So, I played for a few hours last night. FPS were mid-20s in that port town, up to the mid-40s in some places outside. Is this normal performance, or should I turn down some settings?
Also, I'm a little bit lost. I gather that the general game progression is Story Quest->leves/grinding->Story Quest, correct? So, do I just do my best to gain levels until the next story quest, or are there other non-leve quests I should be looking for?
Generally, what should I be doing?
(I'm new to MMORPGs in general, so any other tips would be cool.)
For your performance comment make sure you have Ambient Occlusion off. It is a resource hog with minimal change to the look of the game. (The effect is VERY subtle and only on players, does nothing to environment right now). Depth of Field effect can also bog the game down and the 'look' it provides to game is really preferential rather then something that innately makes the game look better.
Also check your drawing quality. Keep it at or around standard quality. All drawing quality does is super samples the current resolution and then converts it to the normal resolution. Standard means it draws at resolution quality, anything below standard means its sampled at less then resolution and then converted up.
As for content, the basic flow of the game is leveling to hit a specific milestone that aids your growth. You level to do the mission story lines, you level to open up new gameplay options (Grand Companies and mounts at lvl 25+, access to lvl 25 dungeon and primal fight). You level to 30 to get access to your class job, and at every 5 levels you get new quests for your job. At level 45 you open up the raids and the hard version of primals. (This is only for combat classes). You also gain access to hamlet which all classes can participate in at lvl 45. Alongside this you level up for gear, you level up other classes for new abilities to round out your main's repertoire. For your classes you also have the class specific stories which happen at lvl 20, 30, and 36 (Must have beaten the main storyline mission that activates Parley Play which you gain access to around lvl 18 now a days I think). On top of this little one time only side-quests open up as you gain levels which supply EXP, and either an item or gil. They are supplemental diversions but are not core gameplay. They do not act like modern MMO's where they guide you on a level path, they are there for your convenience only. If the item or reward doesn't suit you, its probably not worth it do it. Their main purpose is to give small stories within the world.
The game does not have a linear flow, it has a milestone flow where you focus on a specific goal you want to accomplish and work toward that, but at any point of playing you can drop your goal and work on something completely separate (level a craft, or even a 'new' craft, level a gatherer for money or supplying a craft, level a combat class to make personal use of your craft or vice versa.) The nice thing is whatever you level doesn't immediately become useless to you even if you decide to do something else. Abilities get shared between classes including gathering and crafting (Between the disciplines at least, can't share crafting abilities on a combat class
).
I was wondering when and how do I get a subclass?
If you mean jobs, you get access to the quest at lvl 30 on a combat class alongside another specific class that is lvl 15. Bard for instance is Archer 30, CON 15. The NPC that gives you the first quest usually hangs out near the class guild but after that the quests send you all over the place. Jobs act like a spec for partying as it gives you abilities that help more in a party setting (And on some classes, become way better even for soloing or in small parties). Bard = Archer + Buffs, WHM = CON + a Ton more healing abilties and spells, BLM = More damaging spells but less utility (Can't access cures anymore but gets access to sleepga for Crowd Control) and so on and so on. When you use a job you get locked out of using shared abilities from other classes with the exception to two very specific classes balanced for your new play style. Bard for instance gains access to THM/CON to support the new buffer and support role. PLD = MRD + CON for more tanking utility and additional heals to support the party.