Holy Order Sol
Member
OPM is clearly the love story of Genos and Saitama
Very heartfelt and Saitama has some deep thoughts
thoughts of what unemployment could have done to him
OPM is clearly the love story of Genos and Saitama
Very heartfelt and Saitama has some deep thoughts
This is what Shin gave me so far:
http://www.neogaf.com/forum/showpost.php?p=190810904&postcount=4970
He wrote a bit much - I just wanted a sentence or so per character to give me an idea of where I should be looking.
Notworksafe, you around for that set?
I'm new on stick and have this problem too. Double tapping is fine but full screen dashing and backdashing for some characters can be straining. I guess it's too much mashing and not finding the rythymn?
I'm hopping in the 3S Lobby right now. DynamiteDekaEX is my tag.
I'm not moving my wrist at all when doing it, hm. I do have it positioned slightly different, but I can't tell really.You should just drum your fingers across the buttons, I don't even move my wrist when I do it.
Thank you! No worries about tournament play yet. That will come after I figure out who I want to play.ok Christie - Fast pokes, Lacks Guarantees, strong in movement side step and backing away etc, gots good damage, but also lacks crushes
Marie Rose - Gimmicky, reset heavy, low damage, good crushes, good guarantees, really good built in movement
Ein - same thing as Hitomi but more into whiff punishment
Hayabusa - semi grappler semi combo. Meaning he can do both but he really hard to play not like its easy to get his high damage combos he one of slower ninjas, and his command throws are little hard at first. Got good gimmicks
Hayate - he garbage dont play him... JK JK lol he is spacing/zooning/keep out char. A lot of his movement commands back him away. he got some good launchers ok guarantee. but he really simple to play as. basically fundamental but mainly into zooning
Jann Lee - is high damage char. Got some good guarantee damage, nice reset grab. he is also a fndamental char. meaning he not to hard to learn you can focus on fundamental things like stun launch juggle. He has real good damage and crushes. only weakness is he predictable. So you got be good at mixing up
Tina - Grappler, but she does got good launchers and damage pretty slow so you be fishing for counter hits or punishment. She good solid not to hard character Perfect example what i mean is right here one of best Tina players in USA. you will notice he doing both grappler and a striker https://www.youtube.com/watch?v=5pMzlqZfau0
Bass - same thing as tina but more grappler like tina you can play her almost as a semi grappler like do combos to make person want to counter, but bass is much more grappler its hard to just be striker with bass. Dont get me wrong he can do damage with grabs to make people want to counter. He just slowest char in game, but omg his throws do so much damage
I can give more just right now I can't think to much on other char like who else is there and what they good at and bad at lol. also let me know if you want me to put tournament link of them in high level play. to get much better idea
Turning the Wii U on now. Go ahead and make a room. The menu is pretty self-guiding. I'll accept the f-req.Just got back! I'll get the Wii U going, not sure how invite games work. I've only done randoms.
I could have sworn I had you added but I didn't see you in my friends list. So I resent a friend request
NotWorkSafe, quote for a link to the SmashGAF Discord Chat if you want to talk while playing:
Thank you! No worries about tournament play yet. That will come after I figure out who I want to play.
Turning the Wii U on now. Go ahead and make a room. The menu is pretty self-guiding. I'll accept the f-req.
Gatlike movie.Go watch Goemon.
NotWorkSafe, quote for a link to the SmashGAF Discord Chat if you want to talk while playing:
I usually play zoners. Stuff that's important to me:what style do you normally play when you play fighting games I think i narrow list to 5 to 8 char you should look at
I know the movement data from the last beta has been datamined, and while I don't have the URL handy (womp womp) I do remember that most walkspeeds ended up being slightly slower than their SF4 counterparts (with some notable exceptions, like Bipson being way slower).Is it just me or are SFV walkspeeds for the most part slower than IV?
I know the movement data from the last beta has been datamined, and while I don't have the URL handy (womp womp) I do remember that most walkspeeds ended up being slightly slower than their SF4 counterparts (with some notable exceptions, like Bipson being way slower).
Upon such things I can suggestI usually play zoners. Stuff that's important to me:
-Being able to hit my opponent from anywhere.
-Great range on normals.
-A defensive gamestyle.
-High mobility.
-Good projectiles.
-Good pressure/chip damage.
A lot of these things don't apply in a 3D fighter, so it's hard to say.
Things I don't care about/dislike:
-Mixups; I like to win through the neutral.
-HATE stances. I like all my moves to be in one place at one time (though I kind of like Helena from past games).
Seems like it ggs.I guess Fightcade died, according to the chat?
Seems like it ggs.
Most of these don't apply to 3D fighters like Tekken at all.I usually play zoners. Stuff that's important to me:
-Being able to hit my opponent from anywhere.
-Great range on normals.
-A defensive gamestyle.
-High mobility.
-Good projectiles.
-Good pressure/chip damage.
A lot of these things don't apply in a 3D fighter, so it's hard to say.
Things I don't care about/dislike:
-Mixups; I like to win through the neutral.
-HATE stances. I like all my moves to be in one place at one time (though I kind of like Helena from past games).
I already said that.Most of these don't apply to 3D fighters like Tekken at all.
Movement is generally pretty universal among characters. You can have something like wave dashing in Tekken but it's not Magneto vs Arthur difference here.
Pretty much every projectile in these games is ass. Even if they do have them, they aren't worth using outside of gimmick strats.
You can't hit someone from across the screen in 3D fighters. Some exception would be Soul Caliber where Ivy can hit really far though.
No real chip damage in something like Tekken either. Plus quite a few characters in 3D fighters have some stance moves.
