FFXV: What's The General temperature of this Game?

At best, it's going to be another XII. Divisive, but many also liked the game and over time, more and more people warmed up to the game and thinks it's one of the best instalment in the series.

At worst, it's like XIII, but in a different way. Bad writing, bad story/characters, flawed combat system, poorly designed open world as opposed to linear corridors, and generally being not just a poor Final Fantasy, but also not a good game at all.
 
At best, it's going to be another XII. Divisive, but many also liked the game and over time, more and more people warmed up to the game and thinks it's one of the best instalment in the series.

FFXV looks to be heading in this direction, and honestly I'm totally okay with that.

I'm hyped!
 
All that metacritic stuff on the first pages is pure lol. Who cares what it gets on Metacritic? DA:I has a 89 metacritic, that pretty much invalidates the entire site and what it is aggregating all in one fell swoop.

With development hell games more often than not that comes through in the final product. I will read the text of the reviews that are from sources I trust when the game comes out but I am not optimistic at all that this game will actually be good. That is what actually matters, not what it scores in some bullshit tallying of radically different review scales.
 
As more and more time passes, I am convinced that FFXIII is not dogpiled because it has a bad story. Lots of FF stories are bad, some are more incomprehensible than others, but there is always a sense of wonder and discovery. There are high points and there are cool dungeons. The problem with FFXIII is that the pacing is so wack that you could play the game for 30 hours and feel that the game has zero sense of exploration, zero party choice, and just one copy/paste dungeon after another. That feeling is suffocating and amplifies all the other flaws of the game - bad story, boring cutscenes, stupid dialogue, etc.

If FFXIII presented Cocoon in the same way they presented Pulse, much earlier in the game after escaping from the initial prologue events, I think even with the same story and characters, the reception would be much better.
 
FF13 was suffer from too many corridor dungeons and hand holding customization.
It's a shitty~okay game with billion budget.
 
Diehard 4-10,12 fan here... it used to be my all-time favorite series so I may just have a bias. I could not stand the demo's combat, the trailers do not harken back to the feeling of fantasy (I feel that even 8 was successful with this), I haven't been convinced to care what happens in the story and I'm still going to give this a shot like every other FF. But that demo combat... it plays to me like a lazy version of Kingdom Hearts. If they wanted it to be action-oriented, they already had this somewhat solved with KH.

Fingers crossed :(
 
As more and more time passes, I am convinced that FFXIII is not dogpiled because it has a bad story. Lots of FF stories are bad, some are more incomprehensible than others, but there is always a sense of wonder and discovery. There are high points and there are cool dungeons. The problem with FFXIII is that the pacing is so wack that you could play the game for 30 hours and feel that the game has zero sense of exploration, zero party choice, and just one copy/paste dungeon after another. That feeling is suffocating and amplifies all the other flaws of the game - bad story, boring cutscenes, stupid dialogue, etc.

If FFXIII presented Cocoon in the same way they presented Pulse, much earlier in the game after escaping from the initial prologue events, I think even with the same story and characters, the reception would be much better.

I definitely think you could say that it's not the story because SE themselves doesn't even give that a fair chance, they bury it away. If they at least went to the lengths to actually really play it out in front of you instead of funneling you through some sort of misguided attempt to cut to the chase, yeah, I think a lot more people would go with it.

It'd still be garbage, but at least it'd actually be there as a genuinely tangible element of the game.
 
FFXIII is an absolute piece of shit. From absolutely ridiculously poor writing that makes no sense, characters that make you hate them because of their stupid dialogue lines, stupid amount of melodrama, a game where you have Vanille, Snow AND Hope in the same game (some of the worst jrpg characters ever conceived), terrible villain with questionable motives, battle system that can be played with auto-battle for many of the encounters, a turn-based combat where you only control one character at a time, leader die KO, level design being literal straight lines, no towns, no sidequests, no exploration, constant battle inter-changed by long, poorly written cutscene, fucking deus ex machine, leveling system as linear and boring as the level design, the fact that it spawns 2 more crappy sequels, the fact that they think Lightning is a good character and must never be forgotten, NEED I FUCKING GO ON.

