the serial drama stuff with Dashwood. Oh and Rivet City as an idea was great but there wasnt much going there.
Ah yea thats the name. Forgot it and just used VR sim :lol
Vamphuntr said:
The quests are also pretty much recycled from Fallout 3
Instead of a cannibal village, you have a cannibal hotel/casino, instead of collecting nuka cola quantum you collect blue star caps and one of the mysterious guy of the plot also ends up being a computer and so on
Incorrect on almost every point. Theres hardly anything recycled. The cannibal village from FO3 is like two houses, 6 people, and 5 minutes of your time. And cannibals in Fallout have been around a lot longer than 3. Also about the mysterious guy
Do you mean insipid? You mean insipid, right? :lol
I honestly can't remember how good or bad Tranquility Lane actually was, just that it was a welcome change from endlessly killing things for a bit I guess
So I've done Helios and the RECON rocket thing. I need a better weapon, all i've gotten so far is stock stuff. Any easy to get weapons with some kick to them?
Quick question about difficulty, would be great if someone could get back to me right away:
What do you recommend? I don't remember Fallout 3 having difficulty settings at all, regardless I found it to be a pretty easy and and mellow experience. I don't want something where I will be perpetually carrying 20 stimpaks and saving all the best weapons and ammo without ever having to use them. Any thoughts?
Level four, obviously early in the game, but I think I'm digging this more than Fallout 3. I can't really say why, exactly.
I think maybe because it seems to get going a lot faster than FO3 did.
I am playing on hardcore, btw. It's not too difficult, though, it's obviously more of a challenge.
Quick question about difficulty, would be great if someone could get back to me right away:
What do you recommend? I don't remember Fallout 3 having difficulty settings at all, regardless I found it to be a pretty easy and and mellow experience. I don't want something where I will be perpetually carrying 20 stimpaks and saving all the best weapons and ammo without ever having to use them. Any thoughts?
Since you've played Fallout 3 already, you should at least turn it up to hard, if not more. hardcore mode is also a must, since it really makes the game more interesting and doesn't add much to the challenge except in the hardest of fights.
Quick question about difficulty, would be great if someone could get back to me right away:
What do you recommend? I don't remember Fallout 3 having difficulty settings at all, regardless I found it to be a pretty easy and and mellow experience. I don't want something where I will be perpetually carrying 20 stimpaks and saving all the best weapons and ammo without ever having to use them. Any thoughts?
Quick question about difficulty, would be great if someone could get back to me right away:
What do you recommend? I don't remember Fallout 3 having difficulty settings at all, regardless I found it to be a pretty easy and and mellow experience. I don't want something where I will be perpetually carrying 20 stimpaks and saving all the best weapons and ammo without ever having to use them. Any thoughts?
Play on Very Hard + Hardcore mode. You may still have a lot of stimpaks on hand eventually, but that's only because they're actually quite ineffective this time around (on Hardcore). Now stimpaks if you play on HC are really only useful to heal companions. There are many other things that heal you more, unless you have a very high medicine skill.
Since you've played Fallout 3 already, you should at least turn it up to hard, if not more. hardcore mode is also a must, since it really makes the game more interesting and doesn't add much to the challenge except in the hardest of fights.
Level scaling? I'm sure it's around but there are a lot more instances where the game will throw a ridiculously deadly monster at you if you head in the wrong direction. It's a lot more dangerous than Fallout 3.
Last time I failed a speech check in this thread I instantly hit vilified with the asperger's faction.
On a side note, I'm kind of disappointed with how they nerfed some of the high end explosive weaponry. Missile launchers in particular are pretty awful for their cost and weight.
On a side note, I'm kind of disappointed with how they nerfed some of the high end explosive weaponry. Missile launchers in particular are pretty awful for their cost and weight.
I know, right? I had ED-E lug around like 60 missiles, but when I did get the launcher, it was pretty disappointing. I don't mind the cost so much as the fact that they weight 3 lbs each.
