Fuck...bucknuticus said:GB review up 4/5
Fallout: New Vegas somehow manages to have even more technical problems than Fallout 3 did, but its great characters and setting still shine through.
ouch.t's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed. Yet, for all its flaws, I'd consider taking a second run through it, if only to see how some of the game's finer points play out with different choices.
shwimpy said:grrrrrrrrrrrr
WHAT THE FUCK. GODDAMN HIGH REVIEW SCORES! PREORDER CANCELLED!_tetsuo_ said:Preorder cancelled
Yeah, I was thinking the exact same thing.Blackace said:Brought you by the men and women who brought us KoTOR II, and Alpha Protocol...
This is a surprise to ANYONE?
bucknuticus said:GB review up 4/5
Fallout: New Vegas somehow manages to have even more technical problems than Fallout 3 did, but its great characters and setting still shine through.
Why Friday? Hmmm...iammeiam said:
Let's talk about that engine. New Vegas runs on the same basic framework that powered Fallout 3 and The Elder Scrolls IV: Oblivion, and it brings a lot of technical weirdness up from those games. Less than an hour in, I was staring at a guard, pacing back and forth to guard his post... 20 feet off the ground. Enemies clip into the ground with an alarming frequency, often making them impossible to shoot. The game--a retail disc running on a new-model Xbox 360--crashed on me about a dozen times over the 33 hours I spent playing, often taking a significant amount of progress with it. The load times and frame rate seemed to get randomly worse as I continued to play the game, with some simple scene transitions taking 20 seconds or more. The technical hurdles you'll have to make to stay interested in New Vegas are meaner and more frustrating than any Deathclaw or Nightkin you'll face in the game. If you're the type of person who likes to watch for a patch or two before settling into a game, know this now: you probably don't want to play Fallout: New Vegas right away.
dwebo said:You'd think they could just have less technical issues if they, I don't know, hired more QA testers?
HOW HARD CAN IT BE?
chubigans said:I can deal with glitches, but crashes...man, crashes are tough.
Cant wait until Gamebryo is dead.If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time.
Same. :lolMikeE21286 said:So it's an Obsidian game then..ok. I'm still in.
There are individual pieces of this game that are broken, the game itself is not. At its core, Fallout: New Vegas is entertaining, and that's what is most important.
Not really. A lot of studios get to create games like this repeatedly. Just look at the EA Sports games, NHL in particular. :lolSnapshot King said:Is anyone shocked that Obsidian is allowed to make buggy game after buggy game? You think at some point during the process some Bethesda guy would come down and tell them they had to assign more of their fucking budget to QA. I love their writing and all that, but jesus. KOTOR2 JUST got done being fixed this year by fans.
Hey, let's not blame this on the engine. If it had the same level of bugs as Oblivion and Fallout 3, then maybe that would be fairwater_wendi said:Cant wait until Gamebryo is dead.
The NHL series is actually highly regarded. Lots of minors bugs that pop up over days of play are not the same as outright crashes.Marvie_3 said:Not really. A lot of studios get to create games like this repeatedly. Just look at the EA Sports games, NHL in particular. :lol
Dan Stapleton of PC Gamer Magazine said:No, it is not New Vegas. I can say that I was able to play NV to completion without being stopped by bugs.
mjc said:Doesn't this game autosave like 3 did?
M. Night Shamylan quality plot twist: This generation, launch-day buyers are the testers.dwebo said:You'd think they could just have less technical issues if they, I don't know, hired more QA testers?
HOW HARD CAN IT BE?
i am going to blame this on the engine since they are Gamebryo bugs. From Morrowind to Oblivion to Fallout 3.. it seems the more "busy" the world gets in terms of items and creatures the buggier it gets.sdornan said:Hey, let's not blame this on the engine. If it had the same level of bugs as Oblivion and Fallout 3, then maybe that would be okay.
Probably lucky. If you are playing a Gamebryo 360 game clear your cache every session otherwise you are just asking for trouble.Traced-Velocity said:
SpudBud said:Come on the fuck on Obsidian.
You have to wonder how big their QA department is.
ShockingAlberto said:M. Night Shamylan quality plot twist: This generation, launch-day buyers are the testers.
NHL crashes and freezes all the time. Hell, even the menus lock up and freeze at a disturbing rate.sdornan said:The NHL series is actually well-regarded. Lots of minors bugs that pop up over days of play are not the same as outright crashes.
I don't think that's a fair conclusion given Obsidian's track record...water_wendi said:i am going to blame this on the engine since they are Gamebryo bugs. From Morrowind to Oblivion to Fallout 3.. it seems the more "busy" the world gets in terms of items and creatures the buggier it gets.
Traced-Velocity said:
Traced-Velocity said:
SpudBud said:Come on the fuck on Obsidian.
You have to wonder how big their QA department is.
ShockingAlberto said:M. Night Shamylan quality plot twist: This generation, launch-day buyers are the testers.
This is very true based on the experience ive had with certain programmers. Fuck, i knew a guy who graduated from MIT who did code in some of the most inept ways. I could have probably written the code better and i dont even do it professionally.Snapshot King said:It's quite possible they're just sloppy programmers. Reminds me of a little birdy telling me about the QA on Silent Hill homecoming. They had a normal sized QA team for it, but they had to work overtime because the programmers couldn't code for shit and often wouldn't fix bugs properly, or at all, repeatedly.
Wallach said:Again, I don't see how people draw this back to QA. Do you seriously think the process of finding the bugs is the issue when a buggy product is launched...? I sometimes wonder what gamers think video game QA actually involves.
Gravijah said:you were/are a qa person, weren't/aren't you
Wallach said:Again, I don't see how people draw this back to QA. Do you seriously think the process of finding the bugs is the issue when a buggy product is launched...? I sometimes wonder what gamers think video game QA actually involves.
Well when people describe bugs and they are Gamebryo bugs i will blame Gamebryo engine. The same problems have been cropping up since Morrowind. The Gamebryo engine is complete shit for a huge open world RPGs. If people start talking about cuts made to the ending or to characters then i will blame Obsidian.sdornan said:I don't think that's a fair conclusion given Obsidian's track record...