KrawlMan said:The fake widescreen was created by taking off from the top and bottom of the "normal standard" as opposed to extending the image to the left and right.
The WSGF fix wasn't like that, was it?
KrawlMan said:The fake widescreen was created by taking off from the top and bottom of the "normal standard" as opposed to extending the image to the left and right.
AgentOtaku said:
Boiling Point: Road to Hell
...so people don't have to keep throwing out the STALKER comparision
Anyone remeber this one? ....I just remebering it was pretty ambitious but an equally buggy POS
FlyinJ said:Equally buggy? Boiling Point is Warcraft 3 in bugginess compared to Far Cry 2.
That game was just plain broken.
Still quite fun though... and a but more ambitious than FC2.
AgentOtaku said:
Boiling Point: Road to Hell
...so people don't have to keep throwing out the STALKER comparision
Anyone remeber this one? ....I just remebering it was pretty ambitious but an equally buggy POS
xir said:I hear this one mentioned with AITD a lot.
Zeliard said:The WSGF fix wasn't like that, was it?
"The game is set in a Realian valley, an undivided 25x25km (625 sq.km) map"AgentOtaku said:
Boiling Point: Road to Hell
...so people don't have to keep throwing out the STALKER comparision
Anyone remeber this one? ....I just remebering it was pretty ambitious but an equally buggy POS
plagiarize said:dear PC gaffers.
there is NO such thing as fake widescreen. i thought we'd all have learnt this by now.
dLMN8R said:This whole widescreen nonsense is such bullshit. 2K explained what they did and why they did it time and time again, but no one listened:
Bioshock was designed with widescreens in mind, on widescreens, for widescreen gamers
The entire game - the FOV, the interface, and more, was designed for widescreens.
ONLY AFTER designing the game for widescreens, did they go and later put in support for 4:3 resolutions
They obviously couldn't adapt for 4:3 screens by cropping off the sides, so they added on top and bottom.
This probably holds exactly true with how Far Cry 2 was designed as well.
People think that the widescreen version is "cropped", assuming its implementation taking place after the 4:3 design, when in actuality, it's the other way around. Widescreen support was handled before 4:3 design.
I really can´t understand this.chespace said:The hate on the Ubi forums is amazing.
Folks are up in arms over there.
Poor Kimi.
chespace said:The hate on the Ubi forums is amazing.
Folks are up in arms over there.
Poor Kimi.
Zakkwylde said:This game feels like I am playing a crude console shooter on my PC! The original FC is better than this lame duck. I am stunned, shocked, and in disbelief about how horrible this title has turned out to become. Watching television is MORE entertaining than playing this game. Stairing at the WALL could even be more FUN. Peeling a sack of potatoes is DEFINATELY more fun. 8 year olds may get a kick out of this game, but this is a nightmare to the FPS community!
Where do I start? Where do I END? The list is so HUGE on why this game SUCKS.
And I am not going to even bother going into detail as to why when I have already been cheated by UBI/Game Devs. The hype got me into this game, and now the reality of this FLOP has got me running away.
I am doing a chargeback with my credit card to GET MY MONEY BACK.
dLMN8R said:This whole widescreen nonsense is such bullshit. 2K explained what they did and why they did it time and time again, but no one listened:
Bioshock was designed with widescreens in mind, on widescreens, for widescreen gamers
The entire game - the FOV, the interface, and more, was designed for widescreens.
ONLY AFTER designing the game for widescreens, did they go and later put in support for 4:3 resolutions
They obviously couldn't adapt for 4:3 screens by cropping off the sides, so they added on top and bottom.
This probably holds exactly true with how Far Cry 2 was designed as well.
People think that the widescreen version is "cropped", assuming its implementation taking place after the 4:3 design, when in actuality, it's the other way around. Widescreen support was handled before 4:3 design.
AgentOtaku said:Just skimming through there and the "community" sounds like a bunch of morons...sorry
Here's a choice quote
I mean...this ....wtf is this?
JSnake said:I have a weird problem. After playing the game for a while (30 minutes or so) in one session, the frame rate will drop drastically. Talking from 40FPS to the low teens. Pretty sure it has nothing to do with the complexity of the scene because it's happened in doors as well as out doors. Anyone experienced this? The frame rate goes back up after a minute or two but it's really annoying.
newsguy said:Then let me tell you that I don't know who the fuck taught them how 16:9 works. Any engineer who works in the TV industry will tell you that you're losing 30% from the sides of a 4:3 image when compared to 16:9. It's not the other way around. There's no logical reason why people playing in 16:9 should be getting this:
End of story. The widescreen gamers should enjoy the benefits, not suffer the consequences.
jett said:What are you, fucking retarded? Video games aren't limited to a frame like movies. Developers can stretch or shrink the field of view as they see fit. Instead of cropping the image for 4:3 displays, some developers choose to open up the FOV vertically. Deal with it already jesuschrist.
