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Fallout New Vegas |OT| Obsidian does what Bethesdon't

Rei_Toei

Fclvat sbe Pnanqn, ru?
afternoon delight said:
And to think I doubted them for a second. :D

Edit: And the description for Lonesome Road sounds like The Road, which is only awesome in my view.

Oh fuck yes, that'd be awesome. I really hope they're going all-out with the scale - I loved Point Lookout for a lot of reasons, but the fact that it was pretty huge helped a lot.
 

Audioboxer

Member
STR 9
PER 3
END 9
CHA 1
INT 9
AGI 8
LCK 1

Thinking about that for my melee char. Apparently luck is more for unarmed.

Any tips before I start?
 

daviyoung

Banned
Perception should be higher. Melee character will need to be able see where the enemies are the area, you can sacrifice some of your Endurance.
 

Audioboxer

Member
daviyoung said:
Perception should be higher. Melee character will need to be able see where the enemies are the area, you can sacrifice some of your Endurance.

Thanks, drop to 7 or 8 END? I'm guessing 7 would be better, bump PER to 5.
 

duckroll

Member
Fezan said:
Self quoting??

I'm not sure what you expect people to say honestly. Just read up on the game and watch a trailer or two and decide for yourself? The general game mechanics are very similar to Fallout 3, but the design and writing is completely different. Do you like other Obsidian games like Alpha Protocol or NWN2?
 

edgefusion

Member
STR 9
PER 3
END 9
CHA 1
INT 9
AGI 8
LCK 1

Thinking about that for my melee char. Apparently luck is more for unarmed.

Any tips before I start?

Get your explosives skill to 60 and take pyromanic then find a Shishkebab. Fallout: New Vegas is now set to auto-win.
 

Fezan

Member
duckroll said:
I'm not sure what you expect people to say honestly. Just read up on the game and watch a trailer or two and decide for yourself? The general game mechanics are very similar to Fallout 3, but the design and writing is completely different. Do you like other Obsidian games like Alpha Protocol or NWN2?
Cant say anything.dont want a game to set on shelf forever...will wait for price drop here and for the reference i liked kotor 2 more than kotor.
and by the looks of the trailers it just looks the same :(
 

duckroll

Member
Fezan said:
Cant say anything.dont want a game to set on shelf forever...will wait for price drop here adn for the reference i liked kotor 2 more than kotor

My personal advice would be that if you're still on the fence at this point, you should probably wait for a discount on the GOTY edition coming out later this year. That way, if you end up liking the game, you'll also have all the DLC in the same package without having to pay more.
 
Y'know what Caesar was right he is just king of the gauls pretending to be Roman. It's cute how he thinks he could ever revive Rome. Rome may have been brutal, but, they were a civilized society that conquered their world. The Roman legions were a machine, well trained and loyal. I'd love to see Caesar build a massive mile long bridge across the Rhine river and march his legions across it, right into Gaul territory just to tell the gauls that Rome can go anywhere it wants or build a massive road network across all of Europe.

Also, the legion's way of treating slaves is pretty brutal. Roman slaves actually were considered people and had rights and could be freed.
 

Plasmid

Member
I'm kinda pissed.

I decided to go for the last few achievements, now when i'm at the tops it says "INVALID CHIP IN CASINODATA LIST!" Xbox 360 version..
 

Grinchy

Banned
So I went back a few hundred posts and Ctrl+F'd "PS3" to see some very negative impressions of the new patch's effectiveness.

So the PS3 version still sucks balls, huh? That's really infuriating. I don't want to have to buy a video card but I would like to play this game some day. Does the PS3 version just not sell enough to warrant their team to spend the time to keep it from crashing every 10 seconds? I will never understand why the platform gets the shaft like this unless its version of the game sold like crap.
 

edgefusion

Member
Grinchy said:
So I went back a few hundred posts and Ctrl+F'd "PS3" to see some very negative impressions of the new patch's effectiveness.

