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Fallout New Vegas |OT| Obsidian does what Bethesdon't

duckroll

Member
Looks like Old World Blues is going to use the Mojave Drive-in as a sort of starting location or anchor location on the normal map.

From the Qore preview:
p5Ki7.jpg



The Mojave Drive-in in my game from the same angle:
rs8tZ.jpg
 
Is the 360 version fixed yet? I never heard if they patched the patch they release. I really want to start this, but just want to make sure it's working properly.
 

BlueTsunami

there is joy in sucking dick
duckroll said:
Looks like Old World Blues is going to use the Mojave Drive-in as a sort of starting location or anchor location on the normal map.

From the Qore preview:
http://i.imgur.com/p5Ki7.jpg[IMG]


The Mojave Drive-in in my game from the same angle:
[IMG]http://i.imgur.com/rs8tZ.jpg[IMG][/QUOTE]

Looks eerie, which I love. Still need to play the initial DLC.
 
So, on the 360 with the "I Could Make You Care" quest, I'd already
restarted HELIOS One
and
done Vault 22
, leaving my only option to get
the Pulse Gun
. I got that, but I've also
replaced the elder with Hardin now running the show
.

When I approach
Hardin
to continue the quest (the quest marker is definitely there), no dialogue option is there to continue the quest. Running the most recent patch. Is it screwed?
 

duckroll

Member
Trick_GSF said:
So... Do you think Big Empty is going to be akin to Point Lookout? Open world?

I'm not exactly sure what you mean by "open world" here. Do you mean an additional area added into the map which you can return to at any time? In that case, I feel that it is best to be mentally prepared that all the 4 DLC packs will be treated as mini-campaigns on their own, with no option to return after completing each one.
 

Darkgran

Member
Crap.

Game has frozen on me 3 times in the last hour of play. In the previous 70 hours it froze on me twice. I just downloaded Dead Money. Wonder if that has anything to do with it?

360 version.
 
I must say I had some crazy (in-game) days. Cleaning the mine with the Deathclaws wasn't easy as a lvl 15 melee fighter, but I did it. Some sneak attacks with a rifle here, some frag mines there and they died. One by one. Sure, ED-E helped me a bit, but most of the time I had to take the Deathclaws head-on, or else they'd easily kill that floating trash bin. And man, knocking down enemies is probably the best perk as a melee fighter, so good. However, I probably won't do stupid shit like this again, because it was a waste of time. The alpha male and mother gave only 55 exp each, even though they were much harder to kill (took me some sneak attacks, two frag mines and one plasma mine to kill the alpha male) and all I found in that mine was a Fat Man and a mini nuke. Great.

Then on my way to Jacobstown, I found Vault ... whatever. The one with the Powder Gangers. I was surprised that they didn't want to kill me. After doing a little quest for them (hey, I needed the caps!), they asked me to deliver a message to the leader of the Great Khans and I agreed. I mean, hooking up the Powder Gangers and Khans? What could possibly go wrong? So I delivered the message to papa ... I forgot the name and he liked the idea. Now I have to report back and I can't wait to see where this is going! Well, I can. In fact, I did wait. On my way back my compass showed me some undiscovered locations and that's where I met the two cute ladies Violet and Violetta. More like Violent and Violentta. They didn't like me one bit. You know, I hate getting attacked for no reason by people with names. It makes them look important and makes me look like an ass for killing them. What if they're relevant for a quest? Ugh. Now I have few heads and a brain in my inventory for no apparent reason. "Few heads"? Yeah, turns out Violet had some friends with names I forgot and they were equally f(r)iendly. Assholes.

At least I found Vault 3 and thank God I was able to talk some sense into those people. Otherwise it would've been a bit harder to raid this vault and try to kill everyone in that process. Telling them I had some good stuff with me was simply enough to avoid a bloodbath (for now). And they didn't even care about their mates on the surface, yay! The person at the entrance said something about someone important. Maybe that person has a job for me ...


What a great game. Discovering new locations is still fun. I guess it was just the south that sucked (heh).
 