Uarghh, just thinking about FFXIII and how it turns out makes my head hurt. How can there be such a discrepancy of quality from a series with instalments like FFVI, FFIX, FF Tactics to this FFXIII??
 
FFXIII is an absolute piece of shit. From absolutely ridiculously poor writing that makes no sense, characters that make you hate them because of their stupid dialogue lines, stupid amount of melodrama, a game where you have Vanille, Snow AND Hope in the same game (some of the worst jrpg characters ever conceived), terrible villain with questionable motives, battle system that can be played with auto-battle for many of the encounters, a turn-based combat where you only control one character at a time, leader die KO, level design being literal straight lines, no towns, no sidequests, no exploration, constant battle inter-changed by long, poorly written cutscene, fucking deus ex machine, leveling system as linear and boring as the level design, the fact that it spawns 2 more crappy sequels, the fact that they think Lightning is a good character and must never be forgotten, NEED I FUCKING GO ON.

Uarghh, just thinking about FFXIII and how it turns out makes my head hurt. How can there be such a discrepancy of quality from a series with instalments like FFVI, FFIX, FF Tactics to this FFXIII??


I was looking for a single thing you said to disagree with... couldn't even do it man. I might only say that I enjoyed 13-2 ever so slightly more than the first one, but even then I stopped playing it after about 4 hours. I die a little every time I think about how I slogged through all of 13.

This is all solid, and you needn't fucking go on.
 
Yeah as much as I doubt XV, I'm still positive about it being miles better than XIII. I mean for me personally FFXIII is one of the biggest fails in video game history.
 
Your gaming library must be really thin

It's relative of course. Considering the legacy and budget of the game, the writing, the acting, the game design choices were all inexcusable. They made amateur mistakes in how the game progresses and what you can customize.

I never finished the game due to the story being offensively bad and the gameplay being braindead.
 
It's relative of course. Considering the legacy and budget of the game, the writing, the acting, the game design choices were all inexcusable. They made amateur mistakes in how the game progresses and what you can customize.

I never finished the game due to the story being offensively bad and the gameplay being braindead.

I agree with you. Up until XIII each numbered FF game had pedigree to be game of the year within each respective generation. XIII marked the point where their creative talent was unable to create and execute cutting edge game design like previous entries.
 
I really don't know why but I see the game launching with big performance issues, only to get a hair better, then PC version will deliver.

EDIT PS.
Also I really dislike Tabata, I believe he is closer to a businessman than a game director, IMO he lacks general creativity and just follows the "Safe" path(Hence almost every change was from "feedback" and still -somehow- managing to disappoint).
Without risk you can't achieve greatness...
And unfortunately Nomura needed a lot more time to complete his vision and he is probably more expensive at doing so, the swap was logical..
 
Twitter_PG_kamiya_He_s_a_business_man_Not_a.png

All we need is Tabata in there now apparently
Legit laughing right now I love some of you
 
I really don't know why but I see the game launching with big performance issues, only to get a hair better, then PC version will deliver.

EDIT PS.
Also I really dislike Tabata, I believe he is closer to a businessman than a game director, IMO he lacks general creativity and just follows the "Safe" path(Hence almost every change was from "feedback" and still -somehow- managing to disappoint).
Without risk you can't achieve greatness...
And unfortunately Nomura needed a lot more time to complete his vision and he is probably more expensive at doing so, the swap was logical..
I might agree about Tabata, but to be fair to the man he was brought into the project to get it shipped as efficiently as possible.

I think a few safe decisions can be forgiven in the circumstances.

Generally, though, I don't think any of his other titles are very good. Not good enough to get me excited for his mainline effort at least, especially following two pretty rubbish demos.
 
Willing to try it but I'm not at all hyped, and that's mostly because of its combat.

Haven't played either demo (so I can't truly judge till it's out), but FF going from turn-based gameplay that lets you fully control your party to a real-time one that only ever lets you control your main character is a tragedy. And on top of that, it looks boring and clumsy.

