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Sober said:Besides, stealing gives you what, -5 karma? Kill a fiend or something and it'll net you like 20. It's really hard to be negative karma in FNV anyway just from having to mow down raiders in self defence and getting positive karma for it.
I never actually stole in FO3 because things like stimpacks were so cheap but in FNV I steal like a madman yet there are so few repercussions. Then again, thieving in the Gamebryo engine is pretty janky anyway. Also, the crates you can drag along in FNV just are a complete joke when it comes to being able to store everything in them without worry of encumbrance.
Stealing is totally stupid in FO3 and NV. For example, if I kill a guy why does his stuff not belong to me, or belong to nobody? I mean, take karma away for killing him in cold-blood, sure, but once he's dead he doesn't need it any more!
There is a mod which fixes this, but it's such a fundamental thing that I'm always shocked that they didn't implement it better.
bonesmccoy said:And Cass - apart from her quest and dialogue - sux.
Give me pugilist Veronica and murderous Boone.
My flatmate has recently become a big Cass fan, but I've always had a soft spot for Veronica too. I dig Boone but not in a way that makes me want to have a beer with him. Definitely want him on your side when a fight goes down though.
duckroll said:This is why I don't give a crap about achievements unless they're actually interesting. Running through multiple endings of an open ended RPG with no purpose other than just to "get the achievement" means nothing to me. I'll rather take my time and explore alternative gameplay options with actual complete game replays which focus on completely different character personalities. It's a waste of time to just do something for the sake of doing it and checking it off on a list.
I usually agree but NV is good like that; going back to tick off all 4 endings will also lead to you seeing different content every time.