So the PS3 version still sucks balls, huh? That's really infuriating. I don't want to have to buy a video card but I would like to play this game some day. Does the PS3 version just not sell enough to warrant their team to spend the time to keep it from crashing every 10 seconds? I will never understand why the platform gets the shaft like this unless its version of the game sold like crap.

My personal experience with the PS3 version is that it crashes far too often but that's about it. I've not encountered anything game breaking or such-like. But again, that is just my experience with it. I'm sure you can get New Vegas pretty cheap these days, I'd say it's worth it even with some hitches in the experience.
 
edgefusion said:
It's still a rubbish skill though. It's only even in there because SPEIAL doesn't sound as good. :p

Charisma has always helped with Speech checks and general companion morale. It's just a shame that Speech, as a skill isn't ever used to its full extent. I'd like an option to be able to talk human enemies out of a potential fight.

*Powder Gangers come rushing at me*

Speech 75: "Guys, come on. Come on."

Powder Gangers: "Oh, alright. Sorry bro."
 

duckroll

Member
edgefusion said:
It's still a rubbish skill though. It's only even in there because SPEIAL doesn't sound as good. :p

It's not really a rubbish stat (yes, it's a stat, not a skill). There are actual stat checks for charisma in some conversations in NV, and it has a direct influence on the speech and barter skills, as well as companion bonus.

Anyone playing a charmer character would put a bunch of points into Charisma, simply for the early boost to speech and barter. If you have less than average charisma, you won't have access to the charisma linked perks either.

It seems the only people who keep going on about how it is a "rubbish" stat compared to the other stats, are looking at it entirely from a "how will this help me deal more damage or hack shit easier" point of view, which would be missing the point that a character is defined by 3 main gameplay components: combat, knowledge, and personality. Stats like Strength, perception, endurance and agility are the main stats which affect the combat component of a character, intelligence and luck are the ones which impact knowledge (or luck) based challenges in the game, while charisma affects the character's interaction with other characters and how easily you can bypass challenges without combat or direct knowledge.

disappeared said:
Charisma has always helped with Speech checks and general companion morale. It's just a shame that Speech, as a skill isn't ever used to its full extent. I'd like an option to be able to talk human enemies out of a potential fight.

*Powder Gangers come rushing at me*

Speech 75: "Guys, come on. Come on."

Powder Gangers: Oh, alright. Sorry bro."

I think that there are more than enough instances in the game where speech is in fact used for that purpose. It cannot be something that applies regardless of the situation, because that would be illogical. If a bunch of guys already have their guns out and are shooting at you because they dislike you or you did something that pissed them off, sweet talking them wouldn't really change anything.
 

hemtae

Member
duckroll said:
It seems the only people who keep going on about how it is a "rubbish" stat compared to the other stats, are looking at it entirely from a "how will this help me deal more damage or hack shit easier" point of view, which would be missing the point that a character is defined by 3 main gameplay components: combat, knowledge, and personality. Stats like Strength, perception, endurance and agility are the main stats which affect the combat component of a character, intelligence and luck are the ones which impact knowledge (or luck) based challenges in the game, while charisma affects the character's interaction with other characters and how easily you can bypass challenges without combat or direct knowledge.
I'm not entirely sure about this but I think an increase in intelligence stat would be more than enough to cover the drop from the charisma stat. Although you did bring up a good point about the perks which is something I haven't thought of.
 

Almighty

Member
duckroll said:
It's not really a rubbish stat (yes, it's a stat, not a skill). There are actual stat checks for charisma in some conversations in NV, and it has a direct influence on the speech and barter skills, as well as companion bonus.

Anyone playing a charmer character would put a bunch of points into Charisma, simply for the early boost to speech and barter. If you have less than average charisma, you won't have access to the charisma linked perks either.

It seems the only people who keep going on about how it is a "rubbish" stat compared to the other stats, are looking at it entirely from a "how will this help me deal more damage or hack shit easier" point of view, which would be missing the point that a character is defined by 3 main gameplay components: combat, knowledge, and personality. Stats like Strength, perception, endurance and agility are the main stats which affect the combat component of a character, intelligence and luck are the ones which impact knowledge (or luck) based challenges in the game, while charisma affects the character's interaction with other characters and how easily you can bypass challenges without combat or direct knowledge.