Darkgran said:
Game has frozen on me 3 times in the last hour of play. In the previous 70 hours it froze on me twice. I just downloaded Dead Money. Wonder if that has anything to do with it?
Try clearing the cache and deleting then reinstalling the patch. I had a similar problem (it'd freeze after loading when the screen goes black) but since doing that it hasn't been an issue.
 
Been playing this game again instead of studying for finals to try out the new patch (360 version) and it may have done a bit more than change weapon stats. The immense loading times that occur after playing the game for an hour and a half or more appear to be gone. Played it for about 3 and a half hours and only experienced a slight lengthening of load times not the usual minute or so increase.
 
duckroll said:
I'm not exactly sure what you mean by "open world" here. Do you mean an additional area added into the map which you can return to at any time? In that case, I feel that it is best to be mentally prepared that all the 4 DLC packs will be treated as mini-campaigns on their own, with no option to return after completing each one.

It's kind of a shame on one hand, Point Lookout was almost an expansion pack with a main quest and a few side-quests. Still, after Dead Money I think I see what they want to do with the "one-quest" DLC and I'm looking forward to it.
 

Trick_GSF

Banned
duckroll said:
I'm not exactly sure what you mean by "open world" here. Do you mean an additional area added into the map which you can return to at any time? In that case, I feel that it is best to be mentally prepared that all the 4 DLC packs will be treated as mini-campaigns on their own, with no option to return after completing each one.

Yeah sort of.. Like Point Lookout was like a mini wasteland, wheres Dead Money was more linear, not too dissimilar to the Pitt, etc.

(I'm happy either way, mind you.)
 
bonesmccoy said:
But after completing Point Lookout's or the Pitt's quests, did anyone ever return to those places?

I sure as hell didn't.

If you're playing with mods that slow down leveling The Pitt repeatable turn-in quest for teddy-bears is basically mandatory after the rest of the quests are done. And I used to head back to Point Lookout whenever I got the hankering to blast some hillbillies.
 

Trick_GSF

Banned
bonesmccoy said:
But after completing Point Lookout's or the Pitt's quests, did anyone ever return to those places?

I sure as hell didn't.

I just think it's nice to know you can. Nicer still is being able to explore and do quests in your own time. Why Point Lookout was superior in my opinion.
 

hemtae

Member
brotkasten said:
Cleaning the mine with the Deathclaws wasn't easy as a lvl 15 melee fighter, but I did it. Some sneak attacks with a rifle here, some frag mines there and they died. One by one. Sure, ED-E helped me a bit, but most of the time I had to take the Deathclaws head-on, or else they'd easily kill that floating trash bin. And man, knocking down enemies is probably the best perk as a melee fighter, so good. However, I probably won't do stupid shit like this again, because it was a waste of time. The alpha male and mother gave only 55 exp each, even though they were much harder to kill (took me some sneak attacks, two frag mines and one plasma mine to kill the alpha male) and all I found in that mine was a Fat Man and a mini nuke. Great.

If you're talking about the place that I think you're talking about, then I'm pretty sure there's a unique weapon in there and not just a Fat Man and mini nuke
 
hemtae said:
If you're talking about the place that I think you're talking about, then I'm pretty sure there's a unique weapon in there and not just a Fat Man and mini nuke
Sorry, I wrote mine, but I was talking about quarry junction and according to the fallout wiki, there's nothing special.
 

hemtae

Member
brotkasten said:
Sorry, I wrote mine, but I was talking about quarry junction and according to the fallout wiki, there's nothing special.

Oh, I was thinking of another deathclaw infested place, nevermind then lol
 

Effect

Member
Finally was able to play a lot more. Made it into the Strip. Near the end I believe of the Brotherhood of Steel quest line. Been using using Veronica as a companion ever since I meet her. One thing I've found recently is that it's almost impossible for me not to be on the good side of things. Take Valut 3 for example. I could not walk out of there without cleansing the place. Between talking with the Fiends, learning about what they do, what scum like Cook cook did, and seeing the writing on the walls most likely done by kids I had the desire to kill every single one of them and it felt good doing so. Situations like that are good and on this front I'd certainly put it above Fallout 3. There were a few times I ran into this there but not enough. However I don't see how people can side with the Legion, etc groups in New Vegas. I can't bring myself to follow a route that's that evil. It's not like what is being presented are two sides of a coin that is gray to being with. It's pretty much good vs evil here.