Cool, thanks!Upon such things I can suggest
-NyoTengu
-LeiFang
-Momiji
-Ayane
-Serah
-Zack
-Hitomi
Serah can be a bit iffy with her flamaingo stance but it's the only one she has Zack has Zack beam which is a projectile, Lady Kstoute has the wind thing which is ranged, the others all have something to fight from range, Lei and Hitomi have parries that can blow through some stike and have a great range game. Momiji Ayane, Serah and Hitomi are highly mobile, Lady Kstoute has to know how to use her fly to get good movement.
You should join SmashGAF and play more.Ggs Karst, other than that scrub barrel shot in the last match lol
I gotta go clean up some dishes etc but that was fun
I know so you basically want a stance less long ranged normals defensive character. Honestly you should try playing some Soul Calibur games as they have more ranges in normals and easier to distinguish archetypes. I feel like you would work well with Ivy though she like many characters in Soul Calibur has stance moves.I already said that.
You should join SmashGAF and play more.
That barrel shot was hilarious. Also, I completely confess that twice when Pac-man fell into the barrel off-stage, I just got lucky, haha. >_>
Oh, I love Soul Calibur. But I want to get into DoA and T7 a bit.I know so you basically want a stance less long ranged normals defensive character. Honestly you should try playing some Soul Calibur games as they have more ranges in normals and easier to distinguish archetypes. I feel like you would work well with Ivy though she like many characters in Soul Calibur has stance moves.
Oh geez, I missed that. -_-Ha nice! Yeah I might...I feel like I was scrubbing it up for most of that though.
Not sure if you saw me in discord but I was playing Robin/Peach and the fiancee was playing ZSS/Marth. Something tells me she's much better than me haha
Who is your main?Okay, BlazBlue owns.
Who is your main?
I know the movement data from the last beta has been datamined, and while I don't have the URL handy (womp womp) I do remember that most walkspeeds ended up being slightly slower than their SF4 counterparts (with some notable exceptions, like Bipson being way slower).
Just a joke. I wish we had two-button dashes in every fighter to make execution easier and faster.
Oh geez, I missed that. -_-
I think you both have a few things to try out:
1) Less smash attacks, more tilts and aerials.
2) Fast-falling. It takes a while to ingrain into your system, but it's so worth it.
3) Short hops instead of full hops in the neutral.
Anyway, tell your fiancee I said "Good games!"
Ryu is faster than SFIV at least
too bad his cr. mk is dan status
Is it just me or are SFV walkspeeds for the most part slower than IV?
I usually play zoners. Stuff that's important to me:
-Being able to hit my opponent from anywhere.
-Great range on normals.
-A defensive gamestyle.
-High mobility.
-Good projectiles.
-Good pressure/chip damage.
A lot of these things don't apply in a 3D fighter, so it's hard to say.
Things I don't care about/dislike:
-Mixups; I like to win through the neutral.
-HATE stances. I like all my moves to be in one place at one time (though I kind of like Helena from past games).
Slow and cumbersome.what's wrong with pressing on stick in direction twice for street fighter?
Fast-fall: when descending, hold down. You'll move at ~double your rate, which is good for offense, mindgames, and recovery.I'll have to look up a few of those terms but definitely something I'll work on before our next set
I'm still wondering how they plan to cover his cross-up range when his walk speed is so slow.bisons walk speed tho lmao
Thanks! I have a list!HHMMM take a look at these char. in DOA a char. to hit from anywhere is you know impossible except for Hayabusa but he a bunch of stances not new friendly. Helena actually is really bad at range its her biggest weakness is big stages.
Hayate - just once stance
Ayane
Nyo Tengu
Lisa
Jann Lee
Lei fang - she has the weakest movement per to say out of all them but she got the best netural range and best defense and can play keep out and whiff punishment
all those char. got good netural game but also some good movement in built in whiff bait movements.
Yeah, maybe. It's kind of character specific. Dudley gives me no problems, alex gives me some backdashing problems, shoto dashing some problems and their backdashing is generally a pain. I haven't spent enough time committing stuff to muscle memory might be the biggest issue. I haven't played twelve or vsav much as of late so iad and jump cancelled supers/iad i should probably practice a bit.Maybe reevaluate the way you hold the stick? I used to get hurt/ be real inconsistent doing 9 6 like an iad till I changed how I held it.
Somebody was like nobody likes Ryu, Ken and Akuma players and then I was like what about Daigo, Momochi and Tokido?
Mago vs Momochi ft7 is in 7 hours. Mago will do me proud this time. He's going to revert to 2010-2012 era Mago and dominate in long sets.
Mago vs Momochi ft7 is in 7 hours. Mago will do me proud this time. He's going to revert to 2010-2012 era Mago and dominate in long sets.
on twitch?
Man, trying to get back into Ultra is fucking brutal. When I logged back in, it seems I had like 2500pp from the week 1 USFIV scrub fest, so I kept getting matched up with solid players. I'm finally down to around 700 or so, but I still have over 5k bp with E. Ryu, so matchmaking is kinda wonky right now on ranked, and people leave player matches if they body you too hard. I'm in that weird place with SFIV where I'm too good to play scrubs, but too bad to play solid players.
The SFV withdraws are real as fuck. SF4 would have forever remained grayed out on my steam library had I not joined the SFV beta.
Well I guess Demonbane is slightly less dark when you have a giant robot to punch other worldly horrors in the face.It's pretty much Saya no Uta that has that dark of a source material from those games listed. You're good.
Saya no Uta's still awesome though
Mago vs Momochi ft7 is in 7 hours. Mago will do me proud this time. He's going to revert to 2010-2012 era Mago and dominate in long sets.
Stop playing, Mago is gonna get bodied bagged.