Plus, we already have XII which also isn't turn-based, so I'd much rather have more of that instead. Not only because XII looks more fun and gives you more control over your party, but it'd also give FF some much needed consistency. The main (numbered) series doesn't need multiple real-time games that are vastly different from each other.

And I get that XV was a spin-off moved to a numbered title due to development issues, but I still feel it should've stayed as 'Final Fantasy Versus' or something.

I'm just glad I moved on from the series and discovered other JRPG franchises like SMT. FF is near irrelevant to me now.
 
I might agree about Tabata, but to be fair to the man he was brought into the project to get it shipped as efficiently as possible.

I think a few safe decisions can be forgiven in the circumstances.

Generally, though, I don't think any of his other titles are very good. Not good enough to get me excited for his mainline effort at least, especially following two pretty rubbish demos.

The thing is, you can still make good games with a lot of 'safe' design choices. Good executions can get you very far. Some Nintendo games like Mario Kart 8, Super Mario 3D World, Tropical Freeze, Link Between Worlds are about as safe as you can get, but if they're fun, that's all it matters. But with FFXV, they're trying to do a lot of new things, but at the same time trying to please everyone in different ways. The game sometimes feels like it's trying to do a lot of things but it just doesn't have a properly thought out, coherent vision shared between the development team in the project. This is made apparent with all the development team members changes, various redesign from visuals to gameplay systems, heavy reliance of fan feedback from demos, and so on.

It's a video game development nightmare.
 
As more and more time passes, I am convinced that FFXIII is not dogpiled because it has a bad story. Lots of FF stories are bad, some are more incomprehensible than others, but there is always a sense of wonder and discovery. There are high points and there are cool dungeons. The problem with FFXIII is that the pacing is so wack that you could play the game for 30 hours and feel that the game has zero sense of exploration, zero party choice, and just one copy/paste dungeon after another. That feeling is suffocating and amplifies all the other flaws of the game - bad story, boring cutscenes, stupid dialogue, etc.

If FFXIII presented Cocoon in the same way they presented Pulse, much earlier in the game after escaping from the initial prologue events, I think even with the same story and characters, the reception would be much better.

One of the biggest problem, at least in my opinion, was the lack of big towns with shops.
In every other FF i played i was thrilled every time i got to another town just to instantly go to the shop to see the weapons/accessoires they sell.
I didn't even understand the weapon customizing in FF13.

FF15 looks like it'll do better in that regard.
 
This is made apparent with all the development team members changes, various redesign from visuals to gameplay systems, heavy reliance of fan feedback from demos, and so on.

None of these are inherently bad. A lot of games go through significant changes in development, from key staff changes to gameplay overhauls: Resident Evil 4 is probably one of the best examples of this. And listening to player feedback (or reader, viewer, etc. depending on the medium) is another key feature of creating a piece of work: if someone criticises a certain element, it's your role to consider that concern. Of course, it's up to the creator whether or not the critique is valid and whether or not to act upon it, but it remains an important part of the creative process.

This game's biggest problem is that, in announcing the game so early, the development process is a lot less opaque than it is for most games.
 
None of these are inherently bad. A lot of games go through significant changes in development, from key staff changes to gameplay overhauls: Resident Evil 4 is probably one of the best examples of this. And listening to player feedback (or reader, viewer, etc. depending on the medium) is another key feature of creating a piece of work: if someone criticises a certain element, it's your role to consider that concern. Of course, it's up to the creator whether or not the critique is valid and whether or not to act upon it, but it remains an important part of the creative process.

This game's biggest problem is that, in announcing the game so early, the development process is a lot less opaque than it is for most games.

Yes, they don't necessarily makes the game bad. In fact I would argue that some of the changes are for the better, like say switchable weapons as opposed to the automatic setup from Episode Duscae, but the point I was trying to make is, Tabata is trying very hard to please everybody. The most recent addition to the gameplay is the wait mode, which solidifies what I'm trying to point out here. It's an action rpg, yet they want to make the turn-based fans happy, so they crammed that into the game. That just tells me that the development team doesn't have one unified focus on what the game wants to play like. It's like Dragon Age: Inquisition where Bioware decides to ditch the RTwP crowd and make the gameplay more action-oriented, but keeps a tactical camera in to please the fans of the previous instalments, yet it lacks in tactical options anyway.

