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Fallout New Vegas |OT| Obsidian does what Bethesdon't

WanderingWind

Mecklemore Is My Favorite Wrapper
In my opinion, the only things that were better about FO3 was the music and the opening of the vault and stepping outside for the first time. That was one of the coolest moments in gaming this generation.

And the music. 'Crazy in love, am I' or whatever wins over every other song in F:NV. Also, 'Butcher Pete.'
 
WanderingWind said:
In my opinion, the only things that were better about FO3 was the music and the opening of the vault and stepping outside for the first time. That was one of the coolest moments in gaming this generation.
NV has a MUCH more interesting starting area though (that you can just walk out of), so you can't really fault it there. :p
 

stupei

Member
It seriously confuses me when people say the beginning of the game is boring.

My experience: I legitimately wasn't sure if it was better to
take out the Powder Gangers in Goodsprings at first
, because I wasn't sure if it was worth it to bring more trouble on the town, etc. Also I was going for a charisma talk my way out of shit build and didn't want to get involved in conflict early on. However, I did make explosives one of my starting skills and dynamite is almost as convincing as high speech skills. :D

After killing the Powder Gangers and making some new enemies, I looted their corpses.
Grabbed the Powder Ganger Guard Uniform and carried it off with me. I'm told to go to Primm but as soon as I get there, I run into the NCR who make it clear that everything has gone to shit in the area because of nearby Powder Gangers. I'm a bit reluctant to walk right into the hornet's nest, so I pull on the Powder Ganger uniform and stroll right on in disguised as one of them. Now since I was mostly in the dark pre-release, this is the first time I've heard anything about this in the game design. It's just something I had the idea to try out, and it worked. Pretty awesome surprise.

So I do some work in the area for the Powder Gangers, but manage not to kill anyone in the process who isn't already an asshole. Mostly talk my way through it. Then I'm given the option of choosing between the Powder Gangers and the NCR, right up front and early on. I side with the NCR, which I also think had an impact on my perception of their faction's presence in the area as I'm introduced to them even more later on. And that's not even taking into account Primm's troubles with its sheriff.

Sure, it's not Megaton. Instead it's what is essentially four small communities (Goodsprings, NCR, Primm, and the prison) close to each other in conflict with different points of views, wants, and needs, and you have to figure out how you want to navigate that.

I just don't get the idea that somehow that's less interesting than the oh so complex question of "do you blow up the entire town like an evil evil monster who is 100% evil or do you not?"
 

Arde5643

Member
Wallach said:
I don't know. I don't think the stock laser rifle does either.

I was especially annoyed with the missile launcher. The only mod for it adds a sight on the side which you'd think would add that exact functionality to the weapon and it doesn't.
If you're in PC, just grab the mod that adds iron sights to energy weapon.
 
stupei said:
It seriously confuses me when people say the beginning of the game is boring.

The thing is that's not what most of us have been saying the last 2 pages, we are saying that it's not as good as Fallout 3's beginning.
 
So, I just entered
Dead Wind Cavern. Little did I know it was filled with Deathclaws. Still, a bit of sneaking and I managed to one-shot most of them before they even got close to me. But then I ran into that Legendary Deathclaw...
Holy effin' shit.

Anyways, after getting mauled by that sucker a couple of times, I decide to retreat, and live to blow him sky-high another day. The moment I exit the cave, however, an entire pack of Deathclaws is waiting for me.
Holy effin' shit. I got raped.
 

Dresden

Member
kyo_daikun said:
The thing is that's not what most of us have been saying the last 2 pages, we are saying that it's not as good as Fallout 3's beginning.
But it's better than Fallout 3's beginning.
 
Arde5643 said:
If you set them to passive, they go after enemies that detect you so yeah, they kinda ruin stealth sometimes.
If they detect my companion is my cover blown by proxy? I can't imagine dealing with Cazedors and Deathclaws or even some of the more intense fights with a melee/stealth build and no companions.
 
