MassiveAttack said:JollyCorner was banned? For what?
yeah, a lot of people are getting banned left and right lately.
MassiveAttack said:JollyCorner was banned? For what?
It isn't. Those are very valid critique points, and I'm going to boycott Final Fantasy XIII until they're fixed.rager said:I hope this is a joke.
Eh? I can't recall any pre-rendered backgrounds in any Devil May Cry title. I've just been replaying DMC4 and there is not a single pre-rendered background in the game.Himuro said:I still don't see why you have to have a seperate screen if you use a mix of pre rendered and 3d graphics like say...in DMC.
jett said:Protip: XIII does not have randon encounters, it's already been confirmed.
I hope more X and less XII.soldat7 said:I think I read somewhere that the combat will be something between how X and XII handles it...pseudo real-time MMO-style? I just hope they deviate a bit more away from XII's combat...
There is no 360 version as of now, but yes the dithering sucks, I rather would have the game without any soft shadows instead of this pixel crap, reminds me of Mass Effect, and I hated the face shadows in ME...but well its not that bad in the versus screen.360 version confirmed for sure.
soldat7 said:I think I read somewhere that the combat will be something between how X and XII handles it...pseudo real-time MMO-style? I just hope they deviate a bit more away from XII's combat...
Himuro said:I still don't see why you have to have a seperate screen if you use a mix of pre rendered and 3d graphics like say...in DMC.
I hope they could go for some kind of combination of the Chrono Trigger and FFXII method of encounters - I don't want to be able to totally clear out an area and have to leave and come back in order to fight anything there. Something like Chrono Trigger coupled with enemy spawning sounds good to me.jett said:Toriyama said that it will be ATB/turn-based again, but with visible enemies on the field. This is all guesspeculation, but maybe it'll be similiar to how Chrono Trigger does it. Visible monsters, you fight right there on the field, and turn-based combat.
Himuro said:...
And yet, DMC is still interactive. It's not entirely pre rendered. You can jump on that fountain, for instance, double jump off walls and stuff. Being pre rendered has nothing to do with interactivity or even seamlessness. You can still do it.
Poor, poor Himuro. None of those are prerendered, they just have fixed cameras (though the camera still tracks Dante while remaining in one position).Himuro said:...
This
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does not
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look
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pre rendered?
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And yet, DMC is still interactive. It's not entirely pre rendered. You can jump on that fountain, for instance, double jump off walls and stuff. Being pre rendered has nothing to do with interactivity or even seamlessness. You can still do it.
Himuro said:...
This
![]()
does not
![]()
look
![]()
pre rendered?
![]()
![]()
![]()
And yet, DMC is still interactive. It's not entirely pre rendered. You can jump on that fountain, for instance, double jump off walls and stuff. Being pre rendered has nothing to do with interactivity or even seamlessness. You can still do it.
My guess is that it's very possible that your memories of Onimusha 1/2 might have blended in with your memories of DMC a little bit. They've got pretty similar game design in a lot of ways, and the fixed camera angles for much of the DMC series would make it easy to remember things that way.Himuro said:I swear I thought DMC is a mix between real 3d graphics and pre rendered graphics. I haven't played in a while, so I could be wrong, but that's what I always thought.
Himuro said:I swear I thought DMC is a mix between real 3d graphics and pre rendered graphics. I haven't played in a while, so I could be wrong, but that's what I always thought.
No! Pre rendered bgs are here to stay! Square should use them!
;_;
To me it looks like he's so angry at haters that he made a rather lame attempt to parody them. But perhaps it was a joke.Seiken said:It's called, a joke.
I think that if FFXIII uses dynamic/fixed camera angles in the same vein as FFX, the increased graphical fidelity of this generation will win you over. You just don't want to have to mess with camera controls, a sentiment that I completely agree with since that got rather annoying in FFXII and both Kingdom Hearts games.Himuro said:I barely give a shit about graphics.
Unless they are pre rendered bgs!!!
Himuro said:I barely give a shit about graphics.
Unless they are pre rendered bgs!!!
