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How useless is Charisma in this game? If making a melee character, should I just ignore it?
afternoon delight said:And to think I doubted them for a second.
Edit: And the description for Lonesome Road sounds like The Road, which is only awesome in my view.
How useless is Charisma in this game? If making a melee character, should I just ignore it?
daviyoung said:Perception should be higher. Melee character will need to be able see where the enemies are the area, you can sacrifice some of your Endurance.
Thanks, drop to 7 or 8 END? I'm guessing 7 would be better, bump PER to 5.
Self quoting??Fezan said:Didn't enjoyed fallout.don't know the reason but i enjoyed oblivion but fallout felt boring.should i go for new vagas or not??
Fezan said:Self quoting??
STR 9
PER 3
END 9
CHA 1
INT 9
AGI 8
LCK 1
Thinking about that for my melee char. Apparently luck is more for unarmed.
Any tips before I start?
Cant say anything.dont want a game to set on shelf forever...will wait for price drop here and for the reference i liked kotor 2 more than kotor.duckroll said:I'm not sure what you expect people to say honestly. Just read up on the game and watch a trailer or two and decide for yourself? The general game mechanics are very similar to Fallout 3, but the design and writing is completely different. Do you like other Obsidian games like Alpha Protocol or NWN2?
Fezan said:Cant say anything.dont want a game to set on shelf forever...will wait for price drop here adn for the reference i liked kotor 2 more than kotor
How useless is Charisma in this game? If making a melee character, should I just ignore it?
Edvardelis said:The higher your Charisma the more powerful your companions are.
Grinchy said:So I went back a few hundred posts and Ctrl+F'd "PS3" to see some very negative impressions of the new patch's effectiveness.
So the PS3 version still sucks balls, huh? That's really infuriating. I don't want to have to buy a video card but I would like to play this game some day. Does the PS3 version just not sell enough to warrant their team to spend the time to keep it from crashing every 10 seconds? I will never understand why the platform gets the shaft like this unless its version of the game sold like crap.
edgefusion said:It's still a rubbish skill though. It's only even in there because SPEIAL doesn't sound as good.
edgefusion said:It's still a rubbish skill though. It's only even in there because SPEIAL doesn't sound as good.
disappeared said:Charisma has always helped with Speech checks and general companion morale. It's just a shame that Speech, as a skill isn't ever used to its full extent. I'd like an option to be able to talk human enemies out of a potential fight.
*Powder Gangers come rushing at me*
Speech 75: "Guys, come on. Come on."
Powder Gangers: Oh, alright. Sorry bro."
duckroll said:It seems the only people who keep going on about how it is a "rubbish" stat compared to the other stats, are looking at it entirely from a "how will this help me deal more damage or hack shit easier" point of view, which would be missing the point that a character is defined by 3 main gameplay components: combat, knowledge, and personality. Stats like Strength, perception, endurance and agility are the main stats which affect the combat component of a character, intelligence and luck are the ones which impact knowledge (or luck) based challenges in the game, while charisma affects the character's interaction with other characters and how easily you can bypass challenges without combat or direct knowledge.I'm not entirely sure about this but I think an increase in intelligence stat would be more than enough to cover the drop from the charisma stat. Although you did bring up a good point about the perks which is something I haven't thought of.
duckroll said:It's not really a rubbish stat (yes, it's a stat, not a skill). There are actual stat checks for charisma in some conversations in NV, and it has a direct influence on the speech and barter skills, as well as companion bonus.
Anyone playing a charmer character would put a bunch of points into Charisma, simply for the early boost to speech and barter. If you have less than average charisma, you won't have access to the charisma linked perks either.
It seems the only people who keep going on about how it is a "rubbish" stat compared to the other stats, are looking at it entirely from a "how will this help me deal more damage or hack shit easier" point of view, which would be missing the point that a character is defined by 3 main gameplay components: combat, knowledge, and personality. Stats like Strength, perception, endurance and agility are the main stats which affect the combat component of a character, intelligence and luck are the ones which impact knowledge (or luck) based challenges in the game, while charisma affects the character's interaction with other characters and how easily you can bypass challenges without combat or direct knowledge.
Almighty said:I have to disagree with this the points put into charisma could be better spent else where in my opinion. They really wakened the stat in New Vegas from what i could see. I only remember a few charisma checks in the game and a lot speech skill checks which as far as i can tell in NV has very little to do with you charisma stat.(i.e. you can have 100 speech and only 1 charisma) There are only two perks that have a charisma requirement Ferocious Loyalty and Animal Friend none of those are a huge must have perk for a smooth talker in my opinion.
While charisma gives you an boost to barter and speech early on in my opinion putting those points from charisma into intelligence would equal it out or be better in the long run.
water_wendi said:There are a lot of ways to increase CHA. You can get a boost of 2 points with little effort and 7 if you really needed it.