I have to disagree with this the points put into charisma could be better spent else where in my opinion. They really wakened the stat in New Vegas from what i could see. I only remember a few charisma checks in the game and a lot speech skill checks which as far as i can tell in NV has very little to do with you charisma stat besides the little bonus you get.(i.e. you can have 100 speech and only 1 charisma) There are only two perks that have a charisma requirement Ferocious Loyalty and Animal Friend none of those are a huge must have perk for a smooth talker in my opinion.

While charisma gives you an boost to barter and speech early on in my opinion putting those points from charisma into intelligence would equal it out or be better in the long run.
 

duckroll

Member
Almighty said:
I have to disagree with this the points put into charisma could be better spent else where in my opinion. They really wakened the stat in New Vegas from what i could see. I only remember a few charisma checks in the game and a lot speech skill checks which as far as i can tell in NV has very little to do with you charisma stat.(i.e. you can have 100 speech and only 1 charisma) There are only two perks that have a charisma requirement Ferocious Loyalty and Animal Friend none of those are a huge must have perk for a smooth talker in my opinion.

While charisma gives you an boost to barter and speech early on in my opinion putting those points from charisma into intelligence would equal it out or be better in the long run.

If you're talking about min/maxing to create a character who is most effective in a majority of things, sure, I agree that Charisma and Luck are probably the two stats you want to consider sacrificing in favor of other stats. But that doesn't mean these stats are useless. They have a clear and defined purpose in character creation, especially in terms of catering to construction of a certain type of character you want to role-play.

I don't ever create characters in Fallout with the objective of being able to handle as many situations as possible. Instead I create specific types of characters with a background or psychology that I'm interested in roleplaying. Not having Charisma as a stat would undoubtedly impact my ability to create a significant range of character types to roleplay. As such, the stat has a clear and intended purpose in the game system, and it would be a loss for a group of players if it did not exist.

Hence Charisma is not useless. It might not be useful for your style of play or character creation, but there is a very clear use for the stat.
 

water_wendi

Water is not wet!
There are a lot of ways to increase CHA. You can get a boost of 2 points with little effort and 7 if you really needed it.

Beer +1
Mentats +1
Party Time Mentats +5

If you dont mind looking ridiculous theres always the Sleepwear and that Power Armor helmet so theres an extra 2 lol
 

duckroll

Member
water_wendi said:
There are a lot of ways to increase CHA. You can get a boost of 2 points with little effort and 7 if you really needed it.

Beer +1
Mentats +1
Party Time Mentats +5

If you dont mind looking ridiculous theres always the Sleepwear and that Power Armor helmet so theres an extra 2 lol

Yes, but this in itself is a part of the gameplay. There are also various ways that I managed to get by with a lower INT. Discovering these methods to compensate for low core stats is part of the roleplaying experience for me as well. On the other hand, not having that stat at all in the first place, would make the entire system weaker.
 

water_wendi

Water is not wet!
duckroll said:
Yes, but this in itself is a part of the gameplay. There are also various ways that I managed to get by with a lower INT. Discovering these methods to compensate for low core stats is part of the roleplaying experience for me as well.
Oh i agree with you on that. i was just pointing out that Charisma, of all the attributes, is one of the easiest to upgrade with items or boost with drugs.
 

duckroll

Member
water_wendi said:
Oh i agree with you on that. i was just pointing out that Charisma, of all the attributes, is one of the easiest to upgrade with items or boost with drugs.

Yeah I think most people will agree that Charisma is the stat that you are more likely to sacrifice to build other stats, unless you are specifically building a naturally charming character. I just feel the need to defend that it's not a "rubbish" stat because it serves a very clear purpose.