Septimus said:So who exactly IS handling the port when the time comes? Or do we not know this yet?
The same development team. I just hope it isn't the TLR team. I dunno don't ask.Septimus said:So who exactly IS handling the port when the time comes? Or do we not know this yet?
=\Himuro said:I barely give a shit about graphics.
Unless they are pre rendered bgs!!!
There are times when I'd really like to be able to look around the environment; perhaps some kind of POV button like Vagrant Story had would be nice?Himuro said:Yeah. I don't even see the NEED for a camera in an rpg honestly, and yet when you have a camera, it takes away from the visuals.
Something like FFX would REALLY make me satisfied.
Septimus said:So who exactly IS handling the port when the time comes? Or do we not know this yet?
The Xbox 360 version is being ported by a different team than the core FFXIII PS3 team, and since the agreement with Microsoft has just been established, porting has, as of this moment, not yet begun.
SolidSnakex said:All we know is that it won't be the team that's developing the PS3 version
http://www.1up.com/do/newsStory?cId=3168776
jett said:Camera control is a must on the field, I can deal with some non-controllable locations to give a more cinematic feeling though.
Wait, seriously :lol ?soldat7 said:FFXII was almost unplayable for me due to the lack of Inverse X-axis option. Don't fail me again Square!
Yeah that sucked though I didnt had that much problems.soldat7 said:FFXII was almost unplayable for me due to the lack of Inverse X-axis option. Don't fail me again Square!
I'm interested in how SE is going to handle the extra disc royalties issue with MS that Carmack was going on about. Do you guys think MS is going to make a special exception to SE just for FFXIII? And if so, wouldn't that piss the hell out of other 3rd party developers? ;ojett said:I wonder if it will be outsourced.
SolidSnakex said:All we know is that it won't be the team that's developing the PS3 version
http://www.1up.com/do/newsStory?cId=3168776
badcrumble said:I don't get why people like an inverted X-axis if they're not going to invert the Y-axis as well.
Concessions can be made if the developer had no other choice. MSFT can be very reasonable with their royalty sanctions.Awntawn said:I'm interested in how SE is going to handle the extra disc royalties issue with MS that Carmack was going on about. Do you guys think MS is going to make a special exception to SE just for FFXIII? And if so, wouldn't that piss the hell out of other 3rd party developers? ;o
Good! I was sure as hell hoping it would be someone else. I want them to move on to new and different things after this.SolidSnakex said:All we know is that it won't be the team that's developing the PS3 version
http://www.1up.com/do/newsStory?cId=3168776
badcrumble said:I don't get why people like an inverted X-axis if they're not going to invert the Y-axis as well.
Septimus said:Good! I was sure as hell hoping it would be someone else. I want them to move on to new and different things after this.
It also sucked big time for me. But I got used to it eventually.Seiken said:Wait, seriously :lol ?
It;s probably the TLR team that will do the conversion. TLR will be long finished by then. Plus that team will have significant knowledge about the 360 architecture by then as well.Septimus said:Good! I was sure as hell hoping it would be someone else. I want them to move on to new and different things after this.
badcrumble said:I don't get why people like an inverted X-axis if they're not going to invert the Y-axis as well.
Muffdraul said:The people who prefer inverted Y-axis control only prefer it because at some point in their lives they played video games with that control scheme. Maybe it was old arcade games like Tailgunner and Red Baron. Maybe it was Star Master or Barn Stormer on the 2600. Maybe it was Ace Combat or Colony Wars on the PSX. Whatever. The important thing is, the people who created those games based the controls on actual flight controls that real airplanes use. When you're flying a plane, pulling back (down) makes you go up, and pushing forward (up) makes you go down. But when you push right, you go right. When you push left, you go left. It's just the way it is, you'd probably have to go back in time and ask the Wright Bros. why they did it that way.
But why was Carmack making so much noise over it then? Correct me if I'm wrong, but as far as I know they ended up settling for 2 discs with sacrifices made to visual fidelity?Revelations said:Concessions can be made if the developer had no other choice. MSFT can be very reasonable with their royalty sanctions.