I don't know, the NPC wanted 10k to repair lvl 48 belt and 5k for a lvl 38 weapon. Based on that, I'm assuming most gear mid 30's thru 50 was 5-10k+ per piece--times however many slots there are (10-15ish?). Seemed like a pretty significant expenditure. If it degrades slow enough for that kind of cost to be a non-issue, then it sounds like it's probably slow enough to just drop the system entirely. Ultimately it's a question of does anyone really enjoy tracking down repair materials and constantly bugging friends/LS's to repair their gear--or worst yet, spamming shouts in towns? For the vast majority of players, that answer is probably no. There are a hundred better ways to remove gil from the economy, and if they want people to craft, they should have created a crafting system that was fun and rewarding--not one they have to force players to do.
Not really sure what's going on with the Inn. The icon on the map leads to an NPC standing beside a door. He speaks gibberish in some made up accent, no idea what he says. It doesn't seem to be a lead of any sort, just standard throw away dialogue. I'm assuming there is a different NPC at some undisclosed location with a quest and/or some rambling dialogue that grants access to the inn at the first NPC. This really speaks to the larger issue of why they have lock everything behind an NPC, quest, or meaningless back story. Take for example having to locate and talk to NPC's to activate your achievement list. Seriously, WTF.
The map is a problem because it's position grid is dual numeric. This is great for people familiar with long/lat--not so much for your average joe who is simply going to guess at which is which and wind up at the wrong location half the time. Maybe they've added somethings since (I didn't spend a great amount of time with the map), but it used to be lacking any type of zoom function or user created waypoints as well. It also scrolls horribly slow with the controller, not sure about m/kb.