Beer +1
Mentats +1
Party Time Mentats +5
If you dont mind looking ridiculous theres always the Sleepwear and that Power Armor helmet so theres an extra 2 lol
Oh i agree with you on that. i was just pointing out that Charisma, of all the attributes, is one of the easiest to upgrade with items or boost with drugs.duckroll said:Yes, but this in itself is a part of the gameplay. There are also various ways that I managed to get by with a lower INT. Discovering these methods to compensate for low core stats is part of the roleplaying experience for me as well.
water_wendi said:Oh i agree with you on that. i was just pointing out that Charisma, of all the attributes, is one of the easiest to upgrade with items or boost with drugs.
It was super useful with my diplomat in Fallout 2. Its nice having a huge posse of followers to do all the combat for you lolduckroll said:And it's not because they needed a C in SPECIAL!
Would you say you had more issues with NV than Fallout 3? I froze maybe 5 times in like 90 hours of playing F3. I thought it ran pretty well until I bought Brotherhood of Steel.edgefusion said:My personal experience with the PS3 version is that it crashes far too often but that's about it. I've not encountered anything game breaking or such-like. But again, that is just my experience with it. I'm sure you can get New Vegas pretty cheap these days, I'd say it's worth it even with some hitches in the experience.
Yea thats always funny. Raiding stores for cigarettes so i can boost my Speech 5 or whatever it is.jim-jam bongs said:I miss all the Wanderer's Edition chems when I play New Vegas. There's something hilarious from an RP perspective about downing beers and smoking cigarettes then topping it all off with a big joint to give you a little CHA boost before you have to face a speech check.
duckroll said:If you're talking about min/maxing to create a character who is most effective in a majority of things, sure, I agree that Charisma and Luck are probably the two stats you want to consider sacrificing in favor of other stats. But that doesn't mean these stats are useless. They have a clear and defined purpose in character creation, especially in terms of catering to construction of a certain type of character you want to role-play.
I don't ever create characters in Fallout with the objective of being able to handle as many situations as possible. Instead I create specific types of characters with a background or psychology that I'm interested in roleplaying. Not having Charisma as a stat would undoubtedly impact my ability to create a significant range of character types to roleplay. As such, the stat has a clear and intended purpose in the game system, and it would be a loss for a group of players if it did not exist.
Hence Charisma is not useless. It might not be useful for your style of play or character creation, but there is a very clear use for the stat.
water_wendi said:Yea thats always funny. Raiding stores for cigarettes so i can boost my Speech 5 or whatever it is.
Almighty said:I was speaking about the value of charisma in NV from a pure game mechanics perspective(its benefits compared to the other stats) not its role-playing value. If we want to add in it's value for role-playing then we are not that different. While I still think that charisma is lacking compared to other stats when I want to play a character that is a smooth talker I will put points into charisma.
duckroll said:It's not really a rubbish stat (yes, it's a stat, not a skill). There are actual stat checks for charisma in some conversations in NV, and it has a direct influence on the speech and barter skills, as well as companion bonus.
Anyone playing a charmer character would put a bunch of points into Charisma, simply for the early boost to speech and barter. If you have less than average charisma, you won't have access to the charisma linked perks either.
It seems the only people who keep going on about how it is a "rubbish" stat compared to the other stats, are looking at it entirely from a "how will this help me deal more damage or hack shit easier" point of view, which would be missing the point that a character is defined by 3 main gameplay components: combat, knowledge, and personality. Stats like Strength, perception, endurance and agility are the main stats which affect the combat component of a character, intelligence and luck are the ones which impact knowledge (or luck) based challenges in the game, while charisma affects the character's interaction with other characters and how easily you can bypass challenges without combat or direct knowledge.
Grinchy said:Would you say you had more issues with NV than Fallout 3? I froze maybe 5 times in like 90 hours of playing F3. I thought it ran pretty well until I bought Brotherhood of Steel.
Would you compare NV to vanilla F3 in terms of performance?
jim-jam bongs said:No offence intended, but for some people RP is just as important as mechanics. For me it's actually more important.
Almighty said:I guess I don't understand how one judges how well a stat was implemented in a game based only or mostly on its role-play value. That's too vague and too subjective in my opinion.
Almighty said:I guess I don't understand how one judges how well a stat was implemented in a game based only or mostly on its role-play value. That's too vague and too subjective in my opinion.
duckroll said:I don't see how it's any more or less subjective than saying that strength is an important stat. There are character builds which do not rely on strength at all. Or intelligence. If the character build is fully focused on combat, then there is very little value in that stat. It is all subjective relative to the sort of play style you want for a character.
Are you a writer for Bioware? Admit it.disappeared said:Charisma has always helped with Speech checks and general companion morale. It's just a shame that Speech, as a skill isn't ever used to its full extent. I'd like an option to be able to talk human enemies out of a potential fight.
*Powder Gangers come rushing at me*
Speech 75: "Guys, come on. Come on."
Powder Gangers: "Oh, alright. Sorry bro."
edgefusion said:Not exactly, intelligence increases how many skill points you can distribute on level up so it can be quite valuable. Albeit if you have a particular build in mind you likely won't need the extra points. What does Charisma do exactly beyond helping with some speech checks in the beginning? I ask out of genuine curiosity, it seems like it's a stat that quickly stops being useful once you've pumped up some skills and therefore not really worth investing points in that could be better spent elsewhere.