If it was Nomura instead of Tabata, he wouldn't have put in a 'wait' mode, but an even fiercer, more challenging an exhilarating Critical mode and he would never support the idea of holding button to attack in the first place.
 
For me, Final Fantasy XV's biggest problem since it's 2013 re-reveal has been them showing it too much, shown poorly, and often in a very early-state. The Duscae demo was fine and getting feedback on it is great so that they can take that into consideration as they continue to fine-tune the game. That being said the constant Active Time Report streams didn't do much but make the game look bad, unfocused, and less far along than it actually was due to those Progress Report videos and their constant Q&As and feedback requests. Let's not forget that this time last year we were treated to the Dawn Trailer which showed us next to nothing and tried to deliver an emotional trailer with ZERO context. I honestly believe if they went quiet for awhile as development continued only to pop up and show off their polished stuff it would help quite a bit.

Let's take Kingdom Hearts III for example. A game announced at the same time as the newly dubbed FFXV. We've seen much less of it, but the reception on it has been MUCH better. Instead of showing it constantly they hold back and release footage when they seem confident in it. The game overall looks more polished and optimized than FFXV does most of the time (if you ignore the bad character models in KH0.2). People aren't going to be worried about KH3 like they are with FFXV because they aren't showing it in an awful state. They're hiding the parts of the game that aren't done and that's GOOD for the image of that title. KH3 could have horrible issues with the focus of the game or optimization but luckily we're not seeing it.

When Uncovered rolled around this year I was floored. Everything they showed was amazing to me and it's Japanese trailer was fantastic. This was it, this is what I wanted. It wasn't on the level as the big Nomura-style trailer from 2013 but it was still great. All the ATRs, and previous promotion just made the game looks like crap.

Final Fantasy XV to me looks like a good game that is marketed badly. The E3 showing was abysmal at both conferences. I couldn't believe how awful the demo and trailer were. And then they drop info, videos and other stuff at their Square Enix Presents stream and the game looks great. This game is a whirlwind of confusion and hype and I pray that Gamescom is a good showing.

If it was Nomura instead of Tabata, he wouldn't have put in a 'wait' mode, but an even fiercer, more challenging an exhilarating Critical mode and he would never support the idea of holding button to attack in the first place.

That's what I love about the KH games. Instead of the game getting a "Wait" mode and hold "X" to attack you would just have an Easy Mode. Then if Hard Mode wasn't enough we would get Critical Mode and then the ability to do LV. 1 runs with the No Experience ability.

I'm looking forward to the end of the year to see the progress on FFVII:R and KH3. There's no doubt in my mind that Nomura will deliver the depth and challenge in the gameplay of those games as he's done in the past.

I'm still really excited for XV (it being my most anticipated game) but the way combat is handled seems to... I don't know, casual? I would be overjoyed to eat crow on this and XV turns out to have exhilarating combat with depth.
 
For me, Final Fantasy XV's biggest problem since it's 2013 re-reveal has been them showing it too much, shown poorly, and often in a very early-state. The Duscae demo was fine and getting feedback on it is great so that they can take that into consideration as they continue to fine-tune the game. That being said the constant Active Time Report streams didn't do much but make the game look bad, unfocused, and less far along than it actually was due to those Progress Report videos. Let's not forget that this time last year we were treated to the Dawn Trailer which showed us next to nothing and tried to deliver an emotional trailer with ZERO context. I honestly believe if they went quiet for awhile as development continued only to pop up and show off their polished stuff it would help quite a bit.

Let's take Kingdom Hearts III for example. A game announced at the same time as the newly dubbed FFXV. We've seen much less of it, but the reception on it has been MUCH better. Instead of showing it constantly they hold back and release footage when they seem confident in it. The game overall looks more polished and optimized than FFXV does most of the time (if you ignore the bad character models in KH0.2). People aren't going to be worried about KH3 like they are with FFXV because they aren't showing it in an awful state. They're hiding the fact that their game isn't done and that's GOOD for the image.

