Re: the argument about profitability of this game a few pages back
https://www.reddit.com/r/grandorder/comments/6l6452/aniplexs_final_profit_increased_224_times/
$146 million extra profit for Aniplex this fiscal year is accounted for solely by FayGO. This game prints money and no one cares about the gacha pull rate.
F2P games don't really care that much about that, because there's no profit motive in forcing people to play daily. Even getting them to log in once a day to claim their daily bonuses and spend one refill of stamina gauge is fine for them.
Even MMO's which depend on subscriptions to retain revenue base like WoW and FFXIV don't try and force too much content too fast because the majority of players are playing casually anyways and aren't rushing through content on day 1 and then complaining there's nothing to do for 3 months afterwards.
One of the most interesting cautionary lessons about forcing too much content too fast comes by way of the F2P route when Blade & Soul launched in NA/EU. That game was 5 years old in Korea at that point and NCsoft West implemented a crazy content update schedule to catch NA/EU up with KR within a year. There was so much content that even crazy hardcore players could not keep up and many people quit because they didn't want to grind out a bunch of shit that was immediately obsolete next month and casual players simply could not keep up and they also quit in droves or just decided to come back after all the content had been released so they only needed to catch up once. It was absolutely not a successful strategy for NCsoft West with that game.