Evil Monkey DTT
Banned
Honestly, I'm likely going to spend the next half year with Persona 5, so FFXV isn't getting any of my attention for a long while.
Unless you're importing.... don't you have like half a year waiting for release?
Honestly, I'm likely going to spend the next half year with Persona 5, so FFXV isn't getting any of my attention for a long while.
At best, it's going to be another XII. Divisive, but many also liked the game and over time, more and more people warmed up to the game and thinks it's one of the best instalment in the series.
As more and more time passes, I am convinced that FFXIII is not dogpiled because it has a bad story. Lots of FF stories are bad, some are more incomprehensible than others, but there is always a sense of wonder and discovery. There are high points and there are cool dungeons. The problem with FFXIII is that the pacing is so wack that you could play the game for 30 hours and feel that the game has zero sense of exploration, zero party choice, and just one copy/paste dungeon after another. That feeling is suffocating and amplifies all the other flaws of the game - bad story, boring cutscenes, stupid dialogue, etc.
If FFXIII presented Cocoon in the same way they presented Pulse, much earlier in the game after escaping from the initial prologue events, I think even with the same story and characters, the reception would be much better.
Unless you're importing.... don't you have like half a year waiting for release?
FFXIII is an absolute piece of shit. From absolutely ridiculously poor writing that makes no sense, characters that make you hate them because of their stupid dialogue lines, stupid amount of melodrama, a game where you have Vanille, Snow AND Hope in the same game (some of the worst jrpg characters ever conceived), terrible villain with questionable motives, battle system that can be played with auto-battle for many of the encounters, a turn-based combat where you only control one character at a time, leader die KO, level design being literal straight lines, no towns, no sidequests, no exploration, constant battle inter-changed by long, poorly written cutscene, fucking deus ex machine, leveling system as linear and boring as the level design, the fact that it spawns 2 more crappy sequels, the fact that they think Lightning is a good character and must never be forgotten, NEED I FUCKING GO ON.
Uarghh, just thinking about FFXIII and how it turns out makes my head hurt. How can there be such a discrepancy of quality from a series with instalments like FFVI, FFIX, FF Tactics to this FFXIII??
Your gaming library must be really thinYeah as much as I doubt XV, I'm still positive about it being miles better than XIII. I mean for me personally FFXIII is one of the biggest fails in video game history.
Your gaming library must be really thin
It's relative of course. Considering the legacy and budget of the game, the writing, the acting, the game design choices were all inexcusable. They made amateur mistakes in how the game progresses and what you can customize.
I never finished the game due to the story being offensively bad and the gameplay being braindead.
I might agree about Tabata, but to be fair to the man he was brought into the project to get it shipped as efficiently as possible.I really don't know why but I see the game launching with big performance issues, only to get a hair better, then PC version will deliver.
EDIT PS.
Also I really dislike Tabata, I believe he is closer to a businessman than a game director, IMO he lacks general creativity and just follows the "Safe" path(Hence almost every change was from "feedback" and still -somehow- managing to disappoint).
Without risk you can't achieve greatness...
And unfortunately Nomura needed a lot more time to complete his vision and he is probably more expensive at doing so, the swap was logical..
Tabata is a businessman, not a creator.
I might agree about Tabata, but to be fair to the man he was brought into the project to get it shipped as efficiently as possible.
I think a few safe decisions can be forgiven in the circumstances.
Generally, though, I don't think any of his other titles are very good. Not good enough to get me excited for his mainline effort at least, especially following two pretty rubbish demos.
As more and more time passes, I am convinced that FFXIII is not dogpiled because it has a bad story. Lots of FF stories are bad, some are more incomprehensible than others, but there is always a sense of wonder and discovery. There are high points and there are cool dungeons. The problem with FFXIII is that the pacing is so wack that you could play the game for 30 hours and feel that the game has zero sense of exploration, zero party choice, and just one copy/paste dungeon after another. That feeling is suffocating and amplifies all the other flaws of the game - bad story, boring cutscenes, stupid dialogue, etc.
If FFXIII presented Cocoon in the same way they presented Pulse, much earlier in the game after escaping from the initial prologue events, I think even with the same story and characters, the reception would be much better.
This is made apparent with all the development team members changes, various redesign from visuals to gameplay systems, heavy reliance of fan feedback from demos, and so on.
None of these are inherently bad. A lot of games go through significant changes in development, from key staff changes to gameplay overhauls: Resident Evil 4 is probably one of the best examples of this. And listening to player feedback (or reader, viewer, etc. depending on the medium) is another key feature of creating a piece of work: if someone criticises a certain element, it's your role to consider that concern. Of course, it's up to the creator whether or not the critique is valid and whether or not to act upon it, but it remains an important part of the creative process.
This game's biggest problem is that, in announcing the game so early, the development process is a lot less opaque than it is for most games.
If it was Nomura instead of Tabata, he wouldn't have put in a 'wait' mode, but an even fiercer, more challenging an exhilarating Critical mode and he would never support the idea of holding button to attack in the first place.
The wait mode was most likely added for Japan who said the game was too hard btw.For me, Final Fantasy XV's biggest problem since it's 2013 re-reveal has been them showing it too much, shown poorly, and often in a very early-state. The Duscae demo was fine and getting feedback on it is great so that they can take that into consideration as they continue to fine-tune the game. That being said the constant Active Time Report streams didn't do much but make the game look bad, unfocused, and less far along than it actually was due to those Progress Report videos. Let's not forget that this time last year we were treated to the Dawn Trailer which showed us next to nothing and tried to deliver an emotional trailer with ZERO context. I honestly believe if they went quiet for awhile as development continued only to pop up and show off their polished stuff it would help quite a bit.