Haven't had to many issues with bugs. Loading times increase dramatically if I'm playing for a few hours. The point where I had to shut down the PS3 and just wait a while before playing. Maybe the system was to hot. Ever since I picked up Rex it seems he and Veronica just stay in on location far to long unless I really start moving away from them and then they catch up or I simply zone and they are right behind me.

Still prefer FO3's story though. There seems to be more options in regard to what to do in New Vegas however things aren't focused enough for me. There is nothing pushing me to continue the main storyline and I wish there was. The game's all to willing to allow you to simply go off into a tangent. Some might like that but I don't at times. Granted it has it's benefits.

I have found one massive benefit from playing this though and it's something I wasn't expecting but maybe should have. I've had a lot of MMORPG burnout lately. The quest setup in New Vegas and by extension FO3 and Elders Scroll series are really similar to how quest/task are done in MMORPGs. The same amount of running back and forth, exploring locations where it's just me and a bunch of nothing save roaming monsters. I think as long as games such as this continue to come out I see no reason to go back to MMORPGS. They're certainly cheaper and less time consuming.

This game has level scaling right? I've been putting off clearing out the Repco Test Site basement for a while now. I didn't have the weapons and ammo to do it before. Yet I figure it's going to be much harder by this time. Is there a way to make this easier other then sneaking? My skills on that front are horrible. I figure I'd have to shoot my way through it but how much harder are the creatures in there at level 18/19?
 
Effect said:
Finally was able to play a lot more. Made it into the Strip. Near the end I believe of the Brotherhood of Steel quest line. Been using using Veronica as a companion ever since I meet her. One thing I've found recently is that it's almost impossible for me not to be on the good side of things. Take Valut 3 for example. I could not walk out of there without cleansing the place. Between talking with the Fiends, learning about what they do, what scum like Cook cook did, and seeing the writing on the walls most likely done by kids I had the desire to kill every single one of them and it felt good doing so. Situations like that are good and on this front I'd certainly put it above Fallout 3. There were a few times I ran into this there but not enough. However I don't see how people can side with the Legion, etc groups in New Vegas. I can't bring myself to follow a route that's that evil. It's not like what is being presented are two sides of a coin that is gray to being with. It's pretty much good vs evil here.

How is cleaning Vault 3 evil? ;)

I can understand how you feel about this. It was hard for me not to kill every single Legion solider when I saw what they did with that village, but I figured it would be bad for business. I try not to side with anyone and work for the guy with the most caps. I started with Vault 3 yesterday and I'll listen to their story first, before I decide to do anything. I hope they don't don't ask about Cook's and Violetta's head in my inventory ... :lol
 

Effect

Member
brotkasten said:
How is cleaning Vault 3 evil? ;)

I can understand how you feel about this. It was hard for me not to kill every single Legion solider when I saw what they did with that village, but I figured it would be bad for business. I try not to side with anyone and work for the guy with the most caps. I started with Vault 3 yesterday and I'll listen to their story first, before I decide to do anything. I hope they don't don't ask about Cook's and Violetta's head in my inventory ... :lol

Not that it was evil to do so. I just found it hard to walk out of there without killing everyone. I managed to talk my way into there initially. So I could walk around without any issues. Still I ended up killing all of them there. Maybe I should have worded that differently. What got to me was the writing on walls, journals and the items in the rooms and adding that to what happen to allow the Fiends to own the vault. I was about to walk out when I stopped and said "Nope". Went right into VATS and go to work. I was surprised it bothered me so much.
 
I've never flinched when it came down to Raiders (fiends). The only ones I've ever left alone are the Khans, and only then because they sought some kind of redemption.

In fact, I'd go as far as saying that this wouldn't be a Fallout game without some kind of mission that has you wiping out a large number of those evil bastards.
 