BamYouHaveAids said:
If they detect my companion is my cover blown by proxy? I can't imagine dealing with Cazedors and Deathclaws or even some of the more intense fights with a melee/stealth build and no companions.

Aha! Somebody else that hates Cazadores! I HATE those motherfuckers. I just can't beat them without a companion.
 

GDGF

Soothsayer
I just shoot them in their freaking wings until they stop coming. Took a while to get to that point, though.
 
kyo_daikun said:
The thing is that's not what most of us have been saying the last 2 pages, we are saying that it's not as good as Fallout 3's beginning.
I much prefer New Vegas opening over Fallout 3's. I couldn't stand Vault 101 and couldn't wait to actually get out into the real wasteland and explore. New Vegas does just that, create your character and get out into the world. I always had a save file right at the end of 101, so I could always go back to that to make a new character, instead of going through that lame opening sequence.
 
Dresden said:
But it's better than Fallout 3's beginning.

Yes, im sure it is....

Have to say I prefered the vault intro, was great escaping the vault and entering the wasteland not having a clue what waited for you outside that giant metal door.

New vegas just didn't have any wow factor, when I started I thought sod it im going to head straight for the strip, ran past the warning signs and got raped by giant radscorpions within 5 seconds, it's all personal opinion but I never said New vegas had a boring start.

SlipperySlope said:
Anyone else not find any bobbleheads like me?

They don't exist anymore :(
 
FalloutNV-2010-10-30-22-30-25-28.jpg


FalloutNV-2010-10-30-22-34-45-06.jpg


FalloutNV-2010-10-30-22-39-45-15.jpg


FalloutNV-2010-10-30-22-42-45-87.jpg


The sandstorm mod adds a lot to the atmosphere of the game, especially the sound, heavy winds laced with sand and muffling your radio.

http://www.newvegasnexus.com/downloads/file.php?id=35998
 
BamYouHaveAids said:
If they detect my companion is my cover blown by proxy? I can't imagine dealing with Cazedors and Deathclaws or even some of the more intense fights with a melee/stealth build and no companions.
I fight Cazedors and Deathclaws with my unarmed skill all the time and everything else for that matter. Having a good set of high DT armor + DT perks + Chems = dead anything in my path. When I am all chemed out (med-x, psycho, slasher, rebound, jet, etc..) I cannot be stopped.
 
Darkshier said:
I much prefer New Vegas opening over Fallout 3's. I couldn't stand Vault 101 and couldn't wait to actually get out into the real wasteland and explore. New Vegas does just that, create your character and get out into the world. I always had a save file right at the end of 101, so I could always go back to that to make a new character, instead of going through that lame opening sequence.

Im not talking just about the first 30 minutes im talking about the first 3 hours.
 

Dresden

Member
SlipperySlope said:
I don't have a high melee skill level. At all. It's in the low teens I think.

Anyone else not find any bobbleheads like me?
You don't need a high skill. I kill cazador just fine with a good power fist. 19 or so unarmed.

There are no bobbleheads.
 

stupei

Member
kyo_daikun said:
The thing is that's not what most of us have been saying the last 2 pages, we are saying that it's not as good as Fallout 3's beginning.

A few people have been saying that on the last few pages, sure. But multiple people time and again throughout the entire thread have said New Vegas starts out slow, is a slow burn, takes a while to get good, starts with crappy boring towns and doesn't get good until you reach Novac.

I disagree strongly and imagine most of those people must have been approaching the opening segment differently than I was. So I offered my (interesting to me, at least) early experience, because I have to assume people who found the beginning dull didn't have the same experience I did at all.

Like I said, to me Megaton is fairly dull. It has a lot of quests, but I personally didn't find any of them all that engaging. There's Moira's "this is how you learn to play the game" missions and the totally black and white choice regarding the bomb. The vault itself is a pretty interesting start and so is the first view of the wasteland, but to me Fallout 3's opening few hours are the very definition of a slow burn
 
Hm. I´m stuck in Vault 22.

