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so, which is better, broccoli or spinach?...So, whic his better FFXV or FFXVI?
so, which is better, broccoli or spinach?...So, whic his better FFXV or FFXVI?
Neither game hit the mark for me, but at least FF15 offered some level of customization and maintained some essence of the Final Fantasy series. In contrast, FF16 compelled me to farm for materials and items seemingly without purpose. Why was I forced to slog through numerous subpar side quests with hardly any reward? Additionally, I found that I had little to nothing worthwhile to spend my gil on. 20-40k per song? lol wtf.So, whic his better FFXV or FFXVI?
XVI is definitely better even with its faults.Which is better 15 or 16 ?
I've only played 15 and i could not believe how short it was 25 hours then done.
& there's the problem, right there. it ain't rocket science...When I read about the hideout I was afraid this game was going to be select and clear X area, return to hideout, select and clear Y area, return. And sadly this is the case. The sidequests don't help matters either. And I think the game is trimmed of RPG parts too much. Like having no party, the very limited equipment system, the kind of stupid crafting etc. This game is too bare bones and it does feel like they force feed you fetch quests to extend the playtime as it seems this was destined to be a 15 hour character action game, perhaps not even meant to be a numbered FF. On top of this, the combat is dreadfully easy and braindead on its standard mode...
No fair, both of those are great.so, which is better, broccoli or spinach?...
I have read some people praising the story as some kind of high points within the slog and I just can't comprehend it. Some throwaway side villains and an ultra generic final boss. Plot contrivance galore to allow villain to come out on top. It's the worst ff story I've played.Other FF games have much better pacing or give a good illusion of such. And are typically engaging party based systems with heavy DnD influence.
FFXVI was made by pulling half of the FFXIV staff and created a DMC clone that doesn't play like any other Final Fantasy all coupled with the bad anime writing and poor pacing of Endwalker.
The issues FFXVI has stems from the devs primarily only having MMO game design knowledge and trying to make a Action game heavy on MMO progression and gameplay elements.
If you like the gameplay it could be great and if you like the story doubly so but if the story comes off as mediocre you don't have much of a game here.
For most players the game is ok but if you have played FFXIV and reached endgame in any capacity you will see all the problems FFXVI has right away.
FFXVI's main failing is that the story starts out strong but gradually gets weaker and weaker. Not the games fault. It's their writing team and their trait of abandoning one idea after the next in favor of something else. Comes off as bad anime.
Granted FF always has had a degree of anime tropes but were executed much better.
Also no postgame content...which is just pitiful.
Locking Hard Mode behind a 50 hour investment probably ain't no cup of tea either. And I think half of that time is watching movie.
It's a sony exclusive. This game would have recieved lower scores than 13 or 15 if it released multiplat like they did. And of course people with low gaming standards will eat it up like they eat up all aaa garbage.When the game came out, everyone was praising it and now...all I see is cpmplaints about pacing and how boring it is. So which one is it?
Like I said in my early impressions of the game, this game has that modern AAA stink all over it. Very easy, very linear, depth of a puddle and safe as shit.It's a sony exclusive. This game would have recieved lower scores than 13 or 15 if it released multiplat like they did. And of course people with low gaming standards will eat it up like they eat up all aaa garbage.
You should take a look at the OT. I've been critical about this game and people have been coming at me left and right for daring to criticise it.Like I said in my early impressions of the game, this game has that modern AAA stink all over it. Very easy, very linear, depth of a puddle and safe as shit.
Did you bother reading the OP? I’m talking about main story quests.Did you know the side quest are optional? You don’t have to 100% a game to enjoy your time with it.
I’m going to copy paste what I said earlier because I’ve already addressed this point:I'll preface this by saying I really liked most of this game. But I do get a lot of the criticism - including this one.
What Final Fantasy game has good side quests? I look at a lot of the criticisms about this game and think "this is what FF has always been". There's been better stories and better characters, but the RPG elements of FF games have been wafer thin since almost the beginning.
Oh no…… I thought I was past the worst of itJust wait until you do the quest where you talk to eight people in a row with no combat. That's my favorite lol
16 is still better, in spite of all my complainsWhich is better 15 or 16 ?
I've only played 15 and i could not believe how short it was 25 hours then done.
I have no problems with them changing genres, just do it well. This is not a good RPG, it’s a good action game but it’s so padded out it dilutes that qualityFFXVII might try to be an actin rhythm game, or maybe a first person shooter. lol
Both? Some people like it, some people don’t. A lot of people who originally liked it don’t like it now (such as me) or the other way around.When the game came out, everyone was praising it and now...all I see is cpmplaints about pacing and how boring it is. So which one is it?