And it's not because they needed a C in SPECIAL! :(
 

Grinchy

Banned
edgefusion said:
My personal experience with the PS3 version is that it crashes far too often but that's about it. I've not encountered anything game breaking or such-like. But again, that is just my experience with it. I'm sure you can get New Vegas pretty cheap these days, I'd say it's worth it even with some hitches in the experience.
Would you say you had more issues with NV than Fallout 3? I froze maybe 5 times in like 90 hours of playing F3. I thought it ran pretty well until I bought Brotherhood of Steel.

Would you compare NV to vanilla F3 in terms of performance?
 
I miss all the Wanderer's Edition chems when I play New Vegas. There's something hilarious from an RP perspective about downing beers and smoking cigarettes then topping it all off with a big joint to give you a little CHA boost before you have to face a speech check.
 

water_wendi

Water is not wet!
jim-jam bongs said:
I miss all the Wanderer's Edition chems when I play New Vegas. There's something hilarious from an RP perspective about downing beers and smoking cigarettes then topping it all off with a big joint to give you a little CHA boost before you have to face a speech check.
Yea thats always funny. Raiding stores for cigarettes so i can boost my Speech 5 or whatever it is.
 

Almighty

Member
duckroll said:
If you're talking about min/maxing to create a character who is most effective in a majority of things, sure, I agree that Charisma and Luck are probably the two stats you want to consider sacrificing in favor of other stats. But that doesn't mean these stats are useless. They have a clear and defined purpose in character creation, especially in terms of catering to construction of a certain type of character you want to role-play.

I don't ever create characters in Fallout with the objective of being able to handle as many situations as possible. Instead I create specific types of characters with a background or psychology that I'm interested in roleplaying. Not having Charisma as a stat would undoubtedly impact my ability to create a significant range of character types to roleplay. As such, the stat has a clear and intended purpose in the game system, and it would be a loss for a group of players if it did not exist.

Hence Charisma is not useless. It might not be useful for your style of play or character creation, but there is a very clear use for the stat.

First I don't think that charisma as a stat should be dropped. I should of made that clear that while I think that in NV charisma is one of the least useful stats i blame that on Obsidian. They could of done many things to make charisma much more useful and interesting then it currently is.

I was speaking about the value of charisma in NV from a pure game mechanics perspective(its benefits compared to the other stats) not its role-playing value. If we want to add in it's value for role-playing then we are not that different. While I still think that charisma is lacking compared to other stats when I want to play a character that is a smooth talker I will put points into charisma.
 
water_wendi said:
Yea thats always funny. Raiding stores for cigarettes so i can boost my Speech 5 or whatever it is.

One of my runs I started at RobCo and decided to grab the Ghoul Mask for getting through the subways more easily. I wandered over to Tenpenny Towers and went through the motions, finally getting to the part where I had to convince all the residents to leave. By the end of it my screen was completely blurred and neon coloured from staggering around the place getting drunk and high, I just cracked up laughing.

Almighty said:
I was speaking about the value of charisma in NV from a pure game mechanics perspective(its benefits compared to the other stats) not its role-playing value. If we want to add in it's value for role-playing then we are not that different. While I still think that charisma is lacking compared to other stats when I want to play a character that is a smooth talker I will put points into charisma.

No offence intended, but for some people RP is just as important as mechanics. For me it's actually more important.
 

edgefusion

Member
duckroll said:
It's not really a rubbish stat (yes, it's a stat, not a skill). There are actual stat checks for charisma in some conversations in NV, and it has a direct influence on the speech and barter skills, as well as companion bonus.

Anyone playing a charmer character would put a bunch of points into Charisma, simply for the early boost to speech and barter. If you have less than average charisma, you won't have access to the charisma linked perks either.

It seems the only people who keep going on about how it is a "rubbish" stat compared to the other stats, are looking at it entirely from a "how will this help me deal more damage or hack shit easier" point of view, which would be missing the point that a character is defined by 3 main gameplay components: combat, knowledge, and personality. Stats like Strength, perception, endurance and agility are the main stats which affect the combat component of a character, intelligence and luck are the ones which impact knowledge (or luck) based challenges in the game, while charisma affects the character's interaction with other characters and how easily you can bypass challenges without combat or direct knowledge.