Effect said:
This game has level scaling right? I've been putting off clearing out the Repco Test Site basement for a while now. I didn't have the weapons and ammo to do it before. Yet I figure it's going to be much harder by this time. Is there a way to make this easier other then sneaking? My skills on that front are horrible. I figure I'd have to shoot my way through it but how much harder are the creatures in there at level 18/19?

There is an alternate solution which doesn't require killing any Nightkin. Try to find their leader and get him to tell you why they're there.
 

hemtae

Member
jim-jam bongs said:
There is an alternate solution which doesn't require killing any Nightkin. Try to find their leader and get him to tell you why they're there.

Doesn't that require sneaking around some nightkin though?
 
bonesmccoy said:
I've never flinched when it came down to Raiders (fiends). The only ones I've ever left alone are the Khans, and only then because they sought some kind of redemption.

In fact, I'd go as far as saying that this wouldn't be a Fallout game without some kind of mission that has you wiping out a large number of those evil bastards.

I still haven't dealt with the Khans yet, one way or another. I've got the "Oh my Papa" quest sitting there, but haven't done it.
 
hemtae said:
Doesn't that require sneaking around some nightkin though?

Nah not really. If you go left when you walk into the basement you can get by them all, I think the area was designed like that. You might need to sneak past one of the hallways you pass along the way but that's mainly a precaution.
 

hemtae

Member
jim-jam bongs said:
Nah not really. If you go left when you walk into the basement you can get by them all, I think the area was designed like that. You might need to sneak past one of the hallways you pass along the way but that's mainly a precaution.

I thought
you needed to go into the jail to find some person which takes you by at least 2 nightkin to get the ghoul to leave
 
hemtae said:
I thought
you needed to go into the jail to find some person which takes you by at least 2 nightkin to get the ghoul to leave
Only if you care about not killing the ghoul. If you shoot him on the spot the mission becomes a lot easier.
 
Simon Belmont said:
I can't believe I just discovered you can have more than one companion at a time. A hundred or so hours later...

I installed a mod right away to have 2 or more human companions. It was getting a bit easy, so I bumped up the difficulty, and put another mod in that makes me take 1.5 times longer to level. All in all its a good mix.

The only caveat is that you can only do one character's personal story at a time.

Re the DLC: I'm going to take that as indication these areas will be bigger and more detailed than the Sierra Madre casino + village. Hopefully they include reasons to come back.
 
If you are not caught, do you incur any penalty for thieving like a madman in the NCR camp near vegas? There is so much shit there, all lying around. Drugs (my character suffers several addictions)! Stimpaks! Weapons! (power gloves)!
I couldn't resist and thieved it all, but I do feel kind of bad pretending to be buddy with the NCR when I basically hauled like 200 pounds of shit out of their camp.
 

Stallion Free

Cock Encumbered
harriet the spy said:
If you are not caught, do you incur any penalty for thieving like a madman in the NCR camp near vegas? There is so much shit there, all lying around. Drugs (my character suffers several addictions)! Stimpaks! Weapons! (power gloves)!
I couldn't resist and thieved it all, but I do feel kind of bad pretending to be buddy with the NCR when I basically hauled like 200 pounds of shit out of their camp.
A druggie wouldn't feel remorse, he would just look for his next fix. Roleplay son.
 

duckroll

Member
harriet the spy said:
If you are not caught, do you incur any penalty for thieving like a madman in the NCR camp near vegas? There is so much shit there, all lying around. Drugs (my character suffers several addictions)! Stimpaks! Weapons! (power gloves)!
I couldn't resist and thieved it all, but I do feel kind of bad pretending to be buddy with the NCR when I basically hauled like 200 pounds of shit out of their camp.

There's a karma infraction for thieving, but unlike Fallout 3, NV uses karma very, very sparingly. Plus, if you're not actually a bad person, the good deeds you do actively will likely overwrite all karma loss from stealing because it's so minor. As long as no one catches you stealing, you don't suffer any reputation loss.
 
bonesmccoy said:
I installed a mod right away to have 2 or more human companions. It was getting a bit easy, so I bumped up the difficulty, and put another mod in that makes me take 1.5 times longer to level. All in all its a good mix.