When Uncovered rolled around this year I was floored. Everything they showed was amazing to me and it's Japanese trailer was fantastic. This was it, this is what I wanted. It wasn't on the level as the big Nomura-style trailer from 2013 but it was still great. All the ATRs, and previous promotion just made the game looks like crap.

Final Fantasy XV to me looks like a good game that is marketed badly. The E3 showing was abysmal at both conferences. I couldn't believe how awful the demo and trailer were. And then they drop info, videos and other stuff at their Square Enix Presents stream and the game looks great. This game is a whirlwind of confusion and hype and I pray that Gamescom is a good showing.



That's what I love about the KH games. Instead of the game getting a "Wait" mode and hold "X" to attack you would just have an Easy Mode. Then if Hard Mode wasn't enough we would get Critical Mode and then the ability to do LV. 1 runs with the No Experience ability.

I'm looking forward to the end of the year to see the progress on FFVII:R and KH3. There's no doubt in my mind that Nomura will deliver the depth and challenge in the gameplay of those games as he's done in the past.

I'm still really excited for XV (it being my most anticipated game) but the way combat is handled seems to... I don't know, casual? I would be overjoyed to eat crow on this and XV turns out to have exhilarating combat with depth.
The wait mode was most likely added for Japan who said the game was too hard btw.
 
Even if I have very little to no excitement for XV I hope it is received and sells well for the sake of Square Enix (the Japanese side) continuing to make big budget console games.
 
I am confident that this will be my least favorite Final Fantasy game. Didn't play X-2 or XIII-2 or XIII-3.

The amount of time that has passed since they revealed this game (and it felt like different type of game) is enormous... and that usually doesn't bode well for a game.

I still want to give it a go, but I have low hopes for this.
 
One of the biggest problem, at least in my opinion, was the lack of big towns with shops.
In every other FF i played i was thrilled every time i got to another town just to instantly go to the shop to see the weapons/accessoires they sell.
I didn't even understand the weapon customizing in FF13.

FF15 looks like it'll do better in that regard.

IMO it wasn't just the lack of towns. It was the lack of ANYTHING besides running down a pretty hallway, fighting an exhausting series of battles, and watching cutscenes. I just don't think that's a fun gameplay loop for a JRPG. It might've worked if the story and characters were really, really good.


My fear is that XV will go too far in the opposite direction. I have some serious open-world fatigue. I can't handle another game where you have some huge open map that's dotted with all sorts of busywork quest markers, running around collecting random shit to check off boxes, etc.
 
Stone cold as far as I'm concerned. I was so disappointed by 13 that unless the game is acclaimed by the press, I wont purchase it.
 
All that metacritic stuff on the first pages is pure lol. Who cares what it gets on Metacritic? DA:I has a 89 metacritic, that pretty much invalidates the entire site and what it is aggregating all in one fell swoop.

With development hell games more often than not that comes through in the final product. I will read the text of the reviews that are from sources I trust when the game comes out but I am not optimistic at all that this game will actually be good. That is what actually matters, not what it scores in some bullshit tallying of radically different review scales.

Oh man, Metacritic truthers are the worst. Although flawed and imperfect, Metacritic scores generally do a good job of describing how good a game is. People expect it to get middling scores because they expect a middling game. I expect the general public to feel the same way when it finally limps out the door after a decade.
 
Even if I have very little to no excitement for XV I hope it is received and sells well for the sake of Square Enix (the Japanese side) continuing to make big budget console games.
I think it'll still sell well based on the franchise name.
 
Day-one purchase here. Will be busy playing Dragon Quest VII though so it will be a while before it actually gets played.
 
Oh man, Metacritic truthers are the worst. Although flawed and imperfect, Metacritic scores generally do a good job of describing how good a game is. People expect it to get middling scores because they expect a middling game. I expect the general public to feel the same way when it finally limps out the door after a decade.

