Beavertown said:nice armpit textures
Don't remind me of Auron's nonessistent armpit hair that brought down his manliness.
Anyway, looks incredible.
Beavertown said:nice armpit textures
:lolTrueReligion said:some critiques which I felt were necessary. I think I know why this game has been shown behind closed doors so many times.
So basically, what you're trying to say is that you can't wait for video footage of an esper being summoned with CG-like graphics?Hellraizer said:Looks good, but I cant really see the hype or "ZOMG NEXTGEN!!!!111".
Its one of a lot good or great looking games, but those new shots are getting released too late (for me) to say "WOW", especially after
Gears, that was in 2006
Uncharted in 2007
MGS4 in 2008
Heavy Rain media
Killzone 2 media
Gears 2 media
Star Ocean 4 media
So am I the only one who "got used to it?"
Seiken said:So basically, what you're trying to say is that you can't wait for video footage of an esper being summoned with CG-like graphics?
Great! Me too!
Holy hell! Is that how star ocean looks? I never clicked on any of the threads because...well...outside of the first 1/3 of SO2...I friggin hate that series as well as the partial-birth abortion that was Radiata StoriesGreekWolf said:Er... I'm pulling hard for WKC, but what you're suggesting might be tough.
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I have no doubts that we'll see major improvements in both titles before they ship.
Durante said:Before, it was "No way this is realtime. Lulz Square CGI shop". Now it's "It's not really that impressive".:lol
Busty said:While I agree that I can't see how someone can say, in all honesty, that FFXXII isn't impressive (let alone impressive for a multi format game), we are living in a post Killzone2/Crysis 'world'.
So while those shots are very impressive you have to admit that they would have blown everyone's mind two years ago.
Yeah. Because of the load they'll probably do something different for the wii.Lightning said:Won't ever? LOL. How many have said that and ended up with a big egg on their head...
sales in Japan for FFXIII 1.1mil and you can bet your ass that a Wii version will be following quick smart.
Negaiido said:WoW FFXXII isn't that game gonna be really uber?
I heard its gonna be virtual reality and we can jump into the game like in The Matrix
Igo said:Damn it I want Versus before XIII.
Metalmurphy said:I am not amused by the WKS hate in this thread
How can you hate this: http://www.gametrailers.com/player/22717.html?type= ?
Igo said:Damn it I want Versus before XIII.
Metalmurphy said:I am not amused by the WKS hate in this thread
How can you hate this: http://www.gametrailers.com/player/22717.html?type= ?
TrueReligion said:some critiques which I felt were necessary. I think I know why this game has been shown behind closed doors so many times.
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This is what we call a meltdown, isn't it?:lolTrueReligion said:(...)
It's called, a joke.szaromir said:This is what we call a meltdown, isn't it?:lol
gregor7777 said:Went to bed after page 9 or so last night, but has anyone confirmed that the first pic is the only "realtime" one?
As in, playable/what we'll actually see most of the time?
AmMortal said:These look like they're from real time cut-scenes.
no game footage.
Busty said:While I agree that I can't see how someone can say, in all honesty, that FFXII isn't impressive (let alone impressive for a multi format game),
gregor7777 said:All of the other pics you can tell are not realtime in that they're prerecorded and thus can have a lot of tricks applied that you can't do while the player has control.
Why would you think they are pre-recorded? I don't think that's the case at all.All of the other pics you can tell are not realtime in that they're prerecorded and thus can have a lot of tricks applied that you can't do while the player has control.
antiloop said:Versus looks early, but it's rumored to have a later release date so maybe that's why. Just look at the candles.
dark10x said:Why would you think they are pre-recorded? I don't think that's the case at all.
Again, these aren't a far cry from what we saw in Devil May Cry 4. Furthermore, you can see variation in model quality between different shots. I believe all of them are running realtime in the engine.
Chances are high that the only pre-recorded video segments will be full blown CG. With a game like Uncharted or Heavenly Sword, using video is a reasonable solution as the games are fairly short. FFXIII is going to be *MUCH* longer, however, and there is simply no way they could pre-render all of these cutscenes and play them as videos. Even a 50gb Blu-ray disc wouldn't be close to enough. The fact that the game is planned for XBOX360 as well would suggest that they cannot rely on video.
I don't see what's so hard to believe about these shots.
I think the problem is that the first shot shows an open area rather than focusing on a model. The other Versus XIII shots show close-ups of the character models with depth of field blurring out the background. They are all a part of the same scene.gregor7777 said:Call me a skeptic, is all. To me, one shot looks noticeably "worse" than the others, and I wonder why. The fact that it looks like a playable scene, and the other obviously aren't, furthers my skepticism.
And to my eyes, I haven't seen anything produced in realtime on either console that matches the quality of most of those pics, including the DMC one you posted a while back.
Iadien said:Give me Versus XIII! Screw XIII!
