duckroll said:Looks like Old World Blues is going to use the Mojave Drive-in as a sort of starting location or anchor location on the normal map.
From the Qore preview:
http://i.imgur.com/p5Ki7.jpg[IMG]
The Mojave Drive-in in my game from the same angle:
[IMG]http://i.imgur.com/rs8tZ.jpg[IMG][/QUOTE]
Looks eerie, which I love. Still need to play the initial DLC.
Trick_GSF said:So... Do you think Big Empty is going to be akin to Point Lookout? Open world?
Try clearing the cache and deleting then reinstalling the patch. I had a similar problem (it'd freeze after loading when the screen goes black) but since doing that it hasn't been an issue.Darkgran said:Game has frozen on me 3 times in the last hour of play. In the previous 70 hours it froze on me twice. I just downloaded Dead Money. Wonder if that has anything to do with it?
duckroll said:I'm not exactly sure what you mean by "open world" here. Do you mean an additional area added into the map which you can return to at any time? In that case, I feel that it is best to be mentally prepared that all the 4 DLC packs will be treated as mini-campaigns on their own, with no option to return after completing each one.
duckroll said:I'm not exactly sure what you mean by "open world" here. Do you mean an additional area added into the map which you can return to at any time? In that case, I feel that it is best to be mentally prepared that all the 4 DLC packs will be treated as mini-campaigns on their own, with no option to return after completing each one.
bonesmccoy said:But after completing Point Lookout's or the Pitt's quests, did anyone ever return to those places?
I sure as hell didn't.
bonesmccoy said:But after completing Point Lookout's or the Pitt's quests, did anyone ever return to those places?
I sure as hell didn't.
brotkasten said:Cleaning the mine with the Deathclaws wasn't easy as a lvl 15 melee fighter, but I did it. Some sneak attacks with a rifle here, some frag mines there and they died. One by one. Sure, ED-E helped me a bit, but most of the time I had to take the Deathclaws head-on, or else they'd easily kill that floating trash bin. And man, knocking down enemies is probably the best perk as a melee fighter, so good. However, I probably won't do stupid shit like this again, because it was a waste of time. The alpha male and mother gave only 55 exp each, even though they were much harder to kill (took me some sneak attacks, two frag mines and one plasma mine to kill the alpha male) and all I found in that mine was a Fat Man and a mini nuke. Great.
butsomuch said:OT: Obsidian designer/writer Eric Fenstermaker is on twitter. He designed Vault 11 and wrote Veronica and Boone for F:NV.
Sorry, I wrote mine, but I was talking about quarry junction and according to the fallout wiki, there's nothing special.hemtae said:If you're talking about the place that I think you're talking about, then I'm pretty sure there's a unique weapon in there and not just a Fat Man and mini nuke
brotkasten said:Sorry, I wrote mine, but I was talking about quarry junction and according to the fallout wiki, there's nothing special.
Effect said:Finally was able to play a lot more. Made it into the Strip. Near the end I believe of the Brotherhood of Steel quest line. Been using using Veronica as a companion ever since I meet her. One thing I've found recently is that it's almost impossible for me not to be on the good side of things. Take Valut 3 for example. I could not walk out of there without cleansing the place. Between talking with the Fiends, learning about what they do, what scum like Cook cook did, and seeing the writing on the walls most likely done by kids I had the desire to kill every single one of them and it felt good doing so. Situations like that are good and on this front I'd certainly put it above Fallout 3. There were a few times I ran into this there but not enough. However I don't see how people can side with the Legion, etc groups in New Vegas. I can't bring myself to follow a route that's that evil. It's not like what is being presented are two sides of a coin that is gray to being with. It's pretty much good vs evil here.
brotkasten said:How is cleaning Vault 3 evil?