Tell me this is fixed (in BioShock) now .. I was planning on playing BioShock and wait on FC2 until this issue is fixed.KrawlMan said:If you play widescreen, pray that they patch it soon lol. I decided I'm just going to stop playing until its fixed.
For those that aren't up to date, heres the best way to explain the FOV problem. Just replace "Bioshock" with "Far Cry 2"
irfan said:Tell me this is fixed now .. I was planning on playing BioShock and wait on FC2 until this issue is fixed.
irfan said:Tell me this is fixed (in BioShock) now .. I was planning on playing BioShock and wait on FC2 until this issue is fixed.
Agreed. Earlier I got run over by a truck and died, then my buddy helped me up and gave me my pistol back as he was firing at the baddies. I got up looked down and ripped a twig out of my forearm, all in first person. It's so immersive.MaritalWheat said:Well, I think I'm a fan. The way you actually DO everything in first person is really awesome, and I especially like how your character interacts with other characters. I've started to especially enjoy the story elements, and am suprised at how much I look forward to a rewarding interaction with a character at the end of a series of firefights. Also, the choices you have that it doesn't bonk you over the head with are really great. General Example: You use a character, you know he's a pretty bad dude, but after the scripted event of you using him, you're free--walk away or put a bullet in his head, the choice is there but it never really states it. Love it.
That example is exactly what I'm talking about. The developers specifically wanted the players to see what they saw, and they designed what the players would see starting with widescreen. That picture with red lines on it is nothing more than an arbitrary drawing of an abstract concept.newsguy said:Then let me tell you that I don't know who the fuck taught them how 16:9 works. Any engineer who works in the TV industry will tell you that you're losing 30% from the sides of a 4:3 image when compared to 16:9. It's not the other way around. There's no logical reason why people playing in 16:9 should be getting this:
http://images.pikapuff.com/games/bioshockws.png
End of story. The widescreen gamers should enjoy the benefits, not suffer the consequences.
dLMN8R said:That Bioshock example is exactly what I'm talking about. The developers specifically wanted the players to see what they saw, and they designed what the players would see starting with widescreen. That picture with red lines on it is nothing more than an arbitrary drawing of an abstract concept.
Yes, 2K later released a patch that "fixed" that problem, but the only thing that did was give players the option of a larger field of view if they wanted it. The original field of view - the FOV that players of the unpatched game see while playing the game widescreen - looks exactly as the developers intended it to look.
dLMN8R said:That example is exactly what I'm talking about. The developers specifically wanted the players to see what they saw, and they designed what the players would see starting with widescreen. That picture with red lines on it is nothing more than an arbitrary drawing of an abstract concept.
Yes, 2K later released a patch that "fixed" that problem, but the only thing that did was give players the option of a larger field of view if they wanted it. The original field of view - the FOV that players of the unpatched game see while playing the game widescreen - looks exactly as the developers intended it to look.
dLMN8R said:The original field of view - the FOV that players of the unpatched game see while playing the game widescreen - looks exactly as the developers intended it to look.
BobFromPikeCreek said::lol :lol :lol :lol :lol :lol :lol
So you guys remember the video of the gnu running into the stopped car and dying? Well it happened to me today. Three times. In a row. With zebras.
Being claustrophobic is the exact reasoning they used for the FOV, in fact. I'm someone who never plays a competitive FPS on my widescreen monitor with an FOV less than 100 degrees. For Bioshock, however, I completely agree with the developers that the decision they made was the right decision for that game.newsguy said:And I'm one of the people who played it from beginning to end without the patch. What I mean is that compared to other FPS you knew right away that it felt like the image was overscanning. It's fine that they intended it to look that way, but their idea of what we should see felt claustrophobic. Now, in a game like Bioshock that may be a good thing because of it's theme, but out in the open fields of Africa it doesn't tranlate so well.
BobFromPikeCreek said::lol :lol :lol :lol :lol :lol :lol
So you guys remember the video of the gnu running into the stopped car and dying? Well it happened to me today. Three times. In a row. With zebras.
<Massive Zebra Pileup Pic>
dLMN8R said:Being claustrophobic is the exact reasoning they used for the FOV, in fact. I'm somehow who never plays a competitive FPS on my widescreen monitor with an FOV less than 100 degrees. For Bioshock, however, I completely agree with the developers that the decision they made was the right decision for that game.