Dreavus said:
I played a few rounds under the new patch where I could actually join a game. Both of them on Blackforest, and both of them had the enemy team doing worker bullshit right at the start. They just scampered all over our base building ladders and jump pads and constantly took our princess until they eventually got away without being killed. There was also a bit of lag too which makes things worse.
How are you supposed to defend against that? It's hard to feed her when she's constantly being taken and the entire team seems to be permanently outside of our doors. They weren't even really working as a team, just a bunch of suicidal workers constantly grabbing at our prisoner. It was kind of stupid and we lost both games to this.
Maybe I just don't know what I'm doing yet. =/ Also, I need to get my headset fixed.
It's easy if you're working as a team, first of all you don't let them build too much, constantly mega-bomb that shit (they help a lot), secondly workers are quite easy to kill off so unless they were coupled with some warriors and whatnot then it shouldn't be too hard (if you're working collectively) to wipe em out. How early was it in the game? A huge mistake that's usually made is assuming someone else one your team will feed the princess, so the first thing you should do along with collecting resources is feed her, if not you're pretty much open for an early rush attack. Also, if they were getting away via that water tunnel, you can repair it as a worker quite quickly.
The game is really, really balanced imho, but if you aren't working as a team and the other team is coordinating well, you're screwed.
What I love about this game is that there are sooo many different tactics when you are with friends/have mics, then you can coordinate some really awesome stuff. Me and some mates usually go in doubles, a draining priest with a ranger is incredibly effective. One guy drain their health (easy) and the other just targets on them from afar. Two mages together is also great, one freezes one burns, it becomes this sort of balance between having enough time to charge up your attack enough to kill multiple enemies.
Great game, it's so unfortunate that there isn't a clan system, this would have been great on gamebattles.