The Aim Controller offers a pretty thrilling tangible feeling of real arcade gunplay, and its buttons and joysticks are totally fine. And in short spurts, I really got a kick out of its full-body haptics. But I ultimately grew tired of those sharp rumbles, along with the Aim gun's weight and its reduced trackable space within the PS Camera's small field of view. I was bummed at the lack of pump-action on the Aim, or other gun- or motion-specific hardware tweaks.
Faking like a DS4 is a gun might seem weird, but Farpoint demonstrates something interesting: once you're in VR and your hand appears to be perfectly tracked by a VR camera, the awkwardness melts away. The controller already has triggers (which the VR camera maps your trigger fingers to), and since you're fake-running via a joystick anyway, it's all "less realistic" than, say, some elaborate VR arcade. I quite honestly liked playing this game with a DS4.