The only caveat is that you can only do one character's personal story at a time.

I don't mind having to have a non-humanoid as my second, Rex is awesome anyways. I took out the deathclaw nest for the Thorn quest line with Rex and Veronica. I'm playing on the 360 anyways, so no mods for me. I thought I'd gamed the system when the King let me take Rex while I already had Arcade in my party.
 
duckroll said:
There's a karma infraction for thieving, but unlike Fallout 3, NV uses karma very, very sparingly. Plus, if you're not actually a bad person, the good deeds you do actively will likely overwrite all karma loss from stealing because it's so minor. As long as no one catches you stealing, you don't suffer any reputation loss.
I steal like crazy, but ever since I cleaned some parts* of Vault 3 with sneak attacks, I'm basically Jesus according to my pip-boy and it doesn't look like it will change again.

*yeah, just some parts. Can't kill the leader yet, because I need him to buy more drugs from me. Oh, and yeah, there's this quest for the Khan's I guess.
 

Sober

Member
jim-jam bongs said:
Karma is meaningless in New Vegas anyway. Cass is the only companion who gives a damn.
Besides, stealing gives you what, -5 karma? Kill a fiend or something and it'll net you like 20. It's really hard to be negative karma in FNV anyway just from having to mow down raiders in self defence and getting positive karma for it.

I never actually stole in FO3 because things like stimpacks were so cheap but in FNV I steal like a madman yet there are so few repercussions. Then again, thieving in the Gamebryo engine is pretty janky anyway. Also, the crates you can drag along in FNV just are a complete joke when it comes to being able to store everything in them without worry of encumbrance.
 
Just tried to do the Quarry run with my level 17 melee character. Got my ass *handed* to me. Any tips, or do I just need to level up some more?
 

hemtae

Member
Lord_Nergal said:
Just tried to do the Quarry run with my level 17 melee character. Got my ass *handed* to me. Any tips, or do I just need to level up some more?

I forget what the perk is called, but there's one that will knock down the enemy so you can wail on it some. Also explosives, lots and lots of explosives
 
jim-jam bongs said:
Karma is meaningless in New Vegas anyway. Cass is the only companion who gives a damn.

And Cass - apart from her quest and dialogue - sux.

Give me pugilist Veronica and murderous Boone.

I'm doing a run with Arcade right now, and to be honest, I was hoping for a Chuck. He's no Chuck. :(
 
Lord_Nergal said:
Just tried to do the Quarry run with my level 17 melee character. Got my ass *handed* to me. Any tips, or do I just need to level up some more?

a) Armor piercing bullets.
b) Companions
c) Use the stupid AI to your advantage. Death claws are just wicked stupid sometimes and there's a few spots that you cna get to where you can kill them and they can't kill you. One is on top of a tractor/backhow thing, and the others you can drop onto from those large rock carrier things.
 
The news of the DLC promoted me to run through and get the Ceaser story achievements. I ran out of steam though and those Mr House story achievements still allude me. *sigh* 4 endings is too much! If the actual gameplay of the end wasnt so similar between 3/4, i might go back again.
 

duckroll

Member
Gamer @ Heart said:
The news of the DLC promoted me to run through and get the Ceaser story achievements. I ran out of steam though and those Mr House story achievements still allude me. *sigh* 4 endings is too much! If the actual gameplay of the end wasnt so similar between 3/4, i might go back again.

This is why I don't give a crap about achievements unless they're actually interesting. Running through multiple endings of an open ended RPG with no purpose other than just to "get the achievement" means nothing to me. I'll rather take my time and explore alternative gameplay options with actual complete game replays which focus on completely different character personalities. It's a waste of time to just do something for the sake of doing it and checking it off on a list.
 
Well this is nice, Arcade Gannon is wandering around Lucky 38 like all the other guys, except I have no option to ask him to come with me...
 

hemtae

Member
HadesGigas said:
Well this is nice, Arcade Gannon is wandering around Lucky 38 like all the other guys, except I have no option to ask him to come with me...

If you have ED-E or Rex following you, try letting them go then talking to him.
 
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