I agreed to blow up the place, but I fire reaches me so quickly that I can´t get away. I thought I would head out and build some kind of bomb to fix it, but now I can´t get out. It says I need a key to the exit.
 
stupei said:
A few people have been saying that on the last few pages, sure. But multiple people time and again throughout the entire thread have said New Vegas starts out slow, is a slow burn, takes a while to get good, starts with crappy boring towns and doesn't get good until you reach Novac.

I disagree strongly and imagine most of those people must have been approaching the opening segment differently than I was. So I offered my (interesting to me, at least) early experience, because I have to assume people who found the beginning dull didn't have the same experience I did at all.

Like I said, to me Megaton is fairly dull. It has a lot of quests, but I personally didn't find any of them all that engaging. There's Moira's "this is how you learn to play the game" missions and the totally black and white choice regarding the bomb. The vault itself is a pretty interesting start and so is the first view of the wasteland, but to me Fallout 3's opening few hours are the very definition of a slow burn

Lucy West's quest is pretty interesting. You'll pass by Bigtown on the way in that quest too.

Although you can't do her quest until you've gained a few levels first.
 

chubigans

y'all should be ashamed
fizzelopeguss said:
Fallout 3's beginning is pretty pants on head retarded. Especially that birth sequence and bible quote.
I thought that was great, especially when you're a baby and determining your traits. Worked way better than the Vegas opening for sure.
 

stupei

Member
SlipperySlope said:
Lucy West's quest is pretty interesting. You'll pass by Bigtown on the way in that quest too.

Although you can't do her quest until you've gained a few levels first.

Yeah, that was a pretty good quest, you're right.

chubigans said:
I thought that was great, especially when you're a baby and determining your traits. Worked way better than the Vegas opening for sure.

But making your baby limbs move one button at a time in Assassin's Creed 2 was even better. :lol
 
CecilRousso said:
Hm. I´m stuck in Vault 22.

I agreed to blow up the place, but I fire reaches me so quickly that I can´t get away. I thought I would head out and build some kind of bomb to fix it, but now I can´t get out. It says I need a key to the exit.
You can't leave once you agree to blow it up until you blow it up.

Notice how there are upturned desks/filling cabinets in the middle and left hallways? leave whatever companions you have at the elevator door, then go to the left barricade and throw a grenade over it towards the vents. fire won't reach you.
 
CecilRousso said:
Hm. I´m stuck in Vault 22.

I agreed to blow up the place, but I fire reaches me so quickly that I can´t get away. I thought I would head out and build some kind of bomb to fix it, but now I can´t get out. It says I need a key to the exit.

stand by door
toss dynamite
close door
boom
open door
 
stupei said:
A few people have been saying that on the last few pages, sure. But multiple people time and again throughout the entire thread have said New Vegas starts out slow, is a slow burn, takes a while to get good, starts with crappy boring towns and doesn't get good until you reach Novac.

That's totally understandable and at least you explain your opinion.

SlipperySlope said:
Power fist?

It's an unarmed weapon you'll find randomly in the game, can't think of any 100% locations at the moment.
 
CecilRousso said:
Hm. I´m stuck in Vault 22.

I agreed to blow up the place, but I fire reaches me so quickly that I can´t get away. I thought I would head out and build some kind of bomb to fix it, but now I can´t get out. It says I need a key to the exit.

There should be a little room nearby to hide in, behind a locked door if I remember right. So stand in the doorway, throw a grenade, and immediately close the door.
 
CecilRousso said:
Hm. I´m stuck in Vault 22.

I agreed to blow up the place, but I fire reaches me so quickly that I can´t get away. I thought I would head out and build some kind of bomb to fix it, but now I can´t get out. It says I need a key to the exit.