I know, right? I had ED-E lug around like 60 missiles, but when I did get the launcher, it was pretty disappointing. I don't mind the cost so much as the fact that they weight 3 lbs each.
Yeah, I don't know why they are so weak. Even with 3/3 Demolitions Expert they aren't really worth hauling. They're alright given they have great range and no real arc to compensate for, and they do seem to have decent radius and knockdown power, but the damage is really bad for how much weight you have to carry.
I know, right? I had ED-E lug around like 60 missiles, but when I did get the launcher, it was pretty disappointing. I don't mind the cost so much as the fact that they weight 3 lbs each.
Ghost Farm makes sense. The army guys scared away the people that moved in and put up fake corpses on pikes to keep away the curious.
What about President Richardson's plans to use modified FEV to kill all "non-pure" humans from the planet by pumping it into the jet stream off shore? Where do you think the idea for Eden's plan came from?
Putting it into the jet stream to wipe of all life makes sense versus using Project Purity to add it to the Potomac river. Why use the Potomac if you wanted to spread it all over the place to purify America? Why not just add it to the River without Project Purity?
Got to finally play a few hours tonight and got level 9. I have Boone with me now finally and went to Helios One and
restored power to it.
Felt good. Next playthrough I'll definitely do the opposite.
Anyone know where I can find more RadAway? Vendors only seem to have one at a time. I'm 17 hours in and I have like 3 so far, whereas in Fallout 3 I'd have a shitload by now.
Because everyone would think the water was purified and this new purified water would be spread through caravans and vendors wiping out a large section of the mutated population. If you loaded up Broken Steel after putting the FEV into Project Purity vendors then sell pure water. The first few times you take it you are fine. Then you die. Which indicates it is slow acting and would've wiped out a lot of the population before anyone realised what was going on. After all, who would suspect the purified water was killing people?
1. Has there been any updates to the game on the 360? I have mine disconnected from XBL.
2. Does the game still run better without the install? I'm playing the game off the disc, and after extended periods, the game starts to slow to a crawl and loading takes about 30-45 secs.
3. How do i engage Veronica's companion quest? I really want to go to Vault 34, and i already have another quest that goes there. I want to do both in one shot.
4. For the locked door in the Robot headquarters (forgot name) south of new vegas, is there an alternative way to open it? It said that i need either 100 science or 100 lockpick.
It would have made sense if they weren't running out of supplies and in need of surface contact to open up trade routes. That is exactly what you do for them, and exactly what they could have used Karl to do if they hadn't run him out of town and proceeded to scare everyone else off. It makes no sense at all, they aren't any less intelligent than any other humans and knew another human was living above them.
Putting it into the jet stream to wipe of all life makes sense versus using Project Purity to add it to the Potomac river. Why use the Potomac if you wanted to spread it all over the place to purify America? Why not just add it to the River without Project Purity?
They didn't have the technology to just dump it in the river and have it spread; by using PP they could take only a small amount of modified FEV and have it propagate to the entire water source. Their goal though was to take control of the capital area first because of the high concentration of super mutants on top of the BoS entrenchment and they could wipe out all of that resistance with the same move. They needed James' technology to go any further because their ability to mass produce modified FEV was gone; they were using the oil rig as a manufacturing facility to produce curling-13, and you kind of blew it to hell.
Because everyone would think the water was purified and this new purified water would be spread through caravans and vendors wiping out a large section of the mutated population. If you loaded up Broken Steel after putting the FEV into Project Purity vendors then sell pure water. The first few times you take it you are fine. Then you die. Which indicates it is slow acting and would've wiped out a lot of the population before anyone realised what was going on. After all, who would suspect the purified water was killing people?
Two things. First, its only a few drinks of Aqua Pura that will kill you.. so its not slow acting at all. Secondly, Super Mutants and most Ghouls steer clear of humans so i doubt they would buy water but more importantly they have no need for radioactive free water since RADIATION HEALS THEM.
This game is truly awesome. I take back everything (slightly) negative I said about it. It's better than Fallout 3 in every way IMO, and I loved Fallout 3. I think I like it better than RDR.