Let's take Kingdom Hearts III for example. A game announced at the same time as the newly dubbed FFXV. We've seen much less of it, but the reception on it has been MUCH better. Instead of showing it constantly they hold back and release footage when they seem confident in it. The game overall looks more polished and optimized than FFXV does most of the time (if you ignore the bad character models in KH0.2). People aren't going to be worried about KH3 like they are with FFXV because they aren't showing it in an awful state. They're hiding the fact that their game isn't done and that's GOOD for the image.
When Uncovered rolled around this year I was floored. Everything they showed was amazing to me and it's Japanese trailer was fantastic. This was it, this is what I wanted. It wasn't on the level as the big Nomura-style trailer from 2013 but it was still great. All the ATRs, and previous promotion just made the game looks like crap.
Final Fantasy XV to me looks like a good game that is marketed badly. The E3 showing was abysmal at both conferences. I couldn't believe how awful the demo and trailer were. And then they drop info, videos and other stuff at their Square Enix Presents stream and the game looks great. This game is a whirlwind of confusion and hype and I pray that Gamescom is a good showing.
That's what I love about the KH games. Instead of the game getting a "Wait" mode and hold "X" to attack you would just have an Easy Mode. Then if Hard Mode wasn't enough we would get Critical Mode and then the ability to do LV. 1 runs with the No Experience ability.
I'm looking forward to the end of the year to see the progress on FFVII:R and KH3. There's no doubt in my mind that Nomura will deliver the depth and challenge in the gameplay of those games as he's done in the past.
I'm still really excited for XV (it being my most anticipated game) but the way combat is handled seems to... I don't know, casual? I would be overjoyed to eat crow on this and XV turns out to have exhilarating combat with depth.
Thanks to thelooks like its essentially confirmed Ray Chase is the VO for Noctis. Seems he's been in some anime and most recently the new Star Ocean and Xenoblade Chronicles X.Kingsglaive english credits
Yeah, this is definitely our Noctis. https://www.youtube.com/watch?v=Xk8m0aBUhxQ
Yep. He was tasked to get the game out within a specific time frame and that's what's happening.Tabata is a businessman, not a creator.
One of the biggest problem, at least in my opinion, was the lack of big towns with shops.
In every other FF i played i was thrilled every time i got to another town just to instantly go to the shop to see the weapons/accessoires they sell.
I didn't even understand the weapon customizing in FF13.
FF15 looks like it'll do better in that regard.
All that metacritic stuff on the first pages is pure lol. Who cares what it gets on Metacritic? DA:I has a 89 metacritic, that pretty much invalidates the entire site and what it is aggregating all in one fell swoop.
With development hell games more often than not that comes through in the final product. I will read the text of the reviews that are from sources I trust when the game comes out but I am not optimistic at all that this game will actually be good. That is what actually matters, not what it scores in some bullshit tallying of radically different review scales.
I think it'll still sell well based on the franchise name.Even if I have very little to no excitement for XV I hope it is received and sells well for the sake of Square Enix (the Japanese side) continuing to make big budget console games.
I think it'll sell well if they made a good game honestlyI think it'll still sell well based on the franchise name.
Oh man, Metacritic truthers are the worst. Although flawed and imperfect, Metacritic scores generally do a good job of describing how good a game is. People expect it to get middling scores because they expect a middling game. I expect the general public to feel the same way when it finally limps out the door after a decade.
Well let's be honest people weigh metacritics reviews how they want if I say ffxiii wasn't a bad game because of its score alone I'm sure people won't take it as gospelI posted this in the No Man's Sky thread...
The stages of review denial:
Stage 1: redefining the meaning of the score. "5/10 isn't bad, it's average".
Stage 2: digging through the reviewer's history to find a review I disagree with.
Stage 3: find a sentence in the review that sounds dumb when taken out of context, then say "I stopped reading right there"
Stage 4: pretend you don't care about scores anyway. "I feel sorry for people who can't form their own opinion"
Stage 5: accept that a game's critical reception is not tied to your personal sense of worth. It's okay to like something that someone else disliked. It's okay if you overlook a flaw that someone else is not willing to overlook. (LOL just kidding, we never reach stage 5).
I think mixed or less than good reception could effect sales but yeah ultimately it would still sell decently on the back of the franchise name/a good marketing campaign.I think it'll still sell well based on the franchise name.
To try and ease your fear on the difficulty you could give wait mode a try it's essentially like a pseudo turn based optionTruthfully, Tetsuya Nomura's vision is a lot of why I'm hyped about this game. I love Nomura's video game art and direction. I think he's one of the greatest in our industry.
Tabata is just trying to tie in the loose ends and release it as one game instead of a trilogy.
I'm still excited for the game but I am worried that the game will be too hard. Some of those bosses look like they would be really hard to defeat. One reason I like Final Fantasy is that the games aren't that hard. If you grind hard enough, you can wreck most things. I hope XV stays true to that but I'm worried it won't. The mastery of the combat and the potential framerate issues do bug me.
I wish the marketing was better though. I want this game to succeed badly. I really love this series and want it to be the pillar of excellence again.
Overall though, I'm still pretty hyped. I can't wait to play it for myself.