I posted this in the No Man's Sky thread...

The stages of review denial:

Stage 1: redefining the meaning of the score. "5/10 isn't bad, it's average".

Stage 2: digging through the reviewer's history to find a review I disagree with.

Stage 3: find a sentence in the review that sounds dumb when taken out of context, then say "I stopped reading right there"

Stage 4: pretend you don't care about scores anyway. "I feel sorry for people who can't form their own opinion"

Stage 5: accept that a game's critical reception is not tied to your personal sense of worth. It's okay to like something that someone else disliked. It's okay if you overlook a flaw that someone else is not willing to overlook. (LOL just kidding, we never reach stage 5).
 
I'm apparently getting it for 30 bucks, and even though I expect it to be terrible at least it'll be an enjoyable internet trainwreck. Because for some reason in this day and age there are people who still buy Final Fantasy games expecting quality consistent with the Square's best from the 90s. .
 
I posted this in the No Man's Sky thread...

The stages of review denial:

Stage 1: redefining the meaning of the score. "5/10 isn't bad, it's average".

Stage 2: digging through the reviewer's history to find a review I disagree with.

Stage 3: find a sentence in the review that sounds dumb when taken out of context, then say "I stopped reading right there"

Stage 4: pretend you don't care about scores anyway. "I feel sorry for people who can't form their own opinion"

Stage 5: accept that a game's critical reception is not tied to your personal sense of worth. It's okay to like something that someone else disliked. It's okay if you overlook a flaw that someone else is not willing to overlook. (LOL just kidding, we never reach stage 5).
Well let's be honest people weigh metacritics reviews how they want if I say ffxiii wasn't a bad game because of its score alone I'm sure people won't take it as gospel
 
I didn't like the Platinum demo very much. I concur with others in here that the demo misrepresented the game. I didn't follow every presentation of the game over the last years in detail, nor have I played the Duscae-Demo, but from what I gather from the posts in this thread was that everything that was shown was unfavorable for the game.

Which is a pity, as this game is over 10 years in the making and is probably one of the most expected games of all time. And it SHOULD absolutely be marketed like that, whatever the quality of the final product. Probably the last chance to make the FF name relevant again for the masses. This is millions of dollars being left on the floor.
 
Truthfully, Tetsuya Nomura's vision is a lot of why I'm hyped about this game. I love Nomura's video game art and direction. I think he's one of the greatest in our industry.

Tabata is just trying to tie in the loose ends and release it as one game instead of a trilogy.

I'm still excited for the game but I am worried that the game will be too hard. Some of those bosses look like they would be really hard to defeat. One reason I like Final Fantasy is that the games aren't that hard. If you grind hard enough, you can wreck most things. I hope XV stays true to that but I'm worried it won't. The mastery of the combat and the potential framerate issues do bug me.

I wish the marketing was better though. I want this game to succeed badly. I really love this series and want it to be the pillar of excellence again.

Overall though, I'm still pretty hyped. I can't wait to play it for myself.
 
I think it'll still sell well based on the franchise name.
I think mixed or less than good reception could effect sales but yeah ultimately it would still sell decently on the back of the franchise name/a good marketing campaign.
 
Truthfully, Tetsuya Nomura's vision is a lot of why I'm hyped about this game. I love Nomura's video game art and direction. I think he's one of the greatest in our industry.

Tabata is just trying to tie in the loose ends and release it as one game instead of a trilogy.

I'm still excited for the game but I am worried that the game will be too hard. Some of those bosses look like they would be really hard to defeat. One reason I like Final Fantasy is that the games aren't that hard. If you grind hard enough, you can wreck most things. I hope XV stays true to that but I'm worried it won't. The mastery of the combat and the potential framerate issues do bug me.

I wish the marketing was better though. I want this game to succeed badly. I really love this series and want it to be the pillar of excellence again.

Overall though, I'm still pretty hyped. I can't wait to play it for myself.
To try and ease your fear on the difficulty you could give wait mode a try it's essentially like a pseudo turn based option
 
Top Bottom