Getting back to the topic of "bullet sponge" enemies from earlier in the thread, I was watching the live stream, and the player set up three VATS headshots at point-blank range on a
sleeping human enemy, and it only took away 2 life bars
epmode said:
A small stat boost is one thing but the bobblehead bonus was massive and really screwed with the game's balance. I appreciate a developer that actually forces you to make tough decisions with your character. Helps replay value too.
The bobbleheads weren't the worst issue with the stat balance, it was the skill books and raising of the level cap to 30 that really threw off the uniqueness of builds.
I thought the bobblehead bonuses were great, because they were one of the few things that were really worth finding late-game. One of the problems F3 had was that once you got your character up to the level cap, there was not really much to gain from exploring the remaining areas unless they had a bobblehead or a unique weapon.