Who should I spend my saber materials on ascending first, Chevalier d'Eon or Saber Lily?
Eon has great survivability but her NS is meh, whereas Lily is much more well rounded
You guys using the 4* xp fodder from daily on your strongest units regardless of class? I want to level waver more but no caster fodder anymore
That would explain it.
Do you know what was the event that added him? I'd like to calculate when it should happen in the NA server.
is there anywhere I can download the NA version other than Google play? I try apkpure but the one there is JP.
I am, just until I hit the level cap for Waver and then I'll switch and use them on similar-attribute characters.You guys using the 4* xp fodder from daily on your strongest units regardless of class? I want to level waver more but no caster fodder anymore
d'eon, he/she becomes a pretty good tank later and lily is only good to look at nothing else
Lily is literally just a trophy servant she's worse than most 1-2 stars
Not sure if this has been answered yet - how many chapters are released in our US version atm? I want to get through it and I think I'm towards the end of Orleans, but I've been burning a lot of energy on Dailies.
This is me playing this game:
One thing I hope for is that the game moves through the content pretty quickly. Unfortunately much of the game's events are also tied to story so it can't necessarily skip events either....
What the hell is a "Reality Marble"?
One thing I hope for is that the game moves through the content pretty quickly. Unfortunately much of the game's events are also tied to story so it can't necessarily skip events either....
What the hell is a "Reality Marble"?
What the hell is a "Reality Marble"?
The Nasuverse world and lore is actually very interesting. The problem is that the concepts are good but the execution or narrative delivery is very hit or miss.
I have no idea if I should stick with what I have for now or try starting over again. This all feels too complex.
A lot of the lore in this game is fucking confusing! Don't tell me I'm going to have to read through tons of suplementary material just to make sense of this? Even the basic plotline is sort of...confusing.Long story short : The character overwrite reality with their own perception of it to do stuff, like building a field of blades or bringing your own army from thin air.
I was gonna link you the Nasu wiki page on it, but i think that would be more confusing than anything, considering the amount of lore needed to understand its description.
A lot of the lore in this game is fucking confusing! Don't tell me I'm going to have to read through tons of suplementary material just to make sense of this? Even the basic plotline is sort of...confusing.
This is a game made for fans of Nasuverse and immensely so. There are certain concepts that the game implicitly expects you to know. This means the various forms of magecraft, the goals of Mages and the Mages Association, the Root, Servants, Masters, Command Seals, etc. It is definitely a lot to take in but I think if you watch something like Fate/Zero it'd make a lot more sense.
You can watch the multiple anime series. They are all enjoyable and explain all the lore you need. Well the Deen one is kinda bad but it provides the baseline lore as it covers the first of 3 routes in the original VN. Fate/zero is a prequel and implies you've read or seen F/SN first. F/SN: UBW covers the second route of the VN. So the order you should watch them in is as follows:
Fate/Stay night (2006, Studio Deen)
Fate/zero (2011-12, ufotable)
Fate/Stay night: Unlimited Blade Works (2014-15, ufotable)
A lot of the lore in this game is fucking confusing! Don't tell me I'm going to have to read through tons of suplementary material just to make sense of this? Even the basic plotline is sort of...confusing.
All the reroll talk has me questioning if I really want to go ahead with a 5* that will eventually fall off in effectiveness and only three other 4*, one of whom apparently isn't that great:How so friend?
I've also got no idea what's the "right" way to level craft essences, or how to tell which ones are good.Jeanne
Saber Lily (free)
Herc
EMIYA (planned from giveaway, unless somebody else would make more sense)
Caesar
Gilles
Robin Hood
Cu
Cu Proto
Alexander
Ushiwakamaru
Cu Caster
Jing Ke
Kiyohime
Lu Bu
Hans
So is it worth it to farm the bond level of low level servants, or should I just immediately fuse similar 1* and 2* servants? Not entirely sure what bond level 10 does/gives, if it gives anything at all.
All the reroll talk has me questioning if I really want to go ahead with a 5* that will eventually fall off in effectiveness and only three other 4*, one of whom apparently isn't that great:
I've also got no idea what's the "right" way to level craft essences, or how to tell which ones are good.
Gives a special Craft Essence that you can equip to that Servant.
If I understand correctly, the story and event enemy encounter design eventually shifts towards favoring straight-up damage dealers against single bosses? That sounds kind of boring.Not sure if you read my post a while back about why the meta is currently in the state that it is but taht might be a worthwhile read. That being said, I personally like Jeanne and if I had her I would still user her regardless of the meta or how she is rated. She has her uses and she still is the only ruler in the game and will be for a long while. She will carry you through some content. I think what you have is really good and i would personally stick with it. Everyone has their own reasons for why they are rerolling. I listed out mine a while back very clearly. I'm going for a Buster only acct. This means I'll only be rolling for buster champions that I will be using regularly sans possibly rolling for Okita or Scathach cuz I love their character design.
Does it actually go up after bond level 5? I have nothing to do since I finished the Roma arc.
If I understand correctly, the story and event enemy encounter design eventually shifts towards favoring straight-up damage dealers against single bosses? That sounds kind of boring.
If the story-required fights basically require a certain loadout, I might as well start over and try to aim for that path as well...
You can watch the multiple anime series. They are all enjoyable and explain all the lore you need. Well the Deen one is kinda bad but it provides the baseline lore as it covers the first of 3 routes in the original VN. Fate/zero is a prequel and implies you've read or seen F/SN first. F/SN: UBW covers the second route of the VN. So the order you should watch them in is as follows:
Fate/Stay night (2006, Studio Deen)
Fate/zero (2011-12, ufotable)
Fate/Stay night: Unlimited Blade Works (2014-15, ufotable)
If I understand correctly, the story and event enemy encounter design eventually shifts towards favoring straight-up damage dealers against single bosses? That sounds kind of boring.
If the story-required fights basically require a certain loadout, I might as well start over and try to aim for that path as well...
Are you telling me it's a requirement to watch this anime? That's rather bad exposition on their behalf. (I had the same problem with Gundam...and most anime that has tons of required supplementary reading/prior knowledge to get into.)
LOL. Used my only Summon Ticket since for some reason I thought they were 3-4* only and pulled Waver!
Now I officially am never gonna see Iskandar since he's what I am actually wanting/hoping for, but I will be a popular friend summon at least (once he is past level 1 anyway, blew almost everything getting Jeanne to 30...)
Damn that's some good luck. Congrats. Usually you want to save them for rate-up drawings during events.
Early game Waver is merely "OK", it's once he passes level 50 that he goes from "pretty good" to "here's a skill that's basically Mashu's NP".