You're right in that I'm thinking of it in strictly a damage output sense, I never really thought of it from a role-playing point of view. I find New Vegas difficult to get immersed in which is probably why. Still, even as a role-player you have to be playing a pretty particular kind of character to get the most use from it. Which is a shame, in a game like this I can imagine plenty of scenarios where simply being charming could lead to some interesting and unique outcomes.
And it's really helpful for spelling "Special"

Grinchy said:
Would you say you had more issues with NV than Fallout 3? I froze maybe 5 times in like 90 hours of playing F3. I thought it ran pretty well until I bought Brotherhood of Steel.

Would you compare NV to vanilla F3 in terms of performance?

I can't comment unfortunately, I only ever played Fallout 3 on PC.
 

Almighty

Member
jim-jam bongs said:
No offence intended, but for some people RP is just as important as mechanics. For me it's actually more important.

I guess I don't understand how one judges how well a stat was implemented in a game based only or mostly on its role-play value. That's too vague and too subjective in my opinion.
 
Almighty said:
I guess I don't understand how one judges how well a stat was implemented in a game based only or mostly on its role-play value. That's too vague and too subjective in my opinion.

As a side-note I'm trying to ignore the fact that you have an ME2 avatar right now.

You can easily measure the effectiveness of a stat which supports RP by paying attention to how it enables certain goals. Say you want to do a pacifist run. Your goal is to RP a pacifist player-character, and that goal is helped by having a high CHA. Once you get past about level 5 it's more down to your Skills, but in order to RP that character consistently from the start you will need a high CHA.
 

duckroll

Member
Almighty said:
I guess I don't understand how one judges how well a stat was implemented in a game based only or mostly on its role-play value. That's too vague and too subjective in my opinion.

I don't see how it's any more or less subjective than saying that strength is an important stat. There are character builds which do not rely on strength at all. Or intelligence. If the character build is fully focused on combat, then there is very little value in that stat. It is all subjective relative to the sort of play style you want for a character.
 

edgefusion

Member
duckroll said:
I don't see how it's any more or less subjective than saying that strength is an important stat. There are character builds which do not rely on strength at all. Or intelligence. If the character build is fully focused on combat, then there is very little value in that stat. It is all subjective relative to the sort of play style you want for a character.

Not exactly, intelligence increases how many skill points you can distribute on level up so it can be quite valuable. Albeit if you have a particular build in mind you likely won't need the extra points. What does Charisma do exactly beyond helping with some speech checks in the beginning? I ask out of genuine curiosity, it seems like it's a stat that quickly stops being useful once you've pumped up some skills and therefore not really worth investing points in that could be better spent elsewhere.

I see the advantage if you want to play it hard and fast with a particular build but from what I've read here so far it doesn't sounds like a stat that would be missed. Except by the word "Special".
 
disappeared said:
Charisma has always helped with Speech checks and general companion morale. It's just a shame that Speech, as a skill isn't ever used to its full extent. I'd like an option to be able to talk human enemies out of a potential fight.

*Powder Gangers come rushing at me*

Speech 75: "Guys, come on. Come on."

Powder Gangers: "Oh, alright. Sorry bro."
Are you a writer for Bioware? Admit it.
 
edgefusion said:
Not exactly, intelligence increases how many skill points you can distribute on level up so it can be quite valuable. Albeit if you have a particular build in mind you likely won't need the extra points. What does Charisma do exactly beyond helping with some speech checks in the beginning? I ask out of genuine curiosity, it seems like it's a stat that quickly stops being useful once you've pumped up some skills and therefore not really worth investing points in that could be better spent elsewhere.

I see the advantage if you want to play it hard and fast with a particular build but from what I've read here so far it doesn't sounds like a stat that would be missed. Except by the word "Special".