I see the advantage if you want to play it hard and fast with a particular build but from what I've read here so far it doesn't sounds like a stat that would be missed. Except by the word "Special".
jim-jam bongs said:
Do you play hardcore? The extra 50% DT makes a big difference when companion death is permanent imo, especially on very hard.edgefusion said:I can't say I've found the companions particularly lacking in gusto and I'm playing with 1 charisma. I might give a high charisma, combat-shy character a run through and see what it's like. I'm speaking from a disadvantage in that I never gave a a non-jacking fools build a thought. It might be an interesting change of pace, or just confirm the notion it should be renamed Speial.
edgefusion said:What does Charisma do exactly beyond helping with some speech checks in the beginning?
Value Name Companion Armor & Damage Skill Modifiers
1 Misanthrope +5% Barter/Speech +2
2 Old Hermit +10% Barter/Speech +4
3 Creepy Undertaker +15% Barter/Speech +6
4 Peevish Librarian +20% Barter/Speech +8
5 Substitute Teacher +25% Barter/Speech +10
6 Cheery Salesman +30% Barter/Speech +12
7 Diplomat +35% Barter/Speech +14
8 Movie Star +40% Barter/Speech +16
9 Casanova +45% Barter/Speech +18
10 Cult Leader +50% Barter/Speech +20
duckroll said:I don't see how it's any more or less subjective than saying that strength is an important stat. There are character builds which do not rely on strength at all. Or intelligence. If the character build is fully focused on combat, then there is very little value in that stat. It is all subjective relative to the sort of play style you want for a character.
jim-jam bongs said:You can easily measure the effectiveness of a stat which supports RP by paying attention to how it enables certain goals. Say you want to do a pacifist run. Your goal is to RP a pacifist player-character, and that goal is helped by having a high CHA. Once you get past about level 5 it's more down to your Skills, but in order to RP that character consistently from the start you will need a high CHA.
jim-jam bongs said:As a side-note I'm trying to ignore the fact that you have an ME2 avatar right now.
Manos: The Hans of Fate said:So since the game is super cheap now. I'm thinking of getting it to fill the gap of time till LA Noire. I rented it release on the 360 and played it (and enjoyed it for the time I was able to play it), but I was wondering how has Obsidian been with bugfixes and engine optimization?
I'd almost prefer the PS3 (as it's my standard system of choice), but I thought I read that it's just...bad (and didn't get the post launch support the 360 did). I also have a 360 save file, but honestly I'd like to start again. It felt hard as hell at first and buggy (I think I got intothe first time and thatNV via a glitch on the monorail.duster prison I have no clue what I was supposed to do to trigger an end to the take over of the area
Still I love Alpha Protocol so it's not like I'm not willing to be tolerant of some issues.
Manos: The Hans of Fate said:So since the game is super cheap now. I'm thinking of getting it to fill the gap of time till LA Noire. I rented it release on the 360 and played it (and enjoyed it for the time I was able to play it), but I was wondering how has Obsidian been with bugfixes and engine optimization?
I'd almost prefer the PS3 (as it's my standard system of choice), but I thought I read that it's just...bad (and didn't get the post launch support the 360 did). I also have a 360 save file, but honestly I'd like to start again. It felt hard as hell at first and buggy (I think I got intothe first time and thatNV via a glitch on the monorail.duster prison I have no clue what I was supposed to do to trigger an end to the take over of the area
Still I love Alpha Protocol so it's not like I'm not willing to be tolerant of some issues.
Almighty said:I think I might be able to address both of you.
Strength or Intelligence have an effect if they are 1 or 10 or somewhere in between. In strength case it effects how much you can carry and in intelligence case how much skill points you get no matter what character you want to play. Those stats more or less force you to play the character you made weak or strong smart or dumb. Charisma should do that as well, but it doesn't you can talk you way out of most situations or use speech to get something extra with very low charisma. One can force them selves to make their low charisma character not invest in speech. From where I am sitting its the fact that a guy with low charisma can get what he wants though speech and that a guy with high charisma doesn't get any big perks or any major bonuses to speech. Makes it look like the way charisma is implemented and designed in NV was poorly done. It is something that in my opinion Bethesda or who ever develops Fallout 4 needs to address.
Almighty said:Out of curiosity why?
jim-jam bongs said:Do you play hardcore? The extra 50% DT makes a big difference when companion death is permanent imo, especially on very hard.
jim-jam bongs said:Again though, you're ignoring the Nerve meta-stat. CHA makes you a good leader and inspires your followers to greater feats of combat. I do think that they could have done things like add it as a modifier for reputation gains or something similar but I don't see it as utterly useless.
jim-jam bongs said:Because ME2 is the RPG without the RP. That's necessitated by the fact that you always play the same character to some extent, and I really enjoyed the game, but I just thought it was funny given the subject at hand.