AmMortal said:You are the 100th person to say this.:lol
Kingdom Hearts? The largest problem with KH for me was the fact that each environment consisted of a series of unrelated rooms strung together by load screens with hundreds of samey respawning enemies showing up throughout. The game was very poorly designed.Kyoufu said:Which is ironic considering how much hate Nomura's other action-RPGs get around here...
If real 3D backgrounds will look like this:Himuro said:I really hope this has pre rendered bgs.
Aliasing, dithering, the ever present DOF fuzzy edges bug...they're all definitely real time. The closeups are likely just like they were in FFX, models with much more geometry than the gameplay models and are used only for cutscenes. Realtime cutscenes, mind you. CG and even prerecorded footage tends to have a fundamentally different look to it that you don't see here.gregor7777 said:Call me a skeptic, is all. To me, one shot looks noticeably "worse" than the others, and I wonder why. The fact that it looks like a playable scene, and the other obviously aren't, furthers my skepticism.
And to my eyes, I haven't seen anything produced in realtime on either console that matches the quality of most of those pics, including the DMC one you posted a while back.
Himuro said:Yeah, because those enemy designs appeared in Killzone FIRST. KILLZONE IS IMAGINATIVE. WHY CAN'T FF13 BE IMAGINATIVE?
*sees his eyes roll out the door*
"UGO: Where did the design of the Helghast commandos originate? Many gamers have noticed a direct influence from the Anime Jin-Roh, amongst others.
Guerrilla: It's common knowledge now that Killzone draws its battle inspiration from major 20th century theatres of war. Continuing this theme, our lead visualizer took the strongest visual styles from these wars and combined them in a modern way to create the striking characters in the game. The most powerful symbol of the Helghast soldier is the full-face mask, inspired by the gas masks of WW1."
I really want to see that in motion. It certainly appears realtime (look at the water splashes as well as the DOF edges around the characters), but I wonder how it will animate. Whether or not the scene is really going to be impressive depends entirely upon the motion of the water.Seiken said:If real 3D backgrounds will look like this:
There is no point with prerendered BGs.
That doesn't look pre-rendered AT ALL. Seriously, pre-rendered water is still light years beyond that scene. It has a neat "painting-like" appearance in stills, though.Who's to say that isn't a pre rendered bg?
dark10x said:I really want to see that in motion. It certainly appears realtime (look at the water splashes as well as the DOF edges around the characters), but I wonder how it will animate. Whether or not the scene is really going to be impressive depends entirely upon the motion of the water.
Easily explained: Square has always used a number of different (realtime) models depending on the situation. I think some characters in FFX had 4 models.gregor7777 said:Call me a skeptic, is all. To me, one shot looks noticeably "worse" than the others, and I wonder why.
I fully agree with this part. Especially the hair. OH THE HAIR.gregor7777 said:And to my eyes, I haven't seen anything produced in realtime on either console that matches the quality of most of those pics
as long as the inside of people's mouths aren't creepily lit up, I'm not too worried about self shadowing.Revelations said:Is anyone else surprised by the lack of self shadowing? Or deep shadows period? Or are they there just realised in a different way?
It's in, just somewhat subtle.Revelations said:Is anyone else surprised by the lack of self shadowing? Or deep shadows period? Or are they there just realised in a different way?
The third Versus shot does have self shadowing and I see more subtle shadowing in other shots. It's possible that it will depend on the scene. Some games have it wrong and tend to display dark shadows at all times when, in reality, scene lighting can have a dramatic impact on shadows. When walking outside on a cloudy day, for instance, you really don't cast much of a shadow on the ground or yourself.Is anyone else surprised by the lack of self shadowing? Or deep shadows period? Or are they there just realised in a different way?
I've always thought that prerendered backgrounds could be a serious boon to some modern games. Look at how gorgeous REMake was because the only polygons they had to push were the characters and enemies. I have to imagine that the same would apply, but even moreso, in the modern generation. You could make your games goddamn GORGEOUS.Himuro said:Lost Odyssey's intro is fmv, and it's fuck amazing, and the game switches to real time at the flip of a hat. One of my top 5 most impressive technical moments this gen:
http://gamersyde.com/stream_5565_en.html
As far as I know, the game has a mix of fmv and in game graphics. Could be wrong, but the idea that pre rendered bgs is entirely not needed now is silly to me. It's a stylistic choice. It's kinda like saying you shouldn't have any games that are cel shaded because realism is better.
Himuro said:Who's to say that isn't a pre rendered bg?
I still don't think they could do FFX's opening fmv with real time in game graphics. Well, they could, but not nearly as well. JollyCorner and I agree with that point.
In fact, where the hell is my man JollyCorner anyways? How long has his ass been banned and when is he unbanned?
I really really doubt you could do the Garden Wars in FFVIII or FFX's opening fmv without fmv of some kind, even now.
http://www.youtube.com/watch?v=zqJYXoC1OQc
:bow
Sorry, I didn't mean random encounters, I mean that encounters shouldn't take place on a separate screen.Himuro said:Chrono Cross had pre rendered bgs and no random encounters.
And yes, pre rendered bgs would let your game look gorgeous.