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Nerve
 

edgefusion

Member
jim-jam bongs said:

I can't say I've found the companions particularly lacking in gusto and I'm playing with 1 charisma. I might give a high charisma, combat-shy character a run through and see what it's like. I'm speaking from a disadvantage in that I never gave a a non-jacking fools build a thought. It might be an interesting change of pace, or just confirm the notion it should be renamed Speial. :p
 
edgefusion said:
I can't say I've found the companions particularly lacking in gusto and I'm playing with 1 charisma. I might give a high charisma, combat-shy character a run through and see what it's like. I'm speaking from a disadvantage in that I never gave a a non-jacking fools build a thought. It might be an interesting change of pace, or just confirm the notion it should be renamed Speial. :p
Do you play hardcore? The extra 50% DT makes a big difference when companion death is permanent imo, especially on very hard.
 

duckroll

Member
edgefusion said:
What does Charisma do exactly beyond helping with some speech checks in the beginning?

Code:
Value	Name		Companion Armor & Damage	Skill Modifiers
1	Misanthrope		+5%			Barter/Speech +2
2	Old Hermit		+10%			Barter/Speech +4
3	Creepy Undertaker	+15%			Barter/Speech +6
4	Peevish Librarian	+20%			Barter/Speech +8
5	Substitute Teacher	+25%			Barter/Speech +10
6	Cheery Salesman		+30%			Barter/Speech +12
7	Diplomat		+35%			Barter/Speech +14
8	Movie Star		+40%			Barter/Speech +16
9	Casanova		+45%			Barter/Speech +18
10	Cult Leader		+50%			Barter/Speech +20
 
So since the game is super cheap now. I'm thinking of getting it to fill the gap of time till LA Noire. I rented it release on the 360 and played it (and enjoyed it for the time I was able to play it), but I was wondering how has Obsidian been with bugfixes and engine optimization?

I'd almost prefer the PS3 (as it's my standard system of choice), but I thought I read that it's just...bad (and didn't get the post launch support the 360 did). I also have a 360 save file, but honestly I'd like to start again. It felt hard as hell at first and buggy (I think I got into
NV via a glitch on the monorail
the first time and that
duster prison I have no clue what I was supposed to do to trigger an end to the take over of the area
.

Still I love Alpha Protocol so it's not like I'm not willing to be tolerant of some issues.
 

Almighty

Member
duckroll said:
I don't see how it's any more or less subjective than saying that strength is an important stat. There are character builds which do not rely on strength at all. Or intelligence. If the character build is fully focused on combat, then there is very little value in that stat. It is all subjective relative to the sort of play style you want for a character.

jim-jam bongs said:
You can easily measure the effectiveness of a stat which supports RP by paying attention to how it enables certain goals. Say you want to do a pacifist run. Your goal is to RP a pacifist player-character, and that goal is helped by having a high CHA. Once you get past about level 5 it's more down to your Skills, but in order to RP that character consistently from the start you will need a high CHA.

I think I might be able to address both of you.

Strength or Intelligence have an effect if they are 1 or 10 or somewhere in between. In strength case it effects how much you can carry and in intelligence case how much skill points you get no matter what character you want to play. Those stats more or less force you to play the character you made weak or strong smart or dumb. Charisma should do that as well, but it doesn't you can talk you way out of most situations or use speech to get something extra with very low charisma. One can force them selves to make their low charisma character not invest in speech. From where I am sitting its the fact that a guy with low charisma can get what he wants though speech and that a guy with high charisma doesn't get any big perks or any major bonuses to speech. Makes it look like the way charisma is implemented and designed in NV was poorly done. It is something that in my opinion Bethesda or who ever develops Fallout 4 needs to address.

jim-jam bongs said:
As a side-note I'm trying to ignore the fact that you have an ME2 avatar right now.

Out of curiosity why?
 
Manos: The Hans of Fate said:
So since the game is super cheap now. I'm thinking of getting it to fill the gap of time till LA Noire. I rented it release on the 360 and played it (and enjoyed it for the time I was able to play it), but I was wondering how has Obsidian been with bugfixes and engine optimization?

