mgviperman
Member
Well, actually managed to beat gladiate with the priest and the worker tonight. Tried warrior and died at level 6. I can tell these last three are going to be pretty tough.
butts said:Is there a plan to nerf the Ice Mages? I finally got in an online game last night and even though there was only one person abusing the freeze spam it was really damn annoying. How did something like that get past beta? Not only is it dumb to not be perpetually stuck in one spot but then to reward the spammer with a stupid amount of points?
Drame said:Yes, Titan Studios have told us that they're looking into AoE scoring exploits.
Although, these tweaks could take some time, as the next patch is only fixing the connection and lag issues, if I remember right.
butts said:Cool, thanks.
Are they going to increase the cooldown time of casting as well though?
Simple, it never occurred during the beta, thus I don't know if it was implemeted afterwards or if it was there from the beginning, but nobody noticed it.butts said:Is there a plan to nerf the Ice Mages? I finally got in an online game last night and even though there was only one person abusing the freeze spam it was really damn annoying. How did something like that get past beta? Not only is it dumb to not be perpetually stuck in one spot but then to reward the spammer with a stupid amount of points?
TelemachusD said:Can we get a game going tonight? Anyone up for it?
Blu_LED said:I would love to play the game I bought a week ago now Sony......
Fat Princess: Sony America Patch Live!
Posted in Uncategorized on August 7th, 2009 by exogenous
The Sony America connection and lag patch is now live. For those of you in North America (as well the rest of the community served by Sony America), turn on you PS3s, fire up Fat Princess and you should get the update. Europe is coming next week. As noted in the previous blog entry, Titan Studios had nothing to do with this timing. Before you skewer us, please read the previous post.
Patch Notes
Our primary focus with this patch was to improve connections and reduce lag. We also addressed the AoE scoring exploits, a few other scoring imbalances, and made minor tweaks that should reduce stalemates. Here are the details:
* The server selection heuristic has been modified so that ping time has been more heavily weighted when selecting potential matches. This will result in players being connected to games in such a way that game population and ping are more evenly weighted.
* Newly hosted servers will be more attractive to potential clients and thus fill up more quickly. The change will also better distribute connection attempts among servers and thus reduce failed attempts.
* Potential servers will be given less time to respond to ping requests. This should speed up that portion of the connection process.
* Selected servers will be given more time to establish a connection, resulting in fewer failed attempts.
* The connection code is less sensitive to packets coming back out of order. This was a cause of failed connections.
* Ice Mage and Dark Priest AoE scoring has been adjusted from 10 points to 2 points per enemy affected.
* Non-worker resource return has been reduced from 20 points to 10 points.
* Feeding the princess has been reduced from 20 points to 15 points.
* Castle door hit points have been reduced slightly from 30 to 25.
* The Princess calorie burn has been increased at weight stage 2, 3, and 4. Calorie burn was previously 2 per second at all stages. Stage 2 is now 4 per second, stage 3 is 8 per second, and stage 4 is 12 per second.
How To Play the Patch
Our experience using the patch is that successful connections occur more than 75% of the time on the first attempt. Selected servers are more fit, and so lag is reduced. A number of other problems attributed to lag are, as a result, also less prevalent. We expect server host migration to work more consistently.
The community will have to find a new balance in terms of host versus player distribution. Because of changes to the heuristic, there may be more servers with a moderate population of players, and fewer servers that are nearly full or nearly empty. The ideal ratio of servers to players is probably about 4 servers per 100 players. Unless you have a spectacular connection, try finding a game or jumping in first. If games are full and youre having a hard time connecting, and you have a decent connections and a good ISP by all means host. If your connection is moderate or poor, though, you wont have many joiners. As with any peer to peer game many empty games means too many hosts. Few, full games means not enough.
Future Patches & Updates
In future patches or updates, we will address other bugs and issues. Again, we wanted to get this out as fast as possible, and so changed only what we could safely and by last Monday afternoon. Down the road, we will address less common and less severe issues including: disappearing princesses, broken hat machines, migration issues, and the rank system. We may also address other features and balance issues.
Thanks for sticking with us through this crazy first week. There is more great stuff to come. Have a fantastic weekend and see you online!
- Titan Dev
A week after launch for fixing server issues that would NEVER show up without the huge server load they'd get at retail. A week.SecretBonusPoint said:I don't think a studio deserves congratulations for making their multiplayer game actually playable online and balancing shit a week after launch despite having several beta iterations where people had told them the exact same shit so "absolutely fantastic" and "good job" seem ill-used.
chubigans said:A week after launch for fixing server issues that would NEVER show up without the huge server load they'd get at retail. A week.
You my friend have no freaking clue about game making. None. I say this as an indie dev and as a person with common sense. Give me a break.
chubigans said:Downloaded the patch, got in a game and the process took half the time it usually does, all in the first try.
I give this patch the Seal of Awesome.
I don't now if this was such a great idea, the way it was before seemed fine to me.* Non-worker resource return has been reduced from 20 points to 10 points.
* Feeding the princess has been reduced from 20 points to 15 points.
* Castle door hit points have been reduced slightly from 30 to 25.
* The Princess calorie burn has been increased at weight stage 2, 3, and 4. Calorie burn was previously 2 per second at all stages. Stage 2 is now 4 per second, stage 3 is 8 per second, and stage 4 is 12 per second.
I laffed.The Princess calorie burn has been increased
SecretBonusPoint said:Maybe they just have a shit QA dep or something, I don't know. But the beta exhibited these exact same issues with a far lower server load, and it was discussed at length easy ways to fix it on the Beta forums, and only now have they been forced to act maybe because they realised the negative buzz covering their game probably wasn't a good thing. Hopefully there'll be a bigger patch later on bringing in stuff like server lists, we'll see. Will patch the game on Sunday and give it one last chance to impress before deleting it off my drive.
In future patches or updates, we will address other bugs and issues. Again, we wanted to get this out as fast as possible, and so changed only what we could safely and by last Monday afternoon. Down the road, we will address less common and less severe issues including: disappearing princesses, broken hat machines, migration issues, and the rank system. We may also address other features and balance issues.
Titan is owned by Epic, so it isn't technically a first-party title.OldJadedGamer said:It's a first party title so the "shit QA dep" was Sony's own testing that they use for all their first party games.
Hope the patch fixes the issues I had connecting.
Dre said:Titan is owned by Epic, so it isn't technically a first-party title.
LiquidMetal14 said:JOIN US, I'm hosting a full 32 player game right now. New patch for NA but any region is welcome. Come!
Blu_LED said:You can go down in rank in this game? Hence the "highest rank" section of your stats? How does that even work?
leehom said:I was playing earlier with the new patch installed. In the middle of the game, my game reset and took me back to the ps3 xmb screen. Did I get kicked or was it a bug in the game? I was number one on my team and had a major kill streak going on, like 30+.
LiquidMetal14 said:JOIN US, I'm hosting a full 32 player game right now. New patch for NA but any region is welcome. Come!