This is an impressive degree of smug condescension given that every single person in this thread disagrees with youFew opinions are objectively wrong but this might be one of them.
This is an impressive degree of smug condescension given that every single person in this thread disagrees with you
Yea thats I've been doing, near the end now but I've been playing other things alongside itWhat i discovered early on was the cyclical nature of events. Meet and great new ppl -> small time stuff -> threat -> plan to go after threat -> huge set piece and resolution-> repeat.
What helped me a ton was to end my gaming session at the end of each huge set piece to decompress and start the next session.
I don’t know who you’re talking to, because I never once said I wanted all FF games to be like 14. 14 is an MMO version of 9/12, if I want a new SP FF game like that, I’d want it to be like 9 and 12, not 14Isn’t this what you guys wanted? Since XIV fans can never shut up about how XIV is so much better than all other FF’s with its low budget presentation and horrible pacing?
The only people that say that are XIV players who have never played another Final Fantasy. People who have ended the honeymoon phase with XIV know the game has major pacing problems in every expansion.Isn’t this what you guys wanted? Since XIV fans can never shut up about how XIV is so much better than all other FF’s with its low budget presentation and horrible pacing?
There are good ways to do it and bad ways to do it. RDR2, TLOU2, Persona 5, the Yakuza games, The Witcher 3, Ghost of Tsushima, these all do it well.Story heavy games nowadays almost always have terrible pacing. How do you tell a long elaborate character filled story and also try to pad it out with hours upon hours of open-ended pesky "gameplay"?
It's not an easy feat and probably why you see this criticism among many story driven open world games.
It's game of the year but you are skipping additional content and would like 10% of the main game removed as well. Not exactly glowing praise!Goty so far. But I don’t do sidequests cause they waste my time.
I would remove 10% of the main story quests but the game is amazing overall.
Love it!
You can see it as the game is not perfect and even without doing the sidequests, it is a masterpiece.It's game of the year but you are skipping additional content and would like 10% of the main game removed as well. Not exactly glowing praise!
It is a fantastic game with flaws. The side quests are pretty generic and usually just fetch quests or save this person from enemies, but the stories they built around them really do help give the world a level of depth. The character depth is great. You get to know all the people in your camp in depth if you do their side quests.When the game came out, everyone was praising it and now...all I see is cpmplaints about pacing and how boring it is. So which one is it?
You should take a look at the OT. I've been critical about this game and people have been coming at me left and right for daring to criticise it.
The game is incredibly mediocre. It's not even a controversial statement outside of people who don't grasp that you can enjoy something and still accept that it has flaws.When the game came out, everyone was praising it and now...all I see is cpmplaints about pacing and how boring it is. So which one is it?
When the game came out, everyone was praising it and now...all I see is cpmplaints about pacing and how boring it is. So which one is it?
This doesn’t work when the game forces them on gamers by making them a part of the main storyIf you don’t like the sidequests, don’t play them.
GOTY
Basically it is an offline MMO. And a bad one. And yes the pacing is ridiculously bad. If it wasn't a FF the game wouldn't reach 65 on Meteoritic.The team behind was involved in mmo, maybe it explains the mmo style.?
Don't do every side-quest if you don't enjoy them!
Honestly this line of complaint feels like Nier all over again, and I had enough of that 13 years ago.
There's nothing wrong with side-content that primarily exists to flesh out the character and world-building UNLESS you've already decided that you don't care about those aspects. Which leads back to my first point about why would anyone do something where the rewards are clearly signposted as being not something that they don't find rewarding?
Instant reward quests are marked with a plus symbol. Side content involving boss fights are all from the hunt board. The game is not trying to mislead you, just apply a little common sense.
Nobody is going to be impacted as to whether you love the game or not as much as you yourself will. So act accordingly and don't blame the game for your own stubbornness in pursuing futile behaviours.
This doesn’t work when the game forces them on gamers by making them a part of the main story
That's pretty much how every Final Fantasy game plays
What’s better about ff15 in your opinion?
Don't take it as the game being bad overall. It's still a really great game, with some of the best highs I can remember in recent memory. From my perspective I just see it as the game could have had a more consistent quality when it comes to the sidequests and gear/equipment. I don't feel sorry about skipping past dialogue with some peripheral characters that did add little to the story. You'll notice when you get furher into the game that they have a pretty smart way of signaling wether its dialogue worth hearing by simply making it possible to skip lines (instead of having a "skip cutscene"prompt).Damn I just picked it up and seeing all the negativity about the game as of late is disappointing.
But I'll still check it out and form my own opinion.
Good thing I bought it physical, if it sucks I can just resell.