I'd almost prefer the PS3 (as it's my standard system of choice), but I thought I read that it's just...bad (and didn't get the post launch support the 360 did). I also have a 360 save file, but honestly I'd like to start again. It felt hard as hell at first and buggy (I think I got into
NV via a glitch on the monorail
the first time and that
duster prison I have no clue what I was supposed to do to trigger an end to the take over of the area
.

Still I love Alpha Protocol so it's not like I'm not willing to be tolerant of some issues.


Playing it on the 360 is still really buggy. Crashes aren't that common, for me at least, but there are bugs that will keep you from completing quests that have no work around.
 
I love the names for the different levels of SPECIAL. One other thing that occurred to me while looking at that chart; skills boosted by SPECIAL require fewer points to max out. So the primary stat behind ANY skill becomes more meaningful the lower your INT.

Manos: The Hans of Fate said:
So since the game is super cheap now. I'm thinking of getting it to fill the gap of time till LA Noire. I rented it release on the 360 and played it (and enjoyed it for the time I was able to play it), but I was wondering how has Obsidian been with bugfixes and engine optimization?

I'd almost prefer the PS3 (as it's my standard system of choice), but I thought I read that it's just...bad (and didn't get the post launch support the 360 did). I also have a 360 save file, but honestly I'd like to start again. It felt hard as hell at first and buggy (I think I got into
NV via a glitch on the monorail
the first time and that
duster prison I have no clue what I was supposed to do to trigger an end to the take over of the area
.

Still I love Alpha Protocol so it's not like I'm not willing to be tolerant of some issues.

My flatmate plays it on 360, and he's been playing again recently without significant issues. Can't comment on the PS3 version.


Almighty said:
I think I might be able to address both of you.

Strength or Intelligence have an effect if they are 1 or 10 or somewhere in between. In strength case it effects how much you can carry and in intelligence case how much skill points you get no matter what character you want to play. Those stats more or less force you to play the character you made weak or strong smart or dumb. Charisma should do that as well, but it doesn't you can talk you way out of most situations or use speech to get something extra with very low charisma. One can force them selves to make their low charisma character not invest in speech. From where I am sitting its the fact that a guy with low charisma can get what he wants though speech and that a guy with high charisma doesn't get any big perks or any major bonuses to speech. Makes it look like the way charisma is implemented and designed in NV was poorly done. It is something that in my opinion Bethesda or who ever develops Fallout 4 needs to address.

Again though, you're ignoring the Nerve meta-stat. CHA makes you a good leader and inspires your followers to greater feats of combat. I do think that they could have done things like add it as a modifier for reputation gains or something similar but I don't see it as utterly useless.

Almighty said:
Out of curiosity why?

Because ME2 is the RPG without the RP. That's necessitated by the fact that you always play the same character to some extent, and I really enjoyed the game, but I just thought it was funny given the subject at hand.
 

Almighty

Member
jim-jam bongs said:
Do you play hardcore? The extra 50% DT makes a big difference when companion death is permanent imo, especially on very hard.

The extra DT is nice, but I didn't find it worth it. I played on hardcore though not on very hard so that might have something to do with it. I found the companions over powered to begin with and even with their normal DT they could handle most enemies easily and were pretty resilient.

jim-jam bongs said:
Again though, you're ignoring the Nerve meta-stat. CHA makes you a good leader and inspires your followers to greater feats of combat. I do think that they could have done things like add it as a modifier for reputation gains or something similar but I don't see it as utterly useless.

I meant to address it, but have too many things going on and things got jumbled up.
 

Almighty

Member
jim-jam bongs said:
Because ME2 is the RPG without the RP. That's necessitated by the fact that you always play the same character to some extent, and I really enjoyed the game, but I just thought it was funny given the subject at hand.

I agree. I enjoyed the game, but I picked the Illusive man because I liked his character design. I have a weakness for glowing eyes.
 
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