Just throw a grenade and get in the mainframe room nearby and close the door after you've thrown the grenade
 

water_wendi

Water is not wet!
chubigans said:
I thought that was great, especially when you're a baby and determining your traits. Worked way better than the Vegas opening for sure.
Both openings are good but where NV beats FO3 is the amount of choices to start.. Goodsprings, Powder Gangers, or just leave the tutorial area. FO3 is a bitch to make a new character because unless you mod it out to skip the beginning its the same 30min-1hr thing every time which is pretty much just a rail road where you are observing (choosing whether to stick up for Amata or not isnt what i would call substantial choices). You have to have the birthday party, you have to confront Butch, you have to go practice shooting targets, you have to kill the radroach, you have to escape the vault.. there is very little deviation.
 
kyo_daikun said:
It's an unarmed weapon you'll find randomly in the game, can't think of any 100% locations at the moment.

You can find the
special one in the cave just west of Helios One. You'll need to beat a few Nightkin in there though.
 
LabouredSubterfuge said:
You can find the
special one in the cave just west of Helios One. You'll need to beat a few Nightkin in there though.

Yeah
Pushy its on a female raider, worth a lot of caps as well
 

water_wendi

Water is not wet!
And heres my solo pacifist at 12. Just about ready to enter the Strip to clean out the casinos. i need caps! :lol

besvme.jpg


i got the Robotics Expert perk and shutting down robots does not count towards People/Creatures Killed. i was considering not taking it if it registered as kills but thankfully things worked out.

Also i need to remember to get Well Rested before i turn in quests. ive probably lost a couple hundred xp because of forgetting, bah!
 

Ploid 3.0

Member
MickeyKnox said:
[tp://i658.photobucket.com/albums/uu304/moregaf/FalloutNV-2010-10-30-22-30-25-28.jpg[/IMG]

[Irttp://i658.photobucket.com/albums/uu304/moregaf/FalloutNV-2010-10-30-22-34-45-06.jpg[/IMG]

[I://i658.photobucket.com/albums/uu304/moregaf/FalloutNV-2010-10-30-22-39-45-15.jpg[/IMG]

[IM658.photobucket.com/albums/uu304/moregaf/FalloutNV-2010-10-30-22-42-45-87.jpg[/IMG]

The sandstorm mod adds a lot to the atmosphere of the game, especially the sound, heavy winds laced with sand and muffling your radio.

http://www.newvegasnexus.com/downloads/file.php?id=35998

My goodness, now Wish I had the pc version. :(
 

Wallach

Member
stupei said:
Like I said, to me Megaton is fairly dull. It has a lot of quests, but I personally didn't find any of them all that engaging. There's Moira's "this is how you learn to play the game" missions and the totally black and white choice regarding the bomb. The vault itself is a pretty interesting start and so is the first view of the wasteland, but to me Fallout 3's opening few hours are the very definition of a slow burn

I agree with Fallout 3 being a similarly "slow burn" to New Vegas, though I don't know if I really see much difference between the very black & white choice regarding the undetonated bomb and the choice between Goodsprings and the Powder Gangers.
 

stupei

Member
Wallach said:
I agree with Fallout 3 being a similarly "slow burn" to New Vegas, though I don't know if I really see much difference between the very black & white choice regarding the undetonated bomb and the choice between Goodsprings and the Powder Gangers.

As far as I could tell, it wasn't really between Goodsprings and the Powder Gangers, though. It was between a member of the Crimson Caravan and the Powder Gangers, but happened to take place near Goodsprings.

The people in Goodsprings pretty much say they don't like the guy taking shots at the local gang and riling them up, and a few of them direcrtly say they have no problem with you handing him over. I never went down that route so maybe doing so will result in the Powder Gangers turning on the towns people, but what is actually presented isn't "murder all these civilians or don't," it was one guy who doesn't even live there pissing off the local gang and then drawing a bunch of innocent civilians into his fight. You have to decide if you want to save him or not. I never got the impression that handing him over would immediately result in Powder Gangers overtaking the town, but maybe that's the case?
 

Lakitu

st5fu
Well, I've just gone into
Hoover Dam
and it's fuggin huge. I don't know whether to tackle what this has to offer now or whether to go back after I've been to the strip. Anyone?
 
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