Don't you mean indoors? Because SP works outside.Drazgul said:Solar Powered doesn't work outdoors tho (unlike NP), which makes it a sucky perk IMO.
Fjordson said:Jesus Christ @ Vault 11. Oh my god. Brilliant stuff.
Refreshment.01 said:Don't you mean indoors? Because SP works outside.
Genjikage said:Fixed the bugs yet on the ps3 version? I returned this game after a bad bad run with bugs.
I find myself wanting to play it though. Would definitely re buy if they've actually fixed the bugs(VATS and constant freezing bugs).
Fjordson said:Jesus Christ @ Vault 11. Oh my god. Brilliant stuff.
It'll be out September 20th.duckroll said:Every time someone asks, it gets delayed a week.
Blue Ninja said:It'll be out September 20th.
They're also releasing the "Courier's Pack" (including all the pre-order DLC) and the "Gun Runner's Arsenal" (including a lot more unique weapons) on September 27th.
I think Obsidian finally patched that d3d9.dll thing, because i tried installing the fix, it's crashing the game on startup, but the performance's much better than on release. I think you should be fine without it.Refreshment.01 said:I bought the game recently from Steam. I was searching around and there was a performance fix involving a D3D9.dll.
So my question is if i need to copy the file to get better performance or has this been fixed in the latest versions?
Do mods mess up the steam version? And what visual mods can you get that dont make the game more unstable?
Thanks for the MTUI suggestion man, text is a lot more pleasing now.zkylon said:On mods, you can easily use mods with the Steam version, i suggest you use Fallout Mod Manager to install them and to launch the game and for commonly used visual mods there's Fellout and Nevada Skies, which are both good.
Yep Steam will still track all of that. You don't really need to start the game with FOMM, normal way is fine, or with NVSE if you have mods that need it.Refreshment.01 said:Thanks for the MTUI suggestion man, text is a lot more pleasing now.
Question for anyone that knows. I had to instal FOMM to use the "fellout" mod. So will Steam track achievements and play time if im launching New Vegas with FOMM?
*drool*Blue Ninja said:It'll be out September 20th.
They're also releasing the "Courier's Pack" (including all the pre-order DLC) and the "Gun Runner's Arsenal" (including a lot more unique weapons) on September 27th.
Refreshment.01 said:I bought the game recently from Steam. I was searching around and there was a performance fix involving a D3D9.dll.
So my question is if i need to copy the file to get better performance or has this been fixed in the latest versions? Im using ATI vidcard btw.
Do mods mess up the steam version? And what visual mods can you get that dont make the game more unstable?
Edit: Was checking fellout mod. It's a very small file and the instructions said i just need to copy the file to the data folder. So do i need an especial launching application to use it or can i launch the game normally like always?
No prob.Refreshment.01 said:Thanks for the MTUI suggestion man, text is a lot more pleasing now.
Question for anyone that knows. I had to instal FOMM to use the "fellout" mod. So will Steam track achievements and play time if im launching New Vegas with FOMM?
Blue Ninja said:
Oh wow, YES! So hyped. Awesome image there, too.Blue Ninja said:It'll be out September 20th.
http://i.imgur.com/HD0JX.jpg
They're also releasing the "Courier's Pack" (including all the pre-order DLC) and the "Gun Runner's Arsenal" (including a lot more unique weapons) on September 27th.
I'm counting on itLionheart1337 said:Would be awesome if there was an option to make him a companion.
duckroll said:Don't let Dead Money's listed level requirement put you off from playing it first when making new characters though. The requirement is clearly originally placed there because it was a one-time scenario which you cannot return to, and it was the first DLC pack. As such, the recommendation is there for first time players, to warn them that it was a hard DLC and would basically require significant experience in the game's mechanics to tackle successfully.
ChoklitReign said:My thoughts on the ending for Old World Blues
LOL, the giant roboscorpion was easy as pie on normal (I'm low on stimpacks). All I had to do was turn on the Protectrons to distract him and it took less than 10 shots from Elijah's LAER to bust him. Even Dr. Mobius sounded like he wasn't too confident in it.
It sucks that, apparently, the only way to end the scientist conflict is to kill BOTH Mobius and the Think Tank. I liked talking to Mobius and was hoping to join him at the end, but the very last dialogue option is to kill him. What's weird, especially for Obsidian's method, is how pointless the skill checks were. I don't know if there's another way to end it.
My biggest gripe with OWB is its length. It took exactly 10 hours to finish. I wish I had the option to leave and do other quests a lot earlier and not at the end. The only sidequest available was upgrading the Sink (rofl @ the toaster). I notice that the map feels small, even compared to Zion, and that the few locations are sparsely dispersed to give an Oblivion-like sense of scale.
I thought it was extremely funny and I like the new weapons and I hope Lonesome Road is just as entertaining but gives me more options.
What do you mean "end the conversation"?Darkshier said:Concerning the OWB endingYou don't have to kill either Mobius or The Think Tank, I didn't. Sure the dialogue is the option to kill Mobius, but you can just end the conversation and walk away. When you do, and report back to The Think Tank, you get more dialogue options and don't have to kill them either. In my ending, both Mobius and The Think Tank were still happily alive and doing research at the Big MT.
Yeah, everything else will stay the same if you disable whatever you don't want and set the rebalance mod to the vanilla values (you can try playing with the values until you reach something you like but i think the default PN values are pretty great). And you shouldn't have any problems installing with FOMM.Refreshment.01 said:Sorry if im kind of hijacking the thread lately.
zkylon, you recommended me this mod project nevada and i most say it sounds great. But they throw so much the stuff in there that im kind of worried it conflicts with Obsidian gameplay balance. Anyway, i do know you can skip most of the features.
My question is if i just allow grenade hotkeys, sprint and visor effects, will everything else about the game stay the same? Also read in the troubleshoot that it may cause some conflicts with implants.
Also by installing via FOMM i wont have to worry about any MTUI conflicts? Because it says it might surge if using a manual installation.
ChoklitReign said:What do you mean "end the conversation"?What lines were available to you?You say you're gonna kill him and you just walk away? Doesn't he aggro and you can't leave the room?
ChoklitReign said:What do you mean "end the conversation"?What lines were available to you?You say you're gonna kill him and you just walk away? Doesn't he aggro and you can't leave the room?
ChoklitReign said:It sucks that, apparently, the only way to end the scientist conflict is to kill BOTH Mobius and the Think Tank. I liked talking to Mobius and was hoping to join him at the end, but the very last dialogue option is to kill him. What's weird, especially for Obsidian's method, is how pointless the skill checks were. I don't know if there's another way to end it.
Darkshier said:Concerning the OWB endingYou don't have to kill either Mobius or The Think Tank, I didn't. Sure the dialogue is the option to kill Mobius, but you can just end the conversation and walk away. When you do, and report back to The Think Tank, you get more dialogue options and don't have to kill them either. In my ending, both Mobius and The Think Tank were still happily alive and doing research at the Big MT.
mikespit1200 said:Which DLC pack should I try first? I've finished my first play through and I'm around level 23. Looking for the most awesome really, but I will definitely buy them all.
Big Ass Ramp said:So I'm playing vanilla NV(latest updates; no DLC), are there anyways to play the game after the ending?
hemtae said:Nope