I can understand how you feel about this. It was hard for me not to kill every single Legion solider when I saw what they did with that village, but I figured it would be bad for business. I try not to side with anyone and work for the guy with the most caps. I started with Vault 3 yesterday and I'll listen to their story first, before I decide to do anything. I hope they don't don't ask about Cook's and Violetta's head in my inventory ... :lol
Effect said:This game has level scaling right? I've been putting off clearing out the Repco Test Site basement for a while now. I didn't have the weapons and ammo to do it before. Yet I figure it's going to be much harder by this time. Is there a way to make this easier other then sneaking? My skills on that front are horrible. I figure I'd have to shoot my way through it but how much harder are the creatures in there at level 18/19?
jim-jam bongs said:There is an alternate solution which doesn't require killing any Nightkin. Try to find their leader and get him to tell you why they're there.
bonesmccoy said:I've never flinched when it came down to Raiders (fiends). The only ones I've ever left alone are the Khans, and only then because they sought some kind of redemption.
In fact, I'd go as far as saying that this wouldn't be a Fallout game without some kind of mission that has you wiping out a large number of those evil bastards.
hemtae said:Doesn't that require sneaking around some nightkin though?
jim-jam bongs said:Nah not really. If you go left when you walk into the basement you can get by them all, I think the area was designed like that. You might need to sneak past one of the hallways you pass along the way but that's mainly a precaution.
hemtae said:I thoughtyou needed to go into the jail to find some person which takes you by at least 2 nightkin to get the ghoul to leave
@ChrisAvellone Are we going to be allowed to return to Zion in HH after we beat it or is this gonna be like Dead Money (please god say no)
@Spartan3995 You can return in all DLCs past Dead Money, which was a special case.
AWESOMEduckroll said:
Simon Belmont said:I can't believe I just discovered you can have more than one companion at a time. A hundred or so hours later...
duckroll said:
A druggie wouldn't feel remorse, he would just look for his next fix. Roleplay son.harriet the spy said:If you are not caught, do you incur any penalty for thieving like a madman in the NCR camp near vegas? There is so much shit there, all lying around. Drugs (my character suffers several addictions)! Stimpaks! Weapons! (power gloves)!
I couldn't resist and thieved it all, but I do feel kind of bad pretending to be buddy with the NCR when I basically hauled like 200 pounds of shit out of their camp.
harriet the spy said:If you are not caught, do you incur any penalty for thieving like a madman in the NCR camp near vegas? There is so much shit there, all lying around. Drugs (my character suffers several addictions)! Stimpaks! Weapons! (power gloves)!
I couldn't resist and thieved it all, but I do feel kind of bad pretending to be buddy with the NCR when I basically hauled like 200 pounds of shit out of their camp.
bonesmccoy said:I installed a mod right away to have 2 or more human companions. It was getting a bit easy, so I bumped up the difficulty, and put another mod in that makes me take 1.5 times longer to level. All in all its a good mix.
The only caveat is that you can only do one character's personal story at a time.
I steal like crazy, but ever since I cleaned some parts* of Vault 3 with sneak attacks, I'm basically Jesus according to my pip-boy and it doesn't look like it will change again.duckroll said:There's a karma infraction for thieving, but unlike Fallout 3, NV uses karma very, very sparingly. Plus, if you're not actually a bad person, the good deeds you do actively will likely overwrite all karma loss from stealing because it's so minor. As long as no one catches you stealing, you don't suffer any reputation loss.
Besides, stealing gives you what, -5 karma? Kill a fiend or something and it'll net you like 20. It's really hard to be negative karma in FNV anyway just from having to mow down raiders in self defence and getting positive karma for it.jim-jam bongs said:Karma is meaningless in New Vegas anyway. Cass is the only companion who gives a damn.
Lord_Nergal said:Just tried to do the Quarry run with my level 17 melee character. Got my ass *handed* to me. Any tips, or do I just need to level up some more?
jim-jam bongs said:Karma is meaningless in New Vegas anyway. Cass is the only companion who gives a damn.
Lord_Nergal said:Just tried to do the Quarry run with my level 17 melee character. Got my ass *handed* to me. Any tips, or do I just need to level up some more?
Gamer @ Heart said:The news of the DLC promoted me to run through and get the Ceaser story achievements. I ran out of steam though and those Mr House story achievements still allude me. *sigh* 4 endings is too much! If the actual gameplay of the end wasnt so similar between 3/4, i might go back again.
HadesGigas said:Well this is nice, Arcade Gannon is wandering around Lucky 38 like all the other guys, except I have no option to ask him to come with me...