Dresden said:No. If you want repair, take Guns, as they synergize quite well. You don't want two weapon skills, usually--for that third slot, take something like Speech or Lockpicking.
What he said. Of course, I took Melee with Guns and Science, but I Melee does nicely this time around, plus I wanted a more combat-centered Character.
Energy Weapons you can build up slowly over time and Tag it later with a perk, if necessary. Repair is significantly different compared how it worked in FO3 though. In FO3, your Repair skill represented your cap of how far you could repair your items. In NV, it represents how much you can repair your items from a single item. Also, I anticipate a high Repair might slow the degrade of items as well, though I'm speculating there
Speech is not as heavily used in NV, instead the conversational abilities are more spread out around different skills, be they Speech, Barter, Science, or even Explosives.